10 Commits

Author SHA1 Message Date
Chris Tsang 433a68d6d6 Update to visioncortex 0.4.0 2020-12-19 01:34:01 +08:00
Chris Tsang bb3b66780b UI tweaks 2020-12-18 00:32:35 +08:00
Chris Tsang 049ba7f503 UI tweaks 2020-12-18 00:19:57 +08:00
Chris Tsang 9d67b7c554 Release 2020-12-18 00:14:55 +08:00
Chris Tsang fa5d2906c0 Change sample artwork 2020-12-09 15:21:12 +08:00
Chris Tsang fae37a709e Update README.md 2020-12-09 14:51:15 +08:00
Chris Tsang 5c9d5cd757 Example for pixel art 2020-12-09 14:36:07 +08:00
Chris Tsang 1b49880f85 Create rust.yml 2020-11-15 21:10:13 +08:00
Chris Tsang 0b0d69839a Release 2020-11-15 17:33:32 +08:00
Chris Tsang 7ea4600176 Readme 2020-11-15 16:54:46 +08:00
21 changed files with 85 additions and 70 deletions
+22
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@@ -0,0 +1,22 @@
name: Rust
on:
push:
branches: [ master ]
pull_request:
branches: [ master ]
env:
CARGO_TERM_COLOR: always
jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- name: Build
run: cargo build --verbose
- name: Run tests
run: cargo test --verbose
+4 -2
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@@ -1,7 +1,7 @@
<div align="center">
<img src="docs/images/visioncortex-banner.png">
<h1>visioncortex VTracer</h1>
<h1>VTracer</h1>
<p>
<strong>Raster to Vector Graphics Converter built on top of visioncortex</strong>
@@ -26,6 +26,8 @@ Comparing to [Potrace]() which only accept binarized inputs (Black & White pixma
Comparing to Adobe Illustrator's Live Trace, VTracer's output is much more compact (less shapes) as we adopt a stacking strategy and avoid producing shapes with holes.
VTracer is originally designed for processing high resolution scans of historic blueprints up to gigapixels. By setting both `filter_speckle` and `layer_difference` to `0`, VTracer can also handle low resolution pixel art, effectively achieving `image-rendering: pixelated` for retro game artworks.
A technical description of the algorithm is on [visioncortex.org/vtracer-docs](//www.visioncortex.org/vtracer-docs).
## Web App
@@ -75,5 +77,5 @@ The library can be found on [crates.io/vtracer](//crates.io/crates/vtracer).
### Install
```
vtracer = "0.1.0"
vtracer = "*"
```
+2 -2
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@@ -1,10 +1,10 @@
Version 0.2.0 (2020-10-31)
Version 0.2.0 (2020-11-15)
==========================
- Use relative & closed paths
Version 0.1.1 (2020-10-31)
Version 0.1.1 (2020-11-01)
==========================
- SVG namespace
+2 -2
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@@ -1,6 +1,6 @@
[package]
name = "vtracer"
version = "0.2.0"
version = "0.2.1"
authors = ["Chris Tsang <tyt2y7@gmail.com>"]
edition = "2018"
description = "A cmd app to convert images into vector graphics."
@@ -13,4 +13,4 @@ keywords = ["svg", "computer-graphics"]
[dependencies]
clap = "2.33.3"
image = "0.23.10"
visioncortex = "0.3.0"
visioncortex = "0.4.0"
+1 -1
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@@ -1,7 +1,7 @@
use std::str::FromStr;
use std::path::PathBuf;
use clap::{Arg, App};
use visioncortex::path::PathSimplifyMode;
use visioncortex::PathSimplifyMode;
pub enum Preset {
Bw,
+4 -1
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@@ -1,7 +1,8 @@
use std::path::PathBuf;
use std::{fs::File, io::Write};
use visioncortex::{Color, ColorImage, ColorName, color_clusters::RunnerConfig, color_clusters::Runner};
use visioncortex::{Color, ColorImage, ColorName};
use visioncortex::color_clusters::{Runner, RunnerConfig, HIERARCHICAL_MAX};
use super::config::{Config, ColorMode, ConverterConfig};
use super::svg::SvgFile;
@@ -26,6 +27,8 @@ fn color_image_to_svg(config: ConverterConfig) -> Result<(), String> {
}
let runner = Runner::new(RunnerConfig {
diagonal: config.layer_difference == 0,
hierarchical: HIERARCHICAL_MAX,
batch_size: 25600,
good_min_area: config.filter_speckle_area,
good_max_area: (width * height),
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-23
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@@ -1,23 +0,0 @@
K1_drawing
B/W 4
https://commons.wikimedia.org/wiki/File:K1_drawing.jpg
Cityscape Sunset_DFM3-01
Color 4,8,32
<a href="https://www.vecteezy.com/free-vector/building">Building Vectors by Vecteezy</a>
Gum Tree Vector
Color 4,8,32
<a href="https://www.vecteezy.com/free-vector/nature">Nature Vectors by Vecteezy</a>
vectorstock_31191940
Color 8,7,64
<a href="https://www.vectorstock.com/royalty-free-vector/dessert-poster-design-with-chocolate-cake-mousses-vector-31191940">Vector image by VectorStock / vectorstock</a>
averie-woodard-4nulm-JUYFo-unsplash
Color 8,7,24
<span>Photo by <a href="https://unsplash.com/@averieclaire?utm_source=unsplash&amp;utm_medium=referral&amp;utm_content=creditCopyText">averie woodard</a> on <a href="https://unsplash.com/s/photos/portrait?utm_source=unsplash&amp;utm_medium=referral&amp;utm_content=creditCopyText">Unsplash</a></span>
angel-luciano-LATYeZyw88c-unsplash
Color 10,8,48 180
<span>Photo by <a href="https://unsplash.com/@roaming_angel?utm_source=unsplash&amp;utm_medium=referral&amp;utm_content=creditCopyText">Angel Luciano</a> on <a href="https://unsplash.com/s/photos/dog?utm_source=unsplash&amp;utm_medium=referral&amp;utm_content=creditCopyText">Unsplash</a></span>
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@@ -258,7 +258,7 @@
/******/ promises.push(installedWasmModuleData);
/******/ else {
/******/ var importObject = wasmImportObjects[wasmModuleId]();
/******/ var req = fetch(__webpack_require__.p + "" + {"../pkg/vtracer_webapp_bg.wasm":"7ef94c5089d40af744f2"}[wasmModuleId] + ".module.wasm");
/******/ var req = fetch(__webpack_require__.p + "" + {"../pkg/vtracer_webapp_bg.wasm":"a62b3494f02004811a57"}[wasmModuleId] + ".module.wasm");
/******/ var promise;
/******/ if(importObject instanceof Promise && typeof WebAssembly.compileStreaming === 'function') {
/******/ promise = Promise.all([WebAssembly.compileStreaming(req), importObject]).then(function(items) {
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+16 -17
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@@ -79,8 +79,7 @@
}
#canvas-container {
position: relative;
width: 100%;
height: 100%;
height: max-content;
}
#svg, #frame {
position: absolute;
@@ -91,7 +90,7 @@
stroke: #ff0;
}
#droptext {
height: 100%;
height: 480px;
color: #CC972E;
}
input[type=range]::-webkit-slider-thumb {
@@ -107,11 +106,11 @@
background: #00275D;
border-color: #CC972E;
}
#gallery, #options {
#drop, #gallery, #options {
border-top: 1px solid #686868;
}
#gallery {
border-bottom: 1px solid #686868;
padding-bottom: 0;
}
.galleryitem {
cursor: pointer;
@@ -140,7 +139,7 @@
<a id="vc-logo" class="uk-logo" href="//www.visioncortex.org"><img style="height: 50px; margin: -30px 0 -25px 0;" src="./assets/visioncortex-logo.svg"></a>
<a id="vc-logo-light" class="uk-logo" href="//www.visioncortex.org"><img style="height: 50px; margin: -30px 0 -25px 0;" src="./assets/visioncortex-logo-light.svg"></a>
&nbsp;
VTracer
/ VTracer
</div>
<div class="uk-navbar-right uk-padding-small">
<a class="uk-button uk-button-default" href="//github.com/visioncortex/vtracer">GitHub</a>
@@ -152,6 +151,15 @@
<progress id="progressbar" class="uk-progress uk-align-right" value="0" max="100" style="width: 98%;"></progress>
</div>
<div class="uk-width-3-4">
<div id="drop" class="uk-padding uk-flex uk-flex-center">
<div id="canvas-container" class="uk-width-1-1">
<div id="droptext" class="uk-flex uk-flex-middle uk-flex-center">
<p>Drag an image here, Cmd-V to paste or <a href="#" id="imageSelect">Select file</a></p>
</div>
<canvas id="frame"></canvas>
<svg id="svg" version="1.1" xmlns="http://www.w3.org/2000/svg"></svg>
</div>
</div>
<div id="gallery" class="uk-padding">
<div class="uk-inline" uk-slider>
<ul id="galleryslider" class="uk-slider-items uk-child-width-1-6 uk-grid uk-grid-small">
@@ -160,16 +168,7 @@
<a class="uk-position-center-left uk-position-small uk-hidden-hover" href="#" uk-slidenav-previous uk-slider-item="previous"></a>
<a class="uk-position-center-right uk-position-small uk-hidden-hover" href="#" uk-slidenav-next uk-slider-item="next"></a>
</div>
<a class="uk-align-right uk-text-meta" style="margin:-5px;" uk-toggle="target: #credits-modal">Credits</a>
</div>
<div id="drop" class="uk-padding uk-flex uk-flex-center">
<div id="canvas-container" class="uk-width-1-1" style="height: 480px;">
<div id="droptext" class="uk-flex uk-flex-middle uk-flex-center">
<p>Drag an image here, Cmd-V to paste or <a href="#" id="imageSelect">Select file</a></p>
</div>
<canvas id="frame"></canvas>
<svg id="svg" version="1.1" xmlns="http://www.w3.org/2000/svg"></svg>
</div>
<a class="uk-align-right uk-text-meta" style="margin:-5px;" uk-toggle="target: #credits-modal">Photo Credits</a>
</div>
</div>
<div id="options" class="uk-width-1-4 uk-height-1-1 uk-grid-small uk-flex uk-flex-center" uk-grid>
@@ -202,7 +201,7 @@
4
</div>
<div class="uk-width-5-6">
<input id="filterspeckle" class="uk-range" type="range" min="1" max="128" step="1" value="4">
<input id="filterspeckle" class="uk-range" type="range" min="0" max="128" step="1" value="4">
</div>
<div class="clustering-color-options uk-width-1-1 uk-flex uk-flex-right">
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@@ -22,7 +22,7 @@ console_log = { version = "0.2", features = ["color"] }
wasm-bindgen = { version = "0.2", features = ["serde-serialize"] }
serde = { version = "1.0", features = ["derive"] }
serde_json = "1.0"
visioncortex = "0.3.0"
visioncortex = "0.4.0"
# The `console_error_panic_hook` crate provides better debugging of panics by
# logging them with `console.error`. This is great for development, but requires
+25 -15
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@@ -98,19 +98,6 @@ var presetConfigs = [
source: 'https://www.vectorstock.com/royalty-free-vector/dessert-poster-design-with-chocolate-cake-mousses-vector-31191940',
credit: '<a href="https://www.vectorstock.com/royalty-free-vector/dessert-poster-design-with-chocolate-cake-mousses-vector-31191940">Vector image by VectorStock / vectorstock</a>',
},
{
src: 'assets/samples/averie-woodard-4nulm-JUYFo-unsplash-s.jpg',
clustering_mode: 'color',
filter_speckle: 8,
color_precision: 7,
layer_difference: 24,
mode: 'spline',
corner_threshold: 60,
length_threshold: 4,
splice_threshold: 45,
source: 'https://unsplash.com/photos/4nulm-JUYFo',
credit: '<span>Photo by <a href="https://unsplash.com/@averieclaire?utm_source=unsplash&amp;utm_medium=referral&amp;utm_content=creditCopyText">averie woodard</a> on <a href="https://unsplash.com/s/photos/portrait?utm_source=unsplash&amp;utm_medium=referral&amp;utm_content=creditCopyText">Unsplash</a></span>',
},
{
src: 'assets/samples/angel-luciano-LATYeZyw88c-unsplash-s.jpg',
clustering_mode: 'color',
@@ -124,10 +111,23 @@ var presetConfigs = [
source: 'https://unsplash.com/photos/LATYeZyw88c',
credit: '<span>Photo by <a href="https://unsplash.com/@roaming_angel?utm_source=unsplash&amp;utm_medium=referral&amp;utm_content=creditCopyText">Angel Luciano</a> on <a href="https://unsplash.com/s/photos/dog?utm_source=unsplash&amp;utm_medium=referral&amp;utm_content=creditCopyText">Unsplash</a></span>',
},
{
src: 'assets/samples/tank-unit-preview.png',
clustering_mode: 'color',
filter_speckle: 0,
color_precision: 8,
layer_difference: 0,
mode: 'none',
corner_threshold: 180,
length_threshold: 4,
splice_threshold: 45,
source: 'https://opengameart.org/content/sideview-sci-fi-patreon-collection',
credit: '<span>Artwork by <a href="https://opengameart.org/content/sideview-sci-fi-patreon-collection">Luis Zuno</a> on <a href="https://opengameart.org/">opengameart.org</a></span>',
},
];
// Insert gallery items dynamically
for (let i = 0; i < presetConfigs.length; ++i) {
for (let i = 0; i < presetConfigs.length; i++) {
document.getElementById('galleryslider').innerHTML +=
`<li>
<div class="galleryitem uk-panel uk-flex uk-flex-center">
@@ -322,9 +322,19 @@ window.addEventListener('beforeunload', function () {
function setSourceAndRestart(source) {
img.src = source instanceof File ? URL.createObjectURL(source) : source;
img.onload = function () {
svg.setAttribute('viewBox', `0 0 ${img.naturalWidth} ${img.naturalHeight}`);
const width = img.naturalWidth, height = img.naturalHeight;
svg.setAttribute('viewBox', `0 0 ${width} ${height}`);
canvas.width = img.naturalWidth;
canvas.height = img.naturalHeight;
if (height > width) {
document.getElementById('canvas-container').style.width = '50%';
document.getElementById('canvas-container').style.marginBottom = (height / width * 50) + '%';
} else {
document.getElementById('canvas-container').style.width = '';
document.getElementById('canvas-container').style.marginBottom = (height / width * 100) + '%';
}
ctx.drawImage(img, 0, 0, canvas.width, canvas.height);
ctx.getImageData(0, 0, canvas.width, canvas.height);
restart();
}
// Show display
+1 -1
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@@ -46,7 +46,7 @@ impl Canvas {
image.data().to_vec()
}
pub fn get_image_data_as_image(&self, x: u32, y: u32, width: u32, height: u32) -> ColorImage {
pub fn get_image_data_as_color_image(&self, x: u32, y: u32, width: u32, height: u32) -> ColorImage {
ColorImage {
pixels: self.get_image_data(x, y, width, height),
width: width as usize,
+1 -1
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@@ -54,7 +54,7 @@ impl BinaryImageConverter {
pub fn init(&mut self) {
let width = self.canvas.width() as u32;
let height = self.canvas.height() as u32;
let image = self.canvas.get_image_data_as_image(0, 0, width, height);
let image = self.canvas.get_image_data_as_color_image(0, 0, width, height);
let binary_image = image.to_binary_image(|x| x.r < 128);
self.clusters = binary_image.to_clusters(false);
self.canvas.log(&format!(
+4 -2
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@@ -1,6 +1,6 @@
use wasm_bindgen::prelude::*;
use visioncortex::PathSimplifyMode;
use visioncortex::color_clusters::{IncrementalBuilder, Clusters, Runner, RunnerConfig};
use visioncortex::color_clusters::{IncrementalBuilder, Clusters, Runner, RunnerConfig, HIERARCHICAL_MAX};
use crate::canvas::*;
use crate::svg::*;
@@ -64,8 +64,10 @@ impl ColorImageConverter {
pub fn init(&mut self) {
let width = self.canvas.width() as u32;
let height = self.canvas.height() as u32;
let image = self.canvas.get_image_data_as_image(0, 0, width, height);
let image = self.canvas.get_image_data_as_color_image(0, 0, width, height);
let runner = Runner::new(RunnerConfig {
diagonal: self.params.layer_difference == 0,
hierarchical: HIERARCHICAL_MAX,
batch_size: 25600,
good_min_area: self.params.filter_speckle,
good_max_area: (width * height) as usize,