73f84e7d0d0bfc62be6f3e47bc7339aee994eece
Meter variant (default; M flips to the original unlimited toggle live): a Freeze charge regenerates while the hand is closed and drains while open. Level maps to bands — full/high: true pause; mid: thaw slow-mo ramping back to realtime as it drains; low: realtime card draw; empty: hand force-closes and will not reopen until regrown past the floor. Opening with a full meter buys the whole ladder (full freeze before thaw); empty-meter Space-spam cannot refreeze. Dim overlay depth telegraphs the band wordlessly; HUD meter bar shows band boundaries and fill colored by openable band. All rates/bands exported. Meter runs on the wall clock (Time.get_ticks_msec) — process delta is scaled by the very time_scale the hand animates, and pause zeroes physics delta. Design rationale (KB-grounded, pressure-tested 2026-08-07): prices the freeze-scout dominant strategy, adds temporal triangularity to chains, and yields a canon-safe difficulty/accessibility axis (meter size, regen, thaw length). Playtest variant — canon ratification pending operator verdict; CONCEPT.md entry lands in the advisor repo after. Smoke gate extended: band ladder (thaw slow-mo in (0,1), realtime x1, depletion force-close, empty-reopen refusal), regen while closed, toggle-mode A/B still hard-freezes. 3/3 green on nh3-dev headless 4.7.1.
U R M03
Science-fiction rogue-lite: a strategy-forward mech auto-battler with a light action layer and a nurturing base-builder meta. You restore the last of the gentle giants; he goes out so nobody else has to.
Godot 4.7.1 (pinned). Design canon lives in the game-design advisor
repo (concept/mechatronics/); this repo is the implementation.
Current phase: greybox falsifier — see ROADMAP.md.
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