vh 73f84e7d0d feat: Freeze charge meter — banded card-time (freeze/thaw/realtime/locked), A/B vs toggle
Meter variant (default; M flips to the original unlimited toggle live):
a Freeze charge regenerates while the hand is closed and drains while
open. Level maps to bands — full/high: true pause; mid: thaw slow-mo
ramping back to realtime as it drains; low: realtime card draw; empty:
hand force-closes and will not reopen until regrown past the floor.
Opening with a full meter buys the whole ladder (full freeze before
thaw); empty-meter Space-spam cannot refreeze. Dim overlay depth
telegraphs the band wordlessly; HUD meter bar shows band boundaries
and fill colored by openable band. All rates/bands exported.

Meter runs on the wall clock (Time.get_ticks_msec) — process delta is
scaled by the very time_scale the hand animates, and pause zeroes
physics delta.

Design rationale (KB-grounded, pressure-tested 2026-08-07): prices the
freeze-scout dominant strategy, adds temporal triangularity to chains,
and yields a canon-safe difficulty/accessibility axis (meter size,
regen, thaw length). Playtest variant — canon ratification pending
operator verdict; CONCEPT.md entry lands in the advisor repo after.

Smoke gate extended: band ladder (thaw slow-mo in (0,1), realtime x1,
depletion force-close, empty-reopen refusal), regen while closed,
toggle-mode A/B still hard-freezes. 3/3 green on nh3-dev headless
4.7.1.
2026-08-07 11:32:35 -07:00

U R M03

Science-fiction rogue-lite: a strategy-forward mech auto-battler with a light action layer and a nurturing base-builder meta. You restore the last of the gentle giants; he goes out so nobody else has to.

Godot 4.7.1 (pinned). Design canon lives in the game-design advisor repo (concept/mechatronics/); this repo is the implementation. Current phase: greybox falsifier — see ROADMAP.md.

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