651193674c509c1754c5e15a3b5429a67d26bd4f
tools/aseprite/maps/ holds the source of truth: char-grid pixel maps + shared palette for five _ph placeholder sprites (M03 32px per MOE.md design law cues — round silhouette, mismatched eyes, bolted hardpoint, pillar feet; grunt 16px untagged olive; burster 20px HEAT glow band; KINETIC slug; scrap diamond). Two interchangeable renderers: gen_sprites.lua (aseprite -b, emits .aseprite + .png — run on any machine with Aseprite) and preview.py (Pillow, identical PNGs headless + nearest-neighbor zoom for review). Outputs gitignored; greybox scenes untouched — art stays out of the game per the greybox rule.
U R M03
Science-fiction rogue-lite: a strategy-forward mech auto-battler with a light action layer and a nurturing base-builder meta. You restore the last of the gentle giants; he goes out so nobody else has to.
Godot 4.7.1 (pinned). Design canon lives in the game-design advisor
repo (concept/mechatronics/); this repo is the implementation.
Current phase: greybox falsifier — see ROADMAP.md.
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