vh 5ba185f775 feat: wire _ph placeholder sprites into actors (mech, grunt, burster, slug, scrap)
Operator asked for placeholder sprites for playtest feel. Actors now
render the hand-authored pixel maps (tools/aseprite/maps -> assets/
sprites_ph, committed) via code-created Sprite2D — no scene texture
UIDs to hand-author. Dynamic feedback preserved: grunt/burster heat
tint + hit flash drive sprite.modulate, heat-aura ring stays a _draw
overlay; salvage fade drives modulate.a. Arena floor/walls, HUD, and
FX stay primitives. CLAUDE.md greybox-art note updated (was 'no
sprites'); real art (watercolor scenery + pixel sprites) still later.

Smoke gate 3/3 green on nh3-dev headless 4.7.1.
2026-08-14 22:39:03 -07:00

U R M03

Science-fiction rogue-lite: a strategy-forward mech auto-battler with a light action layer and a nurturing base-builder meta. You restore the last of the gentle giants; he goes out so nobody else has to.

Godot 4.7.1 (pinned). Design canon lives in the game-design advisor repo (concept/mechatronics/); this repo is the implementation. Current phase: greybox falsifier — see ROADMAP.md.

S
Description
No description provided
Readme 225 KiB
Languages
GDScript 91.8%
Python 4.2%
Lua 4%