3d2410c8fdd9e21c7a6083b6fc7204bdad155fcc
Closing the hand no longer snaps to full speed: time ramps from where it stood (near-zero out of a freeze, current slow-mo out of a thaw, x1 out of realtime — depletion force-close gifts no slow-mo) up to x1 over release_thaw_s wall-clock seconds (default 0.5; 0 = snap). Reopening mid-ramp cancels it. In-band thaw gains an acceleration curve (thaw_curve, default 2.2): hangs slow longer, then rushes to full speed, instead of linear. Smoke gate: release must NOT be at x1 immediately after close (ramp present) and must reach x1 within 3s; both modes covered. 3/3 green on nh3-dev headless 4.7.1.
U R M03
Science-fiction rogue-lite: a strategy-forward mech auto-battler with a light action layer and a nurturing base-builder meta. You restore the last of the gentle giants; he goes out so nobody else has to.
Godot 4.7.1 (pinned). Design canon lives in the game-design advisor
repo (concept/mechatronics/); this repo is the implementation.
Current phase: greybox falsifier — see ROADMAP.md.
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