vh 3d2410c8fd feat: release spools time back up — thaw ramp on hand close, curved in-band thaw
Closing the hand no longer snaps to full speed: time ramps from where
it stood (near-zero out of a freeze, current slow-mo out of a thaw,
x1 out of realtime — depletion force-close gifts no slow-mo) up to x1
over release_thaw_s wall-clock seconds (default 0.5; 0 = snap).
Reopening mid-ramp cancels it. In-band thaw gains an acceleration
curve (thaw_curve, default 2.2): hangs slow longer, then rushes to
full speed, instead of linear.

Smoke gate: release must NOT be at x1 immediately after close (ramp
present) and must reach x1 within 3s; both modes covered. 3/3 green
on nh3-dev headless 4.7.1.
2026-08-07 11:37:57 -07:00

U R M03

Science-fiction rogue-lite: a strategy-forward mech auto-battler with a light action layer and a nurturing base-builder meta. You restore the last of the gentle giants; he goes out so nobody else has to.

Godot 4.7.1 (pinned). Design canon lives in the game-design advisor repo (concept/mechatronics/); this repo is the implementation. Current phase: greybox falsifier — see ROADMAP.md.

S
Description
No description provided
Readme 225 KiB
Languages
GDScript 91.8%
Python 4.2%
Lua 4%