380088c6941fcca54530257a075a24853db129cb
One-screen 640x360 arena (walls, grid floor, fixed view), mech with positioning-only movement (WASD/arrows, accel/decel, no aim), auto-fire KINETIC hardpoint (nearest-target, visible range ring) firing slugs that damage + knock back, untagged grunt trickle spawner with contact damage, hull bar HUD, scene-reload on hull zero. Headless smoke gate: tests/smoke.tscn asserts boot, piloting movement, spawning, input-free auto-fire, grunt lethality, knockback displacement. 3/3 passes on nh3-dev headless 4.7.1.
U R M03
Science-fiction rogue-lite: a strategy-forward mech auto-battler with a light action layer and a nurturing base-builder meta. You restore the last of the gentle giants; he goes out so nobody else has to.
Godot 4.7.1 (pinned). Design canon lives in the game-design advisor
repo (concept/mechatronics/); this repo is the implementation.
Current phase: greybox falsifier — see ROADMAP.md.
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