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https://github.com/visioncortex/vtracer.git
synced 2026-09-05 20:01:37 -07:00
a350e2532a
BinaryFrontend gains a Threshold enum: Fixed(u8) (now tunable, was
hardcoded to 128) and Adaptive { window, t } — Bradley–Roth adaptive
thresholding computed via visioncortex's SummedAreaTable, O(pixels)
regardless of window size, for images with uneven lighting. Both use a
shared (r+g+b)/3 intensity so they agree on "dark"; the grayscale
checker_bw golden is unaffected.
Exposed through Config and all bindings: CLI (--threshold, --adaptive,
--adaptive-window, --adaptive-t), Python (constructor kwargs + getters/
setters), and the Node package (binaryThreshold, adaptive, adaptiveWindow,
adaptiveT). Adds tests covering fixed tunability and adaptive recovering
locally-dark marks under a brightness gradient that a global cutoff can't.
43 lines
1.8 KiB
TypeScript
43 lines
1.8 KiB
TypeScript
/** Conversion options. Any field may be omitted; omitted fields use the framework default. */
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export interface Options {
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/** Applied before other fields: "bw" | "poster" | "photo". */
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preset?: 'bw' | 'poster' | 'photo';
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colorMode?: 'color' | 'bw';
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hierarchical?: 'stacked' | 'cutout';
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mode?: 'pixel' | 'polygon' | 'spline';
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filterSpeckle?: number;
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colorPrecision?: number;
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layerDifference?: number;
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cornerThreshold?: number;
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lengthThreshold?: number;
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maxIterations?: number;
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spliceThreshold?: number;
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pathPrecision?: number;
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/** Fixed palette: `#rrggbb` strings. */
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palette?: string[];
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/** Auto-quantize target color count. */
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maxColors?: number;
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/** 0 = off, 1 = quantize+simplify, 2 = + shorthands/grouping. */
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optimize?: number;
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/** Binary mode (`colorMode: 'bw'`): fixed threshold 0..=255; foreground when intensity is below it. */
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binaryThreshold?: number;
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/** Binary mode: use Bradley–Roth adaptive thresholding (handles uneven lighting). */
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adaptive?: boolean;
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/** Adaptive window side length in px; 0 = auto (~1/8 of the shorter side). */
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adaptiveWindow?: number;
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/** Adaptive sensitivity: percent below the local mean (default 15). */
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adaptiveT?: number;
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}
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/** Vectorize an encoded image (PNG/JPEG/GIF/BMP) buffer to an SVG string. */
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export function convertBuffer(buffer: Uint8Array, options?: Options): string;
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/** Vectorize a raw RGBA8 buffer (`width * height * 4` bytes) to an SVG string. */
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export function convertPixels(rgba: Uint8Array, width: number, height: number, options?: Options): string;
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/** Read an image file, vectorize it, and write the SVG to disk. */
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export function convertFile(inputPath: string, outputPath: string, options?: Options): Promise<void>;
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/** Synchronous {@link convertFile}. */
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export function convertFileSync(inputPath: string, outputPath: string, options?: Options): void;
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