Files
vtracer/nodejs
Chris Tsang a350e2532a Enrich binary thresholding: tunable fixed + Bradley–Roth adaptive
BinaryFrontend gains a Threshold enum: Fixed(u8) (now tunable, was
hardcoded to 128) and Adaptive { window, t } — Bradley–Roth adaptive
thresholding computed via visioncortex's SummedAreaTable, O(pixels)
regardless of window size, for images with uneven lighting. Both use a
shared (r+g+b)/3 intensity so they agree on "dark"; the grayscale
checker_bw golden is unaffected.

Exposed through Config and all bindings: CLI (--threshold, --adaptive,
--adaptive-window, --adaptive-t), Python (constructor kwargs + getters/
setters), and the Node package (binaryThreshold, adaptive, adaptiveWindow,
adaptiveT). Adds tests covering fixed tunability and adaptive recovering
locally-dark marks under a brightness gradient that a global cutoff can't.
2026-07-25 00:26:05 +01:00
..

vtracer (Node.js)

Raster → vector (SVG) for Node, a WebAssembly build of the vtracer framework. Image decoding and vectorization both happen in wasm, so there is no native dependency — just npm install.

Install

npm install @visioncortex/vtracer

Usage

const vtracer = require('@visioncortex/vtracer');

// file in, file out
await vtracer.convertFile('in.png', 'out.svg');
await vtracer.convertFile('in.jpg', 'out.svg', { mode: 'polygon', hierarchical: 'cutout' });

// buffers
const svg = vtracer.convertBuffer(fs.readFileSync('in.png'), { preset: 'poster' });

// raw RGBA8 pixels
const svg2 = vtracer.convertPixels(rgba, width, height, { colorMode: 'bw' });

API

  • convertBuffer(buffer, options?) => string — encoded image (PNG/JPEG/GIF/BMP) → SVG.
  • convertPixels(rgba, width, height, options?) => string — raw RGBA8 → SVG.
  • convertFile(input, output, options?) => Promise<void> — read, trace, write.
  • convertFileSync(input, output, options?) => void.

Options (all optional, camelCase)

preset ("bw" | "poster" | "photo", applied first), colorMode ("color" | "bw"), hierarchical ("stacked" | "cutout" for the seam-free mosaic), mode ("pixel" | "polygon" | "spline"), filterSpeckle, colorPrecision, layerDifference, cornerThreshold, lengthThreshold, maxIterations, spliceThreshold, pathPrecision, palette (list of #rrggbb), maxColors, optimize (0 | 1 | 2).

Build from source

Requires the Rust toolchain and wasm-pack:

npm run build   # wasm-pack build --target nodejs --out-dir pkg
npm test