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An alternative region-forming frontend selected by --clustering watershed (the color_mode field is replaced by clustering: color-cluster | bw | watershed across CLI, Rust, Python, and Node — it selects the algorithm, not a color space). The algorithm is the watershed hierarchy by volume on the 4-adjacency pixel graph, implemented from the papers: Cousty, Bertrand, Najman, Couprie, "Watershed Cuts: Minimum Spanning Forests and the Drop of Water Principle", IEEE TPAMI 31(8), 2009. Najman, Cousty, Perret, "Playing with Kruskal", ISMM 2013. Edge weights are the max per-channel color difference between adjacent pixels (no gradient image); a counting-sorted Kruskal pass builds the binary partition tree as a flat parents array; a leaves-to-root pass computes subtree area and volume; each merge's persistence (the volume of the smaller side, plateau-corrected) becomes its MST edge's saliency; and cutting the hierarchy is single-linkage over MST edges below the cut level. Watershed cuts label every pixel — no watershed-line pixel class — so the output is a strict, gapless partition that drops straight into both stacked and cutout modes. Integer arithmetic and flat u32 arrays throughout; deterministic across platforms; ~66 ms on a 1400x775 photo. The one dial, --watershed-detail (0..=255), maps exponentially to a target region count (each +25.5 doubles it) since the persistence distribution is far too skewed for a linear threshold. filter_speckle absorbs undersized basins into their most color-similar neighbour rather than dropping them, preserving the partition. The largest region is emitted first as a solid full-canvas background layer so stacked mode keeps its seam-free overdraw; the mosaic flatten is unaffected. Tests: partition invariant (disjoint masks tiling the canvas), detail monotonicity, min-area absorption, determinism, watershed cases in the pipeline/golden suites, stacked-vs-cutout interior equivalence, a watershed seam test, and SegmentKey coverage for the new params.
54 lines
1.7 KiB
Markdown
54 lines
1.7 KiB
Markdown
# vtracer (Node.js)
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Raster → vector (SVG) for Node, a WebAssembly build of the
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[`vtracer`](https://github.com/visioncortex/vtracer) framework. Image decoding
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and vectorization both happen in wasm, so there is **no native dependency** —
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just `npm install`.
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## Install
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```sh
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npm install @visioncortex/vtracer
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```
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## Usage
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```js
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const vtracer = require('@visioncortex/vtracer');
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// file in, file out
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await vtracer.convertFile('in.png', 'out.svg');
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await vtracer.convertFile('in.jpg', 'out.svg', { mode: 'polygon', hierarchical: 'cutout' });
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// buffers
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const svg = vtracer.convertBuffer(fs.readFileSync('in.png'), { preset: 'poster' });
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// raw RGBA8 pixels
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const svg2 = vtracer.convertPixels(rgba, width, height, { clustering: 'bw' });
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```
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## API
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- `convertBuffer(buffer, options?) => string` — encoded image (PNG/JPEG/GIF/BMP) → SVG.
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- `convertPixels(rgba, width, height, options?) => string` — raw RGBA8 → SVG.
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- `convertFile(input, output, options?) => Promise<void>` — read, trace, write.
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- `convertFileSync(input, output, options?) => void`.
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### `Options` (all optional, camelCase)
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`preset` (`"bw" | "poster" | "photo"`, applied first), `clustering`
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(`"color" | "bw"`), `hierarchical` (`"stacked" | "cutout"` for the seam-free
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mosaic), `mode` (`"pixel" | "polygon" | "spline"`), `filterSpeckle`,
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`colorPrecision`, `layerDifference`, `cornerThreshold`, `lengthThreshold`,
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`maxIterations`, `spliceThreshold`, `pathPrecision`, `palette` (list of
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`#rrggbb`), `maxColors`, `optimize` (`0 | 1 | 2`).
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## Build from source
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Requires the Rust toolchain and [`wasm-pack`](https://rustwasm.github.io/wasm-pack/):
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```sh
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npm run build # wasm-pack build --target nodejs --out-dir pkg
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npm test
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```
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