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vtracer/docs/design/architecture.md
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# Architecture
## Workspace layout
```
Cargo.toml # workspace
crates/
├── vtracer-core/ # the framework. wasm-safe, no file/image I/O, no clap/pyo3
│ └── src/
│ ├── lib.rs
│ ├── ir/ # Segmentation, LabelMap, VectorDoc, geometry types
│ ├── frontend/ # trait Frontend + ColorClusterFrontend, BinaryFrontend, keying
│ ├── colorfit/ # trait ColorFitter + Identity, FixedPalette, AutoQuantize
│ ├── fitter/ # trait CurveFitter + Pixel, Polygon, Spline
│ ├── compose/ # stacked composition (per-region closed tracing)
│ ├── mosaic/ # boundary-graph extraction + shared-edge fitting (see mosaic.md)
│ ├── optimize/ # trait OptimizerPass + passes over VectorDoc
│ ├── svg/ # writer (absolute/relative, shorthands, precision)
│ └── pipeline.rs # Pipeline driver + Config/presets
├── vtracer/ # publishable bin+lib crate, keeps the crate name.
│ # image I/O (image crate), clap 4 CLI,
│ # pyo3 binding behind `python-binding` feature
└── vtracer-wasm/ # wasm-bindgen bindings over vtracer-core
nodejs/ # npm package: TS wrapper + embedded wasm build + sharp reader
```
- `webapp/` and `cmdapp/` are deleted (git history preserves them).
- `vtracer` re-exports `vtracer-core`, so library users need a single dependency.
- During development the workspace carries `[patch.crates-io] visioncortex = { path = "../visioncortex" }`; releases pin a published 0.8.x.
- `flo_curves` (already in the tree via visioncortex) becomes a direct dependency of `vtracer-core` for configurable-error Bezier fitting.
## Core IR
Value types from `visioncortex` are reused where they fit (`ColorImage`, `Color`, `PointF64`, `CompoundPath`); the pipeline IR is our own:
```rust
/// Frontend output — the general form is ordered layers (painter's algorithm).
pub struct Segmentation {
pub width: u32,
pub height: u32,
pub layers: Vec<Layer>, // bottom-to-top paint order
}
pub struct Layer {
pub paint: Paint, // starts as mean cluster color; ColorFitter may rewrite
pub mask: RegionMask, // the cluster's pixel indices
}
/// Flat partition for mosaic mode, derived by painting layers top-down.
pub struct LabelMap {
pub width: u32,
pub height: u32,
pub labels: Vec<u32>, // one label per pixel; u32::MAX = OUTSIDE (keyed/transparent)
pub paints: Vec<Paint>, // indexed by label
}
/// Output document IR — what the optimizer and the writer operate on.
pub struct VectorDoc { pub width: u32, pub height: u32, pub shapes: Vec<Shape> }
pub struct Shape { pub paint: Paint, pub path: MultiPath } // subpaths: MoveTo + (Line|Cubic)* + Close
pub enum Paint { Solid(Color) } // room for gradients later
```
Why layers, not a label map, as the frontend output: in stacked mode clusters genuinely overlap (each hierarchical cluster is painted over its parents), which a flat label map cannot represent. The flat `LabelMap` needed by mosaic mode is derived from the layers by a top-down flatten — cheap and lossless for that purpose.
## Stage traits
All object-safe; the driver composes boxed trait objects (ergonomic across CLI/py/wasm boundaries, negligible dispatch cost next to the per-pixel work).
```rust
pub trait Frontend {
fn segment(&self, img: &ColorImage) -> Result<Segmentation, Error>;
}
pub trait ColorFitter {
fn fit(&self, seg: &mut Segmentation);
}
pub trait CurveFitter {
fn fit_closed(&self, polyline: &[PointF64]) -> Vec<PathCmd>; // stacked outlines, rings
fn fit_open(&self, polyline: &[PointF64]) -> Vec<PathCmd>; // mosaic edges, endpoints pinned
}
pub trait CurvePass {
fn open(&self, geom: FittedGeom) -> FittedGeom; // endpoints pinned
fn ring(&self, geom: FittedGeom) -> FittedGeom; // stays closed
}
pub trait OptimizerPass {
fn run(&self, doc: &mut VectorDoc);
}
pub enum Compositing { Stacked, Mosaic }
pub struct Pipeline {
pub frontend: Box<dyn Frontend>,
pub color_fitters: Vec<Box<dyn ColorFitter>>,
pub fitter: Box<dyn CurveFitter>,
pub compositing: Compositing,
pub curve_passes: Vec<Box<dyn CurvePass>>,
pub optimizers: Vec<Box<dyn OptimizerPass>>,
}
impl Pipeline {
pub fn run(&self, img: &ColorImage) -> Result<VectorDoc, Error> { /* driver */ }
}
```
Driver flow:
1. `frontend.segment(img)``Segmentation`
2. each `ColorFitter` rewrites layer paints (e.g. palette snapping)
3. compositing:
- **Stacked** — trace each layer's closed outlines independently (port of today's `to_compound_path` flow) via `fitter.fit_closed`
- **Mosaic** — flatten to `LabelMap`, merge adjacent same-paint regions, extract the boundary graph, fit each shared edge once via `fitter.fit_open`, assemble faces (see [mosaic.md](mosaic.md))
- either way, `CurvePass`es run on each fitted contour *before* paths are assembled — in mosaic mode that means once per shared boundary segment, so both faces reference the transformed geometry and the tessellation stays seam-free. Running them any later (on the `VectorDoc`) would re-fit the two copies of every shared boundary independently and reopen the seams.
4. optimizer passes over the `VectorDoc`
5. `SvgWriter` serializes
## Built-in implementations
- **Frontends** (selected by `Config::clustering`)
- `ColorClusterFrontend` — wraps `visioncortex::color_clusters::Runner`, including the transparency-keying logic that currently lives in `converter.rs` (find unused key color, key fully-transparent pixels, `KeyingAction`).
- `BinaryFrontend` — threshold → `BinaryImage::to_clusters`.
- `WatershedFrontend` — hierarchical watershed by volume on the 4-adjacency pixel graph (Cousty et al. TPAMI 2009; Najman, Cousty & Perret ISMM 2013), cut at `watershed_detail`. Split into `WatershedHierarchy::build` (expensive, image-only) and `cut` (near-instant), so `Session` re-cuts a cached hierarchy when the detail changes. Emits the merge tree as a stacked hierarchy (root first, refined regions on top — the color-cluster principle), so stacked mode stays seam-free and sub-pixel gaps show ancestor colors; in cutout the partition reaches the mosaic untouched (`merge_diff = 0`).
- Third parties implement `Frontend` to feed external label maps or ML segmentation.
- **ColorFitters**
- `Identity` (today's behavior: mean cluster color)
- `FixedPalette { colors: Vec<Color> }` — snaps each layer paint to the nearest palette entry in OKLab
- `AutoQuantize { max_colors }` — k-means/median-cut over layer paints
- After palette snapping, a built-in merge step unions adjacent regions with identical paint (mosaic path) / merges consecutive identical-paint layers (stacked path).
- **CurveFitters**
- `PixelFitter` — exact lattice polyline
- `PolygonFitter` — staircase-symmetric Douglas-Peucker
- `SplineFitter` — subdivision + corner detection + least-squares cubic fit (port of the visioncortex flow, extended to open polylines with pinned endpoints)
- **CurvePasses** (selected by `Config::simplify`)
- `SimplifyCurves { tolerance, corner_threshold }` — the paper.js `simplify` analogue: samples each smooth run of fitted cubics between corners and re-fits it with the fewest curves that stay within `tolerance` px (Schneider's algorithm via a current `flo_curves`, with tangents taken from the chain's own ends; visioncortex's internal copy is pinned to an old flo_curves and block-splits at 200 points, so it is not used here). A run is only replaced when the re-fit is strictly smaller, corners stay in place, open-segment endpoints are pinned bit-for-bit, and rings are seamed at their sharpest junction. Polylines pass through untouched.
## Optimizer and SVG writer
Two levels: geometry passes over `VectorDoc`, then encoding choices in the writer.
- `QuantizePass { precision }` — round coordinates once, in document space. Replaces today's per-write rounding, and eliminates the per-path `translate(x,y)` transform by baking offsets into coordinates.
- `CleanupPass` — drop zero-length and collinear-redundant segments *after* quantization. (Curve *simplification* is deliberately not an optimizer pass — see `CurvePass` above.)
- `SvgWriter { relative: bool, shorthands: bool, precision }` — per segment picks the shortest encoding:
- relative (`l c s h v`) vs absolute deltas, whichever serializes shorter
- `h`/`v` for axis-aligned lines, `s` for smooth cubic continuations
- number formatting: trim trailing zeros, omit the space before negative numbers, leading-dot decimals
- Paint grouping: shapes sharing a fill emitted inside `<g fill="…">` when it saves bytes.
Output size is a tracked metric: the test suite asserts a byte-size budget against golden samples (see [roadmap.md](roadmap.md)).
## CLI
clap 4 derive, in the `vtracer` crate. Kept flags (mapping naturally): `-i/--input`, `-o/--output`, `--preset bw|poster|photo`, `--clustering color-cluster|bw|watershed` (formerly `--colormode`), `--filter_speckle`, `--color_precision`, `--gradient_step`, `--mode pixel|polygon|spline`, `--corner_threshold`, `--segment_length`, `--splice_threshold`, `--path_precision`.
New:
- `--hierarchical stacked|cutout``cutout` now runs the true mosaic pipeline
- `--palette '#112233,#445566,…'` / `--palette-file colors.txt` — fixed palette color fitting
- `--optimize 0..2` — optimizer level (0 = off, 1 = quantize+simplify, 2 = + full writer shorthands/grouping)
- mosaic extras: `--seam-stroke`, `--mosaic-strict` (see mosaic.md)
Range validation moves from `panic!` to clap `value_parser` ranges.