fbac09a86a
CLAUDE.md carries the convention (smoke-gate command, sidecars ship with sources, pull-before-editor, git clean recovery); the redundant Tools section leaves persistent-memory.md per the redundancy rule. Local pre-commit hook on nh3-dev refuses staged-new .gd without a tracked .uid (hook is unversioned; recreation documented).
3.2 KiB
3.2 KiB
Persistent memory — urm03 (U R M03)
Last updated: 2026-08-07
Always check for
/tmp/m03-dev-handoff.md— if it exists and itsWritten:stamp is under an hour old, read it (it carries the in-flight handoff from the previous session), then delete it. Older than an hour: stale — delete it unread.
Repo purpose
Implementation repo for U R M03 (Godot 4.7.1): the strategy-forward mech auto-battler rogue-lite. Design canon lives in the advisor repo (see CLAUDE.md); this repo builds what canon ratifies. Current mission is the greybox falsifier (ROADMAP.md v1) that tests the design's three core bets.
Current state / in-flight
As of 2026-08-07:
- Greybox build COMPLETE at
1976149, pushed to gitea (vh/urm03) — all five build capabilities live: arena + positioning-only piloting, auto-fire KINETIC weapon, cards + Freeze-charge meter + thaw/release ramps, KINETIC+HEAT chemistry row with authorship-loud feedback stack (hitstop + hues meeting +_phsting), grunt swarm + self-heating burster. Headless smoke gate green 3/3. - Awaiting the falsification playtest (ROADMAP capability 6): operator verdicts on the three bets — positioning↔build interaction, card-freeze rhythm, chemistry delight. Early signal on bet 2 is positive: freeze meter + release ramp "feels very good" / "starting to feel game-like" (operator, 2026-08-07). Tuning everywhere still open.
- Operator hit a pull conflict on the Mac (untracked
.uidfiles vs1976149) — fix being applied this session; an operator-surfaced issue is expected next. - After verdicts: draft the CONCEPT.md canon entries in the advisor repo (freeze-meter ratification + whatever else the playtest settles).
Recent decisions
[2026-08-06]Greybox discipline: direct implementation + headless smoke gate; contract/heid ceremony skipped — falsifier code's real review is the operator playtest.[2026-08-07]Freeze charge meter adopted as the card-time variant for playtest (banded ladder, A/B vs unlimited toggle on M); canon ratification deferred pending playtest verdict — tracked at commit73f84e7+ advisor repo CONCEPT.md § Open questions #0. →persistent-memory.d/2026-08-07-freeze-meter-variant.md[2026-08-07]Detonations are symmetric — they damage enemies AND the mech in radius: one grammar on both sides; heat play prices standing close (1976149).[2026-08-06]Placeholder tag hues: KINETIC pale steel-blue, HEAT orange — canon assigns no tag colors yet (naming/color pass parked post-greybox).
Tried and abandoned
[2026-08-07]Engine.time_scale = 0as the freeze — fake: physics still steps with delta 0 on 4.7 (probed headless), so delta-independent logic (heat thresholds, contact callbacks) kept firing while "frozen". Freeze =SceneTree.paused+ hand onPROCESS_MODE_ALWAYS;time_scaleonly for dilation > 0 (c340b7b).[2026-08-07]Committing new scripts without their.uidsidecars — the Mac editor generated its own untracked copies and the nextgit pullrefused to merge over them. Import headless before committing so.uidfiles ride the same commit as their scripts.