# Persistent memory — urm03 (U R M03) _Last updated: 2026-08-07_ > **Always check for `/tmp/m03-dev-handoff.md`** — if it exists and its > `Written:` stamp is under an hour old, read it (it carries the in-flight > handoff from the previous session), then delete it. Older than an hour: > stale — delete it unread. ## Repo purpose Implementation repo for **U R M03** (Godot 4.7.1): the strategy-forward mech auto-battler rogue-lite. Design canon lives in the advisor repo (see CLAUDE.md); this repo builds what canon ratifies. Current mission is the greybox falsifier (ROADMAP.md v1) that tests the design's three core bets. ## Current state / in-flight _As of 2026-08-07:_ - **Greybox build COMPLETE** at `1976149`, pushed to gitea (vh/urm03) — all five build capabilities live: arena + positioning-only piloting, auto-fire KINETIC weapon, cards + Freeze-charge meter + thaw/release ramps, KINETIC+HEAT chemistry row with authorship-loud feedback stack (hitstop + hues meeting + `_ph` sting), grunt swarm + self-heating burster. Headless smoke gate green 3/3. - **Awaiting the falsification playtest** (ROADMAP capability 6): operator verdicts on the three bets — positioning↔build interaction, card-freeze rhythm, chemistry delight. Early signal on bet 2 is positive: freeze meter + release ramp "feels very good" / "starting to feel game-like" (operator, 2026-08-07). Tuning everywhere still open. - Operator hit a pull conflict on the Mac (untracked `.uid` files vs `1976149`) — fix being applied this session; an operator-surfaced issue is expected next. - After verdicts: draft the CONCEPT.md canon entries in the advisor repo (freeze-meter ratification + whatever else the playtest settles). ## Recent decisions - `[2026-08-06]` Greybox discipline: direct implementation + headless smoke gate; contract/heid ceremony skipped — falsifier code's real review is the operator playtest. - `[2026-08-07]` Freeze charge meter adopted as the card-time variant for playtest (banded ladder, A/B vs unlimited toggle on M); canon ratification deferred pending playtest verdict — tracked at commit `73f84e7` + advisor repo CONCEPT.md § Open questions #0. → `persistent-memory.d/2026-08-07-freeze-meter-variant.md` - `[2026-08-07]` Detonations are symmetric — they damage enemies AND the mech in radius: one grammar on both sides; heat play prices standing close (`1976149`). - `[2026-08-06]` Placeholder tag hues: KINETIC pale steel-blue, HEAT orange — canon assigns no tag colors yet (naming/color pass parked post-greybox). ## Tried and abandoned - `[2026-08-07]` `Engine.time_scale = 0` as the freeze — fake: physics still steps with delta 0 on 4.7 (probed headless), so delta-independent logic (heat thresholds, contact callbacks) kept firing while "frozen". Freeze = `SceneTree.paused` + hand on `PROCESS_MODE_ALWAYS`; `time_scale` only for dilation > 0 (`c340b7b`). - `[2026-08-07]` Committing new scripts without their `.uid` sidecars — the Mac editor generated its own untracked copies and the next `git pull` refused to merge over them. Import headless before committing so `.uid` files ride the same commit as their scripts.