651193674c
tools/aseprite/maps/ holds the source of truth: char-grid pixel maps + shared palette for five _ph placeholder sprites (M03 32px per MOE.md design law cues — round silhouette, mismatched eyes, bolted hardpoint, pillar feet; grunt 16px untagged olive; burster 20px HEAT glow band; KINETIC slug; scrap diamond). Two interchangeable renderers: gen_sprites.lua (aseprite -b, emits .aseprite + .png — run on any machine with Aseprite) and preview.py (Pillow, identical PNGs headless + nearest-neighbor zoom for review). Outputs gitignored; greybox scenes untouched — art stays out of the game per the greybox rule.
17 lines
272 B
Plaintext
17 lines
272 B
Plaintext
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....KKKKKKKK....
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...KOOOOOOOOK...
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..KOOOOOOOOOOK..
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..KOOEOOOOEOOK..
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..KOOOOOOOOOOK..
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..KOOOOOOOOOOK..
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..KoOOOOOOOOoK..
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..KooOOOOOOooK..
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...KooooooooK...
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....KKKKKKKK....
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....KoK..KoK....
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....KKK..KKK....
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