5ba185f775
Operator asked for placeholder sprites for playtest feel. Actors now render the hand-authored pixel maps (tools/aseprite/maps -> assets/ sprites_ph, committed) via code-created Sprite2D — no scene texture UIDs to hand-author. Dynamic feedback preserved: grunt/burster heat tint + hit flash drive sprite.modulate, heat-aura ring stays a _draw overlay; salvage fade drives modulate.a. Arena floor/walls, HUD, and FX stay primitives. CLAUDE.md greybox-art note updated (was 'no sprites'); real art (watercolor scenery + pixel sprites) still later. Smoke gate 3/3 green on nh3-dev headless 4.7.1.
271 B
20x20px
271 B
20x20px