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urm03/ROADMAP.md
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vh 7103b2297f chore: scaffold Godot 4.7.1 project — greybox falsifier phase
Design canon: advisors/game-design/concept/mechatronics/ (CONCEPT.md,
MOE.md). v1 target = the greybox falsifier per ROADMAP.md.
2026-08-06 22:04:15 -07:00

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# ROADMAP — U R M03
## v1 target — the greybox falsifier
v1.0 of this repo is NOT the game; it is the playable slice that
falsifies (or confirms) the design's three core bets. Cut v1 when
all of these are true:
1. **Arena + piloting** — one greybox arena; positioning-only mech
control (no aim, no combos).
2. **Auto-fire build layer** — one KINETIC weapon that fires itself;
the build expresses itself visibly without input.
3. **Card layer** — 2-slot hand, card-time dilation (freeze/dilate
toggle exposed as a knob), two cards: one HEAT, one KINETIC;
charges generated by the build.
4. **Chemistry row** — KINETIC+HEAT: knocking a heated enemy into
others spreads heat on impact. Authorship-loud feedback stack
(hitstop + hues meeting + sting placeholder).
5. **Two enemy types** — untagged grunt swarm + self-heating burster
(tests the literal enemy tag mirror).
6. **Falsification playtest** — operator has played it and rendered
verdicts on the three bets: positioning ↔ build interaction,
card-freeze rhythm, chemistry delight.
## Parking lot (post-greybox)
Everything else, including: remaining 9 chemistry rows + 5 surges;
node map / run structure; belt + full hand; keystones; base layer;
salvage economy; drives/transits; zones; bosses; art pass (sprite
grid test 3248px); audio; naming pass (tags, modules, rigs);
enemy factions as tag dialects; tuning knobs (CONCEPT.md § Open
questions #2). None of it enters this repo until the greybox
verdict is in.