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urm03/ROADMAP.md
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vh 7103b2297f chore: scaffold Godot 4.7.1 project — greybox falsifier phase
Design canon: advisors/game-design/concept/mechatronics/ (CONCEPT.md,
MOE.md). v1 target = the greybox falsifier per ROADMAP.md.
2026-08-06 22:04:15 -07:00

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ROADMAP — U R M03

v1 target — the greybox falsifier

v1.0 of this repo is NOT the game; it is the playable slice that falsifies (or confirms) the design's three core bets. Cut v1 when all of these are true:

  1. Arena + piloting — one greybox arena; positioning-only mech control (no aim, no combos).
  2. Auto-fire build layer — one KINETIC weapon that fires itself; the build expresses itself visibly without input.
  3. Card layer — 2-slot hand, card-time dilation (freeze/dilate toggle exposed as a knob), two cards: one HEAT, one KINETIC; charges generated by the build.
  4. Chemistry row — KINETIC+HEAT: knocking a heated enemy into others spreads heat on impact. Authorship-loud feedback stack (hitstop + hues meeting + sting placeholder).
  5. Two enemy types — untagged grunt swarm + self-heating burster (tests the literal enemy tag mirror).
  6. Falsification playtest — operator has played it and rendered verdicts on the three bets: positioning ↔ build interaction, card-freeze rhythm, chemistry delight.

Parking lot (post-greybox)

Everything else, including: remaining 9 chemistry rows + 5 surges; node map / run structure; belt + full hand; keystones; base layer; salvage economy; drives/transits; zones; bosses; art pass (sprite grid test 3248px); audio; naming pass (tags, modules, rigs); enemy factions as tag dialects; tuning knobs (CONCEPT.md § Open questions #2). None of it enters this repo until the greybox verdict is in.