feat: wire _ph placeholder sprites into actors (mech, grunt, burster, slug, scrap)

Operator asked for placeholder sprites for playtest feel. Actors now
render the hand-authored pixel maps (tools/aseprite/maps -> assets/
sprites_ph, committed) via code-created Sprite2D — no scene texture
UIDs to hand-author. Dynamic feedback preserved: grunt/burster heat
tint + hit flash drive sprite.modulate, heat-aura ring stays a _draw
overlay; salvage fade drives modulate.a. Arena floor/walls, HUD, and
FX stay primitives. CLAUDE.md greybox-art note updated (was 'no
sprites'); real art (watercolor scenery + pixel sprites) still later.

Smoke gate 3/3 green on nh3-dev headless 4.7.1.
This commit is contained in:
2026-08-14 22:39:03 -07:00
parent 21cca5cbdb
commit 5ba185f775
17 changed files with 256 additions and 31 deletions
-3
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@@ -4,6 +4,3 @@
# OS noise
.DS_Store
# Generated placeholder sprites (regenerate via tools/aseprite/)
assets/sprites_ph/