feat: tracer bullet — greybox arena, positioning piloting, auto-fire KINETIC weapon
One-screen 640x360 arena (walls, grid floor, fixed view), mech with positioning-only movement (WASD/arrows, accel/decel, no aim), auto-fire KINETIC hardpoint (nearest-target, visible range ring) firing slugs that damage + knock back, untagged grunt trickle spawner with contact damage, hull bar HUD, scene-reload on hull zero. Headless smoke gate: tests/smoke.tscn asserts boot, piloting movement, spawning, input-free auto-fire, grunt lethality, knockback displacement. 3/3 passes on nh3-dev headless 4.7.1.
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[gd_scene load_steps=3 format=3]
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[ext_resource type="Script" path="res://scripts/grunt.gd" id="1"]
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[sub_resource type="CircleShape2D" id="body"]
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radius = 8.0
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[node name="Grunt" type="CharacterBody2D"]
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collision_layer = 4
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collision_mask = 7
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script = ExtResource("1")
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[node name="Collision" type="CollisionShape2D" parent="."]
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shape = SubResource("body")
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