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ratatoskr/persistent-memory.d/2026-07-07-svg-sparklines-3d-mood-cube-imported-from-the.md
vh ff1f9ca1e8 memory: /snapshot — #368 silo test passed; two-tier migration; stores scrubbed
- #368 (user,character) memory silo test DONE + PASSED live (WT b127):
  write-side conjunctive {end_user,agent_self} scoping + read-side cross-
  character isolation both proven end-to-end; betty (throwaway) deleted,
  Sindra intact. Full record in persistent-memory.d/2026-07-18-368-silo-
  test-passed.md. Retired the stale "silo test in progress" in-flight blocks.
- Two-tier migration: split 152 over-threshold dated entries into
  persistent-memory.d/ detail files, leaving one-line pointers in the index
  (startup load ~196KB -> ~53KB; bodies now load on demand).
- Tier-3 stores scrubbed clean (memory 0 / affect 0, provider restarted
  empty); persistent-memory + detail file updated to reflect the scrub.
2026-07-17 21:39:18 -07:00

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`[2026-07-07]` **SVG sparklines + 3D mood cube imported from the updated Claude Design prototype (`v0.20.4`) — operator: "the svg sparklines and the new 3d graph".** Re-pulled `Ratatoskr Console.dc.html` via `DesignSync get_file` (designer iterated the same project, +6KB). Adapted 3 SVG systems out of the `.dc.html` into vanilla, replacing the unicode-char sparklines: **(1)** per-PAD-fader VERTICAL strips (`stripPoints`, 26×132 SVG beside each bar — time down Y newest-at-bottom, value on X ±11, `stripFade{P,A,D}` gradient, dot at newest; this also nails the earlier "next to each meter" ask); **(2)** relation-row HORIZONTAL sparklines (`sparkPointsH`, 56×13, auto-scaled, `sparkFade` gradient + end dot — also kills the old unicode-overflow "n behind graph" for good since it's a fixed-width SVG); **(3)** the mood-orbit reworked from a 2D P×A scatter into a **3D ISOMETRIC P×A×D cube** (`proj3`: P right-down/A left-down/D up, 2:1 iso, center 62,66, scale 26 — REVERSE-DERIVED from the design's placeholder now-point + verified: `x=62+26P26A, y=66+13P+13A26D`), with the trajectory + pulsing now-marker + a drop line to the D=1 floor + a floor-shadow ellipse for depth. Gradients in one hidden `<defs>` svg. Removed the orphaned `sparkline()`/`_SPARK`. Contract amended. Playwright-verified (injected 24-sample history: 3 strips + 4 relation sparklines + the 3D cube trail/drop/floor all render; gradients resolve). Patch bump.