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ratatoskr/persistent-memory.d/2026-07-07-svg-sparklines-3d-mood-cube-imported-from-the.md
vh ff1f9ca1e8 memory: /snapshot — #368 silo test passed; two-tier migration; stores scrubbed
- #368 (user,character) memory silo test DONE + PASSED live (WT b127):
  write-side conjunctive {end_user,agent_self} scoping + read-side cross-
  character isolation both proven end-to-end; betty (throwaway) deleted,
  Sindra intact. Full record in persistent-memory.d/2026-07-18-368-silo-
  test-passed.md. Retired the stale "silo test in progress" in-flight blocks.
- Two-tier migration: split 152 over-threshold dated entries into
  persistent-memory.d/ detail files, leaving one-line pointers in the index
  (startup load ~196KB -> ~53KB; bodies now load on demand).
- Tier-3 stores scrubbed clean (memory 0 / affect 0, provider restarted
  empty); persistent-memory + detail file updated to reflect the scrub.
2026-07-17 21:39:18 -07:00

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[2026-07-07] SVG sparklines + 3D mood cube imported from the updated Claude Design prototype (v0.20.4) — operator: "the svg sparklines and the new 3d graph". Re-pulled Ratatoskr Console.dc.html via DesignSync get_file (designer iterated the same project, +6KB). Adapted 3 SVG systems out of the .dc.html into vanilla, replacing the unicode-char sparklines: (1) per-PAD-fader VERTICAL strips (stripPoints, 26×132 SVG beside each bar — time down Y newest-at-bottom, value on X ±11, stripFade{P,A,D} gradient, dot at newest; this also nails the earlier "next to each meter" ask); (2) relation-row HORIZONTAL sparklines (sparkPointsH, 56×13, auto-scaled, sparkFade gradient + end dot — also kills the old unicode-overflow "n behind graph" for good since it's a fixed-width SVG); (3) the mood-orbit reworked from a 2D P×A scatter into a 3D ISOMETRIC P×A×D cube (proj3: P right-down/A left-down/D up, 2:1 iso, center 62,66, scale 26 — REVERSE-DERIVED from the design's placeholder now-point + verified: x=62+26P26A, y=66+13P+13A26D), with the trajectory + pulsing now-marker + a drop line to the D=1 floor + a floor-shadow ellipse for depth. Gradients in one hidden <defs> svg. Removed the orphaned sparkline()/_SPARK. Contract amended. Playwright-verified (injected 24-sample history: 3 strips + 4 relation sparklines + the 3D cube trail/drop/floor all render; gradients resolve). Patch bump.