feat(blender): blender-run one-shot headless wrapper + FLEETTOOLS entry

scripts/blender-run launches each call as a docker run --rm of the Blender
image on fv-ml1 GPU 3, capped at 64g / 48 CPUs. It needs no desktop and does
not affect the GUI container's lifecycle. --job DIR stages a local directory
to /tank/blender/jobs/<name>/, runs Blender with that as the cwd, and copies
results back. It always passes --python-exit-code 1, because Blender otherwise
exits 0 when a --python script raises (measured).

Tested headless: Cycles GPU and CPU, EEVEE via EGL, Workbench, an STL
round-trip, and exit codes (3, 7 and 1 pass through). There is no STEP
importer. Written for draupnir's design work, and indexed in FLEETTOOLS with a
detail file.
This commit is contained in:
vh
2026-09-28 08:39:43 -07:00
parent 2b38cfd1b0
commit d0f68a3b18
4 changed files with 137 additions and 1 deletions
+6
View File
@@ -76,6 +76,12 @@ live contract for its API. Fetch it rather than trusting a transcription.
*When:* you need images rendered, or a character LoRA trained.
*Detail:* `/home/lkraven/development/eshpfi-management/docs/fleettools/arbo.md`
- **Blender** — Blender 5.2 LTS on fv-ml1 GPU 3 (borrowed, on demand). `scripts/blender-run` for
headless one-shot renders and conversions; `scripts/blender-mcp` for agent-driven scenes
(register per task).
*When:* 3D rendering, STL → image, scene building.
*Detail:* `/home/lkraven/development/eshpfi-management/docs/fleettools/blender.md`
## Working on the fleet itself
- **elway** — SSH playbook runner for **CHANGING** things.
+56
View File
@@ -0,0 +1,56 @@
# Blender: headless and agent-driven 3D on fv-ml1 GPU 3
**Blender 5.2.2 LTS** (bundled Python 3.13), runs on **fv-ml1 GPU 3** (RTX PRO 6000 Blackwell,
96 GB). Stack and full notes: `/home/lkraven/development/eshpfi-management/stacks/blender/README.md`.
⚠ **GPU 3 is borrowed.** It is the fleet's reserve card for a full-size vLLM seat. Blender
runs only while in use, and this access ends if a big seat moves onto the card.
## Two ways in
| You are… | Use | Shape |
|---|---|---|
| a script or CLI caller (renders, conversions) | `scripts/blender-run` | one-shot `docker run --rm`: no desktop, gone when Blender exits |
| an agent building scenes interactively | `scripts/blender-mcp` (MCP, per task) | a GUI Blender plus the mcp-for-blender add-on; `up` / `status` / `down` |
Both scripts are in `/home/lkraven/development/eshpfi-management/scripts/` and run from nh3-dev,
reaching fv-ml1 as `infra-ops@10.251.50.54` over ssh. **No HTTP API** and no openapi.json.
## blender-run (headless)
```sh
scripts/blender-run --job /path/to/jobdir -- --python render.py -- out.png
scripts/blender-run -- --python-expr 'import bpy; print(bpy.app.version_string)'
```
- Always adds `-b --factory-startup --python-exit-code 1`. Arguments go after `--`.
- **Files:** fv-ml1 does not mount `/mnt/smithy`. `--job DIR` copies DIR to
`fv-ml1:/tank/blender/jobs/<name>/`, runs with that as the working directory, and copies
new or changed files back into DIR. Nothing is deleted on either side. Use relative
input paths inside the job.
- **Engines headless (tested 2026-09-28):** Cycles on GPU (OptiX/CUDA), Cycles on CPU, EEVEE
(EGL, no display needed, ~9 s with the shader compile on first use), Workbench. In 5.2 the
EEVEE id is `BLENDER_EEVEE` (`BLENDER_EEVEE_NEXT` is gone). For Cycles GPU, set
`prefs.compute_device_type = 'OPTIX'` and enable the OPTIX devices, then
`scene.cycles.device = 'GPU'`. Factory startup defaults to CPU.
- **Import:** STL is built in (`bpy.ops.wm.stl_import`). **No STEP importer** is installed or
built in.
- **Budget:** each run is capped at 64 GB RAM and 48 CPUs, with up to the whole 96 GB of VRAM.
Keep to about 2 concurrent renders. It is not on irv-ml1, so irv-ml1's working-set budget
does not apply.
⚠ **Foot-guns** (all measured):
- A `--python` script that raises exits **0** unless `--python-exit-code` is set. blender-run
sets it.
- `render.filepath` must be **absolute**. Blender does not resolve a relative output path
against the working directory ("cannot save 'out.png'"). Importers and Python file I/O do.
- "HIPEW initialization failed" on stderr is harmless: it is the AMD backend probing.
- The first OptiX render in a process includes about 1-2 s of kernel load.
## blender-mcp (agents)
Register it **per task**, never user- or project-wide (Prime, 2026-09-27):
`claude mcp add blender -- /home/lkraven/development/eshpfi-management/scripts/blender-mcp`.
Then run `scripts/blender-mcp up`, wait for `status` to say answering, work, and run `down`
when finished. Safe mode is on (no os/open/network in agent code), so the startup hook has
already pointed Cycles at OptiX. Save to `/work/…`. Details and traps are in the stack README.