scripts/blender-run launches each call as a docker run --rm of the Blender image on fv-ml1 GPU 3, capped at 64g / 48 CPUs. It needs no desktop and does not affect the GUI container's lifecycle. --job DIR stages a local directory to /tank/blender/jobs/<name>/, runs Blender with that as the cwd, and copies results back. It always passes --python-exit-code 1, because Blender otherwise exits 0 when a --python script raises (measured). Tested headless: Cycles GPU and CPU, EEVEE via EGL, Workbench, an STL round-trip, and exit codes (3, 7 and 1 pass through). There is no STEP importer. Written for draupnir's design work, and indexed in FLEETTOOLS with a detail file.
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Blender: headless and agent-driven 3D on fv-ml1 GPU 3
Blender 5.2.2 LTS (bundled Python 3.13), runs on fv-ml1 GPU 3 (RTX PRO 6000 Blackwell,
96 GB). Stack and full notes: /home/lkraven/development/eshpfi-management/stacks/blender/README.md.
⚠ GPU 3 is borrowed. It is the fleet's reserve card for a full-size vLLM seat. Blender runs only while in use, and this access ends if a big seat moves onto the card.
Two ways in
| You are… | Use | Shape |
|---|---|---|
| a script or CLI caller (renders, conversions) | scripts/blender-run |
one-shot docker run --rm: no desktop, gone when Blender exits |
| an agent building scenes interactively | scripts/blender-mcp (MCP, per task) |
a GUI Blender plus the mcp-for-blender add-on; up / status / down |
Both scripts are in /home/lkraven/development/eshpfi-management/scripts/ and run from nh3-dev,
reaching fv-ml1 as infra-ops@10.251.50.54 over ssh. No HTTP API and no openapi.json.
blender-run (headless)
scripts/blender-run --job /path/to/jobdir -- --python render.py -- out.png
scripts/blender-run -- --python-expr 'import bpy; print(bpy.app.version_string)'
- Always adds
-b --factory-startup --python-exit-code 1. Arguments go after--. - Files: fv-ml1 does not mount
/mnt/smithy.--job DIRcopies DIR tofv-ml1:/tank/blender/jobs/<name>/, runs with that as the working directory, and copies new or changed files back into DIR. Nothing is deleted on either side. Use relative input paths inside the job. - Engines headless (tested 2026-09-28): Cycles on GPU (OptiX/CUDA), Cycles on CPU, EEVEE
(EGL, no display needed, ~9 s with the shader compile on first use), Workbench. In 5.2 the
EEVEE id is
BLENDER_EEVEE(BLENDER_EEVEE_NEXTis gone). For Cycles GPU, setprefs.compute_device_type = 'OPTIX'and enable the OPTIX devices, thenscene.cycles.device = 'GPU'. Factory startup defaults to CPU. - Import: STL is built in (
bpy.ops.wm.stl_import). No STEP importer is installed or built in. - Budget: each run is capped at 64 GB RAM and 48 CPUs, with up to the whole 96 GB of VRAM. Keep to about 2 concurrent renders. It is not on irv-ml1, so irv-ml1's working-set budget does not apply.
⚠ Foot-guns (all measured):
- A
--pythonscript that raises exits 0 unless--python-exit-codeis set. blender-run sets it. render.filepathmust be absolute. Blender does not resolve a relative output path against the working directory ("cannot save 'out.png'"). Importers and Python file I/O do.- "HIPEW initialization failed" on stderr is harmless: it is the AMD backend probing.
- The first OptiX render in a process includes about 1-2 s of kernel load.
blender-mcp (agents)
Register it per task, never user- or project-wide (Prime, 2026-09-27):
claude mcp add blender -- /home/lkraven/development/eshpfi-management/scripts/blender-mcp.
Then run scripts/blender-mcp up, wait for status to say answering, work, and run down
when finished. Safe mode is on (no os/open/network in agent code), so the startup hook has
already pointed Cycles at OptiX. Save to /work/…. Details and traps are in the stack README.