Files
vtracer/nodejs
Chris Tsang 1c3f9fb16e Add finish-phase thin-strand filter (restores thread-like rejection)
good_min_area = 0 disabled visioncortex's thread-like rejection (which was
gated on good_min_area > 0). Reintroduce it in our repo as a finish-phase
step: Segmentation::filter_thin drops regions whose perimeter >= area
(average thickness under ~2px), using the same Shape::image_boundary_list
metric so the heuristic matches. It's toggleable on a cached segmentation
(Config::filter_thin, on by default), unlike the clustering-time version.

Exposed via CLI --keep-thin, Python filter_thin, and Node filterThin. Adds
RegionMask::perimeter/is_thin and a reuse test toggling it on one cached
segmentation. Clean-image goldens are unaffected (large regions aren't thin).
2026-07-25 01:28:57 +01:00
..

vtracer (Node.js)

Raster → vector (SVG) for Node, a WebAssembly build of the vtracer framework. Image decoding and vectorization both happen in wasm, so there is no native dependency — just npm install.

Install

npm install @visioncortex/vtracer

Usage

const vtracer = require('@visioncortex/vtracer');

// file in, file out
await vtracer.convertFile('in.png', 'out.svg');
await vtracer.convertFile('in.jpg', 'out.svg', { mode: 'polygon', hierarchical: 'cutout' });

// buffers
const svg = vtracer.convertBuffer(fs.readFileSync('in.png'), { preset: 'poster' });

// raw RGBA8 pixels
const svg2 = vtracer.convertPixels(rgba, width, height, { colorMode: 'bw' });

API

  • convertBuffer(buffer, options?) => string — encoded image (PNG/JPEG/GIF/BMP) → SVG.
  • convertPixels(rgba, width, height, options?) => string — raw RGBA8 → SVG.
  • convertFile(input, output, options?) => Promise<void> — read, trace, write.
  • convertFileSync(input, output, options?) => void.

Options (all optional, camelCase)

preset ("bw" | "poster" | "photo", applied first), colorMode ("color" | "bw"), hierarchical ("stacked" | "cutout" for the seam-free mosaic), mode ("pixel" | "polygon" | "spline"), filterSpeckle, colorPrecision, layerDifference, cornerThreshold, lengthThreshold, maxIterations, spliceThreshold, pathPrecision, palette (list of #rrggbb), maxColors, optimize (0 | 1 | 2).

Build from source

Requires the Rust toolchain and wasm-pack:

npm run build   # wasm-pack build --target nodejs --out-dir pkg
npm test