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749f0df0bd
New nodejs/ package: a wasm-bindgen crate (vtracer-wasm) built with wasm-pack that wraps the vtracer framework, plus a thin JS layer for file I/O. Image decoding (png/jpeg/gif/bmp via the image crate) runs in wasm too, so the package has zero native dependencies — no sharp, no node-gyp. No separate general-purpose wasm crate: the Node package directly owns and wraps the wasm. Excluded from the cargo workspace (wasm-bindgen cdylib), built with wasm-pack. JS API (camelCase options): convertBuffer, convertPixels, convertFile, convertFileSync — each taking an Options object (preset, colorMode, hierarchical/cutout mosaic, mode, palette, maxColors, optimize, ...). Ships index.d.ts types and a node smoke test. README updated. Verified: builds to wasm32-unknown-unknown; `node test.js` passes; output matches the CLI/Python bindings (253 paths on the tank sample).
1.6 KiB
1.6 KiB
vtracer (Node.js)
Raster → vector (SVG) for Node, a WebAssembly build of the
vtracer framework. Image decoding
and vectorization both happen in wasm, so there is no native dependency —
just npm install.
Install
npm install vtracer
Usage
const vtracer = require('vtracer');
// file in, file out
await vtracer.convertFile('in.png', 'out.svg');
await vtracer.convertFile('in.jpg', 'out.svg', { mode: 'polygon', hierarchical: 'cutout' });
// buffers
const svg = vtracer.convertBuffer(fs.readFileSync('in.png'), { preset: 'poster' });
// raw RGBA8 pixels
const svg2 = vtracer.convertPixels(rgba, width, height, { colorMode: 'bw' });
API
convertBuffer(buffer, options?) => string— encoded image (PNG/JPEG/GIF/BMP) → SVG.convertPixels(rgba, width, height, options?) => string— raw RGBA8 → SVG.convertFile(input, output, options?) => Promise<void>— read, trace, write.convertFileSync(input, output, options?) => void.
Options (all optional, camelCase)
preset ("bw" | "poster" | "photo", applied first), colorMode
("color" | "bw"), hierarchical ("stacked" | "cutout" for the seam-free
mosaic), mode ("pixel" | "polygon" | "spline"), filterSpeckle,
colorPrecision, layerDifference, cornerThreshold, lengthThreshold,
maxIterations, spliceThreshold, pathPrecision, palette (list of
#rrggbb), maxColors, optimize (0 | 1 | 2).
Build from source
Requires the Rust toolchain and wasm-pack:
npm run build # wasm-pack build --target nodejs --out-dir pkg
npm test