# vtracer (Node.js) Raster → vector (SVG) for Node, a WebAssembly build of the [`vtracer`](https://github.com/visioncortex/vtracer) framework. Image decoding and vectorization both happen in wasm, so there is **no native dependency** — just `npm install`. ## Install ```sh npm install @visioncortex/vtracer ``` ## Usage ```js const vtracer = require('@visioncortex/vtracer'); // file in, file out await vtracer.convertFile('in.png', 'out.svg'); await vtracer.convertFile('in.jpg', 'out.svg', { mode: 'polygon', hierarchical: 'cutout' }); // buffers const svg = vtracer.convertBuffer(fs.readFileSync('in.png'), { preset: 'poster' }); // raw RGBA8 pixels const svg2 = vtracer.convertPixels(rgba, width, height, { clustering: 'bw' }); ``` ## API - `convertBuffer(buffer, options?) => string` — encoded image (PNG/JPEG/GIF/BMP) → SVG. - `convertPixels(rgba, width, height, options?) => string` — raw RGBA8 → SVG. - `convertFile(input, output, options?) => Promise` — read, trace, write. - `convertFileSync(input, output, options?) => void`. ### `Options` (all optional, camelCase) `preset` (`"bw" | "poster" | "photo"`, applied first), `clustering` (`"color-cluster" | "bw" | "watershed"`), `hierarchical` (`"stacked" | "cutout"` for the seam-free mosaic), `mode` (`"pixel" | "polygon" | "spline"`), `filterSpeckle`, `colorPrecision`, `layerDifference`, `cornerThreshold`, `lengthThreshold`, `maxIterations`, `spliceThreshold`, `simplify` (curve simplification tolerance in px, try 1–2.5), `pathPrecision`, `palette` (list of `#rrggbb`), `maxColors`, `optimize` (`0 | 1 | 2`), `binaryThreshold` / `adaptive` / `adaptiveWindow` / `adaptiveT` (binary mode), `watershedDetail` (0..=255). ## Build from source Requires the Rust toolchain and [`wasm-pack`](https://rustwasm.github.io/wasm-pack/): ```sh npm run build # wasm-pack build --target nodejs --out-dir pkg npm test ```