13 Commits

Author SHA1 Message Date
Chris Tsang
8889cbc7ea Tweaks
Some checks failed
Rust / build (push) Has been cancelled
2024-09-26 12:59:45 +01:00
Wil Carmon
6b379a02ef Update svg.rs (#92) 2024-09-26 12:58:43 +01:00
Wil Carmon
2635d5b874 Update config.rs (#91)
added #[derive(Clone, Debug)]
2024-09-26 12:58:30 +01:00
Chris Tsang
f6cf3e8705 Refactor 2024-05-30 10:04:23 +01:00
Chris Tsang
36b16de17a Key transparent image in webapp 2024-05-29 15:10:11 +01:00
Chris Tsang
7887c1ebf8 Update readme 2024-05-02 23:57:13 +01:00
Chris Tsang
6fdfec8610 python 0.6.11 2024-05-02 22:58:11 +01:00
York
1aff9a300a Add support for conversion from python bytes (#79)
* Allow conversion from python bytes

* Update function name

* Add convert_pixels_to_svg python function

* Update README.md

* Update README.md
2024-05-02 22:24:56 +01:00
Chris Tsang
ac0a89e08a README 2024-04-20 16:24:41 +01:00
Chris Tsang
b09f71a2b5 LICENSE 2024-04-20 16:21:36 +01:00
Chris Tsang
e4897dfe99 README 2024-04-20 16:16:57 +01:00
Chris Tsang
4544ca740d README 2024-04-20 16:14:21 +01:00
Chris Tsang
3d92586e33 Update CI script 2024-04-20 15:52:58 +01:00
16 changed files with 333 additions and 37 deletions

View File

@@ -1,10 +1,23 @@
name: Rust
on:
push:
branches: [ master ]
pull_request:
branches: [ master ]
paths-ignore:
- '**.md'
- '.github/ISSUE_TEMPLATE/**'
push:
paths-ignore:
- '**.md'
- '.github/ISSUE_TEMPLATE/**'
branches:
- master
- 0.*.x
- pr/**/ci
- ci-*
concurrency:
group: ${{ github.workflow }}-${{ github.head_ref || github.ref || github.run_id }}
cancel-in-progress: true
env:
CARGO_TERM_COLOR: always

View File

@@ -1,4 +1,4 @@
Copyright (c) 2023 Tsang Hao Fung
Copyright (c) 2024 TSANG, Hao Fung
Permission is hereby granted, free of charge, to any
person obtaining a copy of this software and associated

View File

@@ -10,9 +10,9 @@
<h3>
<a href="https://www.visioncortex.org/vtracer-docs">Article</a>
<span> | </span>
<a href="https://www.visioncortex.org/vtracer/">Demo</a>
<a href="https://www.visioncortex.org/vtracer/">Web App</a>
<span> | </span>
<a href="https://github.com/visioncortex/vtracer/releases/tag/0.6.0">Download</a>
<a href="https://github.com/visioncortex/vtracer/releases">Download</a>
</h3>
<sub>Built with 🦀 by <a href="https://www.visioncortex.org/">The Vision Cortex Research Group</a></sub>
@@ -28,7 +28,7 @@ Comparing to Adobe Illustrator's [Image Trace](https://helpx.adobe.com/illustrat
VTracer is originally designed for processing high resolution scans of historic blueprints up to gigapixels. At the same time, VTracer can also handle low resolution pixel art, simulating `image-rendering: pixelated` for retro game artworks.
A technical description of the algorithm is on [visioncortex.org/vtracer-docs](https://www.visioncortex.org/vtracer-docs).
Technical descriptions of the [tracing algorithm](https://www.visioncortex.org/vtracer-docs) and [clustering algorithm](https://www.visioncortex.org/impression-docs).
## Web App
@@ -71,9 +71,9 @@ OPTIONS:
-s, --splice_threshold <splice_threshold> Minimum angle displacement (degree) to splice a spline
```
### Install
## Downloads
You can download pre-built binaries from [Releases](https://github.com/visioncortex/vtracer/releases/tag/0.6.0).
You can download pre-built binaries from [Releases](https://github.com/visioncortex/vtracer/releases).
You can also install the program from source from [crates.io/vtracer](https://crates.io/crates/vtracer):
@@ -81,13 +81,15 @@ You can also install the program from source from [crates.io/vtracer](https://cr
cargo install vtracer
```
> You are strongly advised to not download from any other third-party sources
### Usage
```sh
./vtracer --input input.jpg --output output.svg
```
## Rust Library
### Rust Library
You can install [`vtracer`](https://crates.io/crates/vtracer) as a Rust library.
@@ -95,7 +97,7 @@ You can install [`vtracer`](https://crates.io/crates/vtracer) as a Rust library.
cargo add vtracer
```
## Python Library
### Python Library
Since `0.6`, [`vtracer`](https://pypi.org/project/vtracer/) is also packaged as Python native extensions, thanks to the awesome [pyo3](https://github.com/PyO3/pyo3) project.
@@ -105,7 +107,7 @@ pip install vtracer
## In the wild
VTracer is used by the following projects (feel free to add yours!):
VTracer is used by the following products (open a PR to add yours):
<table>
<tbody>
@@ -118,12 +120,18 @@ VTracer is used by the following projects (feel free to add yours!):
</tbody>
</table>
## Anecdotes
## Citations
VTracer has since been cited in a few academic papers. Please kindly let us know if you have cited our work:
+ [Framework to Vectorize Digital Artworks for Physical Fabrication based on Geometric Stylization Techniques](https://www.researchgate.net/publication/374448489_Framework_to_Vectorize_Digital_Artworks_for_Physical_Fabrication_based_on_Geometric_Stylization_Techniques)
+ [Image Vectorization: a Review](https://arxiv.org/pdf/2306.06441.pdf)
+ [StarVector: Generating Scalable Vector Graphics Code from Images](https://arxiv.org/abs/2312.11556)
## How did VTracer come about?
> The following content is an excerpt from my [unpublished memoir](https://github.com/visioncortex/memoir).
### How / when / where did VTracer come about?
At my teenage, two open source projects in the vector graphics space inspired me the most: Potrace and Anti-Grain Geometry (AGG).
Many years later, in 2020, I was developing a video processing engine. And it became evident that it requires way more investment to be commercially viable. So before abandoning the project, I wanted to publish *something* as open-source for posterity. At that time, I already developed a prototype vector graphics tracer. It can convert high-resolution scans of hand-drawn blueprints into vectors. But it can only process black and white images, and can only output polygons, not splines.

View File

@@ -1,6 +1,6 @@
[project]
name = "vtracer"
version = "0.6.10"
version = "0.6.11"
description = "Python bindings for the Rust Vtracer raster-to-vector library"
authors = [ { name = "Chris Tsang", email = "chris.2y3@outlook.com" } ]
readme = "vtracer/README.md"

View File

@@ -1,23 +1,27 @@
use std::str::FromStr;
use visioncortex::PathSimplifyMode;
#[derive(Debug, Clone)]
pub enum Preset {
Bw,
Poster,
Photo,
}
#[derive(Debug, Clone)]
pub enum ColorMode {
Color,
Binary,
}
#[derive(Debug, Clone)]
pub enum Hierarchical {
Stacked,
Cutout,
}
/// Converter config
#[derive(Debug, Clone)]
pub struct Config {
pub color_mode: ColorMode,
pub hierarchical: Hierarchical,
@@ -32,6 +36,7 @@ pub struct Config {
pub path_precision: Option<u32>,
}
#[derive(Debug, Clone)]
pub(crate) struct ConverterConfig {
pub color_mode: ColorMode,
pub hierarchical: Hierarchical,

View File

@@ -73,7 +73,7 @@ fn should_key_image(img: &ColorImage) -> bool {
// Check for transparency at several scanlines
let threshold = ((img.width * 2) as f32 * KEYING_THRESHOLD) as usize;
let mut num_transparent_boundary_pixels = 0;
let mut num_transparent_pixels = 0;
let y_positions = [
0,
img.height / 4,
@@ -84,9 +84,9 @@ fn should_key_image(img: &ColorImage) -> bool {
for y in y_positions {
for x in 0..img.width {
if img.get_pixel(x, y).a == 0 {
num_transparent_boundary_pixels += 1;
num_transparent_pixels += 1;
}
if num_transparent_boundary_pixels >= threshold {
if num_transparent_pixels >= threshold {
return true;
}
}

View File

@@ -1,5 +1,7 @@
use crate::*;
use pyo3::prelude::*;
use image::{io::Reader, ImageFormat};
use pyo3::{exceptions::PyException, prelude::*};
use std::io::{BufReader, Cursor};
use std::path::PathBuf;
use visioncortex::PathSimplifyMode;
@@ -23,6 +25,148 @@ fn convert_image_to_svg_py(
let input_path = PathBuf::from(image_path);
let output_path = PathBuf::from(out_path);
let config = construct_config(
colormode,
hierarchical,
mode,
filter_speckle,
color_precision,
layer_difference,
corner_threshold,
length_threshold,
max_iterations,
splice_threshold,
path_precision,
);
convert_image_to_svg(&input_path, &output_path, config).unwrap();
Ok(())
}
#[pyfunction]
fn convert_raw_image_to_svg(
img_bytes: Vec<u8>,
img_format: Option<&str>, // Format of the image (e.g. 'jpg', 'png'... A full list of supported formats can be found [here](https://docs.rs/image/latest/image/enum.ImageFormat.html)). If not provided, the image format will be guessed based on its contents.
colormode: Option<&str>, // "color" or "binary"
hierarchical: Option<&str>, // "stacked" or "cutout"
mode: Option<&str>, // "polygon", "spline", "none"
filter_speckle: Option<usize>, // default: 4
color_precision: Option<i32>, // default: 6
layer_difference: Option<i32>, // default: 16
corner_threshold: Option<i32>, // default: 60
length_threshold: Option<f64>, // in [3.5, 10] default: 4.0
max_iterations: Option<usize>, // default: 10
splice_threshold: Option<i32>, // default: 45
path_precision: Option<u32>, // default: 8
) -> PyResult<String> {
let config = construct_config(
colormode,
hierarchical,
mode,
filter_speckle,
color_precision,
layer_difference,
corner_threshold,
length_threshold,
max_iterations,
splice_threshold,
path_precision,
);
let mut img_reader = Reader::new(BufReader::new(Cursor::new(img_bytes)));
let img_format = img_format.and_then(|ext_name| ImageFormat::from_extension(ext_name));
let img = match img_format {
Some(img_format) => {
img_reader.set_format(img_format);
img_reader.decode()
}
None => img_reader
.with_guessed_format()
.map_err(|_| PyException::new_err("Unrecognized image format. "))?
.decode(),
};
let img = match img {
Ok(img) => img.to_rgba8(),
Err(_) => return Err(PyException::new_err("Failed to decode img_bytes. ")),
};
let (width, height) = (img.width() as usize, img.height() as usize);
let img = ColorImage {
pixels: img.as_raw().to_vec(),
width,
height,
};
let svg =
convert(img, config).map_err(|_| PyException::new_err("Failed to convert the image. "))?;
Ok(format!("{}", svg))
}
#[pyfunction]
fn convert_pixels_to_svg(
rgba_pixels: Vec<(u8, u8, u8, u8)>,
size: (usize, usize),
colormode: Option<&str>, // "color" or "binary"
hierarchical: Option<&str>, // "stacked" or "cutout"
mode: Option<&str>, // "polygon", "spline", "none"
filter_speckle: Option<usize>, // default: 4
color_precision: Option<i32>, // default: 6
layer_difference: Option<i32>, // default: 16
corner_threshold: Option<i32>, // default: 60
length_threshold: Option<f64>, // in [3.5, 10] default: 4.0
max_iterations: Option<usize>, // default: 10
splice_threshold: Option<i32>, // default: 45
path_precision: Option<u32>, // default: 8
) -> PyResult<String> {
let expected_pixel_count = size.0 * size.1;
if rgba_pixels.len() != expected_pixel_count {
return Err(PyException::new_err(format!(
"Length of rgba_pixels does not match given image size. Expected {} ({} * {}), got {}. ",
expected_pixel_count,
size.0,
size.1,
rgba_pixels.len()
)));
}
let config = construct_config(
colormode,
hierarchical,
mode,
filter_speckle,
color_precision,
layer_difference,
corner_threshold,
length_threshold,
max_iterations,
splice_threshold,
path_precision,
);
let mut flat_pixels: Vec<u8> = vec![];
for (r, g, b, a) in rgba_pixels {
flat_pixels.push(r);
flat_pixels.push(g);
flat_pixels.push(b);
flat_pixels.push(a);
}
let mut img = ColorImage::new();
img.pixels = flat_pixels;
(img.width, img.height) = size;
let svg =
convert(img, config).map_err(|_| PyException::new_err("Failed to convert the image. "))?;
Ok(format!("{}", svg))
}
fn construct_config(
colormode: Option<&str>,
hierarchical: Option<&str>,
mode: Option<&str>,
filter_speckle: Option<usize>,
color_precision: Option<i32>,
layer_difference: Option<i32>,
corner_threshold: Option<i32>,
length_threshold: Option<f64>,
max_iterations: Option<usize>,
splice_threshold: Option<i32>,
path_precision: Option<u32>,
) -> Config {
// TODO: enforce color mode with an enum so that we only
// accept the strings 'color' or 'binary'
let color_mode = match colormode.unwrap_or("color") {
@@ -52,7 +196,7 @@ fn convert_image_to_svg_py(
let splice_threshold = splice_threshold.unwrap_or(45);
let max_iterations = max_iterations.unwrap_or(10);
let config = Config {
Config {
color_mode,
hierarchical,
filter_speckle,
@@ -65,15 +209,14 @@ fn convert_image_to_svg_py(
splice_threshold,
path_precision,
..Default::default()
};
convert_image_to_svg(&input_path, &output_path, config).unwrap();
Ok(())
}
}
/// A Python module implemented in Rust.
#[pymodule]
fn vtracer(_py: Python, m: &PyModule) -> PyResult<()> {
m.add_function(wrap_pyfunction!(convert_image_to_svg_py, m)?)?;
m.add_function(wrap_pyfunction!(convert_raw_image_to_svg, m)?)?;
m.add_function(wrap_pyfunction!(convert_pixels_to_svg, m)?)?;
Ok(())
}

View File

@@ -1,6 +1,7 @@
use std::fmt;
use visioncortex::{Color, CompoundPath, PointF64};
#[derive(Debug, Clone)]
pub struct SvgFile {
pub paths: Vec<SvgPath>,
pub width: usize,
@@ -8,6 +9,7 @@ pub struct SvgFile {
pub path_precision: Option<u32>,
}
#[derive(Debug, Clone)]
pub struct SvgPath {
pub path: CompoundPath,
pub color: Color,

View File

@@ -52,7 +52,17 @@ vtracer.convert_image_to_svg_py(inp, out)
# Single-color example. Good for line art, and much faster than full color:
vtracer.convert_image_to_svg_py(inp, out, colormode='binary')
# All the bells & whistles
# Convert from raw image bytes
input_img_bytes: bytes = get_bytes() # e.g. reading bytes from a file or a HTTP request body
svg_str: str = vtracer.convert_raw_image_to_svg(input_img_bytes, img_format='jpg')
# Convert from RGBA image pixels
from PIL import Image
img = Image.open(input_path).convert('RGBA')
pixels: list[tuple[int, int, int, int]] = list(img.getdata())
svg_str: str = vtracer.convert_pixels_to_svg(pixels, img.size)
# All the bells & whistles, also applicable to convert_raw_image_to_svg and convert_pixels_to_svg.
vtracer.convert_image_to_svg_py(inp,
out,
colormode = 'color', # ["color"] or "binary"

View File

@@ -1 +1,2 @@
from .vtracer import convert_image_to_svg_py
from .vtracer import (convert_image_to_svg_py, convert_pixels_to_svg,
convert_raw_image_to_svg)

View File

@@ -15,3 +15,35 @@ def convert_image_to_svg_py(image_path: str,
path_precision: Optional[int] = None, # default: 8
) -> None:
...
def convert_raw_image_to_svg(img_bytes: bytes,
img_format: Optional[str] = None, # Format of the image (e.g. 'jpg', 'png'... A full list of supported formats can be found [here](https://docs.rs/image/latest/image/enum.ImageFormat.html)). If not provided, the image format will be guessed based on its contents.
colormode: Optional[str] = None, # ["color"] or "binary"
hierarchical: Optional[str] = None, # ["stacked"] or "cutout"
mode: Optional[str] = None, # ["spline"], "polygon", "none"
filter_speckle: Optional[int] = None, # default: 4
color_precision: Optional[int] = None, # default: 6
layer_difference: Optional[int] = None, # default: 16
corner_threshold: Optional[int] = None, # default: 60
length_threshold: Optional[float] = None, # in [3.5, 10] default: 4.0
max_iterations: Optional[int] = None, # default: 10
splice_threshold: Optional[int] = None, # default: 45
path_precision: Optional[int] = None, # default: 8
) -> str:
...
def convert_pixels_to_svg(rgba_pixels: list[tuple[int, int, int, int]],
size: tuple[int, int],
colormode: Optional[str] = None, # ["color"] or "binary"
hierarchical: Optional[str] = None, # ["stacked"] or "cutout"
mode: Optional[str] = None, # ["spline"], "polygon", "none"
filter_speckle: Optional[int] = None, # default: 4
color_precision: Optional[int] = None, # default: 6
layer_difference: Optional[int] = None, # default: 16
corner_threshold: Optional[int] = None, # default: 60
length_threshold: Optional[float] = None, # in [3.5, 10] default: 4.0
max_iterations: Optional[int] = None, # default: 10
splice_threshold: Optional[int] = None, # default: 45
path_precision: Optional[int] = None, # default: 8
) -> str:
...

View File

@@ -22,7 +22,7 @@ console_log = { version = "0.2", features = ["color"] }
wasm-bindgen = { version = "0.2", features = ["serde-serialize"] }
serde = { version = "1.0", features = ["derive"] }
serde_json = "1.0"
visioncortex = "0.6.0"
visioncortex = "0.8.1"
# The `console_error_panic_hook` crate provides better debugging of panics by
# logging them with `console.error`. This is great for development, but requires

View File

@@ -35,7 +35,11 @@ document.addEventListener('paste', function (e) {
// Download as SVG
document.getElementById('export').addEventListener('click', function (e) {
const blob = new Blob([new XMLSerializer().serializeToString(svg)], {type: 'octet/stream'}),
const blob = new Blob([
`<?xml version="1.0" encoding="UTF-8"?>\n`,
`<!-- Generator: visioncortex VTracer -->\n`,
new XMLSerializer().serializeToString(svg)
], {type: 'octet/stream'}),
url = window.URL.createObjectURL(blob);
this.href = url;
@@ -444,7 +448,7 @@ class ConverterRunner {
this.converter.init();
this.stopped = false;
if (clustering_mode == 'binary') {
svg.style.background = '#000';
svg.style.background = '#fff';
canvas.style.display = 'none';
} else {
svg.style.background = '';

View File

@@ -77,7 +77,7 @@ impl BinaryImageConverter {
self.params.max_iterations,
self.params.splice_threshold
);
let color = Color::color(&ColorName::White);
let color = Color::color(&ColorName::Black);
self.svg.prepend_path(
&paths,
&color,

View File

@@ -1,6 +1,6 @@
use wasm_bindgen::prelude::*;
use visioncortex::PathSimplifyMode;
use visioncortex::color_clusters::{IncrementalBuilder, Clusters, Runner, RunnerConfig, HIERARCHICAL_MAX};
use visioncortex::{Color, ColorImage, PathSimplifyMode};
use visioncortex::color_clusters::{Clusters, Runner, RunnerConfig, HIERARCHICAL_MAX, IncrementalBuilder, KeyingAction};
use crate::canvas::*;
use crate::svg::*;
@@ -8,6 +8,8 @@ use crate::svg::*;
use serde::Deserialize;
use super::util;
const KEYING_THRESHOLD: f32 = 0.2;
#[derive(Debug, Deserialize)]
pub struct ColorImageConverterParams {
pub canvas_id: String,
@@ -67,7 +69,26 @@ impl ColorImageConverter {
pub fn init(&mut self) {
let width = self.canvas.width() as u32;
let height = self.canvas.height() as u32;
let image = self.canvas.get_image_data_as_color_image(0, 0, width, height);
let mut image = self.canvas.get_image_data_as_color_image(0, 0, width, height);
let key_color = if Self::should_key_image(&image) {
if let Ok(key_color) = Self::find_unused_color_in_image(&image) {
for y in 0..height as usize {
for x in 0..width as usize {
if image.get_pixel(x, y).a == 0 {
image.set_pixel(x, y, &key_color);
}
}
}
key_color
} else {
Color::default()
}
} else {
// The default color is all zeroes, which is treated by visioncortex as a special value meaning no keying will be applied.
Color::default()
};
let runner = Runner::new(RunnerConfig {
diagonal: self.params.layer_difference == 0,
hierarchical: HIERARCHICAL_MAX,
@@ -78,6 +99,12 @@ impl ColorImageConverter {
is_same_color_b: 1,
deepen_diff: self.params.layer_difference,
hollow_neighbours: 1,
key_color,
keying_action: if self.params.hierarchical == "cutout" {
KeyingAction::Keep
} else {
KeyingAction::Discard
},
}, image);
self.stage = Stage::Clustering(runner.start());
}
@@ -108,6 +135,8 @@ impl ColorImageConverter {
is_same_color_b: 1,
deepen_diff: 0,
hollow_neighbours: 0,
key_color: Default::default(),
keying_action: KeyingAction::Discard,
}, image);
self.stage = Stage::Reclustering(runner.start());
},
@@ -167,4 +196,56 @@ impl ColorImageConverter {
}) as i32
}
fn color_exists_in_image(img: &ColorImage, color: Color) -> bool {
for y in 0..img.height {
for x in 0..img.width {
let pixel_color = img.get_pixel(x, y);
if pixel_color.r == color.r && pixel_color.g == color.g && pixel_color.b == color.b {
return true
}
}
}
false
}
fn find_unused_color_in_image(img: &ColorImage) -> Result<Color, String> {
let special_colors = IntoIterator::into_iter([
Color::new(255, 0, 0),
Color::new(0, 255, 0),
Color::new(0, 0, 255),
Color::new(255, 255, 0),
Color::new(0, 255, 255),
Color::new(255, 0, 255),
Color::new(128, 128, 128),
]);
for color in special_colors {
if !Self::color_exists_in_image(img, color) {
return Ok(color);
}
}
Err(String::from("unable to find unused color in image to use as key"))
}
fn should_key_image(img: &ColorImage) -> bool {
if img.width == 0 || img.height == 0 {
return false;
}
// Check for transparency at several scanlines
let threshold = ((img.width * 2) as f32 * KEYING_THRESHOLD) as usize;
let mut num_transparent_pixels = 0;
let y_positions = [0, img.height / 4, img.height / 2, 3 * img.height / 4, img.height - 1];
for y in y_positions {
for x in 0..img.width {
if img.get_pixel(x, y).a == 0 {
num_transparent_pixels += 1;
}
if num_transparent_pixels >= threshold {
return true;
}
}
}
false
}
}

View File

@@ -1,6 +1,3 @@
mod binary_image;
mod color_image;
mod util;
pub use binary_image::*;
pub use color_image::*;