An alternative region-forming frontend selected by --clustering watershed
(the color_mode field is replaced by clustering: color-cluster | bw |
watershed across CLI, Rust, Python, and Node — it selects the algorithm,
not a color space).
The algorithm is the watershed hierarchy by volume on the 4-adjacency
pixel graph, implemented from the papers:
Cousty, Bertrand, Najman, Couprie, "Watershed Cuts: Minimum Spanning
Forests and the Drop of Water Principle", IEEE TPAMI 31(8), 2009.
Najman, Cousty, Perret, "Playing with Kruskal", ISMM 2013.
Edge weights are the max per-channel color difference between adjacent
pixels (no gradient image); a counting-sorted Kruskal pass builds the
binary partition tree as a flat parents array; a leaves-to-root pass
computes subtree area and volume; each merge's persistence (the volume of
the smaller side, plateau-corrected) becomes its MST edge's saliency; and
cutting the hierarchy is single-linkage over MST edges below the cut
level. Watershed cuts label every pixel — no watershed-line pixel class —
so the output is a strict, gapless partition that drops straight into
both stacked and cutout modes. Integer arithmetic and flat u32 arrays
throughout; deterministic across platforms; ~66 ms on a 1400x775 photo.
The one dial, --watershed-detail (0..=255), maps exponentially to a
target region count (each +25.5 doubles it) since the persistence
distribution is far too skewed for a linear threshold. filter_speckle
absorbs undersized basins into their most color-similar neighbour rather
than dropping them, preserving the partition. The largest region is
emitted first as a solid full-canvas background layer so stacked mode
keeps its seam-free overdraw; the mosaic flatten is unaffected.
Tests: partition invariant (disjoint masks tiling the canvas), detail
monotonicity, min-area absorption, determinism, watershed cases in the
pipeline/golden suites, stacked-vs-cutout interior equivalence, a
watershed seam test, and SegmentKey coverage for the new params.
Feature — mosaic spline segment fitter (crates/vtracer/src/mosaic/fit.rs):
open-path cubic fitting for boundary segments, reusing the now-public
visioncortex primitives (PathSimplify::limit_penalties for symmetric,
gap-free staircase removal; open-path SubdivideSmooth::{find_corners,
subdivide_keep_corners,find_splice_points}; fit_points_with_bezier per splice
slice). Matches stacked spline curve quality; endpoints pinned to lattice
nodes so shared boundaries stay seam-free.
Fix — stacked mode punched holes in cluster masks (to_image_with_hole .. true);
stacked must trace solid layers and occlude by paint-order overdraw (false).
Holes left the layer below exposed as hairline seams.
Fix — the relative SVG writer measured a subpath's opening `m` from the last
vertex instead of the subpath start (SVG resets the current point to the start
after Z), misplacing holes / extra subpaths at optimize=1/2.
Tests — new tests/equivalence.rs: stacked-vs-mosaic interior agreement (all
fitters) and a seam guard (a full-coverage image must render fully opaque).
svg round-trip test (absolute vs relative encode identical geometry). mosaic
spline endpoint-pinning test. Regenerated goldens; added disc_mosaic_spline.
resvg added as a dev-dependency (test-only; not compiled for wasm).
Drop unused MosaicOptions placeholder
The strict/seam-stroke mitigations aren't needed — the mosaic geometry is
already gapless and seam-free. Remove the no-op MosaicOptions struct and thread
it out of Compositing::Mosaic and compose_mosaic.