Publish desktop updater 1.0.0-alpha.3

This commit is contained in:
VTracer Release Bot
2026-08-02 01:15:17 +01:00
commit daa866862b
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pkg
wasm-pack.log
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[package]
name = "vtracer-webapp"
version = "0.4.0"
authors = ["Chris Tsang <chris.2y3@outlook.com>"]
edition = "2021"
description = "A web app to convert images into vector graphics."
license = "MIT OR Apache-2.0"
homepage = "http://www.visioncortex.org/vtracer"
repository = "https://github.com/visioncortex/vtracer/"
categories = ["graphics"]
keywords = ["svg", "computer-graphics"]
[lib]
crate-type = ["cdylib"]
[features]
default = ["console_error_panic_hook"]
[dependencies]
cfg-if = "1.0"
console_log = { version = "1.0", features = ["color"] }
# `serde-serialize` was removed upstream in 0.2.84; params arrive as a JSON
# string and are parsed with serde_json, so the feature was never needed.
wasm-bindgen = "0.2"
serde = { version = "1.0", features = ["derive"] }
serde_json = "1.0"
visioncortex = "0.9"
# The `console_error_panic_hook` crate provides better debugging of panics by
# logging them with `console.error`. This is great for development, but requires
# all the `std::fmt` and `std::panicking` infrastructure, so isn't great for
# code size when deploying.
console_error_panic_hook = { version = "0.1", optional = true }
[dependencies.web-sys]
version = "0.3"
features = [
"CanvasRenderingContext2d",
"console",
"Document",
"HtmlElement",
"HtmlCanvasElement",
"ImageData",
"Window",
]
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Copyright (c) 2020 Tsang Hao Fung
Permission is hereby granted, free of charge, to any
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SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
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<div align="center">
<img src="https://github.com/visioncortex/vtracer/raw/master/docs/images/visioncortex-banner.png">
</div>
# visioncortex VTracer
A web app to convert raster images into vector graphics.
## Setup
0. `sudo apt install git build-essential`
1. https://www.rust-lang.org/tools/install
2. https://rustwasm.github.io/wasm-pack/installer/
3. https://github.com/nvm-sh/nvm
```
nvm install --lts
```
## Getting Started
0. Setup
```
cd app
npm install
```
1. Build wasm
```
wasm-pack build
```
2. Start development server
```
cd app
npm run start
```
Open browser on http://localhost:8080/
3. Release
```
npm run build
```
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node_modules
dist
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../../docs/assets
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// A dependency graph that contains any wasm must all be imported
// asynchronously. This `bootstrap.js` file does the single async import, so
// that no one else needs to worry about it again.
import("./index.js")
.catch(e => console.error("Error importing `index.js`:", e));
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>VTracer</title>
<link rel="apple-touch-icon" sizes="192x192" href="./assets/apple-icon.png">
<link rel="icon" type="image/png" sizes="192x192" href="./assets/apple-icon.png">
<style>
html, body {
width: 100%;
height: 100%;
margin: 0;
}
.button {
cursor: pointer;
font-family: sans-serif;
border-radius: 2px;
border: 1px solid #aaa;
padding: 4px 8px;
}
#droptext {
border: 2px dashed #000;
}
#droptext.hovering {
border: 2px dashed #fff;
}
#canvas-container {
position: absolute;
left: 2.5%;
top: 5%;
width: 95%;
height: 90%;
}
#svg, #frame {
position: absolute;
width: 100%;
margin-bottom: 50px;
}
#svg > path:hover {
stroke: #ff0;
}
#droptext {
height: 100%;
text-align: center;
}
#options {
position: absolute;
left: 2.5%;
top: 5%;
padding: 50px;
background: rgba(255,255,255,0.5);
}
</style>
</head>
<body>
<input type="file" id="imageInput" accept="image/*" style="display: none;">
<div>
<div id="progressregion" style="display: none;">
<progress id="progressbar" value="0" max="100" style="width: 98%;"></progress>
</div>
<div>
<div id="drop">
<div id="canvas-container">
<div id="droptext">
<p>Drag an image here or <a href="#" id="imageSelect">Select file</a></p>
</div>
<canvas id="frame"></canvas>
<svg id="svg" version="1.1" xmlns="http://www.w3.org/2000/svg"></svg>
</div>
</div>
</div>
<div id="options">
<div>
<a class="button" id="export">Download as SVG</a>
</div>
<p></p>
<div>
<div title="Algorithm for segmentation and grouping of pixel clusters">
Clustering
</div>
</div>
<div>
<div>
<button id="clustering-binary" title="Black & White (Binary Image)">B/W</button>
<button id="clustering-color" title="True Color Image">Color</button>
</div>
</div>
<div>
<div>
<button id="clustering-cutout" title="Shapes disjoint with others">Cutout</button>
<button id="clustering-stacked" title="Stack shapes on top of another">Stacked</button>
</div>
</div>
<div>
<div title="Discard patches small than X px in size">
Filter Speckle <span>(Cleaner)</span>
</div>
</div>
<div id="filterspecklevalue">
4
</div>
<div>
<input id="filterspeckle" type="range" min="1" max="16" step="1" value="4">
</div>
<div class="clustering-color-options">
<div title="Number of significant bits to use in a RGB channel">
Color Precision <span>(More accurate)</span>
</div>
</div>
<div id="colorprecisionvalue" class="clustering-color-options">
6
</div>
<div class="clustering-color-options">
<input id="colorprecision" type="range" min="1" max="8" step="1" value="6">
</div>
<div class="clustering-color-options">
<div title="Color difference between gradient layers">
Gradient Step <span>(Less layers)</span>
</div>
</div>
<div id="layerdifferencevalue" class="clustering-color-options">
16
</div>
<div class="clustering-color-options">
<input id="layerdifference" type="range" min="0" max="255" step="1" value="16">
</div>
<p></p>
<div>
<div title="Algorithm for converting clusters to shapes">
Curve Fitting
</div>
</div>
<div>
<div>
<button id="none" title="Exact cluster boundary">Pixel</button>
<button id="polygon" title="Simplify to Polygon">Polygon</button>
<button id="spline" class="selected" title="Smooth and Curve-fit">Spline</button>
</div>
</div>
<div class="spline-options">
<div title="Minimum Momentary Angle (in degrees) to be considered a corner (to be kept after smoothing)">
Corner Threshold <span>(Smoother)</span>
</div>
</div>
<div id="cornervalue" class="spline-options">
60
</div>
<div class="spline-options">
<input id="corner" type="range" min="0" max="180" step="1" value="60">
</div>
<div class="spline-options">
<div title="Perform Iterative Subdivide Smooth until all segments are shorter than this length">
Segment Length <span>(More coarse)</span>
</div>
</div>
<div id="lengthvalue" class="spline-options">
4
</div>
<div class="spline-options">
<input id="length" type="range" min="3.5" max="10" step="0.5" value="4">
</div>
<div class="spline-options">
<div title="Minimum Angle Displacement (in degrees) to be considered a cutting point between curves">
Splice Threshold <span>(More accurate)</span>
</div>
</div>
<div id="splicevalue" class="spline-options">
45
</div>
<div class="spline-options">
<input id="splice" type="range" min="0" max="180" step="1" value="45">
</div>
<div style="display: none">
<div class="spline-options">
<div title="Number of decimal places used in svg path string">
Path Precision <span>(More digits)</span>
</div>
</div>
<div id="pathprecisionvalue" class="spline-options">
8
</div>
<div class="spline-options">
<input id="pathprecision" class="uk-range" type="range" min="0" max="16" step="1" value="8">
</div>
</div>
</div>
</div>
<script src="./bootstrap.js"></script>
</body>
</html>
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import { BinaryImageConverter, ColorImageConverter } from 'vtracer';
let runner;
const canvas = document.getElementById('frame');
const ctx = canvas.getContext('2d');
const svg = document.getElementById('svg');
const img = new Image();
const progress = document.getElementById('progressbar');
const progressregion = document.getElementById('progressregion');
let mode = 'spline', clustering_mode = 'color', clustering_hierarchical = 'stacked';
// Hide canas and svg on load
canvas.style.display = 'none';
svg.style.display = 'none';
// Paste from clipboard
document.addEventListener('paste', function (e) {
if (e.clipboardData) {
var items = e.clipboardData.items;
if (!items) return;
//access data directly
for (var i = 0; i < items.length; i++) {
if (items[i].type.indexOf("image") !== -1) {
//image
var blob = items[i].getAsFile();
var URLObj = window.URL || window.webkitURL;
var source = URLObj.createObjectURL(blob);
setSourceAndRestart(source);
}
}
e.preventDefault();
}
});
// Download as SVG
document.getElementById('export').addEventListener('click', function (e) {
const blob = new Blob([
`<?xml version="1.0" encoding="UTF-8"?>\n`,
`<!-- Generator: visioncortex VTracer -->\n`,
new XMLSerializer().serializeToString(svg)
], {type: 'octet/stream'}),
url = window.URL.createObjectURL(blob);
this.href = url;
this.target = '_blank';
this.download = 'export-' + new Date().toISOString().slice(0, 19).replace(/:/g, '').replace('T', ' ') + '.svg';
});
// Store template config
var presetConfigs = [
{
src: 'assets/samples/K1_drawing.jpg',
clustering_mode: 'binary',
clustering_hierarchical: 'stacked',
filter_speckle: 4,
color_precision: 6,
path_precision: 8,
layer_difference: 16,
mode: 'spline',
corner_threshold: 60,
length_threshold: 4,
splice_threshold: 45,
source: 'https://commons.wikimedia.org/wiki/File:K1_drawing.jpg',
credit: '<a href="https://commons.wikimedia.org/">Wikimedia</a>',
},
{
src: 'assets/samples/Cityscape Sunset_DFM3-01.jpg',
clustering_mode: 'color',
clustering_hierarchical: 'stacked',
filter_speckle: 4,
color_precision: 8,
path_precision: 8,
layer_difference: 25,
mode: 'spline',
corner_threshold: 60,
length_threshold: 4,
splice_threshold: 45,
source: 'https://www.vecteezy.com/vector-art/227400-beautiful-cityscape-at-sunset',
credit: '<a href="https://www.vecteezy.com/free-vector/building">Building Vectors by Vecteezy</a>',
},
{
src: 'assets/samples/Gum Tree Vector.jpg',
clustering_mode: 'color',
clustering_hierarchical: 'stacked',
filter_speckle: 4,
color_precision: 8,
path_precision: 8,
layer_difference: 28,
mode: 'spline',
corner_threshold: 60,
length_threshold: 4,
splice_threshold: 45,
source: 'https://www.vecteezy.com/vector-art/172177-gum-tree-vector',
credit: '<a href="https://www.vecteezy.com/free-vector/nature">Nature Vectors by Vecteezy</a>',
},
{
src: 'assets/samples/vectorstock_31191940.png',
clustering_mode: 'color',
clustering_hierarchical: 'stacked',
filter_speckle: 8,
color_precision: 7,
path_precision: 8,
layer_difference: 64,
mode: 'spline',
corner_threshold: 60,
length_threshold: 4,
splice_threshold: 45,
source: 'https://www.vectorstock.com/royalty-free-vector/dessert-poster-design-with-chocolate-cake-mousses-vector-31191940',
credit: '<a href="https://www.vectorstock.com/royalty-free-vector/dessert-poster-design-with-chocolate-cake-mousses-vector-31191940">Vector image by VectorStock / vectorstock</a>',
},
{
src: 'assets/samples/angel-luciano-LATYeZyw88c-unsplash-s.jpg',
clustering_mode: 'color',
clustering_hierarchical: 'stacked',
filter_speckle: 10,
color_precision: 8,
path_precision: 8,
layer_difference: 48,
mode: 'spline',
corner_threshold: 180,
length_threshold: 4,
splice_threshold: 45,
source: 'https://unsplash.com/photos/LATYeZyw88c',
credit: '<span>Photo by <a href="https://unsplash.com/@roaming_angel?utm_source=unsplash&amp;utm_medium=referral&amp;utm_content=creditCopyText">Angel Luciano</a> on <a href="https://unsplash.com/s/photos/dog?utm_source=unsplash&amp;utm_medium=referral&amp;utm_content=creditCopyText">Unsplash</a></span>',
},
{
src: 'assets/samples/tank-unit-preview.png',
clustering_mode: 'color',
clustering_hierarchical: 'stacked',
filter_speckle: 0,
color_precision: 8,
path_precision: 8,
layer_difference: 0,
mode: 'none',
corner_threshold: 180,
length_threshold: 4,
splice_threshold: 45,
source: 'https://opengameart.org/content/sideview-sci-fi-patreon-collection',
credit: '<span>Artwork by <a href="https://opengameart.org/content/sideview-sci-fi-patreon-collection">Luis Zuno</a> on <a href="https://opengameart.org/">opengameart.org</a></span>',
},
];
// Insert gallery items dynamically
if (document.getElementById('galleryslider')) {
for (let i = 0; i < presetConfigs.length; i++) {
document.getElementById('galleryslider').innerHTML +=
`<li>
<div class="galleryitem uk-panel uk-flex uk-flex-center">
<a href="#">
<img src="${presetConfigs[i].src}" title="${presetConfigs[i].source}">
</a>
</div>
</li>`;
document.getElementById('credits-modal-content').innerHTML +=
`<p>${presetConfigs[i].credit}</p>`;
}
}
// Function to load a given config WITHOUT restarting
function loadConfig(config) {
mode = config.mode;
clustering_mode = config.clustering_mode;
clustering_hierarchical = config.clustering_hierarchical;
globalcorner = config.corner_threshold;
document.getElementById('cornervalue').innerHTML = globalcorner;
document.getElementById('corner').value = globalcorner;
globallength = config.length_threshold;
document.getElementById('lengthvalue').innerHTML = globallength;
document.getElementById('length').value = globallength;
globalsplice = config.splice_threshold;
document.getElementById('splicevalue').innerHTML = globalsplice;
document.getElementById('splice').value = globalsplice;
globalfilterspeckle = config.filter_speckle;
document.getElementById('filterspecklevalue').innerHTML = globalfilterspeckle;
document.getElementById('filterspeckle').value = globalfilterspeckle;
globalcolorprecision = config.color_precision;
document.getElementById('colorprecisionvalue').innerHTML = globalcolorprecision;
document.getElementById('colorprecision').value = globalcolorprecision;
globallayerdifference = config.layer_difference;
document.getElementById('layerdifferencevalue').innerHTML = globallayerdifference;
document.getElementById('layerdifference').value = globallayerdifference;
globalpathprecision = config.path_precision;
document.getElementById('pathprecisionvalue').innerHTML = globalpathprecision;
document.getElementById('pathprecision').value = globalpathprecision;
}
// Choose template from gallery
let chooseGalleryButtons = document.querySelectorAll('.galleryitem a');
chooseGalleryButtons.forEach(item => {
item.addEventListener('click', function (e) {
// Load preset template config
let i = Array.prototype.indexOf.call(chooseGalleryButtons, item);
if (presetConfigs.length > i) {
loadConfig(presetConfigs[i]);
}
// Set source as specified
setSourceAndRestart(this.firstElementChild.src);
});
});
// Upload button
var imageSelect = document.getElementById('imageSelect'),
imageInput = document.getElementById('imageInput');
imageSelect.addEventListener('click', function (e) {
imageInput.click();
e.preventDefault();
});
imageInput.addEventListener('change', function (e) {
setSourceAndRestart(this.files[0]);
});
// Drag-n-Drop
var drop = document.getElementById('drop');
var droptext = document.getElementById('droptext');
drop.addEventListener('dragenter', function (e) {
if (e.preventDefault) e.preventDefault();
e.dataTransfer.dropEffect = 'copy';
droptext.classList.add('hovering');
return false;
});
drop.addEventListener('dragleave', function (e) {
if (e.preventDefault) e.preventDefault();
e.dataTransfer.dropEffect = 'copy';
droptext.classList.remove('hovering');
return false;
});
drop.addEventListener('dragover', function (e) {
if (e.preventDefault) e.preventDefault();
e.dataTransfer.dropEffect = 'copy';
droptext.classList.add('hovering');
return false;
});
drop.addEventListener('drop', function (e) {
if (e.preventDefault) e.preventDefault();
droptext.classList.remove('hovering');
setSourceAndRestart(e.dataTransfer.files[0]);
return false;
});
// Get Input from UI controls
var globalcorner = parseInt(document.getElementById('corner').value),
globallength = parseFloat(document.getElementById('length').value),
globalsplice = parseInt(document.getElementById('splice').value),
globalfilterspeckle = parseInt(document.getElementById('filterspeckle').value),
globalcolorprecision = parseInt(document.getElementById('colorprecision').value),
globallayerdifference = parseInt(document.getElementById('layerdifference').value),
globalpathprecision = parseInt(document.getElementById('pathprecision').value);
// Load past inputs from localStorage
/*
if (localStorage.VSsettings) {
var settings = JSON.parse(localStorage.VSsettings);
document.getElementById('cornervalue').innerHTML = document.getElementById('corner').value = globalcorner = settings.globalcorner;
document.getElementById('lengthvalue').innerHTML = document.getElementById('length').value = globallength = settings.globallength;
document.getElementById('splicevalue').innerHTML = document.getElementById('splice').value = globalsplice = settings.globalsplice;
}
*/
document.getElementById('none').addEventListener('click', function (e) {
mode = 'none';
restart();
}, false);
document.getElementById('polygon').addEventListener('click', function (e) {
mode = 'polygon';
restart();
}, false);
document.getElementById('spline').addEventListener('click', function (e) {
mode = 'spline';
restart();
}, false);
document.getElementById('clustering-binary').addEventListener('click', function (e) {
clustering_mode = 'binary';
restart();
}, false);
document.getElementById('clustering-color').addEventListener('click', function (e) {
clustering_mode = 'color';
restart();
}, false);
document.getElementById('clustering-cutout').addEventListener('click', function (e) {
clustering_hierarchical = 'cutout';
restart();
}, false);
document.getElementById('clustering-stacked').addEventListener('click', function (e) {
clustering_hierarchical = 'stacked';
restart();
}, false);
document.getElementById('filterspeckle').addEventListener('change', function (e) {
globalfilterspeckle = parseInt(this.value);
document.getElementById('filterspecklevalue').innerHTML = this.value;
restart();
});
document.getElementById('colorprecision').addEventListener('change', function (e) {
globalcolorprecision = parseInt(this.value);
document.getElementById('colorprecisionvalue').innerHTML = this.value;
restart();
});
document.getElementById('layerdifference').addEventListener('change', function (e) {
globallayerdifference = parseInt(this.value);
document.getElementById('layerdifferencevalue').innerHTML = this.value;
restart();
});
document.getElementById('corner').addEventListener('change', function (e) {
globalcorner = parseInt(this.value);
document.getElementById('cornervalue').innerHTML = this.value;
restart();
});
document.getElementById('length').addEventListener('change', function (e) {
globallength = parseFloat(this.value);
document.getElementById('lengthvalue').innerHTML = this.value;
restart();
});
document.getElementById('splice').addEventListener('change', function (e) {
globalsplice = parseInt(this.value);
document.getElementById('splicevalue').innerHTML = this.value;
restart();
});
document.getElementById('pathprecision').addEventListener('change', function (e) {
globalpathprecision = parseInt(this.value);
document.getElementById('pathprecisionvalue').innerHTML = this.value;
restart();
});
// Save inputs before unloading
/*
window.addEventListener('beforeunload', function () {
localStorage.VSsettings = JSON.stringify({
globalcorner: globalcorner,
globallength: globallength,
globalsplice: globalsplice,
});
});
*/
function setSourceAndRestart(source) {
img.src = source instanceof File ? URL.createObjectURL(source) : source;
img.onload = function () {
const width = img.naturalWidth, height = img.naturalHeight;
svg.setAttribute('viewBox', `0 0 ${width} ${height}`);
canvas.width = img.naturalWidth;
canvas.height = img.naturalHeight;
if (height > width) {
document.getElementById('canvas-container').style.width = '50%';
document.getElementById('canvas-container').style.marginBottom = (height / width * 50) + '%';
} else {
document.getElementById('canvas-container').style.width = '';
document.getElementById('canvas-container').style.marginBottom = (height / width * 100) + '%';
}
ctx.drawImage(img, 0, 0, canvas.width, canvas.height);
ctx.getImageData(0, 0, canvas.width, canvas.height);
restart();
}
// Show display
canvas.style.display = 'block';
svg.style.display = 'block';
// Hide upload text
droptext.style.display = 'none';
}
function restart() {
document.getElementById('clustering-binary').classList.remove('selected');
document.getElementById('clustering-color').classList.remove('selected');
document.getElementById('clustering-' + clustering_mode).classList.add('selected');
Array.from(document.getElementsByClassName('clustering-color-options')).forEach((el) => {
el.style.display = clustering_mode == 'color' ? '' : 'none';
});
document.getElementById('clustering-cutout').classList.remove('selected');
document.getElementById('clustering-stacked').classList.remove('selected');
document.getElementById('clustering-' + clustering_hierarchical).classList.add('selected');
document.getElementById('none').classList.remove('selected');
document.getElementById('polygon').classList.remove('selected');
document.getElementById('spline').classList.remove('selected');
document.getElementById(mode).classList.add('selected');
Array.from(document.getElementsByClassName('spline-options')).forEach((el) => {
el.style.display = mode == 'spline' ? '' : 'none';
});
if (!img.src) {
return;
}
while (svg.firstChild) {
svg.removeChild(svg.firstChild);
}
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.drawImage(img, 0, 0);
let converter_params = JSON.stringify({
'canvas_id': canvas.id,
'svg_id': svg.id,
'mode': mode,
'clustering_mode': clustering_mode,
'hierarchical': clustering_hierarchical,
'corner_threshold': deg2rad(globalcorner),
'length_threshold': globallength,
'max_iterations': 10,
'splice_threshold': deg2rad(globalsplice),
'filter_speckle': globalfilterspeckle*globalfilterspeckle,
'color_precision': 8-globalcolorprecision,
'layer_difference': globallayerdifference,
'path_precision': globalpathprecision,
});
if (runner) {
runner.stop();
}
runner = new ConverterRunner(converter_params);
progress.value = 0;
progressregion.style.display = 'block';
runner.run();
}
function deg2rad(deg) {
return deg/180*3.141592654;
}
class ConverterRunner {
constructor (converter_params) {
this.converter =
clustering_mode == 'color' ?
ColorImageConverter.new_with_string(converter_params):
BinaryImageConverter.new_with_string(converter_params);
this.converter.init();
this.stopped = false;
if (clustering_mode == 'binary') {
svg.style.background = '#fff';
canvas.style.display = 'none';
} else {
svg.style.background = '';
canvas.style.display = '';
}
canvas.style.opacity = '';
}
run () {
const This = this;
setTimeout(function tick () {
if (!This.stopped) {
let done = false;
const startTick = performance.now();
while (!(done = This.converter.tick()) &&
performance.now() - startTick < 25) {
}
progress.value = This.converter.progress();
if (progress.value >= 50) {
canvas.style.display = 'none';
} else {
canvas.style.opacity = (50 - progress.value) / 25;
}
if (progress.value >= progress.max) {
progressregion.style.display = 'none';
progress.value = 0;
}
if (!done) {
setTimeout(tick, 1);
}
}
}, 1);
}
stop () {
this.stopped = true;
this.converter.free();
}
}
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{
"name": "vtracer-app",
"version": "0.1.0",
"description": "VTracer Webapp",
"author": "Chris Tsang <chris.2y3@outlook.com>",
"license": "proprietary",
"private": true,
"main": "index.js",
"scripts": {
"start": "webpack serve",
"build": "webpack"
},
"keywords": [
"rust",
"wasm"
],
"dependencies": {
"vtracer": "file:../pkg",
"webpack": "^5.101.0"
},
"devDependencies": {
"webpack-cli": "^6.0.1",
"webpack-dev-server": "^5.2.2"
}
}
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const path = require('path');
module.exports = {
entry: "./bootstrap.js",
output: {
path: path.resolve(__dirname, "dist"),
filename: "bootstrap.js",
clean: true,
},
mode: "development",
// wasm-pack's `bundler` target emits ESM imports of the .wasm module; webpack
// 5 handles those natively once this experiment is on.
experiments: {
asyncWebAssembly: true,
},
devServer: {
//host: "0.0.0.0",
port: 8080,
// dev-server 5 defaults its static root to ./public, which would leave
// index.html unserved. `assets` symlinks to ../../docs/assets for samples.
static: { directory: __dirname },
}
};
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use wasm_bindgen::{JsCast};
use web_sys::{console, CanvasRenderingContext2d, HtmlCanvasElement};
use visioncortex::{ColorImage};
use super::common::document;
pub struct Canvas {
html_canvas: HtmlCanvasElement,
cctx: CanvasRenderingContext2d,
}
impl Canvas {
pub fn new_from_id(canvas_id: &str) -> Canvas {
let html_canvas = document().get_element_by_id(canvas_id).unwrap();
let html_canvas: HtmlCanvasElement = html_canvas
.dyn_into::<HtmlCanvasElement>()
.map_err(|_| ())
.unwrap();
let cctx = html_canvas
.get_context("2d")
.unwrap()
.unwrap()
.dyn_into::<CanvasRenderingContext2d>()
.unwrap();
Canvas {
html_canvas,
cctx,
}
}
pub fn width(&self) -> usize {
self.html_canvas.width() as usize
}
pub fn height(&self) -> usize {
self.html_canvas.height() as usize
}
pub fn get_image_data(&self, x: u32, y: u32, width: u32, height: u32) -> Vec<u8> {
let image = self
.cctx
.get_image_data(x as f64, y as f64, width as f64, height as f64)
.unwrap();
image.data().to_vec()
}
pub fn get_image_data_as_color_image(&self, x: u32, y: u32, width: u32, height: u32) -> ColorImage {
ColorImage {
pixels: self.get_image_data(x, y, width, height),
width: width as usize,
height: height as usize,
}
}
pub fn log(&self, string: &str) {
console::log_1(&wasm_bindgen::JsValue::from_str(string));
}
}
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pub fn window() -> web_sys::Window {
web_sys::window().unwrap()
}
pub fn document() -> web_sys::Document {
window().document().unwrap()
}
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use wasm_bindgen::prelude::*;
use visioncortex::{clusters::Clusters, Color, ColorName, PathSimplifyMode};
use crate::{canvas::*};
use crate::svg::*;
use serde::Deserialize;
use super::util;
#[derive(Debug, Deserialize)]
pub struct BinaryImageConverterParams {
pub canvas_id: String,
pub svg_id: String,
pub mode: String,
pub corner_threshold: f64,
pub length_threshold: f64,
pub max_iterations: usize,
pub splice_threshold: f64,
pub filter_speckle: usize,
pub path_precision: u32,
}
#[wasm_bindgen]
pub struct BinaryImageConverter {
canvas: Canvas,
svg: Svg,
clusters: Clusters,
counter: usize,
mode: PathSimplifyMode,
params: BinaryImageConverterParams,
}
impl BinaryImageConverter {
pub fn new(params: BinaryImageConverterParams) -> Self {
let canvas = Canvas::new_from_id(&params.canvas_id);
let svg = Svg::new_from_id(&params.svg_id);
Self {
canvas,
svg,
clusters: Clusters::default(),
counter: 0,
mode: util::path_simplify_mode(&params.mode),
params,
}
}
}
#[wasm_bindgen]
impl BinaryImageConverter {
pub fn new_with_string(params: String) -> Self {
let params: BinaryImageConverterParams = serde_json::from_str(params.as_str()).unwrap();
Self::new(params)
}
pub fn init(&mut self) {
let width = self.canvas.width() as u32;
let height = self.canvas.height() as u32;
let image = self.canvas.get_image_data_as_color_image(0, 0, width, height);
let binary_image = image.to_binary_image(|x| x.r < 128);
self.clusters = binary_image.to_clusters(false);
self.canvas.log(&format!(
"clusters.len() = {}, self.clusters.rect.left = {}",
self.clusters.len(),
self.clusters.rect.left
));
}
pub fn tick(&mut self) -> bool {
if self.counter < self.clusters.len() {
self.canvas.log(&format!("tick {}", self.counter));
let cluster = self.clusters.get_cluster(self.counter);
if cluster.size() >= self.params.filter_speckle {
let paths = cluster.to_compound_path(
self.mode,
self.params.corner_threshold,
self.params.length_threshold,
self.params.max_iterations,
self.params.splice_threshold
);
let color = Color::color(&ColorName::Black);
self.svg.prepend_path(
&paths,
&color,
Some(self.params.path_precision),
);
}
self.counter += 1;
false
} else {
self.canvas.log("done");
true
}
}
pub fn progress(&self) -> u32 {
100 * self.counter as u32 / self.clusters.len() as u32
}
}
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use wasm_bindgen::prelude::*;
use visioncortex::{Color, ColorImage, PathSimplifyMode};
use visioncortex::color_clusters::{
Cluster, Clusters, ClustersView, IncrementalBuilder, KeyingAction, NeighbourInfo, Runner,
RunnerConfig, HIERARCHICAL_MAX,
};
use crate::canvas::*;
use crate::svg::*;
use serde::Deserialize;
use super::util;
const KEYING_THRESHOLD: f32 = 0.2;
#[derive(Debug, Deserialize)]
pub struct ColorImageConverterParams {
pub canvas_id: String,
pub svg_id: String,
pub mode: String,
pub hierarchical: String,
pub corner_threshold: f64,
pub length_threshold: f64,
pub max_iterations: usize,
pub splice_threshold: f64,
pub filter_speckle: usize,
pub color_precision: i32,
pub layer_difference: i32,
pub path_precision: u32,
}
#[wasm_bindgen]
pub struct ColorImageConverter {
canvas: Canvas,
svg: Svg,
stage: Stage,
counter: usize,
mode: PathSimplifyMode,
params: ColorImageConverterParams,
}
pub enum Stage {
New,
Clustering(Box<dyn ClusterBuilder>),
Reclustering(Box<dyn ClusterBuilder>),
Vectorize(Clusters),
}
/// visioncortex 0.9 parameterises `IncrementalBuilder` over its four closures,
/// and `Runner::start()` returns them as anonymous `impl Fn` types, so the
/// builder can no longer be named in a field. The stage machine only ever steps
/// it, so erase the closures behind a trait object.
pub trait ClusterBuilder {
fn tick(&mut self) -> bool;
fn progress(&self) -> u32;
fn result(&mut self) -> Clusters;
}
impl<C, D, P, H> ClusterBuilder for IncrementalBuilder<C, D, P, H>
where
C: Fn(Color, Color) -> bool,
D: Fn(Color, Color) -> i32,
P: Fn(&ClustersView, &Cluster, &[NeighbourInfo]) -> bool,
H: Fn(&ClustersView, &Cluster, &[NeighbourInfo]) -> bool,
{
fn tick(&mut self) -> bool {
IncrementalBuilder::tick(self)
}
fn progress(&self) -> u32 {
IncrementalBuilder::progress(self)
}
fn result(&mut self) -> Clusters {
IncrementalBuilder::result(self)
}
}
impl ColorImageConverter {
pub fn new(params: ColorImageConverterParams) -> Self {
let canvas = Canvas::new_from_id(&params.canvas_id);
let svg = Svg::new_from_id(&params.svg_id);
Self {
canvas,
svg,
stage: Stage::New,
counter: 0,
mode: util::path_simplify_mode(&params.mode),
params,
}
}
}
#[wasm_bindgen]
impl ColorImageConverter {
pub fn new_with_string(params: String) -> Self {
let params: ColorImageConverterParams = serde_json::from_str(params.as_str()).unwrap();
Self::new(params)
}
pub fn init(&mut self) {
let width = self.canvas.width() as u32;
let height = self.canvas.height() as u32;
let mut image = self.canvas.get_image_data_as_color_image(0, 0, width, height);
let key_color = if Self::should_key_image(&image) {
if let Ok(key_color) = Self::find_unused_color_in_image(&image) {
for y in 0..height as usize {
for x in 0..width as usize {
if image.get_pixel(x, y).a == 0 {
image.set_pixel(x, y, &key_color);
}
}
}
key_color
} else {
Color::default()
}
} else {
// The default color is all zeroes, which is treated by visioncortex as a special value meaning no keying will be applied.
Color::default()
};
let runner = Runner::new(RunnerConfig {
diagonal: self.params.layer_difference == 0,
hierarchical: HIERARCHICAL_MAX,
batch_size: 25600,
good_min_area: self.params.filter_speckle,
good_max_area: (width * height) as usize,
is_same_color_a: self.params.color_precision,
is_same_color_b: 1,
deepen_diff: self.params.layer_difference,
hollow_neighbours: 1,
key_color,
keying_action: if self.params.hierarchical == "cutout" {
KeyingAction::Keep
} else {
KeyingAction::Discard
},
}, image);
self.stage = Stage::Clustering(Box::new(runner.start()));
}
pub fn tick(&mut self) -> bool {
match &mut self.stage {
Stage::New => {
panic!("uninitialized");
},
Stage::Clustering(builder) => {
self.canvas.log("Clustering tick");
if builder.tick() {
match self.params.hierarchical.as_str() {
"stacked" => {
self.stage = Stage::Vectorize(builder.result());
},
"cutout" => {
let clusters = builder.result();
let view = clusters.view();
let image = view.to_color_image();
let runner = Runner::new(RunnerConfig {
diagonal: false,
hierarchical: 64,
batch_size: 25600,
good_min_area: 0,
good_max_area: (image.width * image.height) as usize,
is_same_color_a: 0,
is_same_color_b: 1,
deepen_diff: 0,
hollow_neighbours: 0,
key_color: Default::default(),
keying_action: KeyingAction::Discard,
}, image);
self.stage = Stage::Reclustering(Box::new(runner.start()));
},
_ => panic!("unknown hierarchical `{}`", self.params.hierarchical)
}
}
false
},
Stage::Reclustering(builder) => {
self.canvas.log("Reclustering tick");
if builder.tick() {
self.stage = Stage::Vectorize(builder.result())
}
false
},
Stage::Vectorize(clusters) => {
let view = clusters.view();
if self.counter < view.clusters_output.len() {
self.canvas.log("Vectorize tick");
let cluster = view.get_cluster(view.clusters_output[self.counter]);
let paths = cluster.to_compound_path(
&view, false, self.mode,
self.params.corner_threshold,
self.params.length_threshold,
self.params.max_iterations,
self.params.splice_threshold
);
self.svg.prepend_path(
&paths,
&cluster.residue_color(),
Some(self.params.path_precision),
);
self.counter += 1;
false
} else {
self.canvas.log("done");
true
}
}
}
}
pub fn progress(&self) -> i32 {
(match &self.stage {
Stage::New => {
0
},
Stage::Clustering(builder) => {
builder.progress() / 2
},
Stage::Reclustering(_builder) => {
50
},
Stage::Vectorize(clusters) => {
50 + 50 * self.counter as u32 / clusters.view().clusters_output.len() as u32
}
}) as i32
}
fn color_exists_in_image(img: &ColorImage, color: Color) -> bool {
for y in 0..img.height {
for x in 0..img.width {
let pixel_color = img.get_pixel(x, y);
if pixel_color.r == color.r && pixel_color.g == color.g && pixel_color.b == color.b {
return true
}
}
}
false
}
fn find_unused_color_in_image(img: &ColorImage) -> Result<Color, String> {
let special_colors = IntoIterator::into_iter([
Color::new(255, 0, 0),
Color::new(0, 255, 0),
Color::new(0, 0, 255),
Color::new(255, 255, 0),
Color::new(0, 255, 255),
Color::new(255, 0, 255),
Color::new(128, 128, 128),
]);
for color in special_colors {
if !Self::color_exists_in_image(img, color) {
return Ok(color);
}
}
Err(String::from("unable to find unused color in image to use as key"))
}
fn should_key_image(img: &ColorImage) -> bool {
if img.width == 0 || img.height == 0 {
return false;
}
// Check for transparency at several scanlines
let threshold = ((img.width * 2) as f32 * KEYING_THRESHOLD) as usize;
let mut num_transparent_pixels = 0;
let y_positions = [0, img.height / 4, img.height / 2, 3 * img.height / 4, img.height - 1];
for y in y_positions {
for x in 0..img.width {
if img.get_pixel(x, y).a == 0 {
num_transparent_pixels += 1;
}
if num_transparent_pixels >= threshold {
return true;
}
}
}
false
}
}
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mod binary_image;
mod color_image;
mod util;
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use visioncortex::PathSimplifyMode;
pub fn path_simplify_mode(s: &str) -> PathSimplifyMode {
match s {
"polygon" => PathSimplifyMode::Polygon,
"spline" => PathSimplifyMode::Spline,
"none" => PathSimplifyMode::None,
_ => panic!("unknown PathSimplifyMode {}", s),
}
}
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// Copyright 2020 Tsang Hao Fung. See the COPYRIGHT
// file at the top-level directory of this distribution and at
// http://rust-lang.org/COPYRIGHT.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
#![doc(
html_logo_url = "https://github.com/visioncortex/vtracer/raw/master/docs/images/visioncortex icon.png"
)]
use wasm_bindgen::prelude::*;
mod conversion;
mod canvas;
mod common;
mod svg;
mod utils;
#[wasm_bindgen(start)]
pub fn main() {
utils::set_panic_hook();
console_log::init().unwrap();
}
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use web_sys::Element;
use visioncortex::{Color, CompoundPath, PointF64};
use super::common::document;
pub struct Svg {
element: Element,
}
impl Svg {
pub fn new_from_id(svg_id: &str) -> Self {
let element = document().get_element_by_id(svg_id).unwrap();
Self { element }
}
pub fn prepend_path(&mut self, paths: &CompoundPath, color: &Color, precision: Option<u32>) {
let path = document()
.create_element_ns(Some("http://www.w3.org/2000/svg"), "path")
.unwrap();
let (string, offset) = paths.to_svg_string(true, PointF64::default(), precision);
path.set_attribute("d", &string).unwrap();
path.set_attribute(
"transform",
format!("translate({},{})", offset.x, offset.y).as_str(),
)
.unwrap();
path.set_attribute(
"style",
format!("fill: {};", color.to_hex_string()).as_str(),
)
.unwrap();
self.element.prepend_with_node_1(&path).unwrap();
}
}
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@@ -0,0 +1,13 @@
extern crate cfg_if;
cfg_if::cfg_if! {
// When the `console_error_panic_hook` feature is enabled, we can call the
// `set_panic_hook` function to get better error messages if we ever panic.
if #[cfg(feature = "console_error_panic_hook")] {
extern crate console_error_panic_hook;
pub use self::console_error_panic_hook::set_once as set_panic_hook;
} else {
#[inline]
pub fn set_panic_hook() {}
}
}