This commit is contained in:
Chris Tsang
2023-09-23 11:06:18 +01:00
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</p>
<h3>
<a href="//www.visioncortex.org/vtracer-docs">Article</a>
<a href="https://www.visioncortex.org/vtracer-docs">Article</a>
<span> | </span>
<a href="//www.visioncortex.org/vtracer/">Demo</a>
<a href="https://www.visioncortex.org/vtracer/">Demo</a>
<span> | </span>
<a href="//github.com/visioncortex/vtracer/releases/latest">Download</a>
<a href="https://github.com/visioncortex/vtracer/releases/latest">Download</a>
</h3>
<sub>Built with 🦀 by <a href="//www.visioncortex.org/">The Vision Cortex Research Group</a></sub>
<sub>Built with 🦀 by <a href="https://www.visioncortex.org/">The Vision Cortex Research Group</a></sub>
</div>
## Introduction
@@ -28,7 +28,7 @@ Comparing to Adobe Illustrator's [Image Trace](https://helpx.adobe.com/illustrat
VTracer is originally designed for processing high resolution scans of historic blueprints up to gigapixels. At the same time, VTracer can also handle low resolution pixel art, simulating `image-rendering: pixelated` for retro game artworks.
A technical description of the algorithm is on [visioncortex.org/vtracer-docs](//www.visioncortex.org/vtracer-docs).
A technical description of the algorithm is on [visioncortex.org/vtracer-docs](https://www.visioncortex.org/vtracer-docs).
## Web App
@@ -71,30 +71,41 @@ OPTIONS:
-s, --splice_threshold <splice_threshold> Minimum angle displacement (degree) to splice a spline
```
### Usage
### Install
You can download pre-built binaries from [Releases](https://github.com/visioncortex/vtracer/releases).
You can also install the program from source from [crates.io/vtracer](https://crates.io/crates/vtracer):
```sh
cargo install vtracer
```
### Usage
```sh
./vtracer --input input.jpg --output output.svg
```
## Library
## Rust Library
The library can be found on [crates.io/vtracer](//crates.io/crates/vtracer) and [crates.io/vtracer-webapp](//crates.io/crates/vtracer-webapp).
## Install
Download pre-built binaries from [Releases](https://github.com/visioncortex/vtracer/releases).
or
Install from source (Rust toolchain needed):
You can install [`vtracer`](https://crates.io/crates/vtracer) as a Rust library.
```sh
cargo add vtracer
```
cargo install vtracer
## Python Library
Since `0.6`, [`vtracer`](https://pypi.org/project/vtracer/) is also packaged as Python native extensions, thanks to the awesome [pyo3](https://github.com/PyO3/pyo3) project.
```sh
pip install vtracer
```
## In the wild
VTracer is used by the following products (feel free to add yours to the list):
VTracer is used by the following projects (feel free to add yours!):
<table>
<tbody>
@@ -106,3 +117,15 @@ VTracer is used by the following products (feel free to add yours to the list):
</tr>
</tbody>
</table>
## What's next?
There are several things in my mind:
1. Pencil tracing. Instead of tracing shapes as closed paths, may be we can attempt to skeletonize the shapes as open paths. The output would be clean, fixed width strokes.
2. Perfect cut-out mode. Right now in cut-out mode, the shapes do not share perfect boundaries, but have seams.
3. Image cleaning. Right now the tracer works best on losslessly compressed pngs. If an image suffered from jpeg noises, it could impact the tracing quality. We might be able to develop a pre-filtering pass that denoises the input.
If you are interested in working on them or willing to sponsor its development, feel free to get in touch.