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https://github.com/visioncortex/vtracer.git
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add vtracer-bench
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//! Universal tracer fidelity benchmark — original vs reconstruction, blind to
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//! how the reconstruction was made. Three raw metrics, each squashed to [0,1],
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//! composed by geometric mean into ONE fidelity score (0 = garbage, 1 = exact):
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//!
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//! psnr sRGB PSNR over RGB. Squash: 1 − log(1+rmse)/log(256) — anchored
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//! at the two natural scales of 8-bit imagery and nothing else:
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//! rmse = 255 (full range) → 0, rmse ≤ 1 (the quantization step)
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//! saturates to 1. Equals psnr/48.13dB for rmse ≫ 1, i.e. still
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//! linear in dB, without arbitrary anchor constants.
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//! ssim dssim-core multiscale DSSIM d (= 1/SSIM − 1) → SSIM = 1/(1+d),
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//! already a natural 0..1.
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//! patch the "missing patch" / systematic-bias detector: bad ⟺ RGB
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//! Euclidean diff > thresh, OPEN the bad mask (1-round 4-conn
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//! erode+dilate — a slightly blurred or compressed source shifts
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//! every edge and paints ≤2px filaments along all boundaries; those
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//! vanish, real patches survive), then cluster it (visioncortex,
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//! 4-conn), S = Σ area². Patch mass fraction P = √S / (w·h) — the RMS
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//! coherent-blob size as a fraction of the image. Squash: 2^(−P/0.005),
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//! so ONE coherent blob at 0.5% image mass halves the score while the
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//! same pixel count scattered as dust barely dents it. Exactly the
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//! failure mode PSNR/SSIM average away.
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//!
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//! Composite: weighted geometric mean, fidelity = (psnr¹ · ssim² · patch¹)^(1/4).
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//! Geometric (not arithmetic) so a single collapsed axis drags the composite
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//! down — a missing eye can't hide behind good global PSNR. SSIM carries double
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//! weight: it tracks visual accuracy best and is the axis most robust to a
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//! mildly compressed or blurred source.
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use visioncortex::BinaryImage;
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/// Patch mass fraction that halves the patch subscore.
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pub const PATCH_HALF: f64 = 0.005;
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/// Default RGB Euclidean distance for a pixel to count as "bad".
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pub const DEFAULT_THRESH: f64 = 24.0;
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/// Composite weights (geometric): fidelity = (psnr^1 · ssim^2 · patch^1)^(1/4).
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pub const W_PSNR: f64 = 1.0;
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pub const W_SSIM: f64 = 2.0;
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pub const W_PATCH: f64 = 1.0;
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#[derive(Debug, Clone, Copy)]
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pub struct FidelityReport {
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// raw
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pub psnr: f64,
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pub dssim: f64,
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/// sRGB RMSE — reported for reference, carries no weight (PSNR is the
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/// same MSE on a log curve; scoring both would double-weight it)
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pub rmse: f64,
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/// bad pixels (‖Δrgb‖ > thresh), before the opening
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pub bad_px: usize,
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/// 4-conn clusters of bad pixels after the opening
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pub clusters: usize,
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/// largest cluster area (px)
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pub largest: usize,
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/// √(Σ area²) — RMS coherent-blob mass, in px
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pub patch_mass: f64,
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// subscores in [0,1]
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pub s_psnr: f64,
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pub s_ssim: f64,
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pub s_patch: f64,
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/// geometric mean of the three subscores
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pub fidelity: f64,
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}
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fn dssim_score(a_rgb: &[u8], b_rgb: &[u8], w: usize, h: usize) -> f64 {
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let d = dssim_core::Dssim::new();
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let to = |buf: &[u8]| {
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let px: Vec<rgb::RGB<u8>> =
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(0..w * h).map(|i| rgb::RGB { r: buf[i * 3], g: buf[i * 3 + 1], b: buf[i * 3 + 2] }).collect();
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d.create_image_rgb(&px, w, h).expect("dssim image")
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};
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let (val, _) = d.compare(&to(a_rgb), &to(b_rgb));
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val.into()
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}
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/// Compare an original against a candidate reconstruction, both RGB8, w×h.
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/// `thresh` is the RGB Euclidean bad-pixel gate (use [`DEFAULT_THRESH`]).
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/// Returns the report plus the bad-pixel mask (255/0, one byte per pixel).
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pub fn fidelity(orig_rgb: &[u8], cand_rgb: &[u8], w: usize, h: usize, thresh: f64) -> (FidelityReport, Vec<u8>) {
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assert_eq!(orig_rgb.len(), w * h * 3);
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assert_eq!(cand_rgb.len(), w * h * 3);
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// PSNR + RMSE + bad-pixel binarization in one pass
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let mut sse = 0f64;
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let mut mask = vec![0u8; w * h];
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let mut bad_px = 0usize;
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let t2 = thresh * thresh;
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for y in 0..h {
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for x in 0..w {
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let i = y * w + x;
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let mut d2 = 0f64;
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for c in 0..3 {
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let e = orig_rgb[i * 3 + c] as f64 - cand_rgb[i * 3 + c] as f64;
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d2 += e * e;
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}
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sse += d2;
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if d2 > t2 {
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mask[i] = 255;
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bad_px += 1;
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}
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}
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}
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let rmse = (sse / (w * h * 3) as f64).sqrt();
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let psnr = 20.0 * (255.0 / rmse.max(1e-6)).log10();
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let dssim = dssim_score(orig_rgb, cand_rgb, w, h);
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// opening: 1-round 4-conn erode + dilate. Edge-shift filaments (≤2px wide,
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// the signature of a slightly blurred/compressed source) vanish; genuine
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// missing patches survive. The reported mask keeps the raw bad pixels.
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let at = |m: &[u8], x: i64, y: i64| {
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x >= 0 && y >= 0 && (x as usize) < w && (y as usize) < h && m[y as usize * w + x as usize] != 0
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};
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let mut eroded = vec![0u8; w * h];
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for y in 0..h as i64 {
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for x in 0..w as i64 {
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if at(&mask, x, y)
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&& at(&mask, x - 1, y)
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&& at(&mask, x + 1, y)
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&& at(&mask, x, y - 1)
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&& at(&mask, x, y + 1)
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{
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eroded[y as usize * w + x as usize] = 255;
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}
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}
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}
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let mut bin = BinaryImage::new_w_h(w, h);
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for y in 0..h as i64 {
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for x in 0..w as i64 {
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if at(&eroded, x, y)
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|| at(&eroded, x - 1, y)
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|| at(&eroded, x + 1, y)
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|| at(&eroded, x, y - 1)
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|| at(&eroded, x, y + 1)
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{
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bin.set_pixel(x as usize, y as usize, true);
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}
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}
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}
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let sizes: Vec<usize> = bin.to_clusters(false).iter().map(|c| c.size()).collect();
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let largest = sizes.iter().copied().max().unwrap_or(0);
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let patch_mass = if sizes.is_empty() {
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0.0
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} else {
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sizes.iter().map(|&a| (a as f64) * (a as f64)).sum::<f64>().sqrt()
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};
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let p_frac = patch_mass / (w * h) as f64;
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let s_psnr = 1.0 - (1.0 + rmse).ln() / 256f64.ln();
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let s_ssim = 1.0 / (1.0 + dssim);
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let s_patch = (-p_frac / PATCH_HALF * std::f64::consts::LN_2).exp();
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let fidelity = (s_psnr.powf(W_PSNR) * s_ssim.powf(W_SSIM) * s_patch.powf(W_PATCH))
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.powf(1.0 / (W_PSNR + W_SSIM + W_PATCH));
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(
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FidelityReport {
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psnr,
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dssim,
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rmse,
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bad_px,
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clusters: sizes.len(),
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largest,
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patch_mass,
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s_psnr,
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s_ssim,
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s_patch,
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fidelity,
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},
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mask,
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)
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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fn flat(w: usize, h: usize, c: [u8; 3]) -> Vec<u8> {
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(0..w * h).flat_map(|_| c).collect()
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}
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#[test]
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fn identical_is_one() {
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let a = flat(64, 64, [120, 90, 200]);
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let (r, mask) = fidelity(&a, &a, 64, 64, DEFAULT_THRESH);
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assert_eq!(r.bad_px, 0);
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assert!(mask.iter().all(|&m| m == 0));
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assert!((r.fidelity - 1.0).abs() < 1e-9, "fidelity {}", r.fidelity);
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}
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#[test]
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fn coherent_patch_scores_below_scattered_dust() {
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// same 256 bad pixels: one 16×16 blob vs isolated singles on a 64×64 grid
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let clean = flat(64, 64, [200, 200, 200]);
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let mut blob = clean.clone();
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for y in 24..40 {
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for x in 24..40 {
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blob[(y * 64 + x) * 3..(y * 64 + x) * 3 + 3].fill(0);
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}
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}
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let mut dust = clean.clone();
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for k in 0..256 {
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let (x, y) = ((k % 16) * 4, (k / 16) * 4); // 4px spacing: 256 singleton clusters
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dust[(y * 64 + x) * 3..(y * 64 + x) * 3 + 3].fill(0);
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}
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let (rb, _) = fidelity(&clean, &blob, 64, 64, DEFAULT_THRESH);
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let (rd, _) = fidelity(&clean, &dust, 64, 64, DEFAULT_THRESH);
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assert_eq!(rb.bad_px, 256);
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assert_eq!(rd.bad_px, 256);
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// dust vanishes under the opening entirely; the blob survives
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assert_eq!(rb.clusters, 1);
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assert_eq!(rd.clusters, 0);
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assert!((rd.s_patch - 1.0).abs() < 1e-9);
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// identical PSNR/RMSE by construction; the patch axis must separate them
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assert!((rb.rmse - rd.rmse).abs() < 1e-9);
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assert!(rb.s_patch < rd.s_patch * 0.25, "blob {} dust {}", rb.s_patch, rd.s_patch);
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assert!(rb.fidelity < rd.fidelity);
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}
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#[test]
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fn edge_shift_filaments_are_tolerated() {
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// a slightly blurred/compressed source shifts edges: thin bad-px lines
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// along boundaries. A 2px-wide full-width filament (256 px) must open
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// away; the same mass as a compact blob must not.
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let clean = flat(64, 64, [200, 200, 200]);
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let mut fil = clean.clone();
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for y in 30..32 {
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for x in 0..64 {
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fil[(y * 64 + x) * 3..(y * 64 + x) * 3 + 3].fill(0);
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}
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}
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let (rf, _) = fidelity(&clean, &fil, 64, 64, DEFAULT_THRESH);
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assert_eq!(rf.bad_px, 128);
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assert_eq!(rf.clusters, 0);
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assert!((rf.s_patch - 1.0).abs() < 1e-9, "filament must not count as a patch");
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}
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#[test]
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fn worse_is_lower() {
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let a = flat(32, 32, [100, 100, 100]);
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let mild: Vec<u8> = a.iter().map(|&v| v + 4).collect();
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let harsh: Vec<u8> = a.iter().map(|&v| v + 60).collect();
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let (rm, _) = fidelity(&a, &mild, 32, 32, DEFAULT_THRESH);
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let (rh, _) = fidelity(&a, &harsh, 32, 32, DEFAULT_THRESH);
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assert!(rm.fidelity > rh.fidelity);
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assert!(rh.fidelity < 0.4, "harsh {}", rh.fidelity);
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}
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}
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