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Make filter_speckle a finish-phase filter, tunable without re-clustering
Speckle removal moves out of the frontends into Segmentation::filter_speckle, applied in the finish phase. The color frontend now clusters with good_min_area = 0 and the binary frontend emits every cluster, so the cached segmentation retains all regions and the speckle threshold can be retuned via finish() with no re-clustering. Pipeline gains a speckle_area field (Config sets it from filter_speckle^2). Frontend structs drop their filter_speckle_area field. Output on clean images is unchanged (golden/equivalence pass unblessed); noisy images are filtered downstream instead of during clustering. Adds a test tuning filter_speckle on one cached segmentation. Add finish-phase thin-strand filter (restores thread-like rejection) good_min_area = 0 disabled visioncortex's thread-like rejection (which was gated on good_min_area > 0). Reintroduce it in our repo as a finish-phase step: Segmentation::filter_thin drops regions whose perimeter >= area (average thickness under ~2px), using the same Shape::image_boundary_list metric so the heuristic matches. It's toggleable on a cached segmentation (Config::filter_thin, on by default), unlike the clustering-time version. Exposed via CLI --keep-thin, Python filter_thin, and Node filterThin. Adds RegionMask::perimeter/is_thin and a reuse test toggling it on one cached segmentation. Clean-image goldens are unaffected (large regions aren't thin). README: document binary thresholding, --keep-thin, and finish-phase filters Add the new CLI flags (--threshold, --adaptive, --adaptive-window, --adaptive-t, --keep-thin) to the options block and "New in 1.0"; note that --optimize is encoding-only (precision is --path-precision) and that speckle/ thin filtering run after clustering. Add adaptive-threshold examples for CLI, Python, and Node. Return speckle/thin filtering to clustering (fix gum-tree regression) good_min_area is visioncortex's clustering `deepen` gate, not a speckle post-filter: it decides whether a small or thread-like patch is absorbed into its nearest-color neighbour or kept as its own layer, and it enables the thread-like rejection (perimeter < area). An earlier change set it to 0 to make filter_speckle "retunable downstream", which disabled the thin check and reshaped the whole hierarchy — dissolving gradient-boundary structure that clustering is meant to absorb. The Gum Tree preset's central trunk vanished at gradient-step ~26 where the pre-1.0 path held it to 128. Clean-logo goldens couldn't exercise it, so it shipped green. Follow the proven webapp model instead: speckle lives inside clustering (good_min_area = filter_speckle^2 for the colour frontend; a post-cluster size gate for the binary frontend). The segment/finish split stays — it is the progressive model (cluster once, re-run colour/curve/optimize cheaply); clustering params (speckle, colour precision, layer difference, binary threshold) re-segment. Remove the downstream band-aids: Segmentation::filter_speckle/filter_thin, RegionMask::perimeter/is_thin, the pipeline speckle_area/filter_thin fields, Config::filter_thin, CLI --keep-thin, Python filter_thin, Node filterThin. Update the two reuse tests that encoded the wrong contract and the binary threshold test to use BinaryFrontend::min_area. All goldens, equivalence, progress, and reuse tests pass.
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@@ -49,9 +49,7 @@ Technical descriptions of the [tracing algorithm](https://www.visioncortex.org/v
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## Desktop App (coming soon)
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## Cmd App
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@@ -90,6 +88,10 @@ Options:
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--palette-file <PALETTE_FILE> Fixed palette from a file (hex colors, comma/newline separated)
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--max-colors <MAX_COLORS> Auto-quantize to at most N colors
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--optimize <OPTIMIZE> Output optimization: 0 = off, 1 = quantize+simplify, 2 = + shorthands
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--threshold <THRESHOLD> Binary mode: fixed threshold 0..=255 (foreground below it)
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--adaptive Binary mode: Bradley–Roth adaptive threshold (uneven lighting)
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--adaptive-window <ADAPTIVE_WINDOW> Adaptive window size in px (0 = auto); implies --adaptive
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--adaptive-t <ADAPTIVE_T> Adaptive sensitivity: % below local mean (default 15)
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-h, --help Print help
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-V, --version Print version
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```
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@@ -102,7 +104,11 @@ Options:
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- **`--palette` / `--palette-file`** — snap colors to a fixed palette
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(nearest in OKLab); **`--max-colors`** auto-quantizes the palette.
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- **`--optimize`** — output size passes (coordinate quantization, redundant-
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point removal, relative/shorthand path encoding).
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point removal, relative/shorthand path encoding). Note: coordinate
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precision is set separately by `--path-precision`, the bigger size lever.
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- **Binary thresholding** — a tunable fixed cutoff (`--threshold`) or
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**Bradley–Roth adaptive** thresholding (`--adaptive`, with `--adaptive-window`
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/ `--adaptive-t`) for scans with uneven lighting.
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## Downloads
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@@ -125,6 +131,9 @@ cargo install vtracer-cli
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# black & white line art
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./vtracer input.jpg output.svg --preset bw
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# scanned/photographed line art with uneven lighting
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./vtracer scan.jpg output.svg --colormode bw --adaptive
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# seam-free mosaic (gapless tessellation)
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./vtracer input.jpg output.svg --hierarchical cutout
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@@ -160,6 +169,10 @@ cfg = vtracer.Config(mode="polygon", hierarchical="cutout")
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cfg.palette = ["#1b1b1b", "#e0c088", "#5a7d3c"]
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svg = cfg.convert_bytes(data)
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vtracer.Config.poster().convert_file("photo.jpg", "poster.svg")
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# binary with adaptive (Bradley–Roth) thresholding
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bw = vtracer.Config(color_mode="bw", adaptive=True)
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svg = bw.convert_file("scan.jpg", "scan.svg")
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```
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See [`crates/vtracer-py`](crates/vtracer-py/README.md) for the full API.
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@@ -178,6 +191,9 @@ const vtracer = require('@visioncortex/vtracer');
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await vtracer.convertFile('in.png', 'out.svg', { mode: 'polygon' });
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const svg = vtracer.convertBuffer(buffer, { preset: 'poster' });
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const svg2 = vtracer.convertPixels(rgba, width, height, { colorMode: 'bw' });
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// binary with adaptive thresholding
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const bw = vtracer.convertBuffer(buffer, { colorMode: 'bw', adaptive: true });
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```
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## Citations
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