diff --git a/README.md b/README.md
index dfa420e..c90781c 100644
--- a/README.md
+++ b/README.md
@@ -10,9 +10,9 @@
Built with 🦀 by The Vision Cortex Research Group
@@ -71,9 +71,9 @@ OPTIONS:
-s, --splice_threshold Minimum angle displacement (degree) to splice a spline
```
-### Install
+### Downloads
-You can download pre-built binaries from [Releases](https://github.com/visioncortex/vtracer/releases/tag/0.6.0).
+You can download pre-built binaries from [Releases](https://github.com/visioncortex/vtracer/releases).
You can also install the program from source from [crates.io/vtracer](https://crates.io/crates/vtracer):
@@ -81,6 +81,8 @@ You can also install the program from source from [crates.io/vtracer](https://cr
cargo install vtracer
```
+> You are strongly advised to not download from any other third-party sources
+
### Usage
```sh
@@ -105,7 +107,7 @@ pip install vtracer
## In the wild
-VTracer is used by the following projects (feel free to add yours!):
+VTracer is used by the following products (open a PR to add yours):
@@ -118,12 +120,18 @@ VTracer is used by the following projects (feel free to add yours!):
-## Anecdotes
+## Citations
+
+VTracer has since been cited in a few academic papers. Please kindly let us know if you have cited our work:
+
++ [Framework to Vectorize Digital Artworks for Physical Fabrication based on Geometric Stylization Techniques](https://www.researchgate.net/publication/374448489_Framework_to_Vectorize_Digital_Artworks_for_Physical_Fabrication_based_on_Geometric_Stylization_Techniques)
++ [Image Vectorization: a Review](https://arxiv.org/pdf/2306.06441.pdf)
++ [StarVector: Generating Scalable Vector Graphics Code from Images](https://arxiv.org/abs/2312.11556)
+
+## How did VTracer come about?
> The following content is an excerpt from my [unpublished memoir](https://github.com/visioncortex/memoir).
-### How / when / where did VTracer come about?
-
At my teenage, two open source projects in the vector graphics space inspired me the most: Potrace and Anti-Grain Geometry (AGG).
Many years later, in 2020, I was developing a video processing engine. And it became evident that it requires way more investment to be commercially viable. So before abandoning the project, I wanted to publish *something* as open-source for posterity. At that time, I already developed a prototype vector graphics tracer. It can convert high-resolution scans of hand-drawn blueprints into vectors. But it can only process black and white images, and can only output polygons, not splines.