diff --git a/README.md b/README.md index dfa420e..c90781c 100644 --- a/README.md +++ b/README.md @@ -10,9 +10,9 @@

Article | - Demo + Web App | - Download + Download

Built with 🦀 by The Vision Cortex Research Group @@ -71,9 +71,9 @@ OPTIONS: -s, --splice_threshold Minimum angle displacement (degree) to splice a spline ``` -### Install +### Downloads -You can download pre-built binaries from [Releases](https://github.com/visioncortex/vtracer/releases/tag/0.6.0). +You can download pre-built binaries from [Releases](https://github.com/visioncortex/vtracer/releases). You can also install the program from source from [crates.io/vtracer](https://crates.io/crates/vtracer): @@ -81,6 +81,8 @@ You can also install the program from source from [crates.io/vtracer](https://cr cargo install vtracer ``` +> You are strongly advised to not download from any other third-party sources + ### Usage ```sh @@ -105,7 +107,7 @@ pip install vtracer ## In the wild -VTracer is used by the following projects (feel free to add yours!): +VTracer is used by the following products (open a PR to add yours): @@ -118,12 +120,18 @@ VTracer is used by the following projects (feel free to add yours!):
-## Anecdotes +## Citations + +VTracer has since been cited in a few academic papers. Please kindly let us know if you have cited our work: + ++ [Framework to Vectorize Digital Artworks for Physical Fabrication based on Geometric Stylization Techniques](https://www.researchgate.net/publication/374448489_Framework_to_Vectorize_Digital_Artworks_for_Physical_Fabrication_based_on_Geometric_Stylization_Techniques) ++ [Image Vectorization: a Review](https://arxiv.org/pdf/2306.06441.pdf) ++ [StarVector: Generating Scalable Vector Graphics Code from Images](https://arxiv.org/abs/2312.11556) + +## How did VTracer come about? > The following content is an excerpt from my [unpublished memoir](https://github.com/visioncortex/memoir). -### How / when / where did VTracer come about? - At my teenage, two open source projects in the vector graphics space inspired me the most: Potrace and Anti-Grain Geometry (AGG). Many years later, in 2020, I was developing a video processing engine. And it became evident that it requires way more investment to be commercially viable. So before abandoning the project, I wanted to publish *something* as open-source for posterity. At that time, I already developed a prototype vector graphics tracer. It can convert high-resolution scans of hand-drawn blueprints into vectors. But it can only process black and white images, and can only output polygons, not splines.