380088c694
One-screen 640x360 arena (walls, grid floor, fixed view), mech with positioning-only movement (WASD/arrows, accel/decel, no aim), auto-fire KINETIC hardpoint (nearest-target, visible range ring) firing slugs that damage + knock back, untagged grunt trickle spawner with contact damage, hull bar HUD, scene-reload on hull zero. Headless smoke gate: tests/smoke.tscn asserts boot, piloting movement, spawning, input-free auto-fire, grunt lethality, knockback displacement. 3/3 passes on nh3-dev headless 4.7.1.
7 lines
157 B
Plaintext
7 lines
157 B
Plaintext
[gd_scene load_steps=2 format=3]
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[ext_resource type="Script" path="res://tests/smoke.gd" id="1"]
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[node name="Smoke" type="Node"]
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script = ExtResource("1")
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