62e86f906f
A stale/incomplete Godot import cache made preload() of the sprite textures fail at COMPILE time, killing the actor scripts entirely — no movement, no draw, near-black screen (reported on the Mac editor after pull). Switching preload -> runtime load() degrades a missing texture to an invisible sprite instead of a dead script; movement and logic always survive. Committed state was verified sound via fresh clone (imports + main scene + smoke all clean); this hardens against the cross-machine cache-lag failure mode. Smoke 3/3 green.