Files
vh 380088c694 feat: tracer bullet — greybox arena, positioning piloting, auto-fire KINETIC weapon
One-screen 640x360 arena (walls, grid floor, fixed view), mech with
positioning-only movement (WASD/arrows, accel/decel, no aim), auto-fire
KINETIC hardpoint (nearest-target, visible range ring) firing slugs
that damage + knock back, untagged grunt trickle spawner with contact
damage, hull bar HUD, scene-reload on hull zero.

Headless smoke gate: tests/smoke.tscn asserts boot, piloting movement,
spawning, input-free auto-fire, grunt lethality, knockback displacement.
3/3 passes on nh3-dev headless 4.7.1.
2026-08-06 22:21:10 -07:00

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[gd_scene load_steps=3 format=3]
[ext_resource type="Script" path="res://scripts/grunt.gd" id="1"]
[sub_resource type="CircleShape2D" id="body"]
radius = 8.0
[node name="Grunt" type="CharacterBody2D"]
collision_layer = 4
collision_mask = 7
script = ExtResource("1")
[node name="Collision" type="CollisionShape2D" parent="."]
shape = SubResource("body")