# ROADMAP — U R M03 ## v1 target — the greybox falsifier v1.0 of this repo is NOT the game; it is the playable slice that falsifies (or confirms) the design's three core bets. Cut v1 when all of these are true: 1. **Arena + piloting** — one greybox arena; positioning-only mech control (no aim, no combos). 2. **Auto-fire build layer** — one KINETIC weapon that fires itself; the build expresses itself visibly without input. 3. **Card layer** — 2-slot hand, card-time dilation (freeze/dilate toggle exposed as a knob), two cards: one HEAT, one KINETIC; charges generated by the build. 4. **Chemistry row** — KINETIC+HEAT: knocking a heated enemy into others spreads heat on impact. Authorship-loud feedback stack (hitstop + hues meeting + sting placeholder). 5. **Two enemy types** — untagged grunt swarm + self-heating burster (tests the literal enemy tag mirror). 6. **Falsification playtest** — operator has played it and rendered verdicts on the three bets: positioning ↔ build interaction, card-freeze rhythm, chemistry delight. ## Parking lot (post-greybox) Everything else, including: remaining 9 chemistry rows + 5 surges; node map / run structure; belt + full hand; keystones; base layer; salvage economy; drives/transits; zones; bosses; art pass (sprite grid test 32–48px); audio; naming pass (tags, modules, rigs); enemy factions as tag dialects; tuning knobs (CONCEPT.md § Open questions #2). None of it enters this repo until the greybox verdict is in.