# Retro Diffusion style LoRAs — trigger-word reference Local record of the RD style-LoRA trigger words, for reproducible ComfyUI ideation prompts without round-tripping to comfy-dev. Canonical source is `catalog/loras.yaml` on the ComfyUI box (irv-ml1); this is m03-dev's working copy (from comfy-dev, thread 01M01PKJ5EAR…, 2026-08-15). **Licensing (operator directive):** these weights are copyrighted, licensed-for-use, **not-for-export** — fleet-internal only, no redistribution / publish / serve. Ideation OUTPUT stays `_ph` placeholder per the game asset policy. This file records trigger STRINGS (not weights), but treat the whole capability as internal. **How triggers work:** prepend the trigger token to the prompt to activate the LoRA's trained style. Coverage = share of the LoRA's training captions that led with that token (higher = more reliable). Derived from each LoRA's kohya `ss_tag_frequency`. ## Reliable (coverage ≥ 85%) | ComfyUI `lora_name` | trigger | coverage | |---|---|---| | `rd/1bit.safetensors` | `pixel1biticons` | 100% | | `rd/flatshading.safetensors` | `pixelflat64` | 100% | | `rd/frontfacing.safetensors` | `pixelfurniture64` | 100% | | `rd/gameboy.safetensors` | `gameboy64` | 100% | | `rd/gameboyadvance.safetensors` | `gba64` | 100% | | `rd/gamecharacters.safetensors` | `duelystchar` | 100% | | `rd/gameicons.safetensors` | `pixelicons64` | 100% | | `rd/isometric.safetensors` | `isometric` | 100% | | `rd/modern.safetensors` | `svportrait64` | 85% | | `rd/neogeo.safetensors` | `neogeo64` | 100% | | `rd/nes.safetensors` | `nes64` | 94% | | `rd/playstation.safetensors` | `psone` | 100% | | `rd/snes.safetensors` | `snes64` | 87% | | `rd/tiling.safetensors` | `pixelmcblocks64` | 100% | | `rd/tiling16.safetensors` | `pixelmcblocks64` | 99% | | `rd/tiling32.safetensors` | `pixelmcblocks64` | 100% | | `rd/topdown.safetensors` | `pixelbuildings64` | 94% | ## Weak-but-distinctive (verify on first use) | ComfyUI `lora_name` | trigger | coverage | |---|---|---| | `rd/simplegeometric.safetensors` | `pixelflatoutlined` | 38% (coined token, likely real) | ## No trigger — style-from-weights, just load - `rd/gamecharactersanime.safetensors` - `rd/gamecharactersretro.safetensors` - `rd/industrial.safetensors` - `rd/nashorkimitems.safetensors` - `rd/segagenesis.safetensors` - `rd/uipanel.safetensors` (24 total: 17 reliable + 1 weak + 6 untriggered.) ## Gotchas - **All three `tiling*` LoRAs share `pixelmcblocks64`** — the token does NOT encode tile size (the weights do). Do NOT substitute `pixelmcblocks16/32`. - **`isometric` / `psone` triggers disagree with their vendor stems** (`isopixel64-v2`, `psone64-v1`). Caption token recorded here leads 100%; if either underperforms, try the stem form as a fallback. ## For the U R M03 first batch Likely-relevant: `duelystchar` (gamecharacters) and `gamecharactersretro` / `gamecharactersanime` (no trigger) for M03/grunt/burster sprites; `frontfacing` (`pixelfurniture64` — note: furniture-trained, verify on a character) and `topdown` (`pixelbuildings64`) for camera; console-palette LoRAs (`nes64`, `gameboy64`, …) for the hi-bit palette exploration. Render at 512, downscale to 32/48px targets (model resolution floor).