[gd_scene load_steps=3 format=3] [ext_resource type="Script" path="res://scripts/grunt.gd" id="1"] [sub_resource type="CircleShape2D" id="body"] radius = 11.0 [node name="Burster" type="CharacterBody2D"] collision_layer = 4 collision_mask = 7 script = ExtResource("1") speed = 45.0 hp = 5.0 contact_damage = 3.0 body_radius = 11.0 base_color = Color(0.6, 0.4, 0.25, 1) salvage_value = 3 sprite_path = "res://assets/sprites_ph/burster_ph.png" self_heat_rate = 0.5 detonation_damage = 2.5 detonation_mech_damage = 15.0 detonation_radius = 80.0 [node name="Collision" type="CollisionShape2D" parent="."] shape = SubResource("body")