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0111e50b2a
docs: capture preload-vs-import-cache foot-gun + Mac black-scene recovery
main
vh
2026-08-14 22:55:57 -07:00
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62e86f906f
fix: runtime-load actor sprites (was preload) — stale import cache no longer breaks scripts
vh
2026-08-14 22:50:53 -07:00
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5ba185f775
feat: wire _ph placeholder sprites into actors (mech, grunt, burster, slug, scrap)
vh
2026-08-14 22:39:03 -07:00
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21cca5cbdb
docs: RD sprite-ideation FINDINGS + memory — exploration wrapped, canon ratified, art direction set
vh
2026-08-14 22:27:36 -07:00
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3ed3a2d0ee
docs(tools): RD ideation batch 02 brief — mismatched-eye probe via flat idioms
vh
2026-08-14 22:08:09 -07:00
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d060f73dcc
docs(tools): RD ideation batch 01 brief — M03 silhouette + sprite-grid probe
vh
2026-08-14 21:36:14 -07:00
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d7f4276881
docs(tools): record RD style-LoRA trigger-word map for reproducible ideation prompts
vh
2026-08-14 21:31:42 -07:00
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1bf5b9d11e
memory: RD style LoRAs recovered (operator-decrypted, licensed not-for-export), full lane live
vh
2026-08-14 21:29:11 -07:00
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6cd2e9ab5f
memory: RD weights wired in ComfyUI — base lane working, style LoRAs vendor-encrypted
vh
2026-08-14 21:00:04 -07:00
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ab113f53a2
docs: aseprite headless available on nh3-dev — pipeline verified pixel-identical
vh
2026-08-14 01:00:08 -07:00
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651193674c
feat(tools): Aseprite sprite pipeline — shared pixel maps, Lua generator, headless previewer
vh
2026-08-14 00:04:45 -07:00
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825d1ce9ec
memory: operator building asset tools offline; M2 verdict pending
vh
2026-08-08 08:37:58 -07:00
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fc4fc59a2b
feat: M2 run skeleton — belt, card draft, node fork, room sequencing, run tally
vh
2026-08-07 20:30:43 -07:00
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32383865f1
docs: v1 = public release candidate — ROADMAP restructured to pre-1.0 milestones
vh
2026-08-07 20:16:10 -07:00
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15bc8444de
memory: salvage verdict kept; next-phase decision pending
vh
2026-08-07 18:51:38 -07:00
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4ae0876e34
feat: salvage-pickup loop — kill-fed charges, scrap drops, salvage-gated card levels
vh
2026-08-07 12:46:59 -07:00
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fbac09a86a
docs: two-machine sidecar hygiene — import-before-commit rule, editor-side recovery
vh
2026-08-07 12:07:43 -07:00
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45c0c78481
memory: snapshot — greybox build complete, playtest pending
vh
2026-08-07 12:02:51 -07:00
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1976149ce5
feat: KINETIC+HEAT chemistry row + self-heating burster — greybox build complete
vh
2026-08-07 11:47:21 -07:00
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3d2410c8fd
feat: release spools time back up — thaw ramp on hand close, curved in-band thaw
vh
2026-08-07 11:37:57 -07:00
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73f84e7d0d
feat: Freeze charge meter — banded card-time (freeze/thaw/realtime/locked), A/B vs toggle
vh
2026-08-07 11:32:35 -07:00
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c340b7bc48
feat: card layer — 2-slot hand, build-generated charges, card-time freeze/dilate
vh
2026-08-06 22:42:46 -07:00
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380088c694
feat: tracer bullet — greybox arena, positioning piloting, auto-fire KINETIC weapon
vh
2026-08-06 22:21:10 -07:00
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df9236f403
docs: KB access path for book-grounded design questions
vh
2026-08-06 22:07:45 -07:00
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7103b2297f
chore: scaffold Godot 4.7.1 project — greybox falsifier phase
vh
2026-08-06 22:04:15 -07:00