From 3ed3a2d0ee673fd055fca18fb14f0459a93daa4d Mon Sep 17 00:00:00 2001 From: Vuong Hoang Date: Fri, 14 Aug 2026 22:08:09 -0700 Subject: [PATCH] =?UTF-8?q?docs(tools):=20RD=20ideation=20batch=2002=20bri?= =?UTF-8?q?ef=20=E2=80=94=20mismatched-eye=20probe=20via=20flat=20idioms?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- tools/retro-diffusion/batch-02-brief.md | 68 +++++++++++++++++++++++++ 1 file changed, 68 insertions(+) create mode 100644 tools/retro-diffusion/batch-02-brief.md diff --git a/tools/retro-diffusion/batch-02-brief.md b/tools/retro-diffusion/batch-02-brief.md new file mode 100644 index 0000000..b9109d0 --- /dev/null +++ b/tools/retro-diffusion/batch-02-brief.md @@ -0,0 +1,68 @@ +# RD ideation batch 02 — the mismatched-eye probe + +**Purpose:** crack (or rule out) M03's mismatched eyes in diffusion. Batch 01 +proved the base model renders the body/silhouette well and set the 48px +silhouette floor, but the rounded-shaded idiom collapsed the two eyes to +symmetry/cyclops. comfy-dev's craft rule: asymmetric eyes survive in FLAT/ +ink idioms. This batch tests that. Output `_ph` ideation; greybox stays +art-free. + +**Canon stakes:** MOE.md — eyes are "the entire performance budget," +"mismatched forever" (dim recessed lens + bright bolted-on lamp; the BRIGHT +one is the warm/patched one). Also MOE.md: Moe's eyes/scars are "authored, +not procedural." So a null here is not a failure — it confirms eyes are the +hand-authored layer over a diffusion body. Either outcome is a result. + +## Carried rules from batch 01 + +- **No character LoRAs for M03** — subject prior drags to fantasy battle + units regardless of negatives (duelystchar → cyclops). Flat-STYLE LoRAs + (flatshading, 1bit) are style priors, should be safe — but watch for it. +- **A strong subject prior beats a negative.** Foreground wanted features + positively rather than relying on the negative to suppress the unwanted. +- Render 512, downscale nearest-neighbor. comfy-dev owns sampler/steps/CFG + and content-checks every render (size + brightness/variance, eyes on the + pixels). + +## The eye-foregrounded prompt (signature detail FIRST) + +**Positive (flatshading variant):** +> `pixelflat64`, a gentle giant farming robot with **TWO EYES OF DIFFERENT +> SIZES — one small dim recessed dark lens on one side, one large bright +> glowing round lamp on the other**, rounded dome head, barrel body, thick +> column legs on flat round pads, one arm ends in a watering nozzle, warm, +> huggable, **flat shading, bold outlines**, plain background, front view, +> pixel art + +**Negative:** +> matching symmetrical eyes, single eye, cyclops, three eyes, extra eyes, +> humanoid feet, boots, menacing, angular, human face, text, watermark, +> busy background, arena floor, pedestal + +## Batch shape + +- **E — flatshading eye probe:** the prompt above, `pixelflat64`, ~5 seeds. + Primary test — do two distinct differently-sized eyes render? +- **F — 1bit eye probe:** swap trigger to `pixel1biticons`, "1-bit, two + tone, high contrast" — the flattest idiom, the hardest test. ~3 seeds. +- **G — frontfacing WITH trigger:** `pixelfurniture64` + the eye-foregrounded + prompt (untriggered it already gave the best framing + a spontaneous + bolted lamp-arm; does the trigger sharpen or break it?). ~3 seeds. +- **H — eyed grid ladder:** the best render from E/F/G that actually HAS two + eyes, downscaled 64/48/32. Answers what batch 01's ladder could not — does + the mismatched-eye read survive downscale, and at what budget. + +## Judge + +- **Eye test (primary):** two eye objects, visibly DIFFERENT sizes, the + bright one reading warmer. Not symmetry, not cyclops, not 3+. +- Blob-squint still holds (flat idiom must not lose the huggable silhouette). +- H: at 48px does the asymmetry still read, or does it need 64px? (This + sharpens the batch-01 floor: silhouette floor 48, possibly eyes floor 64.) + +## Output + +Booth E/F/G/H; reply to m03-dev with the URL + your read on whether any +idiom cracked the eyes + the eyed-ladder floor. If nothing renders two +distinct eyes, say so plainly — that routes M03's eyes to hand-authoring, +which is the canon-correct division of labor, not a loss.