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128 lines
3.4 KiB
Rust
128 lines
3.4 KiB
Rust
//! ## Layout
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//!
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//! `Layout` is the module which provides components, view, state and properties to create layouts
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/*
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*
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* Copyright (C) 2020-2021 Christian Visintin - christian.visintin1997@gmail.com
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*
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* This file is part of "TermSCP"
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*
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* TermSCP is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* TermSCP is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with TermSCP. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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// Modules
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pub mod components;
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pub mod props;
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// locals
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use props::{Props, PropsBuilder};
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// ext
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use crossterm::event::Event as InputEvent;
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use crossterm::event::KeyEvent;
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use tui::widgets::Widget;
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// -- Msg
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/// ## Msg
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///
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/// Msg is an enum returned after an event is raised for a certain component
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/// Yep, I took inspiration from Elm.
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#[derive(std::fmt::Debug, PartialEq)]
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pub enum Msg {
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OnSubmit(Payload),
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OnKey(KeyEvent),
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None,
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}
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/// ## Payload
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///
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/// Payload describes a component value
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#[derive(std::fmt::Debug, PartialEq)]
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pub enum Payload {
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Text(String),
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Number(isize),
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Unumber(usize),
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None,
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}
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// -- Render
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/// ## Render
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///
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/// Render is the object which contains data related to the component render
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pub struct Render {
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pub widget: Box<dyn Widget>, // Widget
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pub cursor: usize, // Cursor position
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}
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// -- Component
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/// ## Component
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///
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/// Component is a trait which defines the behaviours for a Layout component.
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/// All layout components must implement a method to render and one to update
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pub trait Component {
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/// ### render
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///
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/// Based on the current properties and states, return a Widget instance for the Component
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/// Returns None if the component is hidden
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fn render(&self) -> Option<Render>;
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/// ### update
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///
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/// Update component properties
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/// Properties should first be retrieved through `get_props` which creates a builder from
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/// existing properties and then edited before calling update.
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/// Returns a Msg to the view
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fn update(&mut self, props: Props) -> Msg;
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/// ### get_props
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///
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/// Returns a props builder starting from component properties.
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/// This returns a prop builder in order to make easier to create
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/// new properties for the element.
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fn get_props(&self) -> PropsBuilder;
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/// ### on
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///
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/// Handle input event and update internal states.
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/// Returns a Msg to the view
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fn on(&mut self, ev: InputEvent) -> Msg;
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/// ### get_value
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///
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/// Get current value from component
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fn get_value(&self) -> Payload;
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// -- events
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/// ### should_umount
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///
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/// The component must provide to the supervisor whether it should be umounted (destroyed)
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/// This makes sense to be called after an `on` or after an `update`, where the states changes.
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fn should_umount(&self) -> bool;
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/// ### blur
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///
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/// Blur component; basically remove focus
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fn blur(&mut self);
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/// ### active
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///
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/// Active component; basically give focus
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fn active(&mut self);
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}
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