//! ## TextList //! //! `TextList` component renders a radio group /** * MIT License * * termscp - Copyright (c) 2021 Christian Visintin * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ // locals use super::{Canvas, Component, InputEvent, Msg, Payload, Props, PropsBuilder}; // ext use tui::{ layout::{Corner, Rect}, style::Style, text::{Span, Spans}, widgets::{Block, BorderType, List, ListItem}, }; // -- component /// ## Table /// /// Table is a table component. List n rows with n text span columns pub struct Table { props: Props, } impl Table { /// ### new /// /// Instantiate a new Table component pub fn new(props: Props) -> Self { Table { props } } } impl Component for Table { /// ### render /// /// Based on the current properties and states, renders a widget using the provided render engine in the provided Area /// If focused, cursor is also set (if supported by widget) #[cfg(not(tarpaulin_include))] fn render(&self, render: &mut Canvas, area: Rect) { // Make a Span if self.props.visible { let title: String = match self.props.texts.title.as_ref() { Some(t) => t.clone(), None => String::new(), }; // Make list entries let list_items: Vec = match self.props.texts.table.as_ref() { None => Vec::new(), Some(table) => table .iter() .map(|row| { let columns: Vec = row .iter() .map(|col| { Span::styled( col.content.clone(), Style::default() .add_modifier(col.get_modifiers()) .fg(col.fg) .bg(col.bg), ) }) .collect(); ListItem::new(Spans::from(columns)) }) .collect(), // Make List item from TextSpan }; // Make list render.render_widget( List::new(list_items) .block( Block::default() .borders(self.props.borders) .border_style(Style::default()) .border_type(BorderType::Rounded) .title(title), ) .start_corner(Corner::TopLeft), area, ); } } /// ### update /// /// Update component properties /// Properties should first be retrieved through `get_props` which creates a builder from /// existing properties and then edited before calling update. /// Returns a Msg to the view fn update(&mut self, props: Props) -> Msg { self.props = props; // Return None Msg::None } /// ### get_props /// /// Returns a props builder starting from component properties. /// This returns a prop builder in order to make easier to create /// new properties for the element. fn get_props(&self) -> PropsBuilder { PropsBuilder::from(self.props.clone()) } /// ### on /// /// Handle input event and update internal states. /// Returns a Msg to the view. /// Returns always None, since cannot have any focus fn on(&mut self, ev: InputEvent) -> Msg { // Return key if let InputEvent::Key(key) = ev { Msg::OnKey(key) } else { Msg::None } } /// ### get_value /// /// Get current value from component /// For this component returns always None fn get_value(&self) -> Payload { Payload::None } // -- events /// ### blur /// /// Blur component fn blur(&mut self) {} /// ### active /// /// Active component fn active(&mut self) {} } #[cfg(test)] mod tests { use super::*; use crate::ui::layout::props::{TableBuilder, TextParts, TextSpan}; use crossterm::event::{KeyCode, KeyEvent}; use tui::style::Color; #[test] fn test_ui_layout_components_table() { let mut component: Table = Table::new( PropsBuilder::default() .with_texts(TextParts::table( Some(String::from("My data")), TableBuilder::default() .add_col(TextSpan::from("name")) .add_col(TextSpan::from("age")) .add_row() .add_col(TextSpan::from("omar")) .add_col(TextSpan::from("24")) .build(), )) .build(), ); component.active(); component.blur(); // Update let props = component.get_props().with_foreground(Color::Red).build(); assert_eq!(component.update(props), Msg::None); assert_eq!(component.props.foreground, Color::Red); // Get value assert_eq!(component.get_value(), Payload::None); // Event assert_eq!( component.on(InputEvent::Key(KeyEvent::from(KeyCode::Delete))), Msg::OnKey(KeyEvent::from(KeyCode::Delete)) ); } }