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Table component
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@@ -31,4 +31,5 @@ pub mod file_list;
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pub mod input;
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pub mod progress_bar;
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pub mod radio_group;
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pub mod table;
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pub mod text;
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210
src/ui/layout/components/table.rs
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210
src/ui/layout/components/table.rs
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@@ -0,0 +1,210 @@
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//! ## TextList
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//!
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//! `TextList` component renders a radio group
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/*
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*
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* Copyright (C) 2020-2021 Christian Visintin - christian.visintin1997@gmail.com
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*
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* This file is part of "TermSCP"
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*
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* TermSCP is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* TermSCP is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with TermSCP. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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// locals
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use super::{Component, InputEvent, Msg, Payload, Props, PropsBuilder, Render};
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// ext
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use tui::{
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layout::Corner,
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style::Style,
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text::{Span, Spans},
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widgets::{Block, BorderType, Borders, List, ListItem},
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};
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// NOTE: this component doesn't handle any state
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// -- component
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/// ## Table
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///
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/// Table is a table component. List n rows with n text span columns
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pub struct Table {
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props: Props,
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}
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impl Table {
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/// ### new
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///
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/// Instantiate a new Table component
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pub fn new(props: Props) -> Self {
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Table { props }
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}
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}
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impl Component for Table {
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/// ### render
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///
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/// Based on the current properties and states, return a Widget instance for the Component
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/// Returns None if the component is hidden
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fn render(&self) -> Option<Render> {
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// Make a Span
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if self.props.visible {
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let title: String = match self.props.texts.title.as_ref() {
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Some(t) => t.clone(),
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None => String::new(),
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};
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// Make list entries
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let list_items: Vec<ListItem> = match self.props.texts.table.as_ref() {
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None => Vec::new(),
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Some(table) => table
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.iter()
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.map(|row| {
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let columns: Vec<Span> = row
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.iter()
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.map(|col| {
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Span::styled(
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col.content.clone(),
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Style::default()
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.add_modifier(col.get_modifiers())
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.fg(col.fg)
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.bg(col.bg),
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)
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})
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.collect();
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ListItem::new(Spans::from(columns))
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})
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.collect(), // Make List item from TextSpan
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};
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// Make list
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Some(Render {
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cursor: 0,
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widget: Box::new(
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List::new(list_items)
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.block(
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Block::default()
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.borders(Borders::ALL)
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.border_style(Style::default())
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.border_type(BorderType::Rounded)
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.title(title),
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)
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.start_corner(Corner::TopLeft),
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),
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})
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} else {
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// Invisible
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None
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}
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}
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/// ### update
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///
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/// Update component properties
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/// Properties should first be retrieved through `get_props` which creates a builder from
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/// existing properties and then edited before calling update.
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/// Returns a Msg to the view
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fn update(&mut self, props: Props) -> Msg {
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self.props = props;
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// Return None
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Msg::None
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}
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/// ### get_props
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///
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/// Returns a props builder starting from component properties.
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/// This returns a prop builder in order to make easier to create
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/// new properties for the element.
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fn get_props(&self) -> PropsBuilder {
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PropsBuilder::from(self.props.clone())
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}
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/// ### on
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///
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/// Handle input event and update internal states.
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/// Returns a Msg to the view.
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/// Returns always None, since cannot have any focus
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fn on(&mut self, _ev: InputEvent) -> Msg {
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Msg::None
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}
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/// ### get_value
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///
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/// Get current value from component
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/// For this component returns always None
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fn get_value(&self) -> Payload {
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Payload::None
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}
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// -- events
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/// ### should_umount
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///
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/// The component must provide to the supervisor whether it should be umounted (destroyed)
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/// This makes sense to be called after an `on` or after an `update`, where the states changes.
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/// Always false for this component
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fn should_umount(&self) -> bool {
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false
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}
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/// ### blur
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///
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/// Blur component; does nothing on this component
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fn blur(&mut self) {}
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/// ### active
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///
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/// Active component; does nothing on this component
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fn active(&mut self) {}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use crate::ui::layout::props::{TableBuilder, TextParts, TextSpan};
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use crossterm::event::{KeyCode, KeyEvent};
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#[test]
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fn test_ui_layout_components_table() {
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let mut component: Table = Table::new(
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PropsBuilder::default()
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.with_texts(TextParts::table(
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Some(String::from("My data")),
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TableBuilder::default()
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.add_col(TextSpan::from("name"))
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.add_col(TextSpan::from("age"))
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.add_row()
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.add_col(TextSpan::from("omar"))
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.add_col(TextSpan::from("24"))
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.build(),
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))
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.build(),
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);
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// Focus
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component.active();
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component.blur();
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// Should umount
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assert_eq!(component.should_umount(), false);
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// Get value
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assert_eq!(component.get_value(), Payload::None);
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// Render
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assert_eq!(component.render().unwrap().cursor, 0);
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// Event
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assert_eq!(
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component.on(InputEvent::Key(KeyEvent::from(KeyCode::Delete))),
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Msg::None
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);
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}
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}
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