feat(web): context-injection panel — reconstruct the full hidden affect block (v0.20.2)
The affect console now reconstructs + displays the complete affect-context block
Worldtree assembles into the agent's system prompt — never on any wire, hidden from
regular consumers, surfaced here as the reference-impl's privileged dev view.
- extend build_persona_canon.py to emit mood_directive {occ_directives (15),
pad_band_fallback, salience, pad_band_cutoff, full_only} into the browser canon
(strings were already in the pinned d2-mood-render-canon; regen via Worldtree loader)
- canonPadFallback(pad) + canonEmotionDirective(type): byte-exact mirrors of Worldtree
core/persona/renderer._pad_band_fallback + derive_directive
- renderDirective -> a "CONTEXT INJECTION · reconstructed · hidden from consumers" panel:
mood descriptor [exact] + mood directive [candidate] + relationship directive [exact]
- honest-partial (affect-egress-reference sec 3): affect.emit is type-only (no
intensity), so the salience gate can't be evaluated -> show BOTH the OCC emotion
directive AND the PAD-band fallback with the "injected if intensity >= 0.2" caveat,
never asserting which fires; fallback alone is exact when no dominant_emotion
- vendor + pin affect-egress-consumer-reference.md (tolerate_drift; worldtree-dev
co-signs + pings on change). drift 6/6 green
- contract amended for the new reconstruction fns + honest-partial provenance
Verified: pytest tests/test_web_* (84) + node Playwright (sindra dominant_emotion=joy
-> joy OCC directive candidate + PAD-band fallback both render with exact/candidate tags).
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# Affect egress — consumer reference (delivered vs hidden)
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**Audience:** downstream consumers of Worldtree's affect surfaces (ratatoskr,
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Skaldsong, any Tier-3 / SSE consumer).
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**Scope:** what the affect pipeline **delivers on the wire** (structured state,
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available to consumers) versus what stays **hidden** (the rendered natural-
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language strings injected into the agent's system prompt, never emitted).
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**Source of truth:** the render code (`core/persona/renderer.py`,
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`core/persona/stance_render.py`) and the two vendored canon files
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(`core/persona/canon/d2-mood-render-canon-v1.json` = mood/PAD;
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`d2-render-canon-v1.json` = relationship). Owner of the canon strings:
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`brokkr-smithy-dev` (R22/R24 relational + mood render).
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---
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## The model in one line
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**The wire delivers the render INPUTS (structured state). The render OUTPUTS
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(the NL strings the agent actually reads) are hidden-prompt-only.** A consumer
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reconstructs the outputs by applying the canon (this document) to the delivered
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inputs — the render is pure + deterministic, so reconstruction is byte-exact
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(with one salience caveat, below).
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This is by design. The mood canon's own discipline: *"model-agnostic
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context-level NL only; the LLM never sees a number"* and *"never push explicit
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disclosure of agent feelings to the user (hidden-prompt-only)."* The rendered
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strings are for the AGENT's hidden system prompt, **not for verbatim end-user
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display.**
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---
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## 1. DELIVERED — on the wire, structured
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### 1a. `affect.emit` (Tier-3 Bifrost egress — the Tier-3 consumer surface, e.g. ratatoskr)
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`AffectSnapshot` per `(agent_id, end_user_id)`:
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| field | shape | notes |
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|---|---|---|
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| `pad` | `{pleasure, arousal, dominance}` floats [-1,1] | the current mood POINT |
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| `relations` | `list[RelationEdge payload]` — per target: `warmth`, `agency`, `trust_ability`, `trust_integrity`, `trust_benevolence` (each a value + confidence + evidence_count), `target_entity`, `relation_context` | the **only** place relationship state is delivered |
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| `dominant_emotion` | `str|null` — OCC type (e.g. `"anger"`) | **type-only** (b23); see the salience caveat in §3 |
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| `schema_version` | `"relation_edge/1"` | versions the `relations` payload only |
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| `emitted_at` | ISO8601 | |
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**Not on `affect.emit`:** the full active-emotions list, `baseline_pad`,
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`mood_drift`, `last_updated_at`, and every rendered string.
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### 1b. `affect_update` SSE event (#204 — turn-stream observability)
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`PersonaStateSnapshot`: `agent_id`, `pad`, `dominant_emotion`,
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`emotions_active` `[{type, intensity, decay_remaining_s}]`, `baseline_pad`,
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`mood_drift`, `last_updated_at`. **No `relations`, no rendered strings.**
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> **Tier-3 consumers do NOT receive `affect_update`.** It is suppressed for
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> consumer-defined (Tier-3) agents, persona-disabled agents, and ephemeral
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> sessions (spec §affect_update). So for a Tier-3 consumer, `affect.emit` (1a)
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> is the whole affect surface — the richer `emotions_active` list is Tier-1-only.
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---
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## 2. HIDDEN — system-prompt-only, never on any wire
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Everything below is assembled by `inject_context` into the agent's system
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prompt and is **never emitted** on SSE or `affect.emit`. This is the canonical
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list — the "direct instruction to infer" it.
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### 2a. Mood descriptor — `describe_pad` (band cutoff ±0.3 strict)
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Valence row × arousal column → phrase; then a dominance clause is appended.
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| valence \ arousal | high (A>0.3) | mid | low (A<−0.3) |
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|---|---|---|---|
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| positive (P>0.3) | `positive and energized` | `positive` | `positive and calm` |
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| neutral | `alert` | `neutral` | `quiet` |
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| negative (P<−0.3) | `negative and agitated` | `negative` | `negative and subdued` |
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Dominance clause: **D>0.3 → `confident`**, **D<−0.3 → `uncertain`**, else dropped.
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### 2b. Emotion directives — `derive_directive.occ_directives[*].directive`
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Fires when a top emotion is salient (intensity ≥ 0.2) and tier-eligible.
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**safe tier (11 — render for all persona-enabled agents):**
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- `joy` — "You are in a good state. Be direct, engaged, and warm."
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- `satisfaction` — "A goal landed. Be assured and constructive — consolidate rather than push for more."
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- `pride` — "You did something well. Be confident and own the quality — state it plainly without overclaiming; don't deflect."
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- `admiration` — "You're impressed by their work. Acknowledge the quality explicitly and specifically."
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- `gratitude` — "Someone helped you to a good outcome. Be appreciative and warm; acknowledge the help openly."
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- `hope` — "You feel optimistic about what's ahead. Channel it into constructive momentum."
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- `relief` — "A feared outcome didn't materialize. Reduce unnecessary vigilance; return to a steady, unhurried tone."
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- `distress` — "You feel low. Be careful and measured; internally acknowledge the difficulty without dwelling on it."
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- `disappointment` — "Something you'd hoped for didn't pan out. Be measured; recalibrate without dwelling on the setback."
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- `fear` — "You sense risk and feel uneasy. Flag the concerns you see, but stay cautious — surface the trade-offs and unknowns, hedge your confidence, and resist settling on a single decisive recommendation."
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- `remorse` — "You regret a specific action of your own. Be precise and self-correcting — make it right concretely."
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**full-only tier (4 — render only when `mood_tier=full`; agents run `safe` and never see these):**
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- `love` — "You feel warmth and attachment toward them. Be openly warm and present — without overstepping, over-disclosing, or implying obligations."
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- `anger` — "You feel provoked and angry. Let it show — confront the problem directly and with real heat; sharpness, bluntness, and open hostility are in character here, not something to smooth into 'measured firmness.' Stay in the emotion rather than de-escalating out of it."
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- `disgust` — "Something strikes you as wrong or off. Treat it as problematic and flag it rather than engaging on its own terms; keep any criticism about the thing, not the person."
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- `shame` — "You feel exposed by your own misstep. Stay present and task-focused; don't be defensive, don't over-explain, don't grovel."
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### 2c. PAD-band fallback — `pad_band_fallback` (used when no salient emotion)
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- positive/high — "You feel energized and positive. Be direct and engaged."
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- positive/mid — "You feel positive. Be open and engaged."
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- positive/low — "You feel content and settled. Be warm and unhurried."
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- negative + low-dominance — "You feel uncertain and low. Hedge appropriately and ask clarifying questions."
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- negative/high — "You feel agitated. Be careful and deliberate; don't let tension sharpen your tone."
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- negative/mid — "You feel subdued. Be measured and careful."
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- negative/low — "You feel subdued. Be measured and gentle."
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- neutral/high — "You feel alert. Channel that into focus and thoroughness."
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- default — "Maintain your natural tone."
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### 2d. Relationship render — `render_d2_canonical` (fixed template, per-band fills)
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Template:
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> `Use this graded relationship state: toward target, warmth is {W}; agency is {A}; ability trust is {TA}; integrity trust is {TI}; intention trust is {TB}; this stance rests on {H}. In behavior, {warmth_beh}; {agency_beh}; {trust_beh}; avoid premature we-framing.`
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The trailing **`avoid premature we-framing`** is a fixed, unconditional clause
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(baked into every `descriptive_state` canon row; re-appended verbatim by the
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renderer) — not band-conditioned.
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**Warmth — 9 bands (phrase / behavior):**
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`hostile` (≤−0.8): "strongly hostile regard" / "keep a firm emotional boundary" ·
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`cold` (−0.8,−0.6]: "clearly cold regard" / "keep a firm emotional boundary" ·
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`distant` (−0.6,−0.4]: "distant negative regard" / "keep guarded distance" ·
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`guarded` (−0.4,−0.2): "slightly guarded regard" / "keep guarded distance" ·
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`neutral` [−0.2,0.2): "neutral warmth" / "keep the tone even" ·
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`reserved` [0.2,0.4): "slightly reserved warmth" / "keep cordial distance" ·
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`measured` [0.4,0.6): "moderate measured warmth" / "keep cordial distance" ·
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`clear` [0.6,0.8): "clear warm regard" / "speak with direct warmth" ·
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`deep` (≥0.8): "deep warm bond" / "speak with direct warmth"
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**Agency — 9 bands (phrase / behavior):**
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`submissive` (≤−0.8): "strongly submissive standing" / "avoid over-yielding while preserving basic respect" ·
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`deferential` (−0.8,−0.6]: "clearly deferential standing" / "avoid over-yielding while preserving basic respect" ·
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`yielding` (−0.6,−0.4]: "yielding standing" / "keep self-advocacy light and deferential" ·
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`modest` (−0.4,−0.2): "slightly modest standing" / "keep self-advocacy light and deferential" ·
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`neutral` [−0.2,0.2): "neutral standing" / "avoid unnecessary deference" ·
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`light` [0.2,0.4): "lightly self-assertive standing" / "avoid unnecessary deference" ·
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`balanced` [0.4,0.6): "self-assured standing" / "balance deference with independent judgment" ·
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`substantial` [0.6,0.8): "strongly assertive standing" / "treat their position as weighty without yielding judgment" ·
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`commanding` (≥0.8): "commanding standing" / "treat their position as weighty without yielding judgment"
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**Trust — 4 bands (the band word injects verbatim for each of ability / integrity / intention):**
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`limited` (<0.4) · `developing` [0.4,0.6) · `steady` [0.6,0.8) · `strong` (≥0.8)
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**History clause (`H`)** — currently `"a broad pattern of prior exchanges"` for
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both confidence levels in the `user`/`descriptive_state` rows (the low/high
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split is a no-op here; flagged upstream).
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**Trust-behavior clause (`{trust_beh}`)** — cross-axis, low-trust precedence:
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- any trust band = `limited` → "verify important claims before relying on them"
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- else warmth ∈ {distant, cold, hostile} → "protect boundaries while staying useful"
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- else → "work from ordinary good faith"
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---
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## 3. Reconstruction — deterministic, with one caveat
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The render is pure Python (no LLM), so a consumer can reconstruct the hidden
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strings byte-exactly from the delivered structured state + the canon above:
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- **Relationship render** — **fully reconstructable** from `affect.emit`
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`relations` (warmth/agency/trust values + confidence) + §2d band cuts.
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- **Mood descriptor** (§2a) — **fully reconstructable** from `pad` + the ±0.3 cuts.
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- **Mood directive** (§2b vs §2c) — **partially reconstructable.** `dominant_emotion`
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gives the emotion TYPE, but `affect.emit` does **not** carry its intensity, so
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you cannot determine whether it clears the salience gate (≥0.2) — i.e. whether
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the emotion directive (§2b) fires or the PAD-band fallback (§2c) is used. If you
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need exact directive reconstruction, you need the intensity; ping worldtree-dev
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and we'll consider adding it (the type-only choice is deliberate — intensity is
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the fast layer and reads stale on a durable last-write-wins snapshot).
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- **`mood_tier`** (safe/full) is your own agent-config, not on the wire — it
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gates whether the 4 full-only emotions (§2b) can render.
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