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forgectrl pinned at the 64 ms render; frame skip proven; the record
The pin moves to forgectrl 2d59d78: the chroma passes point-sample instead of box-averaging, taking the GPU render from 140 ms to 64 and the stream to ~9 fps at ~7 percent CPU, with luma measured bit-clean against the CPU path (which also retired the bottom-row artifact). The CSI hardware frame skip is live-proven with the GPU path and is the recommended low-CPU configuration. CAMPAIGN-LOG carries the dated second-session record; BRINGUP item 20 now lists the render-encode overlap as the path to 15 fps, then MSE playback, the CPU measure, coexistence, and the campaign.
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@@ -1456,22 +1456,31 @@ Open items only. Anything closed is in `CAMPAIGN-LOG.md`.
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meet, so the IPU crops between them, 14 ms, no CPU touch) → VPU
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encode, `convert: "gpu"`, image correct to within 2 counts of the
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scalar demosaic; `/cam/h264` serving valid fragmented MP4 on
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hardware (avc1.424020, ~480 kbit/s on a static bed). Remaining, in
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order: (a) **GPU render time, 140 ms/frame** (~6 fps ceiling; the
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core runs its full 528 MHz, suspicion is the pre-HALTI
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linear-texture sampling path - decompose per-pass, consider a tiled
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shadow copy or fewer chroma taps); (b) the **bottom output row**
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differs from the CPU demosaic (1296 samples, max delta 134; suspect
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the IC's last-line behavior); (c) browser MSE playback of the panel's
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H.264 view; (d) measured CPU with an H.264 viewer vs the 41 % MJPEG
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baseline; (e) CSI hardware frame-skip exercise; (f) the
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hardware (avc1.424020, ~480 kbit/s on a static bed). Second session
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(2026-08-24 evening, forgectrl 2d59d78): the render decomposed to
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41 ms luma + 49 ms per chroma pass; the chroma passes now
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point-sample instead of box-average (16x fewer per-fragment fetch
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chains), taking the render to 64 ms - **~9 fps at ~7 % CPU**
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against the NEON path's 15 fps at 41 % - with luma measured
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bit-clean against the CPU path (which also retired the bottom-row
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artifact of the first session). The **CSI hardware frame skip is
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live-proven** with the GPU path (`FORGECTRL_STREAM_FPS=7` →
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`hw_fps_skip: true`, steady ~7 fps, daemon sampling 0.0 % in top):
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that is the recommended low-CPU configuration today. Remaining:
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(a) 15 fps on the GPU path needs the render overlapped with the
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encode of the previous frame (double-buffered ipu_copy source,
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deferred glFinish - the loop today serializes wait 26 + render 64 +
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copy 14 + encode 7); (b) browser MSE playback of the panel's H.264
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view; (c) measured CPU with an H.264 viewer; (d) the
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stream-during-jog coexistence drill with the GPU path active;
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(g) `camera.h264-stream` and the full campaign on an image carrying
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(e) `camera.h264-stream` and the full campaign on an image carrying
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the fixes. Switches to strip a suspect layer: `FORGECTRL_NO_GPU`,
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`FORGECTRL_NO_H264`, `FORGECTRL_NO_HW_SKIP`, plus the existing
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`FORGECTRL_NO_VPU` / `FORGECTRL_NO_NEON` /
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`FORGECTRL_NO_CACHED_BUFS`; `FORGECTRL_GPU_CHECK` tightens the
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stream-stats cadence and logs the render-versus-copy split.
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`FORGECTRL_NO_CACHED_BUFS`; diagnostics under `FORGECTRL_GPU_CHECK`
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(tight stats cadence, render-versus-copy split, luma/chroma
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compare) plus `FORGECTRL_GPU_PASSES` (limit the draws) and the
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frame-wait column in the stream stats.
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**Deliberately not gated:** an armed GRBL job after an underrun cuts at the
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stale origin unless homing is required (GRBL mode permits unhomed cutting; the
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