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esp32-eyes/EyePresets.h
alastaira 467235aace Removed WProgram.h reference
Sure nobody still uses <Arduino 0022?
2023-10-10 15:32:11 +01:00

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/***************************************************
Copyright (c) 2023 Alastair Aitchison, Playful Technology, 2020 Luis Llamas (www.luisllamas.es)
This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License along with this program. If not, see <http://www.gnu.org/licenses
****************************************************/
/**
* EyePresets.h
* Defines the eye config associated with each emotion
*/
#ifndef _EYEPRESETS_h
#define _EYEPRESETS_h
#include <Arduino.h>
#include "EyeConfig.h"
static const EyeConfig Preset_Normal = {
.OffsetX = 0,
.OffsetY = 0,
.Height = 40,
.Width = 40,
.Slope_Top = 0,
.Slope_Bottom = 0,
.Radius_Top = 8,
.Radius_Bottom = 8,
.Inverse_Radius_Top = 0,
.Inverse_Radius_Bottom = 0,
.Inverse_Offset_Top = 0,
.Inverse_Offset_Bottom = 0
};
static const EyeConfig Preset_Happy = {
.OffsetX = 0,
.OffsetY = 0,
.Height = 10,
.Width = 40,
.Slope_Top = 0,
.Slope_Bottom = 0,
.Radius_Top = 10,
.Radius_Bottom = 0,
.Inverse_Radius_Top = 0,
.Inverse_Radius_Bottom = 0,
.Inverse_Offset_Top = 0,
.Inverse_Offset_Bottom = 0
};
static const EyeConfig Preset_Glee = {
.OffsetX = 0,
.OffsetY = 0,
.Height = 8,
.Width = 40,
.Slope_Top = 0,
.Slope_Bottom = 0,
.Radius_Top = 8,
.Radius_Bottom = 0,
.Inverse_Radius_Top = 0,
.Inverse_Radius_Bottom = 5,
.Inverse_Offset_Top = 0,
.Inverse_Offset_Bottom = 0
};
static const EyeConfig Preset_Sad = {
.OffsetX = 0,
.OffsetY = 0,
.Height = 15,
.Width = 40,
.Slope_Top = -0.5,
.Slope_Bottom = 0,
.Radius_Top = 1,
.Radius_Bottom = 10,
.Inverse_Radius_Top = 0,
.Inverse_Radius_Bottom = 0,
.Inverse_Offset_Top = 0,
.Inverse_Offset_Bottom = 0
};
static const EyeConfig Preset_Worried = {
.OffsetX = 0,
.OffsetY = 0,
.Height = 25,
.Width = 40,
.Slope_Top = -0.1,
.Slope_Bottom = 0,
.Radius_Top = 6,
.Radius_Bottom = 10,
.Inverse_Radius_Top = 0,
.Inverse_Radius_Bottom = 0,
.Inverse_Offset_Top = 0,
.Inverse_Offset_Bottom = 0
};
static const EyeConfig Preset_Worried_Alt = {
.OffsetX = 0,
.OffsetY = 0,
.Height = 35,
.Width = 40,
.Slope_Top = -0.2,
.Slope_Bottom = 0,
.Radius_Top = 6,
.Radius_Bottom = 10,
.Inverse_Radius_Top = 0,
.Inverse_Radius_Bottom = 0,
.Inverse_Offset_Top = 0,
.Inverse_Offset_Bottom = 0
};
static const EyeConfig Preset_Focused = {
.OffsetX = 0,
.OffsetY = 0,
.Height = 14,
.Width = 40,
.Slope_Top = 0.2,
.Slope_Bottom = 0,
.Radius_Top = 3,
.Radius_Bottom = 1,
.Inverse_Radius_Top = 0,
.Inverse_Radius_Bottom = 0,
.Inverse_Offset_Top = 0,
.Inverse_Offset_Bottom = 0
};
static const EyeConfig Preset_Annoyed = {
.OffsetX = 0,
.OffsetY = 0,
.Height = 12,
.Width = 40,
.Slope_Top = 0,
.Slope_Bottom = 0,
.Radius_Top = 0,
.Radius_Bottom = 10,
.Inverse_Radius_Top = 0,
.Inverse_Radius_Bottom = 0,
.Inverse_Offset_Top = 0,
.Inverse_Offset_Bottom = 0
};
static const EyeConfig Preset_Annoyed_Alt = {
.OffsetX = 0,
.OffsetY = 0,
.Height = 5,
.Width = 40,
.Slope_Top = 0,
.Slope_Bottom = 0,
.Radius_Top = 0,
.Radius_Bottom = 4,
.Inverse_Radius_Top = 0,
.Inverse_Radius_Bottom = 0,
.Inverse_Offset_Top = 0,
.Inverse_Offset_Bottom = 0
};
static const EyeConfig Preset_Surprised = {
.OffsetX = -2,
.OffsetY = 0,
.Height = 45,
.Width = 45,
.Slope_Top = 0,
.Slope_Bottom = 0,
.Radius_Top = 16,
.Radius_Bottom = 16,
.Inverse_Radius_Top = 0,
.Inverse_Radius_Bottom = 0,
.Inverse_Offset_Top = 0,
.Inverse_Offset_Bottom = 0
};
static const EyeConfig Preset_Skeptic = {
.OffsetX = 0,
.OffsetY = 0,
.Height = 40,
.Width = 40,
.Slope_Top = 0,
.Slope_Bottom = 0,
.Radius_Top = 10,
.Radius_Bottom = 10,
.Inverse_Radius_Top = 0,
.Inverse_Radius_Bottom = 0,
.Inverse_Offset_Top = 0,
.Inverse_Offset_Bottom = 0
};
static const EyeConfig Preset_Skeptic_Alt = {
.OffsetX = 0,
.OffsetY = -6,
.Height = 26,
.Width = 40,
.Slope_Top = 0.3,
.Slope_Bottom = 0,
.Radius_Top = 1,
.Radius_Bottom = 10,
.Inverse_Radius_Top = 0,
.Inverse_Radius_Bottom = 0,
.Inverse_Offset_Top = 0,
.Inverse_Offset_Bottom = 0
};
static const EyeConfig Preset_Frustrated = {
.OffsetX = 3,
.OffsetY = -5,
.Height = 12,
.Width = 40,
.Slope_Top = 0,
.Slope_Bottom = 0,
.Radius_Top = 0,
.Radius_Bottom = 10,
.Inverse_Radius_Top = 0,
.Inverse_Radius_Bottom = 0,
.Inverse_Offset_Top = 0,
.Inverse_Offset_Bottom = 0
};
static const EyeConfig Preset_Unimpressed = {
.OffsetX = 3,
.OffsetY = 0,
.Height = 12,
.Width = 40,
.Slope_Top = 0,
.Slope_Bottom = 0,
.Radius_Top = 1,
.Radius_Bottom = 10,
.Inverse_Radius_Top = 0,
.Inverse_Radius_Bottom = 0,
.Inverse_Offset_Top = 0,
.Inverse_Offset_Bottom = 0
};
static const EyeConfig Preset_Unimpressed_Alt = {
.OffsetX = 3,
.OffsetY = -3,
.Height = 22,
.Width = 40,
.Slope_Top = 0,
.Slope_Bottom = 0,
.Radius_Top = 1,
.Radius_Bottom = 16,
.Inverse_Radius_Top = 0,
.Inverse_Radius_Bottom = 0,
.Inverse_Offset_Top = 0,
.Inverse_Offset_Bottom = 0
};
static const EyeConfig Preset_Sleepy = {
.OffsetX = 0,
.OffsetY = -2,
.Height = 14,
.Width = 40,
.Slope_Top = -0.5,
.Slope_Bottom = -0.5,
.Radius_Top = 3,
.Radius_Bottom = 3,
.Inverse_Radius_Top = 0,
.Inverse_Radius_Bottom = 0,
.Inverse_Offset_Top = 0,
.Inverse_Offset_Bottom = 0
};
static const EyeConfig Preset_Sleepy_Alt = {
.OffsetX = 0,
.OffsetY = -2,
.Height = 8,
.Width = 40,
.Slope_Top = -0.5,
.Slope_Bottom = -0.5,
.Radius_Top = 3,
.Radius_Bottom = 3,
.Inverse_Radius_Top = 0,
.Inverse_Radius_Bottom = 0,
.Inverse_Offset_Top = 0,
.Inverse_Offset_Bottom = 0
};
static const EyeConfig Preset_Suspicious = {
.OffsetX = 0,
.OffsetY = 0,
.Height = 22,
.Width = 40,
.Slope_Top = 0,
.Slope_Bottom = 0,
.Radius_Top = 8,
.Radius_Bottom = 3,
.Inverse_Radius_Top = 0,
.Inverse_Radius_Bottom = 0,
.Inverse_Offset_Top = 0,
.Inverse_Offset_Bottom = 0
};
static const EyeConfig Preset_Suspicious_Alt = {
.OffsetX = 0,
.OffsetY = -3,
.Height = 16,
.Width = 40,
.Slope_Top = 0.2,
.Slope_Bottom = 0,
.Radius_Top = 6,
.Radius_Bottom = 3,
.Inverse_Radius_Top = 0,
.Inverse_Radius_Bottom = 0,
.Inverse_Offset_Top = 0,
.Inverse_Offset_Bottom = 0
};
static const EyeConfig Preset_Squint = {
.OffsetX = -10,
.OffsetY = -3,
.Height = 35,
.Width = 35,
.Slope_Top = 0,
.Slope_Bottom = 0,
.Radius_Top = 8,
.Radius_Bottom = 8,
.Inverse_Radius_Top = 0,
.Inverse_Radius_Bottom = 0,
.Inverse_Offset_Top = 0,
.Inverse_Offset_Bottom = 0
};
static const EyeConfig Preset_Squint_Alt = {
.OffsetX = 5,
.OffsetY = 0,
.Height = 20,
.Width = 20,
.Slope_Top = 0,
.Slope_Bottom = 0,
.Radius_Top = 5,
.Radius_Bottom = 5,
.Inverse_Radius_Top = 0,
.Inverse_Radius_Bottom = 0,
.Inverse_Offset_Top = 0,
.Inverse_Offset_Bottom = 0
};
static const EyeConfig Preset_Angry = {
.OffsetX = -3,
.OffsetY = 0,
.Height = 20,
.Width = 40,
.Slope_Top = 0.3,
.Slope_Bottom = 0,
.Radius_Top = 2,
.Radius_Bottom = 12,
.Inverse_Radius_Top = 0,
.Inverse_Radius_Bottom = 0,
.Inverse_Offset_Top = 0,
.Inverse_Offset_Bottom = 0
};
static const EyeConfig Preset_Furious = {
.OffsetX = -2,
.OffsetY = 0,
.Height = 30,
.Width = 40,
.Slope_Top = 0.4,
.Slope_Bottom = 0,
.Radius_Top = 2,
.Radius_Bottom = 8,
.Inverse_Radius_Top = 0,
.Inverse_Radius_Bottom = 0,
.Inverse_Offset_Top = 0,
.Inverse_Offset_Bottom = 0
};
static const EyeConfig Preset_Scared = {
.OffsetX = -3,
.OffsetY = 0,
.Height = 40,
.Width = 40,
.Slope_Top = -0.1,
.Slope_Bottom = 0,
.Radius_Top = 12,
.Radius_Bottom = 8,
.Inverse_Radius_Top = 0,
.Inverse_Radius_Bottom = 0,
.Inverse_Offset_Top = 0,
.Inverse_Offset_Bottom = 0
};
static const EyeConfig Preset_Awe = {
.OffsetX = 2,
.OffsetY = 0,
.Height = 35,
.Width = 45,
.Slope_Top = -0.1,
.Slope_Bottom = 0.1,
.Radius_Top = 12,
.Radius_Bottom = 12,
.Inverse_Radius_Top = 0,
.Inverse_Radius_Bottom = 0,
.Inverse_Offset_Top = 0,
.Inverse_Offset_Bottom = 0
};
#endif