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EyeVariation.cpp
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EyeVariation.cpp
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/***************************************************
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Copyright (c) 2020 Luis Llamas
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(www.luisllamas.es)
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This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License along with this program. If not, see <http://www.gnu.org/licenses
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****************************************************/
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#include "EyeVariation.h"
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EyeVariation::EyeVariation() : Animation(0, 1000, 0, 1000, 0){}
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void EyeVariation::Clear() {
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Values.OffsetX = 0;
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Values.OffsetY = 0;
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Values.Height = 0;
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Values.Width = 0;
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Values.Slope_Top = 0;
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Values.Slope_Bottom = 0;
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Values.Radius_Top = 0;
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Values.Radius_Bottom = 0;
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Values.Inverse_Radius_Top = 0;
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Values.Inverse_Radius_Bottom = 0;
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Values.Inverse_Offset_Top = 0;
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Values.Inverse_Offset_Bottom = 0;
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}
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void EyeVariation::Update() {
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auto t = Animation.GetValue();
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Apply(2.0 * t - 1.0);
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}
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void EyeVariation::Apply(float t) {
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Output.OffsetX = Input->OffsetX + Values.OffsetX * t;
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Output.OffsetY = Input->OffsetY + Values.OffsetY * t;
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Output.Height = Input->Height + Values.Height * t;;
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Output.Width = Input->Width + Values.Width * t;
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Output.Slope_Top = Input->Slope_Top + Values.Slope_Top * t;
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Output.Slope_Bottom = Input->Slope_Bottom + Values.Slope_Bottom * t;
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Output.Radius_Top = Input->Radius_Top + Values.Radius_Top * t;
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Output.Radius_Bottom = Input->Radius_Bottom + Values.Radius_Bottom * t;
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Output.Inverse_Radius_Top = Input->Inverse_Radius_Top + Values.Inverse_Radius_Top * t;
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Output.Inverse_Radius_Bottom = Input->Inverse_Radius_Bottom + Values.Inverse_Radius_Bottom * t;
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Output.Inverse_Offset_Top = Input->Inverse_Offset_Top + Values.Inverse_Offset_Top * t;
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Output.Inverse_Offset_Bottom = Input->Inverse_Offset_Bottom + Values.Inverse_Offset_Bottom * t;;
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}
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