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EyePresets.h
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399
EyePresets.h
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/***************************************************
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Copyright (c) 2020 Luis Llamas
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(www.luisllamas.es)
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This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License along with this program. If not, see <http://www.gnu.org/licenses
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****************************************************/
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#ifndef _EYEPRESETS_h
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#define _EYEPRESETS_h
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#if defined(ARDUINO) && ARDUINO >= 100
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#include "arduino.h"
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#else
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#include "WProgram.h"
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#endif
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#include "EyeConfig.h"
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static const EyeConfig Preset_Normal = {
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.OffsetX = 0,
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.OffsetY = 0,
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.Height = 40,
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.Width = 40,
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.Slope_Top = 0,
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.Slope_Bottom = 0,
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.Radius_Top = 8,
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.Radius_Bottom = 8,
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.Inverse_Radius_Top = 0,
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.Inverse_Radius_Bottom = 0,
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.Inverse_Offset_Top = 0,
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.Inverse_Offset_Bottom = 0
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};
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static const EyeConfig Preset_Happy = {
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.OffsetX = 0,
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.OffsetY = 0,
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.Height = 10,
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.Width = 40,
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.Slope_Top = 0,
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.Slope_Bottom = 0,
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.Radius_Top = 10,
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.Radius_Bottom = 0,
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.Inverse_Radius_Top = 0,
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.Inverse_Radius_Bottom = 0,
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.Inverse_Offset_Top = 0,
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.Inverse_Offset_Bottom = 0
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};
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static const EyeConfig Preset_Glee = {
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.OffsetX = 0,
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.OffsetY = 0,
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.Height = 8,
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.Width = 40,
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.Slope_Top = 0,
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.Slope_Bottom = 0,
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.Radius_Top = 8,
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.Radius_Bottom = 0,
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.Inverse_Radius_Top = 0,
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.Inverse_Radius_Bottom = 5,
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.Inverse_Offset_Top = 0,
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.Inverse_Offset_Bottom = 0
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};
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static const EyeConfig Preset_Sad = {
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.OffsetX = 0,
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.OffsetY = 0,
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.Height = 15,
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.Width = 40,
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.Slope_Top = -0.5,
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.Slope_Bottom = 0,
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.Radius_Top = 1,
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.Radius_Bottom = 10,
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.Inverse_Radius_Top = 0,
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.Inverse_Radius_Bottom = 0,
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.Inverse_Offset_Top = 0,
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.Inverse_Offset_Bottom = 0
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};
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static const EyeConfig Preset_Worried = {
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.OffsetX = 0,
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.OffsetY = 0,
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.Height = 25,
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.Width = 40,
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.Slope_Top = -0.1,
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.Slope_Bottom = 0,
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.Radius_Top = 6,
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.Radius_Bottom = 10,
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.Inverse_Radius_Top = 0,
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.Inverse_Radius_Bottom = 0,
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.Inverse_Offset_Top = 0,
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.Inverse_Offset_Bottom = 0
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};
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static const EyeConfig Preset_Worried_Alt = {
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.OffsetX = 0,
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.OffsetY = 0,
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.Height = 35,
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.Width = 40,
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.Slope_Top = -0.2,
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.Slope_Bottom = 0,
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.Radius_Top = 6,
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.Radius_Bottom = 10,
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.Inverse_Radius_Top = 0,
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.Inverse_Radius_Bottom = 0,
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.Inverse_Offset_Top = 0,
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.Inverse_Offset_Bottom = 0
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};
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static const EyeConfig Preset_Focused = {
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.OffsetX = 0,
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.OffsetY = 0,
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.Height = 14,
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.Width = 40,
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.Slope_Top = 0.2,
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.Slope_Bottom = 0,
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.Radius_Top = 3,
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.Radius_Bottom = 1,
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.Inverse_Radius_Top = 0,
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.Inverse_Radius_Bottom = 0,
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.Inverse_Offset_Top = 0,
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.Inverse_Offset_Bottom = 0
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};
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static const EyeConfig Preset_Annoyed = {
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.OffsetX = 0,
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.OffsetY = 0,
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.Height = 12,
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.Width = 40,
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.Slope_Top = 0,
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.Slope_Bottom = 0,
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.Radius_Top = 0,
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.Radius_Bottom = 10,
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.Inverse_Radius_Top = 0,
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.Inverse_Radius_Bottom = 0,
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.Inverse_Offset_Top = 0,
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.Inverse_Offset_Bottom = 0
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};
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static const EyeConfig Preset_Annoyed_Alt = {
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.OffsetX = 0,
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.OffsetY = 0,
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.Height = 5,
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.Width = 40,
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.Slope_Top = 0,
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.Slope_Bottom = 0,
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.Radius_Top = 0,
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.Radius_Bottom = 4,
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.Inverse_Radius_Top = 0,
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.Inverse_Radius_Bottom = 0,
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.Inverse_Offset_Top = 0,
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.Inverse_Offset_Bottom = 0
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};
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static const EyeConfig Preset_Surprised = {
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.OffsetX = -2,
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.OffsetY = 0,
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.Height = 45,
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.Width = 45,
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.Slope_Top = 0,
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.Slope_Bottom = 0,
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.Radius_Top = 16,
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.Radius_Bottom = 16,
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.Inverse_Radius_Top = 0,
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.Inverse_Radius_Bottom = 0,
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.Inverse_Offset_Top = 0,
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.Inverse_Offset_Bottom = 0
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};
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static const EyeConfig Preset_Skeptic = {
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.OffsetX = 0,
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.OffsetY = 0,
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.Height = 40,
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.Width = 40,
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.Slope_Top = 0,
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.Slope_Bottom = 0,
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.Radius_Top = 10,
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.Radius_Bottom = 10,
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.Inverse_Radius_Top = 0,
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.Inverse_Radius_Bottom = 0,
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.Inverse_Offset_Top = 0,
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.Inverse_Offset_Bottom = 0
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};
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static const EyeConfig Preset_Skeptic_Alt = {
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.OffsetX = 0,
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.OffsetY = -6,
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.Height = 26,
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.Width = 40,
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.Slope_Top = 0.3,
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.Slope_Bottom = 0,
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.Radius_Top = 1,
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.Radius_Bottom = 10,
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.Inverse_Radius_Top = 0,
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.Inverse_Radius_Bottom = 0,
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.Inverse_Offset_Top = 0,
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.Inverse_Offset_Bottom = 0
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};
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static const EyeConfig Preset_Fustrated = {
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.OffsetX = 3,
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.OffsetY = -5,
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.Height = 12,
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.Width = 40,
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.Slope_Top = 0,
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.Slope_Bottom = 0,
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.Radius_Top = 0,
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.Radius_Bottom = 10,
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.Inverse_Radius_Top = 0,
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.Inverse_Radius_Bottom = 0,
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.Inverse_Offset_Top = 0,
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.Inverse_Offset_Bottom = 0
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};
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static const EyeConfig Preset_Unimpressed = {
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.OffsetX = 3,
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.OffsetY = 0,
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.Height = 12,
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.Width = 40,
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.Slope_Top = 0,
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.Slope_Bottom = 0,
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.Radius_Top = 1,
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.Radius_Bottom = 10,
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.Inverse_Radius_Top = 0,
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.Inverse_Radius_Bottom = 0,
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.Inverse_Offset_Top = 0,
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.Inverse_Offset_Bottom = 0
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};
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static const EyeConfig Preset_Unimpressed_Alt = {
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.OffsetX = 3,
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.OffsetY = -3,
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.Height = 22,
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.Width = 40,
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.Slope_Top = 0,
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.Slope_Bottom = 0,
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.Radius_Top = 1,
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.Radius_Bottom = 16,
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.Inverse_Radius_Top = 0,
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.Inverse_Radius_Bottom = 0,
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.Inverse_Offset_Top = 0,
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.Inverse_Offset_Bottom = 0
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};
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static const EyeConfig Preset_Sleepy = {
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.OffsetX = 0,
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.OffsetY = -2,
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.Height = 14,
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.Width = 40,
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.Slope_Top = -0.5,
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.Slope_Bottom = -0.5,
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.Radius_Top = 3,
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.Radius_Bottom = 3,
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.Inverse_Radius_Top = 0,
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.Inverse_Radius_Bottom = 0,
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.Inverse_Offset_Top = 0,
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.Inverse_Offset_Bottom = 0
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};
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static const EyeConfig Preset_Sleepy_Alt = {
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.OffsetX = 0,
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.OffsetY = -2,
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.Height = 8,
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.Width = 40,
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.Slope_Top = -0.5,
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.Slope_Bottom = -0.5,
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.Radius_Top = 3,
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.Radius_Bottom = 3,
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.Inverse_Radius_Top = 0,
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.Inverse_Radius_Bottom = 0,
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.Inverse_Offset_Top = 0,
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.Inverse_Offset_Bottom = 0
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};
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static const EyeConfig Preset_Suspicious = {
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.OffsetX = 0,
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.OffsetY = 0,
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.Height = 22,
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.Width = 40,
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.Slope_Top = 0,
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.Slope_Bottom = 0,
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.Radius_Top = 8,
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.Radius_Bottom = 3,
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.Inverse_Radius_Top = 0,
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.Inverse_Radius_Bottom = 0,
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.Inverse_Offset_Top = 0,
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.Inverse_Offset_Bottom = 0
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};
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static const EyeConfig Preset_Suspicious_Alt = {
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.OffsetX = 0,
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.OffsetY = -3,
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.Height = 16,
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.Width = 40,
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.Slope_Top = 0.2,
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.Slope_Bottom = 0,
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.Radius_Top = 6,
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.Radius_Bottom = 3,
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.Inverse_Radius_Top = 0,
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.Inverse_Radius_Bottom = 0,
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.Inverse_Offset_Top = 0,
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.Inverse_Offset_Bottom = 0
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};
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static const EyeConfig Preset_Squint = {
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.OffsetX = -10,
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.OffsetY = -3,
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.Height = 35,
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.Width = 35,
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.Slope_Top = 0,
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.Slope_Bottom = 0,
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.Radius_Top = 8,
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.Radius_Bottom = 8,
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.Inverse_Radius_Top = 0,
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.Inverse_Radius_Bottom = 0,
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.Inverse_Offset_Top = 0,
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.Inverse_Offset_Bottom = 0
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};
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static const EyeConfig Preset_Squint_Alt = {
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.OffsetX = 5,
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.OffsetY = 0,
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.Height = 20,
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.Width = 20,
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.Slope_Top = 0,
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.Slope_Bottom = 0,
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.Radius_Top = 5,
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.Radius_Bottom = 5,
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.Inverse_Radius_Top = 0,
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.Inverse_Radius_Bottom = 0,
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.Inverse_Offset_Top = 0,
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.Inverse_Offset_Bottom = 0
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};
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static const EyeConfig Preset_Angry = {
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.OffsetX = -3,
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.OffsetY = 0,
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.Height = 20,
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.Width = 40,
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.Slope_Top = 0.3,
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.Slope_Bottom = 0,
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.Radius_Top = 2,
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.Radius_Bottom = 12,
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.Inverse_Radius_Top = 0,
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.Inverse_Radius_Bottom = 0,
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.Inverse_Offset_Top = 0,
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.Inverse_Offset_Bottom = 0
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};
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static const EyeConfig Preset_Furious = {
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.OffsetX = -2,
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.OffsetY = 0,
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.Height = 30,
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.Width = 40,
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.Slope_Top = 0.4,
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.Slope_Bottom = 0,
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.Radius_Top = 2,
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.Radius_Bottom = 8,
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.Inverse_Radius_Top = 0,
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.Inverse_Radius_Bottom = 0,
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.Inverse_Offset_Top = 0,
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.Inverse_Offset_Bottom = 0
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};
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static const EyeConfig Preset_Scared = {
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.OffsetX = -3,
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.OffsetY = 0,
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.Height = 40,
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.Width = 40,
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.Slope_Top = -0.1,
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.Slope_Bottom = 0,
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.Radius_Top = 12,
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.Radius_Bottom = 8,
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.Inverse_Radius_Top = 0,
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.Inverse_Radius_Bottom = 0,
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.Inverse_Offset_Top = 0,
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.Inverse_Offset_Bottom = 0
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};
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static const EyeConfig Preset_Awe = {
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.OffsetX = 2,
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.OffsetY = 0,
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.Height = 35,
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.Width = 45,
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.Slope_Top = -0.1,
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.Slope_Bottom = 0.1,
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.Radius_Top = 12,
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.Radius_Bottom = 12,
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.Inverse_Radius_Top = 0,
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.Inverse_Radius_Bottom = 0,
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.Inverse_Offset_Top = 0,
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.Inverse_Offset_Bottom = 0
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};
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#endif
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