mirror of
https://github.com/playfultechnology/esp32-eyes.git
synced 2025-12-06 17:15:42 -08:00
Minor code cleanup
This commit is contained in:
@@ -1,6 +1,5 @@
|
|||||||
/***************************************************
|
/***************************************************
|
||||||
Copyright (c) 2020 Luis Llamas
|
Copyright (c) 2023 Alastair Aitchison, Playful Technology, 2020 Luis Llamas (www.luisllamas.es)
|
||||||
(www.luisllamas.es)
|
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by
|
This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by
|
||||||
the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
|
the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
|
||||||
@@ -10,6 +9,11 @@ This program is distributed in the hope that it will be useful, but WITHOUT ANY
|
|||||||
You should have received a copy of the GNU Affero General Public License along with this program. If not, see <http://www.gnu.org/licenses
|
You should have received a copy of the GNU Affero General Public License along with this program. If not, see <http://www.gnu.org/licenses
|
||||||
****************************************************/
|
****************************************************/
|
||||||
|
|
||||||
|
/**
|
||||||
|
* EyePresets.h
|
||||||
|
* Defines the eye config associated with each emotion
|
||||||
|
*/
|
||||||
|
|
||||||
#ifndef _EYEPRESETS_h
|
#ifndef _EYEPRESETS_h
|
||||||
#define _EYEPRESETS_h
|
#define _EYEPRESETS_h
|
||||||
|
|
||||||
|
|||||||
@@ -22,8 +22,7 @@ You should have received a copy of the GNU Affero General Public License along w
|
|||||||
#include "Animations.h"
|
#include "Animations.h"
|
||||||
#include "EyeConfig.h"
|
#include "EyeConfig.h"
|
||||||
|
|
||||||
class EyeVariation
|
class EyeVariation {
|
||||||
{
|
|
||||||
public:
|
public:
|
||||||
EyeVariation();
|
EyeVariation();
|
||||||
|
|
||||||
@@ -41,6 +40,4 @@ public:
|
|||||||
void Apply(float t);
|
void Apply(float t);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|||||||
5
Face.cpp
5
Face.cpp
@@ -23,10 +23,7 @@ Face::Face(uint16_t screenWidth, uint16_t screenHeight, uint16_t eyeSize)
|
|||||||
// u8g2 uses 8-bit I2C address, so we shift the 7-bit address left by one
|
// u8g2 uses 8-bit I2C address, so we shift the 7-bit address left by one
|
||||||
u8g2.setI2CAddress(0x3C<<1);
|
u8g2.setI2CAddress(0x3C<<1);
|
||||||
u8g2.begin();
|
u8g2.begin();
|
||||||
u8g2.clearBuffer(); // clear the internal memory
|
u8g2.clearBuffer();
|
||||||
u8g2.setFont(u8g2_font_ncenB08_tr); // choose a suitable font
|
|
||||||
u8g2.drawStr(0,10,"Hello World!"); // write something to the internal memory
|
|
||||||
u8g2.sendBuffer(); // transfer internal memory to the display
|
|
||||||
|
|
||||||
Width = screenWidth;
|
Width = screenWidth;
|
||||||
Height = screenHeight;
|
Height = screenHeight;
|
||||||
|
|||||||
Reference in New Issue
Block a user