Files
esh-pfi-infrastructure/services/heretic2-nvfp4-quant/calib/longctx_calib_32.jsonl
T
vh b972bef10e snapshot: NVFP4+MTP fast-seat quant recipe + failure state (gibberish, unisolated)
Captures the full pipeline recipe (graft->quant->splice->config->serve) with every
gotcha found this session, the 3 gibberish suspects, and the diagnostic ladder
(validate native-config no-MTP coherence FIRST) for a fresh session to finish the
chase. Also stages the NVFP4 scripts + 512-row calib. Recent decisions: NEO-CODE
seat swap (R36), webhook ALLOWED_HOST_LIST fix. Lessons: validate-tracer-bullet-first,
mtp-graft-dropped-at-load, gitea-204-red-herring.
2026-07-14 11:31:57 -07:00

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{"messages": [{"role": "system", "content": "You are a mature-fantasy tabletop GM assistant with deep reasoning. Enclose deliberation in <think> </think> before narrating or calling tools. Respect player agency, track campaign state, and use bifrost.soong-lab tools when a design or mechanics mutation is required."}, {"role": "user", "content": "Load this campaign state before we continue. Track every detail.\n\n## Party state\n\n- **Kael**: HP 18, bloodied; notes: a failed parley that ended in drawn steel\n- **Sindra**: HP 38, stable; notes: a prisoner exchange that smelled of trap\n- **Drevin**: HP 31, stable; notes: a failed parley that ended in drawn steel\n- **Mira**: HP 9, bloodied; notes: a roof collapse that separated the party\n- **Corin**: HP 36, inspired; notes: a failed parley that ended in drawn steel\n\n## Shared inventory\n\n- silvered dagger ×4\n- crowbar ×3\n- manacles ×3\n- chalk sticks ×2\n- antitoxin vial ×2\n- waterskin ×3\n- map fragment — catacombs ×1\n- torch bundle (6) ×1\n- healer's kit ×4\n- sun-bleached rope (60ft) ×1\n- iron rations (4 days) ×3\n- climbing pitons ×3\n\n## NPC roster\n\n- **Magistrate Hale** — lawful, exhausted, hiding a debt to the thieves' guild\n- **Captain Venn** — scarred, loyal to coin, watches exits before faces\n- **Sister Oria** — gentle, steel underneath, tends the wounded without asking names\n- **The Ash Widow** — rumor-seller, knows who slept in the crypt last night\n\n## Prior dice results\n\n- Kael: 18+2 (arcana) — fail\n- Thorne: 3+0 (initiative) — fail\n- Kael: 8+0 (athletics) — fail\n- Corin: 12+1 (persuasion) — fail\n- Thorne: 9+5 (perception) — partial\n- Mira: 18+5 (initiative) — success\n- Corin: 13+2 (arcana) — success\n- Drevin: 2+1 (perception) — fail\n- Nyssa: 9+0 (initiative) — partial\n- Drevin: 7+5 (athletics) — fail\n- Corin: 5+2 (initiative) — success\n- Elara: 19+3 (arcana) — fail\n- Drevin: 8+1 (arcana) — fail\n- Kael: 2+0 (initiative) — partial\n- Mira: 14+4 (perception) — fail\n- Nyssa: 20+3 (arcana) — fail\n- Sindra: 4+5 (arcana) — fail\n- Drevin: 4+2 (athletics) — success\n\n## Session recap (compressed)\n\n\n\n- a failed parley that ended in drawn steel near the undercity fungus market\n- a prisoner exchange that smelled of trap near a collapsed chapel nave\n- a prisoner exchange that smelled of trap near the salt-crusted dock ward\n- whispers in a language no one admits knowing near the bell tower's third landing\n- a prisoner exchange that smelled of trap near a collapsed chapel nave\n- a roof collapse that separated the party near the undercity fungus market\n- a roof collapse that separated the party near the bell tower's third landing\n- a prisoner exchange that smelled of trap near the salt-crusted dock ward\n- a prisoner exchange that smelled of trap near the undercity fungus market\n- a blood oath sworn on the wrong saint's relic near the salt-crusted dock ward\n- a failed parley that ended in drawn steel near the undercity fungus market"}, {"role": "user", "content": "Turn 1: We're regrouping in the undercity fungus market. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Sindra still has a torn sleeve. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 2: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Mira still has a torn sleeve. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 3: We're regrouping in a collapsed chapel nave. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Nyssa still has a torn sleeve. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 4: We're regrouping in the undercity fungus market. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Drevin still has mud to the knee. The Ash Widow is absent."}, {"role": "user", "content": "Turn 5: We're regrouping in a collapsed chapel nave. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Kael still has mud to the knee. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 6: We're regrouping in the bell tower's third landing. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Thorne still has a torn sleeve. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 7: We're regrouping in the salt-crusted dock ward. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Kael still has a torn sleeve. Captain Venn is absent."}, {"role": "user", "content": "Turn 8: We're regrouping in the bell tower's third landing. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Elara still has a wary glance. The Ash Widow is absent."}, {"role": "user", "content": "Turn 9: We're regrouping in the bell tower's third landing. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Corin still has a torn sleeve. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 10: We're regrouping in a collapsed chapel nave. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Kael still has a wary glance. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 11: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Corin still has a wary glance. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 12: We're regrouping in the salt-crusted dock ward. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Nyssa still has a wary glance. Captain Venn is absent."}, {"role": "user", "content": "Turn 13: We're regrouping in a collapsed chapel nave. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Thorne still has a wary glance. The Ash Widow is absent."}, {"role": "user", "content": "Turn 14: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Elara still has mud to the knee. Sister Oria is absent."}, {"role": "user", "content": "Turn 15: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Kael still has a torn sleeve. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 16: We're regrouping in a collapsed chapel nave. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Nyssa still has mud to the knee. The Ash Widow is absent."}, {"role": "user", "content": "Turn 17: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Mira still has mud to the knee. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 18: We're regrouping in the undercity fungus market. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Elara still has mud to the knee. The Ash Widow is absent."}, {"role": "user", "content": "Turn 19: We're regrouping in a collapsed chapel nave. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Thorne still has a torn sleeve. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 20: We're regrouping in the undercity fungus market. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Sindra still has a wary glance. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 21: We're regrouping in the bell tower's third landing. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Sindra still has a wary glance. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 22: We're regrouping in the salt-crusted dock ward. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Kael still has a wary glance. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 23: We're regrouping in the salt-crusted dock ward. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Thorne still has a wary glance. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 24: We're regrouping in the salt-crusted dock ward. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Drevin still has mud to the knee. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 25: We're regrouping in the undercity fungus market. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Elara still has mud to the knee. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 26: We're regrouping in the undercity fungus market. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Drevin still has a torn sleeve. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 27: We're regrouping in the bell tower's third landing. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Kael still has a torn sleeve. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 28: We're regrouping in the undercity fungus market. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Drevin still has a torn sleeve. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 29: We're regrouping in the undercity fungus market. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Corin still has a wary glance. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 30: We're regrouping in the bell tower's third landing. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Elara still has a wary glance. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 31: We're regrouping in the undercity fungus market. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Kael still has a wary glance. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 32: We're regrouping in the undercity fungus market. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Thorne still has a wary glance. Captain Venn is absent."}, {"role": "user", "content": "Turn 33: We're regrouping in the undercity fungus market. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Corin still has mud to the knee. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 34: We're regrouping in a nobles' hunting lodge gone to rot. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Sindra still has a torn sleeve. Captain Venn is absent."}, {"role": "user", "content": "Turn 35: We're regrouping in the undercity fungus market. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Corin still has a wary glance. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 36: We're regrouping in the salt-crusted dock ward. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Kael still has a wary glance. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 37: We're regrouping in the salt-crusted dock ward. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Mira still has mud to the knee. Sister Oria is absent."}, {"role": "user", "content": "Turn 38: We're regrouping in the undercity fungus market. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Sindra still has mud to the knee. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Ambush at the stair — attach a dice-roller tool (id dice-roller, name roll_dice) so we can roll initiative without losing this state."}, {"role": "assistant", "content": "<think>\nLong session context is loaded; initiative next — attach_tool before rolling.\n</think>", "tool_calls": [{"id": "call_b261df6a7fbb4ab8a28410ab", "type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "arguments": {"id": "dice-roller", "name": "roll_dice", "description": "Rolls polyhedral dice; stateful GM session."}}}]}, {"role": "tool", "tool_call_id": "call_b261df6a7fbb4ab8a28410ab", "content": "{\"ok\": true}"}], "tools": [{"type": "function", "function": {"name": "bifrost.soong-lab.set_name", "parameters": {"type": "object", "required": ["name"], "properties": {"name": {"type": "string", "maxLength": 128, "minLength": 1}}}, "description": "Set the agent's name (its display name; export slugifies it)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_role", "parameters": {"type": "object", "required": ["role"], "properties": {"role": {"enum": ["assistant", "thoughtful-assistant", "character", "thoughtful-character"], "type": "string"}}}, "description": "Set the agent's model-role — one of: assistant (general), thoughtful-assistant (reasoning general), character (RP/writing-tuned), thoughtful-character (reasoning RP). Export ships it as the native agents.define `role`."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_ocean", "parameters": {"type": "object", "properties": {"A": {"type": "number", "maximum": 1, "minimum": -1}, "C": {"type": "number", "maximum": 1, "minimum": -1}, "E": {"type": "number", "maximum": 1, "minimum": -1}, "N": {"type": "number", "maximum": 1, "minimum": -1}, "O": {"type": "number", "maximum": 1, "minimum": -1}}, "minProperties": 1}, "description": "Merge OCEAN dials (each in [-1,1]); re-derives the disposition."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_prompt", "parameters": {"type": "object", "required": ["system_prompt"], "properties": {"system_prompt": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Replace the authored role/instructions block (the exported system prompt)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "parameters": {"type": "object", "required": ["id", "name"], "properties": {"id": {"type": "string", "maxLength": 256, "minLength": 1}, "name": {"type": "string", "maxLength": 256, "minLength": 1}, "description": {"type": "string", "maxLength": 2048}}}, "description": "Attach (upsert by id) a tool the designed agent will bind via Bifrost."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.author_first_message", "parameters": {"type": "object", "required": ["first_message"], "properties": {"first_message": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Set the agent's in-character opening turn (tone + format by example)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_psych_profile", "parameters": {"type": "object", "required": ["psych_profile"], "properties": {"psych_profile": {"type": "string", "maxLength": 8192, "minLength": 1}}}, "description": "Author the character's Psychological Profile & Experience — a ~150-300 word prose lens (the self-report producer reads it every turn) covering four dimensions: disposition/appraisal bent, attention/salience focus, values/yardstick, and formative history. Integrate them as one paragraph and CLOSE ON ATTENTION — what the character characteristically notices ('...notices who is unwell, what is left unsaid'). Guardrails: (1) NEVER name a per-event output emotion ('is anxious', 'feels hurt') — naming PRIMES it, so it fires regardless of the event; describe the bent and let emotion follow from the appraisal. (2) Magnitude lives in the OCEAN dials, not the prose (don't narrate 'comes apart'/'takes it hard'). (3) Appraisal-STYLE yes ('reads others charitably until she can't'), output-emotion no. (4) Salience is character-relative — never rewrite what happened."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.generate_portrait", "parameters": {"type": "object", "required": ["description"], "properties": {"description": {"type": "string", "maxLength": 500, "minLength": 1}, "style_mode": {"enum": ["anime", "cartoon", "photoreal"], "type": "string"}}}, "description": "Generate the agent's persona portrait NOW from a visual `description` you author — the persona's LOOK (e.g. 'a stern woman in her 40s, short dark hair, sharp jaw'). A persona is personality, not appearance, so YOU compose the appearance in conversation and pass it here; describe only the subject, never the art style. `style_mode` (anime | cartoon | photoreal) selects the curated render style — the style preset owns the look. Generation runs in the background; the portrait pane shows it when ready. Offer/generate a portrait once the look is settled."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.export", "parameters": {"type": "object", "properties": {}}, "description": "Export the native payload + sidecar bundle (stub — lands in E5)."}}]}
{"messages": [{"role": "system", "content": "You are a mature-fantasy tabletop GM assistant with deep reasoning. Enclose deliberation in <think> </think> before narrating or calling tools. Respect player agency, track campaign state, and use bifrost.soong-lab tools when a design or mechanics mutation is required."}, {"role": "user", "content": "Load this campaign state before we continue. Track every detail.\n\n## Party state\n\n- **Kael**: HP 30, inspired; notes: a roof collapse that separated the party\n- **Mira**: HP 19, bloodied; notes: a roof collapse that separated the party\n- **Elara**: HP 30, stable; notes: a roof collapse that separated the party\n\n## Shared inventory\n\n- climbing pitons ×2\n- bedroll ×2\n- antitoxin vial ×4\n- manacles ×3\n- silvered dagger ×3\n- torch bundle (6) ×2\n- healer's kit ×2\n- crowbar ×1\n- waterskin ×2\n- sun-bleached rope (60ft) ×4\n- holy water (2) ×3\n- chalk sticks ×3\n- iron rations (4 days) ×1\n\n## NPC roster\n\n- **Captain Venn** — scarred, loyal to coin, watches exits before faces\n- **The Ash Widow** — rumor-seller, knows who slept in the crypt last night\n- **Sister Oria** — gentle, steel underneath, tends the wounded without asking names\n- **Magistrate Hale** — lawful, exhausted, hiding a debt to the thieves' guild\n\n## Prior dice results\n\n- Kael: 9+1 (arcana) — fail\n- Sindra: 4+4 (athletics) — fail\n- Drevin: 14+4 (arcana) — success\n- Nyssa: 19+1 (persuasion) — success\n- Nyssa: 1+4 (arcana) — partial\n- Thorne: 12+3 (perception) — partial\n- Drevin: 20+2 (perception) — partial\n- Elara: 17+2 (athletics) — fail\n- Nyssa: 10+4 (initiative) — success\n- Nyssa: 13+5 (initiative) — partial\n- Elara: 13+4 (perception) — fail\n- Elara: 7+3 (arcana) — partial\n\n## Session recap (compressed)\n\n\n\n- whispers in a language no one admits knowing near a nobles' hunting lodge gone to rot\n- a blood oath sworn on the wrong saint's relic near a nobles' hunting lodge gone to rot\n- a roof collapse that separated the party near the bell tower's third landing\n- a blood oath sworn on the wrong saint's relic near a collapsed chapel nave\n- a failed parley that ended in drawn steel near the undercity fungus market\n- a prisoner exchange that smelled of trap near the bell tower's third landing\n- whispers in a language no one admits knowing near the salt-crusted dock ward\n- a roof collapse that separated the party near the undercity fungus market\n- a roof collapse that separated the party near a collapsed chapel nave\n- a roof collapse that separated the party near the salt-crusted dock ward\n- a failed parley that ended in drawn steel near a collapsed chapel nave\n- a blood oath sworn on the wrong saint's relic near the bell tower's third landing\n- a failed parley that ended in drawn steel near a nobles' hunting lodge gone to rot"}, {"role": "user", "content": "Turn 1: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Thorne still has a wary glance. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 2: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Mira still has a wary glance. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 3: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Mira still has a wary glance. The Ash Widow is absent."}, {"role": "user", "content": "Turn 4: We're regrouping in the bell tower's third landing. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Kael still has mud to the knee. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 5: We're regrouping in the bell tower's third landing. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Drevin still has mud to the knee. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 6: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Corin still has mud to the knee. Captain Venn is absent."}, {"role": "user", "content": "Turn 7: We're regrouping in the undercity fungus market. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Corin still has a wary glance. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 8: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Elara still has a torn sleeve. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 9: We're regrouping in the undercity fungus market. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Kael still has a torn sleeve. Sister Oria is absent."}, {"role": "user", "content": "Turn 10: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Thorne still has a torn sleeve. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 11: We're regrouping in the undercity fungus market. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Corin still has mud to the knee. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 12: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Sindra still has a wary glance. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 13: We're regrouping in the salt-crusted dock ward. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Elara still has mud to the knee. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 14: We're regrouping in the bell tower's third landing. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Thorne still has mud to the knee. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 15: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Sindra still has mud to the knee. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 16: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Corin still has a torn sleeve. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 17: We're regrouping in the bell tower's third landing. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Sindra still has a torn sleeve. The Ash Widow is absent."}, {"role": "user", "content": "Turn 18: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Sindra still has mud to the knee. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 19: We're regrouping in a collapsed chapel nave. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Drevin still has mud to the knee. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 20: We're regrouping in a nobles' hunting lodge gone to rot. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Kael still has mud to the knee. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 21: We're regrouping in the bell tower's third landing. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Drevin still has a torn sleeve. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 22: We're regrouping in the salt-crusted dock ward. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Thorne still has a torn sleeve. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 23: We're regrouping in a collapsed chapel nave. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Mira still has mud to the knee. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 24: We're regrouping in a collapsed chapel nave. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Elara still has mud to the knee. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 25: We're regrouping in the bell tower's third landing. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Mira still has mud to the knee. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 26: We're regrouping in the salt-crusted dock ward. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Nyssa still has mud to the knee. Sister Oria is absent."}, {"role": "user", "content": "Turn 27: We're regrouping in the bell tower's third landing. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Kael still has a wary glance. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 28: We're regrouping in the bell tower's third landing. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Sindra still has mud to the knee. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 29: We're regrouping in the undercity fungus market. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Drevin still has a torn sleeve. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 30: We're regrouping in the salt-crusted dock ward. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Drevin still has a wary glance. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 31: We're regrouping in a collapsed chapel nave. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Mira still has a wary glance. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 32: We're regrouping in the bell tower's third landing. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Corin still has mud to the knee. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 33: We're regrouping in a collapsed chapel nave. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Elara still has mud to the knee. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 34: We're regrouping in the bell tower's third landing. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Nyssa still has mud to the knee. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 35: We're regrouping in the undercity fungus market. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Corin still has a torn sleeve. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 36: We're regrouping in the undercity fungus market. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Elara still has a wary glance. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 37: We're regrouping in a collapsed chapel nave. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Thorne still has a wary glance. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Ambush at the stair — attach a dice-roller tool (id dice-roller, name roll_dice) so we can roll initiative without losing this state."}, {"role": "assistant", "content": "<think>\nLong session context is loaded; initiative next — attach_tool before rolling.\n</think>", "tool_calls": [{"id": "call_3e5293c43082449884717dea", "type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "arguments": {"id": "dice-roller", "name": "roll_dice", "description": "Rolls polyhedral dice; stateful GM session."}}}]}, {"role": "tool", "tool_call_id": "call_3e5293c43082449884717dea", "content": "{\"ok\": true}"}], "tools": [{"type": "function", "function": {"name": "bifrost.soong-lab.set_name", "parameters": {"type": "object", "required": ["name"], "properties": {"name": {"type": "string", "maxLength": 128, "minLength": 1}}}, "description": "Set the agent's name (its display name; export slugifies it)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_role", "parameters": {"type": "object", "required": ["role"], "properties": {"role": {"enum": ["assistant", "thoughtful-assistant", "character", "thoughtful-character"], "type": "string"}}}, "description": "Set the agent's model-role — one of: assistant (general), thoughtful-assistant (reasoning general), character (RP/writing-tuned), thoughtful-character (reasoning RP). Export ships it as the native agents.define `role`."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_ocean", "parameters": {"type": "object", "properties": {"A": {"type": "number", "maximum": 1, "minimum": -1}, "C": {"type": "number", "maximum": 1, "minimum": -1}, "E": {"type": "number", "maximum": 1, "minimum": -1}, "N": {"type": "number", "maximum": 1, "minimum": -1}, "O": {"type": "number", "maximum": 1, "minimum": -1}}, "minProperties": 1}, "description": "Merge OCEAN dials (each in [-1,1]); re-derives the disposition."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_prompt", "parameters": {"type": "object", "required": ["system_prompt"], "properties": {"system_prompt": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Replace the authored role/instructions block (the exported system prompt)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "parameters": {"type": "object", "required": ["id", "name"], "properties": {"id": {"type": "string", "maxLength": 256, "minLength": 1}, "name": {"type": "string", "maxLength": 256, "minLength": 1}, "description": {"type": "string", "maxLength": 2048}}}, "description": "Attach (upsert by id) a tool the designed agent will bind via Bifrost."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.author_first_message", "parameters": {"type": "object", "required": ["first_message"], "properties": {"first_message": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Set the agent's in-character opening turn (tone + format by example)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_psych_profile", "parameters": {"type": "object", "required": ["psych_profile"], "properties": {"psych_profile": {"type": "string", "maxLength": 8192, "minLength": 1}}}, "description": "Author the character's Psychological Profile & Experience — a ~150-300 word prose lens (the self-report producer reads it every turn) covering four dimensions: disposition/appraisal bent, attention/salience focus, values/yardstick, and formative history. Integrate them as one paragraph and CLOSE ON ATTENTION — what the character characteristically notices ('...notices who is unwell, what is left unsaid'). Guardrails: (1) NEVER name a per-event output emotion ('is anxious', 'feels hurt') — naming PRIMES it, so it fires regardless of the event; describe the bent and let emotion follow from the appraisal. (2) Magnitude lives in the OCEAN dials, not the prose (don't narrate 'comes apart'/'takes it hard'). (3) Appraisal-STYLE yes ('reads others charitably until she can't'), output-emotion no. (4) Salience is character-relative — never rewrite what happened."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.generate_portrait", "parameters": {"type": "object", "required": ["description"], "properties": {"description": {"type": "string", "maxLength": 500, "minLength": 1}, "style_mode": {"enum": ["anime", "cartoon", "photoreal"], "type": "string"}}}, "description": "Generate the agent's persona portrait NOW from a visual `description` you author — the persona's LOOK (e.g. 'a stern woman in her 40s, short dark hair, sharp jaw'). A persona is personality, not appearance, so YOU compose the appearance in conversation and pass it here; describe only the subject, never the art style. `style_mode` (anime | cartoon | photoreal) selects the curated render style — the style preset owns the look. Generation runs in the background; the portrait pane shows it when ready. Offer/generate a portrait once the look is settled."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.export", "parameters": {"type": "object", "properties": {}}, "description": "Export the native payload + sidecar bundle (stub — lands in E5)."}}]}
{"messages": [{"role": "system", "content": "You are a mature-fantasy tabletop GM assistant with deep reasoning. Enclose deliberation in <think> </think> before narrating or calling tools. Respect player agency, track campaign state, and use bifrost.soong-lab tools when a design or mechanics mutation is required."}, {"role": "user", "content": "Load this campaign state before we continue. Track every detail.\n\n## Party state\n\n- **Thorne**: HP 5, stable; notes: whispers in a language no one admits knowing\n- **Drevin**: HP 18, poisoned; notes: a roof collapse that separated the party\n- **Corin**: HP 23, inspired; notes: whispers in a language no one admits knowing\n- **Nyssa**: HP 34, inspired; notes: a prisoner exchange that smelled of trap\n- **Elara**: HP 26, poisoned; notes: a prisoner exchange that smelled of trap\n\n## Shared inventory\n\n- climbing pitons ×3\n- crowbar ×1\n- map fragment — catacombs ×2\n- torch bundle (6) ×2\n- manacles ×2\n- holy water (2) ×4\n- silvered dagger ×3\n- sun-bleached rope (60ft) ×3\n- waterskin ×1\n- iron rations (4 days) ×2\n\n## NPC roster\n\n- **Sister Oria** — gentle, steel underneath, tends the wounded without asking names\n- **The Ash Widow** — rumor-seller, knows who slept in the crypt last night\n- **Magistrate Hale** — lawful, exhausted, hiding a debt to the thieves' guild\n- **Captain Venn** — scarred, loyal to coin, watches exits before faces\n\n## Prior dice results\n\n- Mira: 9+0 (perception) — partial\n- Elara: 5+5 (athletics) — success\n- Sindra: 19+2 (athletics) — fail\n- Corin: 11+1 (perception) — fail\n- Corin: 4+0 (athletics) — fail\n- Kael: 19+5 (perception) — success\n- Mira: 19+2 (perception) — success\n- Kael: 18+3 (arcana) — partial\n- Thorne: 17+3 (athletics) — fail\n- Elara: 19+3 (persuasion) — partial\n- Sindra: 20+5 (perception) — success\n- Thorne: 9+5 (perception) — success\n\n## Session recap (compressed)\n\n\n\n- a roof collapse that separated the party near the bell tower's third landing\n- a failed parley that ended in drawn steel near a collapsed chapel nave\n- a failed parley that ended in drawn steel near a nobles' hunting lodge gone to rot\n- a blood oath sworn on the wrong saint's relic near the bell tower's third landing\n- a blood oath sworn on the wrong saint's relic near the undercity fungus market\n- a failed parley that ended in drawn steel near a collapsed chapel nave\n- whispers in a language no one admits knowing near the undercity fungus market\n- a blood oath sworn on the wrong saint's relic near the salt-crusted dock ward\n- a roof collapse that separated the party near the undercity fungus market"}, {"role": "user", "content": "Turn 1: We're regrouping in the bell tower's third landing. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Nyssa still has a torn sleeve. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 2: We're regrouping in a collapsed chapel nave. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Mira still has a torn sleeve. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 3: We're regrouping in the undercity fungus market. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Elara still has mud to the knee. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 4: We're regrouping in the undercity fungus market. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Elara still has a wary glance. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 5: We're regrouping in the salt-crusted dock ward. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Sindra still has mud to the knee. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 6: We're regrouping in the undercity fungus market. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Kael still has a torn sleeve. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 7: We're regrouping in the undercity fungus market. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Sindra still has a torn sleeve. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 8: We're regrouping in a nobles' hunting lodge gone to rot. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Mira still has a wary glance. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 9: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Corin still has mud to the knee. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 10: We're regrouping in the undercity fungus market. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Mira still has mud to the knee. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 11: We're regrouping in a nobles' hunting lodge gone to rot. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Nyssa still has a wary glance. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 12: We're regrouping in the salt-crusted dock ward. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Elara still has mud to the knee. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 13: We're regrouping in the bell tower's third landing. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Corin still has mud to the knee. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 14: We're regrouping in the bell tower's third landing. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Corin still has a wary glance. The Ash Widow is absent."}, {"role": "user", "content": "Turn 15: We're regrouping in a collapsed chapel nave. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Mira still has mud to the knee. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 16: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Sindra still has a wary glance. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 17: We're regrouping in a collapsed chapel nave. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Sindra still has a wary glance. The Ash Widow is absent."}, {"role": "user", "content": "Turn 18: We're regrouping in a collapsed chapel nave. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Corin still has a torn sleeve. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 19: We're regrouping in the undercity fungus market. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Elara still has mud to the knee. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 20: We're regrouping in a collapsed chapel nave. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Mira still has mud to the knee. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 21: We're regrouping in the bell tower's third landing. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Kael still has mud to the knee. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 22: We're regrouping in the bell tower's third landing. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Sindra still has mud to the knee. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 23: We're regrouping in the bell tower's third landing. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Mira still has mud to the knee. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 24: We're regrouping in the undercity fungus market. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Nyssa still has mud to the knee. Captain Venn is absent."}, {"role": "user", "content": "Turn 25: We're regrouping in a collapsed chapel nave. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Nyssa still has a torn sleeve. The Ash Widow is absent."}, {"role": "user", "content": "Turn 26: We're regrouping in the undercity fungus market. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Nyssa still has mud to the knee. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 27: We're regrouping in the salt-crusted dock ward. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Drevin still has a torn sleeve. The Ash Widow is absent."}, {"role": "user", "content": "Turn 28: We're regrouping in the bell tower's third landing. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Sindra still has a wary glance. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 29: We're regrouping in a collapsed chapel nave. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Corin still has mud to the knee. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 30: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Drevin still has a wary glance. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 31: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Sindra still has a wary glance. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 32: We're regrouping in the undercity fungus market. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Kael still has mud to the knee. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 33: We're regrouping in the salt-crusted dock ward. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Mira still has a wary glance. Captain Venn is absent."}, {"role": "user", "content": "Turn 34: We're regrouping in the salt-crusted dock ward. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Sindra still has mud to the knee. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 35: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Thorne still has a wary glance. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 36: We're regrouping in a collapsed chapel nave. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Mira still has a torn sleeve. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 37: We're regrouping in a collapsed chapel nave. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Mira still has a torn sleeve. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 38: We're regrouping in the undercity fungus market. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Elara still has a wary glance. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Ambush at the stair — attach a dice-roller tool (id dice-roller, name roll_dice) so we can roll initiative without losing this state."}, {"role": "assistant", "content": "<think>\nLong session context is loaded; initiative next — attach_tool before rolling.\n</think>", "tool_calls": [{"id": "call_bc57c14229de47ebb61c5e44", "type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "arguments": {"id": "dice-roller", "name": "roll_dice", "description": "Rolls polyhedral dice; stateful GM session."}}}]}, {"role": "tool", "tool_call_id": "call_bc57c14229de47ebb61c5e44", "content": "{\"ok\": true}"}], "tools": [{"type": "function", "function": {"name": "bifrost.soong-lab.set_name", "parameters": {"type": "object", "required": ["name"], "properties": {"name": {"type": "string", "maxLength": 128, "minLength": 1}}}, "description": "Set the agent's name (its display name; export slugifies it)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_role", "parameters": {"type": "object", "required": ["role"], "properties": {"role": {"enum": ["assistant", "thoughtful-assistant", "character", "thoughtful-character"], "type": "string"}}}, "description": "Set the agent's model-role — one of: assistant (general), thoughtful-assistant (reasoning general), character (RP/writing-tuned), thoughtful-character (reasoning RP). Export ships it as the native agents.define `role`."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_ocean", "parameters": {"type": "object", "properties": {"A": {"type": "number", "maximum": 1, "minimum": -1}, "C": {"type": "number", "maximum": 1, "minimum": -1}, "E": {"type": "number", "maximum": 1, "minimum": -1}, "N": {"type": "number", "maximum": 1, "minimum": -1}, "O": {"type": "number", "maximum": 1, "minimum": -1}}, "minProperties": 1}, "description": "Merge OCEAN dials (each in [-1,1]); re-derives the disposition."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_prompt", "parameters": {"type": "object", "required": ["system_prompt"], "properties": {"system_prompt": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Replace the authored role/instructions block (the exported system prompt)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "parameters": {"type": "object", "required": ["id", "name"], "properties": {"id": {"type": "string", "maxLength": 256, "minLength": 1}, "name": {"type": "string", "maxLength": 256, "minLength": 1}, "description": {"type": "string", "maxLength": 2048}}}, "description": "Attach (upsert by id) a tool the designed agent will bind via Bifrost."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.author_first_message", "parameters": {"type": "object", "required": ["first_message"], "properties": {"first_message": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Set the agent's in-character opening turn (tone + format by example)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_psych_profile", "parameters": {"type": "object", "required": ["psych_profile"], "properties": {"psych_profile": {"type": "string", "maxLength": 8192, "minLength": 1}}}, "description": "Author the character's Psychological Profile & Experience — a ~150-300 word prose lens (the self-report producer reads it every turn) covering four dimensions: disposition/appraisal bent, attention/salience focus, values/yardstick, and formative history. Integrate them as one paragraph and CLOSE ON ATTENTION — what the character characteristically notices ('...notices who is unwell, what is left unsaid'). Guardrails: (1) NEVER name a per-event output emotion ('is anxious', 'feels hurt') — naming PRIMES it, so it fires regardless of the event; describe the bent and let emotion follow from the appraisal. (2) Magnitude lives in the OCEAN dials, not the prose (don't narrate 'comes apart'/'takes it hard'). (3) Appraisal-STYLE yes ('reads others charitably until she can't'), output-emotion no. (4) Salience is character-relative — never rewrite what happened."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.generate_portrait", "parameters": {"type": "object", "required": ["description"], "properties": {"description": {"type": "string", "maxLength": 500, "minLength": 1}, "style_mode": {"enum": ["anime", "cartoon", "photoreal"], "type": "string"}}}, "description": "Generate the agent's persona portrait NOW from a visual `description` you author — the persona's LOOK (e.g. 'a stern woman in her 40s, short dark hair, sharp jaw'). A persona is personality, not appearance, so YOU compose the appearance in conversation and pass it here; describe only the subject, never the art style. `style_mode` (anime | cartoon | photoreal) selects the curated render style — the style preset owns the look. Generation runs in the background; the portrait pane shows it when ready. Offer/generate a portrait once the look is settled."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.export", "parameters": {"type": "object", "properties": {}}, "description": "Export the native payload + sidecar bundle (stub — lands in E5)."}}]}
{"messages": [{"role": "system", "content": "You are a mature-fantasy tabletop GM assistant with deep reasoning. Enclose deliberation in <think> </think> before narrating or calling tools. Respect player agency, track campaign state, and use bifrost.soong-lab tools when a design or mechanics mutation is required."}, {"role": "user", "content": "Load this campaign state before we continue. Track every detail.\n\n## Party state\n\n- **Mira**: HP 41, exhausted; notes: a blood oath sworn on the wrong saint's relic\n- **Sindra**: HP 20, poisoned; notes: whispers in a language no one admits knowing\n- **Thorne**: HP 16, poisoned; notes: a blood oath sworn on the wrong saint's relic\n- **Corin**: HP 10, bloodied; notes: a blood oath sworn on the wrong saint's relic\n\n## Shared inventory\n\n- climbing pitons ×2\n- holy water (2) ×3\n- torch bundle (6) ×2\n- crowbar ×2\n- sun-bleached rope (60ft) ×3\n- antitoxin vial ×2\n- manacles ×1\n- bedroll ×1\n- map fragment — catacombs ×3\n- chalk sticks ×4\n- silvered dagger ×1\n- iron rations (4 days) ×3\n\n## NPC roster\n\n- **Magistrate Hale** — lawful, exhausted, hiding a debt to the thieves' guild\n- **Sister Oria** — gentle, steel underneath, tends the wounded without asking names\n- **Captain Venn** — scarred, loyal to coin, watches exits before faces\n\n## Prior dice results\n\n- Mira: 7+1 (arcana) — fail\n- Elara: 6+2 (athletics) — fail\n- Drevin: 4+3 (perception) — success\n- Thorne: 13+4 (persuasion) — success\n- Nyssa: 1+2 (arcana) — success\n- Corin: 12+5 (persuasion) — partial\n- Nyssa: 12+0 (initiative) — fail\n- Sindra: 20+4 (persuasion) — partial\n- Thorne: 3+5 (athletics) — partial\n- Elara: 14+0 (initiative) — success\n- Sindra: 10+3 (perception) — success\n- Thorne: 18+1 (athletics) — fail\n- Drevin: 18+3 (arcana) — partial\n- Mira: 14+5 (perception) — fail\n- Nyssa: 9+0 (persuasion) — success\n- Corin: 15+1 (persuasion) — success\n- Drevin: 18+5 (persuasion) — success\n- Nyssa: 9+1 (perception) — fail\n\n## Session recap (compressed)\n\n\n\n- a roof collapse that separated the party near the bell tower's third landing\n- a failed parley that ended in drawn steel near the salt-crusted dock ward\n- whispers in a language no one admits knowing near a collapsed chapel nave\n- a roof collapse that separated the party near the bell tower's third landing\n- a roof collapse that separated the party near the salt-crusted dock ward\n- a prisoner exchange that smelled of trap near a collapsed chapel nave\n- a prisoner exchange that smelled of trap near a collapsed chapel nave\n- a roof collapse that separated the party near the undercity fungus market"}, {"role": "user", "content": "Turn 1: We're regrouping in a collapsed chapel nave. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Sindra still has mud to the knee. Sister Oria is absent."}, {"role": "user", "content": "Turn 2: We're regrouping in the bell tower's third landing. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Mira still has a torn sleeve. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 3: We're regrouping in the salt-crusted dock ward. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Thorne still has a wary glance. Captain Venn is absent."}, {"role": "user", "content": "Turn 4: We're regrouping in a collapsed chapel nave. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Sindra still has a torn sleeve. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 5: We're regrouping in the salt-crusted dock ward. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Corin still has mud to the knee. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 6: We're regrouping in the bell tower's third landing. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Corin still has a wary glance. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 7: We're regrouping in the salt-crusted dock ward. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Elara still has mud to the knee. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 8: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Nyssa still has a wary glance. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 9: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Kael still has mud to the knee. Sister Oria is absent."}, {"role": "user", "content": "Turn 10: We're regrouping in a collapsed chapel nave. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Drevin still has mud to the knee. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 11: We're regrouping in the bell tower's third landing. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Nyssa still has a torn sleeve. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 12: We're regrouping in the bell tower's third landing. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Nyssa still has mud to the knee. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 13: We're regrouping in the undercity fungus market. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Nyssa still has mud to the knee. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 14: We're regrouping in a nobles' hunting lodge gone to rot. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Elara still has mud to the knee. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 15: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Kael still has a torn sleeve. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 16: We're regrouping in the salt-crusted dock ward. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Mira still has a wary glance. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 17: We're regrouping in the bell tower's third landing. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Drevin still has a wary glance. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 18: We're regrouping in the undercity fungus market. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Sindra still has mud to the knee. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 19: We're regrouping in the salt-crusted dock ward. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Thorne still has a torn sleeve. The Ash Widow is absent."}, {"role": "user", "content": "Turn 20: We're regrouping in the salt-crusted dock ward. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Drevin still has a torn sleeve. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 21: We're regrouping in a collapsed chapel nave. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Sindra still has a wary glance. Captain Venn is absent."}, {"role": "user", "content": "Turn 22: We're regrouping in a collapsed chapel nave. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Elara still has mud to the knee. Captain Venn is absent."}, {"role": "user", "content": "Turn 23: We're regrouping in a collapsed chapel nave. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Nyssa still has a torn sleeve. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 24: We're regrouping in the salt-crusted dock ward. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Thorne still has mud to the knee. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 25: We're regrouping in the undercity fungus market. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Drevin still has mud to the knee. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 26: We're regrouping in the bell tower's third landing. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Sindra still has a torn sleeve. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 27: We're regrouping in the salt-crusted dock ward. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Elara still has mud to the knee. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 28: We're regrouping in the bell tower's third landing. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Nyssa still has mud to the knee. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 29: We're regrouping in the salt-crusted dock ward. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Nyssa still has a torn sleeve. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 30: We're regrouping in the bell tower's third landing. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Elara still has a torn sleeve. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 31: We're regrouping in the bell tower's third landing. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Sindra still has a torn sleeve. Captain Venn is absent."}, {"role": "user", "content": "Turn 32: We're regrouping in a collapsed chapel nave. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Elara still has mud to the knee. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 33: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Mira still has a torn sleeve. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 34: We're regrouping in a collapsed chapel nave. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Drevin still has a torn sleeve. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 35: We're regrouping in the salt-crusted dock ward. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Sindra still has mud to the knee. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 36: We're regrouping in the bell tower's third landing. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Nyssa still has a wary glance. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 37: We're regrouping in the salt-crusted dock ward. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Sindra still has mud to the knee. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 38: We're regrouping in a nobles' hunting lodge gone to rot. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Kael still has mud to the knee. Magistrate Hale is absent."}, {"role": "user", "content": "Ambush at the stair — attach a dice-roller tool (id dice-roller, name roll_dice) so we can roll initiative without losing this state."}, {"role": "assistant", "content": "<think>\nLong session context is loaded; initiative next — attach_tool before rolling.\n</think>", "tool_calls": [{"id": "call_b1a76f88aca24f92a1fdc6ef", "type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "arguments": {"id": "dice-roller", "name": "roll_dice", "description": "Rolls polyhedral dice; stateful GM session."}}}]}, {"role": "tool", "tool_call_id": "call_b1a76f88aca24f92a1fdc6ef", "content": "{\"ok\": true}"}], "tools": [{"type": "function", "function": {"name": "bifrost.soong-lab.set_name", "parameters": {"type": "object", "required": ["name"], "properties": {"name": {"type": "string", "maxLength": 128, "minLength": 1}}}, "description": "Set the agent's name (its display name; export slugifies it)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_role", "parameters": {"type": "object", "required": ["role"], "properties": {"role": {"enum": ["assistant", "thoughtful-assistant", "character", "thoughtful-character"], "type": "string"}}}, "description": "Set the agent's model-role — one of: assistant (general), thoughtful-assistant (reasoning general), character (RP/writing-tuned), thoughtful-character (reasoning RP). Export ships it as the native agents.define `role`."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_ocean", "parameters": {"type": "object", "properties": {"A": {"type": "number", "maximum": 1, "minimum": -1}, "C": {"type": "number", "maximum": 1, "minimum": -1}, "E": {"type": "number", "maximum": 1, "minimum": -1}, "N": {"type": "number", "maximum": 1, "minimum": -1}, "O": {"type": "number", "maximum": 1, "minimum": -1}}, "minProperties": 1}, "description": "Merge OCEAN dials (each in [-1,1]); re-derives the disposition."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_prompt", "parameters": {"type": "object", "required": ["system_prompt"], "properties": {"system_prompt": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Replace the authored role/instructions block (the exported system prompt)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "parameters": {"type": "object", "required": ["id", "name"], "properties": {"id": {"type": "string", "maxLength": 256, "minLength": 1}, "name": {"type": "string", "maxLength": 256, "minLength": 1}, "description": {"type": "string", "maxLength": 2048}}}, "description": "Attach (upsert by id) a tool the designed agent will bind via Bifrost."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.author_first_message", "parameters": {"type": "object", "required": ["first_message"], "properties": {"first_message": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Set the agent's in-character opening turn (tone + format by example)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_psych_profile", "parameters": {"type": "object", "required": ["psych_profile"], "properties": {"psych_profile": {"type": "string", "maxLength": 8192, "minLength": 1}}}, "description": "Author the character's Psychological Profile & Experience — a ~150-300 word prose lens (the self-report producer reads it every turn) covering four dimensions: disposition/appraisal bent, attention/salience focus, values/yardstick, and formative history. Integrate them as one paragraph and CLOSE ON ATTENTION — what the character characteristically notices ('...notices who is unwell, what is left unsaid'). Guardrails: (1) NEVER name a per-event output emotion ('is anxious', 'feels hurt') — naming PRIMES it, so it fires regardless of the event; describe the bent and let emotion follow from the appraisal. (2) Magnitude lives in the OCEAN dials, not the prose (don't narrate 'comes apart'/'takes it hard'). (3) Appraisal-STYLE yes ('reads others charitably until she can't'), output-emotion no. (4) Salience is character-relative — never rewrite what happened."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.generate_portrait", "parameters": {"type": "object", "required": ["description"], "properties": {"description": {"type": "string", "maxLength": 500, "minLength": 1}, "style_mode": {"enum": ["anime", "cartoon", "photoreal"], "type": "string"}}}, "description": "Generate the agent's persona portrait NOW from a visual `description` you author — the persona's LOOK (e.g. 'a stern woman in her 40s, short dark hair, sharp jaw'). A persona is personality, not appearance, so YOU compose the appearance in conversation and pass it here; describe only the subject, never the art style. `style_mode` (anime | cartoon | photoreal) selects the curated render style — the style preset owns the look. Generation runs in the background; the portrait pane shows it when ready. Offer/generate a portrait once the look is settled."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.export", "parameters": {"type": "object", "properties": {}}, "description": "Export the native payload + sidecar bundle (stub — lands in E5)."}}]}
{"messages": [{"role": "system", "content": "You are a mature-fantasy tabletop GM assistant with deep reasoning. Enclose deliberation in <think> </think> before narrating or calling tools. Respect player agency, track campaign state, and use bifrost.soong-lab tools when a design or mechanics mutation is required."}, {"role": "user", "content": "Load this campaign state before we continue. Track every detail.\n\n## Party state\n\n- **Nyssa**: HP 23, exhausted; notes: a roof collapse that separated the party\n- **Elara**: HP 25, bloodied; notes: a failed parley that ended in drawn steel\n- **Sindra**: HP 36, stable; notes: a prisoner exchange that smelled of trap\n- **Thorne**: HP 36, bloodied; notes: whispers in a language no one admits knowing\n\n## Shared inventory\n\n- crowbar ×2\n- manacles ×1\n- healer's kit ×2\n- silvered dagger ×4\n- iron rations (4 days) ×4\n- waterskin ×4\n- torch bundle (6) ×3\n- holy water (2) ×3\n- antitoxin vial ×2\n- map fragment — catacombs ×4\n\n## NPC roster\n\n- **The Ash Widow** — rumor-seller, knows who slept in the crypt last night\n- **Sister Oria** — gentle, steel underneath, tends the wounded without asking names\n- **Captain Venn** — scarred, loyal to coin, watches exits before faces\n\n## Prior dice results\n\n- Sindra: 12+4 (perception) — fail\n- Corin: 15+0 (perception) — fail\n- Elara: 3+5 (perception) — partial\n- Nyssa: 15+4 (arcana) — partial\n- Sindra: 15+4 (initiative) — fail\n- Corin: 17+1 (perception) — fail\n- Kael: 11+5 (perception) — partial\n- Mira: 2+1 (athletics) — fail\n- Mira: 12+2 (persuasion) — fail\n- Nyssa: 11+5 (arcana) — success\n- Drevin: 3+2 (perception) — partial\n- Nyssa: 10+2 (arcana) — success\n- Drevin: 3+4 (initiative) — fail\n- Elara: 13+1 (arcana) — partial\n- Kael: 10+4 (athletics) — partial\n- Drevin: 5+5 (arcana) — success\n\n## Session recap (compressed)\n\n\n\n- a blood oath sworn on the wrong saint's relic near the bell tower's third landing\n- whispers in a language no one admits knowing near the salt-crusted dock ward\n- whispers in a language no one admits knowing near the undercity fungus market\n- a roof collapse that separated the party near a collapsed chapel nave\n- whispers in a language no one admits knowing near a nobles' hunting lodge gone to rot\n- a roof collapse that separated the party near a collapsed chapel nave\n- a roof collapse that separated the party near a collapsed chapel nave\n- a failed parley that ended in drawn steel near the undercity fungus market\n- a failed parley that ended in drawn steel near the bell tower's third landing\n- a prisoner exchange that smelled of trap near the bell tower's third landing\n- a failed parley that ended in drawn steel near the undercity fungus market\n- a prisoner exchange that smelled of trap near a collapsed chapel nave\n- a prisoner exchange that smelled of trap near a nobles' hunting lodge gone to rot"}, {"role": "user", "content": "Turn 1: We're regrouping in a collapsed chapel nave. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Mira still has a wary glance. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 2: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Nyssa still has mud to the knee. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 3: We're regrouping in the bell tower's third landing. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Corin still has a torn sleeve. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 4: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Drevin still has a wary glance. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 5: We're regrouping in the undercity fungus market. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Nyssa still has a torn sleeve. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 6: We're regrouping in a collapsed chapel nave. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Sindra still has a wary glance. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 7: We're regrouping in the bell tower's third landing. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Kael still has mud to the knee. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 8: We're regrouping in the undercity fungus market. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Mira still has mud to the knee. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 9: We're regrouping in a nobles' hunting lodge gone to rot. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Sindra still has mud to the knee. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 10: We're regrouping in the bell tower's third landing. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Thorne still has mud to the knee. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 11: We're regrouping in a collapsed chapel nave. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Drevin still has a torn sleeve. Captain Venn is absent."}, {"role": "user", "content": "Turn 12: We're regrouping in a collapsed chapel nave. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Elara still has mud to the knee. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 13: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Sindra still has a torn sleeve. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 14: We're regrouping in a collapsed chapel nave. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Nyssa still has a torn sleeve. Captain Venn is absent."}, {"role": "user", "content": "Turn 15: We're regrouping in the undercity fungus market. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Sindra still has a torn sleeve. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 16: We're regrouping in the bell tower's third landing. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Kael still has a torn sleeve. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 17: We're regrouping in the bell tower's third landing. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Thorne still has a wary glance. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 18: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Drevin still has a torn sleeve. The Ash Widow is absent."}, {"role": "user", "content": "Turn 19: We're regrouping in the salt-crusted dock ward. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Drevin still has a torn sleeve. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 20: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Nyssa still has mud to the knee. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 21: We're regrouping in the salt-crusted dock ward. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Kael still has mud to the knee. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 22: We're regrouping in the salt-crusted dock ward. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Drevin still has a torn sleeve. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 23: We're regrouping in the bell tower's third landing. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Mira still has a wary glance. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 24: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Mira still has a torn sleeve. The Ash Widow is absent."}, {"role": "user", "content": "Turn 25: We're regrouping in the undercity fungus market. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Sindra still has a torn sleeve. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 26: We're regrouping in the undercity fungus market. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Nyssa still has a wary glance. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 27: We're regrouping in the salt-crusted dock ward. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Elara still has mud to the knee. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 28: We're regrouping in the undercity fungus market. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Kael still has mud to the knee. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 29: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Drevin still has a torn sleeve. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 30: We're regrouping in a nobles' hunting lodge gone to rot. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Elara still has a torn sleeve. The Ash Widow is absent."}, {"role": "user", "content": "Turn 31: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Mira still has a wary glance. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 32: We're regrouping in the salt-crusted dock ward. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Drevin still has a wary glance. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 33: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Nyssa still has a torn sleeve. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 34: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Drevin still has a wary glance. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 35: We're regrouping in the salt-crusted dock ward. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Nyssa still has mud to the knee. Sister Oria is absent."}, {"role": "user", "content": "Turn 36: We're regrouping in a collapsed chapel nave. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Corin still has a torn sleeve. Sister Oria is absent."}, {"role": "user", "content": "Turn 37: We're regrouping in a collapsed chapel nave. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Drevin still has mud to the knee. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Ambush at the stair — attach a dice-roller tool (id dice-roller, name roll_dice) so we can roll initiative without losing this state."}, {"role": "assistant", "content": "<think>\nLong session context is loaded; initiative next — attach_tool before rolling.\n</think>", "tool_calls": [{"id": "call_d21691037da147cab4134243", "type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "arguments": {"id": "dice-roller", "name": "roll_dice", "description": "Rolls polyhedral dice; stateful GM session."}}}]}, {"role": "tool", "tool_call_id": "call_d21691037da147cab4134243", "content": "{\"ok\": true}"}], "tools": [{"type": "function", "function": {"name": "bifrost.soong-lab.set_name", "parameters": {"type": "object", "required": ["name"], "properties": {"name": {"type": "string", "maxLength": 128, "minLength": 1}}}, "description": "Set the agent's name (its display name; export slugifies it)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_role", "parameters": {"type": "object", "required": ["role"], "properties": {"role": {"enum": ["assistant", "thoughtful-assistant", "character", "thoughtful-character"], "type": "string"}}}, "description": "Set the agent's model-role — one of: assistant (general), thoughtful-assistant (reasoning general), character (RP/writing-tuned), thoughtful-character (reasoning RP). Export ships it as the native agents.define `role`."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_ocean", "parameters": {"type": "object", "properties": {"A": {"type": "number", "maximum": 1, "minimum": -1}, "C": {"type": "number", "maximum": 1, "minimum": -1}, "E": {"type": "number", "maximum": 1, "minimum": -1}, "N": {"type": "number", "maximum": 1, "minimum": -1}, "O": {"type": "number", "maximum": 1, "minimum": -1}}, "minProperties": 1}, "description": "Merge OCEAN dials (each in [-1,1]); re-derives the disposition."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_prompt", "parameters": {"type": "object", "required": ["system_prompt"], "properties": {"system_prompt": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Replace the authored role/instructions block (the exported system prompt)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "parameters": {"type": "object", "required": ["id", "name"], "properties": {"id": {"type": "string", "maxLength": 256, "minLength": 1}, "name": {"type": "string", "maxLength": 256, "minLength": 1}, "description": {"type": "string", "maxLength": 2048}}}, "description": "Attach (upsert by id) a tool the designed agent will bind via Bifrost."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.author_first_message", "parameters": {"type": "object", "required": ["first_message"], "properties": {"first_message": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Set the agent's in-character opening turn (tone + format by example)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_psych_profile", "parameters": {"type": "object", "required": ["psych_profile"], "properties": {"psych_profile": {"type": "string", "maxLength": 8192, "minLength": 1}}}, "description": "Author the character's Psychological Profile & Experience — a ~150-300 word prose lens (the self-report producer reads it every turn) covering four dimensions: disposition/appraisal bent, attention/salience focus, values/yardstick, and formative history. Integrate them as one paragraph and CLOSE ON ATTENTION — what the character characteristically notices ('...notices who is unwell, what is left unsaid'). Guardrails: (1) NEVER name a per-event output emotion ('is anxious', 'feels hurt') — naming PRIMES it, so it fires regardless of the event; describe the bent and let emotion follow from the appraisal. (2) Magnitude lives in the OCEAN dials, not the prose (don't narrate 'comes apart'/'takes it hard'). (3) Appraisal-STYLE yes ('reads others charitably until she can't'), output-emotion no. (4) Salience is character-relative — never rewrite what happened."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.generate_portrait", "parameters": {"type": "object", "required": ["description"], "properties": {"description": {"type": "string", "maxLength": 500, "minLength": 1}, "style_mode": {"enum": ["anime", "cartoon", "photoreal"], "type": "string"}}}, "description": "Generate the agent's persona portrait NOW from a visual `description` you author — the persona's LOOK (e.g. 'a stern woman in her 40s, short dark hair, sharp jaw'). A persona is personality, not appearance, so YOU compose the appearance in conversation and pass it here; describe only the subject, never the art style. `style_mode` (anime | cartoon | photoreal) selects the curated render style — the style preset owns the look. Generation runs in the background; the portrait pane shows it when ready. Offer/generate a portrait once the look is settled."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.export", "parameters": {"type": "object", "properties": {}}, "description": "Export the native payload + sidecar bundle (stub — lands in E5)."}}]}
{"messages": [{"role": "system", "content": "You are a mature-fantasy tabletop GM assistant with deep reasoning. Enclose deliberation in <think> </think> before narrating or calling tools. Respect player agency, track campaign state, and use bifrost.soong-lab tools when a design or mechanics mutation is required."}, {"role": "user", "content": "Load this campaign state before we continue. Track every detail.\n\n## Party state\n\n- **Corin**: HP 32, stable; notes: a prisoner exchange that smelled of trap\n- **Mira**: HP 12, inspired; notes: whispers in a language no one admits knowing\n- **Nyssa**: HP 29, exhausted; notes: whispers in a language no one admits knowing\n\n## Shared inventory\n\n- iron rations (4 days) ×3\n- sun-bleached rope (60ft) ×3\n- crowbar ×4\n- healer's kit ×2\n- map fragment — catacombs ×3\n- chalk sticks ×4\n- antitoxin vial ×2\n- torch bundle (6) ×1\n- bedroll ×2\n\n## NPC roster\n\n- **The Ash Widow** — rumor-seller, knows who slept in the crypt last night\n- **Magistrate Hale** — lawful, exhausted, hiding a debt to the thieves' guild\n- **Sister Oria** — gentle, steel underneath, tends the wounded without asking names\n\n## Prior dice results\n\n- Drevin: 12+5 (perception) — partial\n- Elara: 10+1 (initiative) — fail\n- Thorne: 4+1 (initiative) — success\n- Corin: 1+2 (arcana) — partial\n- Drevin: 15+4 (initiative) — partial\n- Kael: 3+2 (athletics) — partial\n- Corin: 17+3 (athletics) — partial\n- Kael: 5+2 (perception) — fail\n- Corin: 17+2 (initiative) — partial\n- Mira: 5+3 (arcana) — success\n- Kael: 17+1 (persuasion) — success\n- Mira: 11+5 (initiative) — fail\n- Elara: 3+2 (initiative) — partial\n\n## Session recap (compressed)\n\n\n\n- whispers in a language no one admits knowing near a collapsed chapel nave\n- whispers in a language no one admits knowing near the bell tower's third landing\n- a prisoner exchange that smelled of trap near the salt-crusted dock ward\n- a prisoner exchange that smelled of trap near a collapsed chapel nave\n- a prisoner exchange that smelled of trap near the bell tower's third landing\n- a roof collapse that separated the party near a collapsed chapel nave\n- a prisoner exchange that smelled of trap near the bell tower's third landing\n- whispers in a language no one admits knowing near the bell tower's third landing\n- a failed parley that ended in drawn steel near the salt-crusted dock ward\n- a failed parley that ended in drawn steel near the salt-crusted dock ward\n- a prisoner exchange that smelled of trap near the undercity fungus market\n- a roof collapse that separated the party near the bell tower's third landing"}, {"role": "user", "content": "Turn 1: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Sindra still has mud to the knee. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 2: We're regrouping in the undercity fungus market. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Thorne still has a wary glance. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 3: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Sindra still has a torn sleeve. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 4: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Thorne still has mud to the knee. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 5: We're regrouping in the undercity fungus market. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Nyssa still has a torn sleeve. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 6: We're regrouping in the bell tower's third landing. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Drevin still has a torn sleeve. The Ash Widow is absent."}, {"role": "user", "content": "Turn 7: We're regrouping in the undercity fungus market. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Thorne still has a torn sleeve. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 8: We're regrouping in the undercity fungus market. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Nyssa still has a torn sleeve. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 9: We're regrouping in the bell tower's third landing. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Thorne still has a torn sleeve. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 10: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Elara still has mud to the knee. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 11: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Corin still has a torn sleeve. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 12: We're regrouping in the undercity fungus market. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Sindra still has mud to the knee. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 13: We're regrouping in a nobles' hunting lodge gone to rot. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Sindra still has a torn sleeve. The Ash Widow is absent."}, {"role": "user", "content": "Turn 14: We're regrouping in the undercity fungus market. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Nyssa still has mud to the knee. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 15: We're regrouping in the salt-crusted dock ward. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Thorne still has mud to the knee. Captain Venn is absent."}, {"role": "user", "content": "Turn 16: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Corin still has a wary glance. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 17: We're regrouping in the bell tower's third landing. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Mira still has a torn sleeve. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 18: We're regrouping in the undercity fungus market. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Drevin still has a torn sleeve. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 19: We're regrouping in the bell tower's third landing. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Sindra still has a torn sleeve. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 20: We're regrouping in the undercity fungus market. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Corin still has a torn sleeve. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 21: We're regrouping in the bell tower's third landing. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Mira still has mud to the knee. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 22: We're regrouping in the undercity fungus market. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Corin still has a wary glance. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 23: We're regrouping in the salt-crusted dock ward. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Drevin still has a wary glance. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 24: We're regrouping in the bell tower's third landing. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Sindra still has a wary glance. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 25: We're regrouping in the bell tower's third landing. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Thorne still has a wary glance. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 26: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Nyssa still has a torn sleeve. Sister Oria is absent."}, {"role": "user", "content": "Turn 27: We're regrouping in the bell tower's third landing. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Thorne still has a torn sleeve. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 28: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Nyssa still has a wary glance. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 29: We're regrouping in the bell tower's third landing. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Corin still has a wary glance. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 30: We're regrouping in a collapsed chapel nave. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Thorne still has a wary glance. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 31: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Nyssa still has mud to the knee. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 32: We're regrouping in the bell tower's third landing. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Drevin still has a wary glance. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 33: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Thorne still has mud to the knee. Captain Venn is absent."}, {"role": "user", "content": "Turn 34: We're regrouping in the undercity fungus market. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Thorne still has a wary glance. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 35: We're regrouping in a nobles' hunting lodge gone to rot. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Elara still has mud to the knee. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 36: We're regrouping in the bell tower's third landing. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Nyssa still has mud to the knee. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 37: We're regrouping in the salt-crusted dock ward. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Kael still has mud to the knee. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 38: We're regrouping in the undercity fungus market. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Thorne still has a torn sleeve. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Ambush at the stair — attach a dice-roller tool (id dice-roller, name roll_dice) so we can roll initiative without losing this state."}, {"role": "assistant", "content": "<think>\nLong session context is loaded; initiative next — attach_tool before rolling.\n</think>", "tool_calls": [{"id": "call_a0efa2dbabe0467289229fd6", "type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "arguments": {"id": "dice-roller", "name": "roll_dice", "description": "Rolls polyhedral dice; stateful GM session."}}}]}, {"role": "tool", "tool_call_id": "call_a0efa2dbabe0467289229fd6", "content": "{\"ok\": true}"}], "tools": [{"type": "function", "function": {"name": "bifrost.soong-lab.set_name", "parameters": {"type": "object", "required": ["name"], "properties": {"name": {"type": "string", "maxLength": 128, "minLength": 1}}}, "description": "Set the agent's name (its display name; export slugifies it)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_role", "parameters": {"type": "object", "required": ["role"], "properties": {"role": {"enum": ["assistant", "thoughtful-assistant", "character", "thoughtful-character"], "type": "string"}}}, "description": "Set the agent's model-role — one of: assistant (general), thoughtful-assistant (reasoning general), character (RP/writing-tuned), thoughtful-character (reasoning RP). Export ships it as the native agents.define `role`."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_ocean", "parameters": {"type": "object", "properties": {"A": {"type": "number", "maximum": 1, "minimum": -1}, "C": {"type": "number", "maximum": 1, "minimum": -1}, "E": {"type": "number", "maximum": 1, "minimum": -1}, "N": {"type": "number", "maximum": 1, "minimum": -1}, "O": {"type": "number", "maximum": 1, "minimum": -1}}, "minProperties": 1}, "description": "Merge OCEAN dials (each in [-1,1]); re-derives the disposition."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_prompt", "parameters": {"type": "object", "required": ["system_prompt"], "properties": {"system_prompt": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Replace the authored role/instructions block (the exported system prompt)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "parameters": {"type": "object", "required": ["id", "name"], "properties": {"id": {"type": "string", "maxLength": 256, "minLength": 1}, "name": {"type": "string", "maxLength": 256, "minLength": 1}, "description": {"type": "string", "maxLength": 2048}}}, "description": "Attach (upsert by id) a tool the designed agent will bind via Bifrost."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.author_first_message", "parameters": {"type": "object", "required": ["first_message"], "properties": {"first_message": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Set the agent's in-character opening turn (tone + format by example)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_psych_profile", "parameters": {"type": "object", "required": ["psych_profile"], "properties": {"psych_profile": {"type": "string", "maxLength": 8192, "minLength": 1}}}, "description": "Author the character's Psychological Profile & Experience — a ~150-300 word prose lens (the self-report producer reads it every turn) covering four dimensions: disposition/appraisal bent, attention/salience focus, values/yardstick, and formative history. Integrate them as one paragraph and CLOSE ON ATTENTION — what the character characteristically notices ('...notices who is unwell, what is left unsaid'). Guardrails: (1) NEVER name a per-event output emotion ('is anxious', 'feels hurt') — naming PRIMES it, so it fires regardless of the event; describe the bent and let emotion follow from the appraisal. (2) Magnitude lives in the OCEAN dials, not the prose (don't narrate 'comes apart'/'takes it hard'). (3) Appraisal-STYLE yes ('reads others charitably until she can't'), output-emotion no. (4) Salience is character-relative — never rewrite what happened."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.generate_portrait", "parameters": {"type": "object", "required": ["description"], "properties": {"description": {"type": "string", "maxLength": 500, "minLength": 1}, "style_mode": {"enum": ["anime", "cartoon", "photoreal"], "type": "string"}}}, "description": "Generate the agent's persona portrait NOW from a visual `description` you author — the persona's LOOK (e.g. 'a stern woman in her 40s, short dark hair, sharp jaw'). A persona is personality, not appearance, so YOU compose the appearance in conversation and pass it here; describe only the subject, never the art style. `style_mode` (anime | cartoon | photoreal) selects the curated render style — the style preset owns the look. Generation runs in the background; the portrait pane shows it when ready. Offer/generate a portrait once the look is settled."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.export", "parameters": {"type": "object", "properties": {}}, "description": "Export the native payload + sidecar bundle (stub — lands in E5)."}}]}
{"messages": [{"role": "system", "content": "You are a mature-fantasy tabletop GM assistant with deep reasoning. Enclose deliberation in <think> </think> before narrating or calling tools. Respect player agency, track campaign state, and use bifrost.soong-lab tools when a design or mechanics mutation is required."}, {"role": "user", "content": "Load this campaign state before we continue. Track every detail.\n\n## Party state\n\n- **Elara**: HP 19, stable; notes: a prisoner exchange that smelled of trap\n- **Kael**: HP 18, bloodied; notes: a failed parley that ended in drawn steel\n- **Sindra**: HP 10, poisoned; notes: whispers in a language no one admits knowing\n- **Corin**: HP 34, stable; notes: a roof collapse that separated the party\n- **Nyssa**: HP 4, inspired; notes: a roof collapse that separated the party\n\n## Shared inventory\n\n- manacles ×2\n- map fragment — catacombs ×1\n- bedroll ×2\n- waterskin ×4\n- silvered dagger ×2\n- torch bundle (6) ×1\n- climbing pitons ×4\n- healer's kit ×4\n- crowbar ×2\n- sun-bleached rope (60ft) ×3\n- chalk sticks ×1\n\n## NPC roster\n\n- **Captain Venn** — scarred, loyal to coin, watches exits before faces\n- **The Ash Widow** — rumor-seller, knows who slept in the crypt last night\n- **Magistrate Hale** — lawful, exhausted, hiding a debt to the thieves' guild\n\n## Prior dice results\n\n- Elara: 15+5 (arcana) — partial\n- Corin: 5+4 (athletics) — fail\n- Thorne: 4+2 (initiative) — partial\n- Corin: 9+5 (initiative) — success\n- Drevin: 10+4 (initiative) — success\n- Nyssa: 14+4 (persuasion) — success\n- Nyssa: 4+1 (initiative) — fail\n- Drevin: 8+0 (persuasion) — fail\n- Thorne: 15+2 (persuasion) — fail\n- Sindra: 9+5 (persuasion) — partial\n- Thorne: 2+5 (perception) — fail\n- Elara: 6+3 (arcana) — partial\n- Elara: 4+5 (persuasion) — fail\n- Thorne: 8+1 (athletics) — success\n- Corin: 20+2 (athletics) — partial\n- Corin: 18+5 (initiative) — success\n- Kael: 17+3 (arcana) — partial\n\n## Session recap (compressed)\n\n\n\n- a failed parley that ended in drawn steel near the bell tower's third landing\n- a failed parley that ended in drawn steel near the salt-crusted dock ward\n- a prisoner exchange that smelled of trap near the bell tower's third landing\n- a roof collapse that separated the party near the bell tower's third landing\n- a prisoner exchange that smelled of trap near a collapsed chapel nave\n- a roof collapse that separated the party near the undercity fungus market\n- a prisoner exchange that smelled of trap near a nobles' hunting lodge gone to rot\n- a failed parley that ended in drawn steel near a collapsed chapel nave\n- a prisoner exchange that smelled of trap near a nobles' hunting lodge gone to rot\n- a failed parley that ended in drawn steel near the bell tower's third landing"}, {"role": "user", "content": "Turn 1: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Corin still has a torn sleeve. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 2: We're regrouping in the bell tower's third landing. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Corin still has a wary glance. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 3: We're regrouping in the salt-crusted dock ward. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Elara still has a torn sleeve. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 4: We're regrouping in the salt-crusted dock ward. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Nyssa still has mud to the knee. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 5: We're regrouping in the salt-crusted dock ward. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Corin still has a torn sleeve. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 6: We're regrouping in a collapsed chapel nave. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Nyssa still has mud to the knee. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 7: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Kael still has a wary glance. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 8: We're regrouping in the undercity fungus market. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Mira still has a wary glance. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 9: We're regrouping in a collapsed chapel nave. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Sindra still has a torn sleeve. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 10: We're regrouping in the bell tower's third landing. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Nyssa still has a torn sleeve. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 11: We're regrouping in the undercity fungus market. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Elara still has a torn sleeve. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 12: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Sindra still has a torn sleeve. Sister Oria is absent."}, {"role": "user", "content": "Turn 13: We're regrouping in the salt-crusted dock ward. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Sindra still has mud to the knee. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 14: We're regrouping in the salt-crusted dock ward. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Corin still has a torn sleeve. Sister Oria is absent."}, {"role": "user", "content": "Turn 15: We're regrouping in a collapsed chapel nave. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Elara still has a torn sleeve. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 16: We're regrouping in the bell tower's third landing. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Thorne still has mud to the knee. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 17: We're regrouping in the bell tower's third landing. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Nyssa still has mud to the knee. Captain Venn is absent."}, {"role": "user", "content": "Turn 18: We're regrouping in the bell tower's third landing. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Mira still has a wary glance. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 19: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Drevin still has a wary glance. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 20: We're regrouping in the undercity fungus market. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Nyssa still has a torn sleeve. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 21: We're regrouping in a collapsed chapel nave. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Corin still has a torn sleeve. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 22: We're regrouping in a collapsed chapel nave. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Sindra still has a wary glance. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 23: We're regrouping in the bell tower's third landing. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Mira still has mud to the knee. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 24: We're regrouping in a collapsed chapel nave. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Kael still has mud to the knee. Captain Venn is absent."}, {"role": "user", "content": "Turn 25: We're regrouping in the bell tower's third landing. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Sindra still has mud to the knee. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 26: We're regrouping in the bell tower's third landing. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Sindra still has a torn sleeve. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 27: We're regrouping in the bell tower's third landing. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Corin still has a torn sleeve. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 28: We're regrouping in the salt-crusted dock ward. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Thorne still has a wary glance. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 29: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Thorne still has mud to the knee. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 30: We're regrouping in the undercity fungus market. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Nyssa still has mud to the knee. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 31: We're regrouping in the undercity fungus market. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Corin still has mud to the knee. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 32: We're regrouping in a nobles' hunting lodge gone to rot. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Thorne still has mud to the knee. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 33: We're regrouping in the salt-crusted dock ward. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Thorne still has a wary glance. Sister Oria is absent."}, {"role": "user", "content": "Turn 34: We're regrouping in the undercity fungus market. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Nyssa still has mud to the knee. Sister Oria is absent."}, {"role": "user", "content": "Turn 35: We're regrouping in the undercity fungus market. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Nyssa still has a wary glance. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 36: We're regrouping in the bell tower's third landing. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Elara still has mud to the knee. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 37: We're regrouping in a collapsed chapel nave. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Mira still has a torn sleeve. The Ash Widow is absent."}, {"role": "user", "content": "Turn 38: We're regrouping in the bell tower's third landing. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Sindra still has a torn sleeve. Magistrate Hale is absent."}, {"role": "user", "content": "Ambush at the stair — attach a dice-roller tool (id dice-roller, name roll_dice) so we can roll initiative without losing this state."}, {"role": "assistant", "content": "<think>\nLong session context is loaded; initiative next — attach_tool before rolling.\n</think>", "tool_calls": [{"id": "call_8f8a1da8b5504dd5b94a4286", "type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "arguments": {"id": "dice-roller", "name": "roll_dice", "description": "Rolls polyhedral dice; stateful GM session."}}}]}, {"role": "tool", "tool_call_id": "call_8f8a1da8b5504dd5b94a4286", "content": "{\"ok\": true}"}], "tools": [{"type": "function", "function": {"name": "bifrost.soong-lab.set_name", "parameters": {"type": "object", "required": ["name"], "properties": {"name": {"type": "string", "maxLength": 128, "minLength": 1}}}, "description": "Set the agent's name (its display name; export slugifies it)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_role", "parameters": {"type": "object", "required": ["role"], "properties": {"role": {"enum": ["assistant", "thoughtful-assistant", "character", "thoughtful-character"], "type": "string"}}}, "description": "Set the agent's model-role — one of: assistant (general), thoughtful-assistant (reasoning general), character (RP/writing-tuned), thoughtful-character (reasoning RP). Export ships it as the native agents.define `role`."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_ocean", "parameters": {"type": "object", "properties": {"A": {"type": "number", "maximum": 1, "minimum": -1}, "C": {"type": "number", "maximum": 1, "minimum": -1}, "E": {"type": "number", "maximum": 1, "minimum": -1}, "N": {"type": "number", "maximum": 1, "minimum": -1}, "O": {"type": "number", "maximum": 1, "minimum": -1}}, "minProperties": 1}, "description": "Merge OCEAN dials (each in [-1,1]); re-derives the disposition."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_prompt", "parameters": {"type": "object", "required": ["system_prompt"], "properties": {"system_prompt": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Replace the authored role/instructions block (the exported system prompt)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "parameters": {"type": "object", "required": ["id", "name"], "properties": {"id": {"type": "string", "maxLength": 256, "minLength": 1}, "name": {"type": "string", "maxLength": 256, "minLength": 1}, "description": {"type": "string", "maxLength": 2048}}}, "description": "Attach (upsert by id) a tool the designed agent will bind via Bifrost."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.author_first_message", "parameters": {"type": "object", "required": ["first_message"], "properties": {"first_message": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Set the agent's in-character opening turn (tone + format by example)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_psych_profile", "parameters": {"type": "object", "required": ["psych_profile"], "properties": {"psych_profile": {"type": "string", "maxLength": 8192, "minLength": 1}}}, "description": "Author the character's Psychological Profile & Experience — a ~150-300 word prose lens (the self-report producer reads it every turn) covering four dimensions: disposition/appraisal bent, attention/salience focus, values/yardstick, and formative history. Integrate them as one paragraph and CLOSE ON ATTENTION — what the character characteristically notices ('...notices who is unwell, what is left unsaid'). Guardrails: (1) NEVER name a per-event output emotion ('is anxious', 'feels hurt') — naming PRIMES it, so it fires regardless of the event; describe the bent and let emotion follow from the appraisal. (2) Magnitude lives in the OCEAN dials, not the prose (don't narrate 'comes apart'/'takes it hard'). (3) Appraisal-STYLE yes ('reads others charitably until she can't'), output-emotion no. (4) Salience is character-relative — never rewrite what happened."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.generate_portrait", "parameters": {"type": "object", "required": ["description"], "properties": {"description": {"type": "string", "maxLength": 500, "minLength": 1}, "style_mode": {"enum": ["anime", "cartoon", "photoreal"], "type": "string"}}}, "description": "Generate the agent's persona portrait NOW from a visual `description` you author — the persona's LOOK (e.g. 'a stern woman in her 40s, short dark hair, sharp jaw'). A persona is personality, not appearance, so YOU compose the appearance in conversation and pass it here; describe only the subject, never the art style. `style_mode` (anime | cartoon | photoreal) selects the curated render style — the style preset owns the look. Generation runs in the background; the portrait pane shows it when ready. Offer/generate a portrait once the look is settled."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.export", "parameters": {"type": "object", "properties": {}}, "description": "Export the native payload + sidecar bundle (stub — lands in E5)."}}]}
{"messages": [{"role": "system", "content": "You are a mature-fantasy tabletop GM assistant with deep reasoning. Enclose deliberation in <think> </think> before narrating or calling tools. Respect player agency, track campaign state, and use bifrost.soong-lab tools when a design or mechanics mutation is required."}, {"role": "user", "content": "Load this campaign state before we continue. Track every detail.\n\n## Party state\n\n- **Mira**: HP 8, bloodied; notes: a failed parley that ended in drawn steel\n- **Nyssa**: HP 17, inspired; notes: a blood oath sworn on the wrong saint's relic\n- **Drevin**: HP 27, stable; notes: a prisoner exchange that smelled of trap\n- **Kael**: HP 34, poisoned; notes: a failed parley that ended in drawn steel\n\n## Shared inventory\n\n- chalk sticks ×3\n- waterskin ×1\n- antitoxin vial ×4\n- sun-bleached rope (60ft) ×2\n- manacles ×1\n- bedroll ×1\n- torch bundle (6) ×2\n- map fragment — catacombs ×2\n\n## NPC roster\n\n- **Captain Venn** — scarred, loyal to coin, watches exits before faces\n- **Sister Oria** — gentle, steel underneath, tends the wounded without asking names\n- **The Ash Widow** — rumor-seller, knows who slept in the crypt last night\n\n## Prior dice results\n\n- Kael: 12+3 (athletics) — partial\n- Thorne: 8+2 (perception) — partial\n- Sindra: 3+3 (athletics) — fail\n- Corin: 2+5 (perception) — partial\n- Mira: 3+3 (athletics) — partial\n- Drevin: 19+0 (arcana) — success\n- Thorne: 7+5 (arcana) — fail\n- Elara: 2+0 (persuasion) — partial\n- Sindra: 6+2 (perception) — success\n- Mira: 13+0 (persuasion) — success\n- Thorne: 19+3 (arcana) — fail\n- Nyssa: 5+5 (perception) — partial\n- Drevin: 2+0 (athletics) — success\n- Kael: 11+4 (arcana) — partial\n- Nyssa: 11+0 (persuasion) — fail\n- Corin: 8+2 (arcana) — fail\n- Nyssa: 6+5 (arcana) — partial\n- Nyssa: 3+4 (persuasion) — success\n\n## Session recap (compressed)\n\n\n\n- a failed parley that ended in drawn steel near the salt-crusted dock ward\n- whispers in a language no one admits knowing near a collapsed chapel nave\n- a blood oath sworn on the wrong saint's relic near a collapsed chapel nave\n- a blood oath sworn on the wrong saint's relic near the undercity fungus market\n- whispers in a language no one admits knowing near the salt-crusted dock ward\n- a failed parley that ended in drawn steel near the salt-crusted dock ward\n- whispers in a language no one admits knowing near a nobles' hunting lodge gone to rot\n- whispers in a language no one admits knowing near the undercity fungus market\n- a failed parley that ended in drawn steel near a collapsed chapel nave\n- a failed parley that ended in drawn steel near a collapsed chapel nave\n- a blood oath sworn on the wrong saint's relic near a nobles' hunting lodge gone to rot\n- a prisoner exchange that smelled of trap near the bell tower's third landing\n- a prisoner exchange that smelled of trap near a nobles' hunting lodge gone to rot"}, {"role": "user", "content": "Turn 1: We're regrouping in the salt-crusted dock ward. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Kael still has mud to the knee. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 2: We're regrouping in the bell tower's third landing. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Nyssa still has a torn sleeve. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 3: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Thorne still has a wary glance. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 4: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Mira still has mud to the knee. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 5: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Kael still has a torn sleeve. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 6: We're regrouping in a nobles' hunting lodge gone to rot. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Corin still has a torn sleeve. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 7: We're regrouping in a collapsed chapel nave. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Thorne still has mud to the knee. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 8: We're regrouping in the undercity fungus market. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Nyssa still has mud to the knee. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 9: We're regrouping in a nobles' hunting lodge gone to rot. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Nyssa still has a wary glance. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 10: We're regrouping in the undercity fungus market. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Thorne still has mud to the knee. Captain Venn is absent."}, {"role": "user", "content": "Turn 11: We're regrouping in a nobles' hunting lodge gone to rot. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Elara still has a wary glance. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 12: We're regrouping in a collapsed chapel nave. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Nyssa still has mud to the knee. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 13: We're regrouping in the salt-crusted dock ward. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Thorne still has a wary glance. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 14: We're regrouping in the bell tower's third landing. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Corin still has a wary glance. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 15: We're regrouping in the undercity fungus market. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Nyssa still has a wary glance. The Ash Widow is absent."}, {"role": "user", "content": "Turn 16: We're regrouping in the undercity fungus market. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Elara still has a wary glance. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 17: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Kael still has mud to the knee. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 18: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Nyssa still has a wary glance. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 19: We're regrouping in the bell tower's third landing. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Kael still has a torn sleeve. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 20: We're regrouping in the undercity fungus market. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Sindra still has a wary glance. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 21: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Sindra still has a torn sleeve. Captain Venn is absent."}, {"role": "user", "content": "Turn 22: We're regrouping in the bell tower's third landing. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Thorne still has mud to the knee. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 23: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Mira still has mud to the knee. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 24: We're regrouping in the salt-crusted dock ward. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Nyssa still has a torn sleeve. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 25: We're regrouping in a collapsed chapel nave. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Elara still has mud to the knee. The Ash Widow is absent."}, {"role": "user", "content": "Turn 26: We're regrouping in the bell tower's third landing. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Drevin still has mud to the knee. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 27: We're regrouping in a nobles' hunting lodge gone to rot. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Kael still has mud to the knee. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 28: We're regrouping in the salt-crusted dock ward. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Drevin still has a wary glance. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 29: We're regrouping in a collapsed chapel nave. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Mira still has a wary glance. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 30: We're regrouping in the bell tower's third landing. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Corin still has a torn sleeve. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 31: We're regrouping in a collapsed chapel nave. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Nyssa still has mud to the knee. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 32: We're regrouping in the bell tower's third landing. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Corin still has a wary glance. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 33: We're regrouping in the salt-crusted dock ward. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Thorne still has mud to the knee. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 34: We're regrouping in the salt-crusted dock ward. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Mira still has mud to the knee. Captain Venn is absent."}, {"role": "user", "content": "Turn 35: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Elara still has a wary glance. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 36: We're regrouping in the undercity fungus market. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Nyssa still has a wary glance. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 37: We're regrouping in the salt-crusted dock ward. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Drevin still has mud to the knee. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Ambush at the stair — attach a dice-roller tool (id dice-roller, name roll_dice) so we can roll initiative without losing this state."}, {"role": "assistant", "content": "<think>\nLong session context is loaded; initiative next — attach_tool before rolling.\n</think>", "tool_calls": [{"id": "call_3c8f214694ab48289575fd1c", "type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "arguments": {"id": "dice-roller", "name": "roll_dice", "description": "Rolls polyhedral dice; stateful GM session."}}}]}, {"role": "tool", "tool_call_id": "call_3c8f214694ab48289575fd1c", "content": "{\"ok\": true}"}], "tools": [{"type": "function", "function": {"name": "bifrost.soong-lab.set_name", "parameters": {"type": "object", "required": ["name"], "properties": {"name": {"type": "string", "maxLength": 128, "minLength": 1}}}, "description": "Set the agent's name (its display name; export slugifies it)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_role", "parameters": {"type": "object", "required": ["role"], "properties": {"role": {"enum": ["assistant", "thoughtful-assistant", "character", "thoughtful-character"], "type": "string"}}}, "description": "Set the agent's model-role — one of: assistant (general), thoughtful-assistant (reasoning general), character (RP/writing-tuned), thoughtful-character (reasoning RP). Export ships it as the native agents.define `role`."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_ocean", "parameters": {"type": "object", "properties": {"A": {"type": "number", "maximum": 1, "minimum": -1}, "C": {"type": "number", "maximum": 1, "minimum": -1}, "E": {"type": "number", "maximum": 1, "minimum": -1}, "N": {"type": "number", "maximum": 1, "minimum": -1}, "O": {"type": "number", "maximum": 1, "minimum": -1}}, "minProperties": 1}, "description": "Merge OCEAN dials (each in [-1,1]); re-derives the disposition."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_prompt", "parameters": {"type": "object", "required": ["system_prompt"], "properties": {"system_prompt": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Replace the authored role/instructions block (the exported system prompt)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "parameters": {"type": "object", "required": ["id", "name"], "properties": {"id": {"type": "string", "maxLength": 256, "minLength": 1}, "name": {"type": "string", "maxLength": 256, "minLength": 1}, "description": {"type": "string", "maxLength": 2048}}}, "description": "Attach (upsert by id) a tool the designed agent will bind via Bifrost."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.author_first_message", "parameters": {"type": "object", "required": ["first_message"], "properties": {"first_message": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Set the agent's in-character opening turn (tone + format by example)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_psych_profile", "parameters": {"type": "object", "required": ["psych_profile"], "properties": {"psych_profile": {"type": "string", "maxLength": 8192, "minLength": 1}}}, "description": "Author the character's Psychological Profile & Experience — a ~150-300 word prose lens (the self-report producer reads it every turn) covering four dimensions: disposition/appraisal bent, attention/salience focus, values/yardstick, and formative history. Integrate them as one paragraph and CLOSE ON ATTENTION — what the character characteristically notices ('...notices who is unwell, what is left unsaid'). Guardrails: (1) NEVER name a per-event output emotion ('is anxious', 'feels hurt') — naming PRIMES it, so it fires regardless of the event; describe the bent and let emotion follow from the appraisal. (2) Magnitude lives in the OCEAN dials, not the prose (don't narrate 'comes apart'/'takes it hard'). (3) Appraisal-STYLE yes ('reads others charitably until she can't'), output-emotion no. (4) Salience is character-relative — never rewrite what happened."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.generate_portrait", "parameters": {"type": "object", "required": ["description"], "properties": {"description": {"type": "string", "maxLength": 500, "minLength": 1}, "style_mode": {"enum": ["anime", "cartoon", "photoreal"], "type": "string"}}}, "description": "Generate the agent's persona portrait NOW from a visual `description` you author — the persona's LOOK (e.g. 'a stern woman in her 40s, short dark hair, sharp jaw'). A persona is personality, not appearance, so YOU compose the appearance in conversation and pass it here; describe only the subject, never the art style. `style_mode` (anime | cartoon | photoreal) selects the curated render style — the style preset owns the look. Generation runs in the background; the portrait pane shows it when ready. Offer/generate a portrait once the look is settled."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.export", "parameters": {"type": "object", "properties": {}}, "description": "Export the native payload + sidecar bundle (stub — lands in E5)."}}]}
{"messages": [{"role": "system", "content": "You are a mature-fantasy tabletop GM assistant with deep reasoning. Enclose deliberation in <think> </think> before narrating or calling tools. Respect player agency, track campaign state, and use bifrost.soong-lab tools when a design or mechanics mutation is required."}, {"role": "user", "content": "Load this campaign state before we continue. Track every detail.\n\n## Party state\n\n- **Elara**: HP 24, stable; notes: a roof collapse that separated the party\n- **Corin**: HP 23, stable; notes: a roof collapse that separated the party\n- **Nyssa**: HP 27, bloodied; notes: a prisoner exchange that smelled of trap\n- **Sindra**: HP 28, poisoned; notes: a prisoner exchange that smelled of trap\n- **Kael**: HP 12, inspired; notes: a blood oath sworn on the wrong saint's relic\n\n## Shared inventory\n\n- healer's kit ×3\n- map fragment — catacombs ×4\n- manacles ×1\n- chalk sticks ×3\n- waterskin ×1\n- crowbar ×4\n- holy water (2) ×2\n- silvered dagger ×2\n- bedroll ×4\n- iron rations (4 days) ×4\n- torch bundle (6) ×4\n\n## NPC roster\n\n- **The Ash Widow** — rumor-seller, knows who slept in the crypt last night\n- **Captain Venn** — scarred, loyal to coin, watches exits before faces\n- **Sister Oria** — gentle, steel underneath, tends the wounded without asking names\n- **Magistrate Hale** — lawful, exhausted, hiding a debt to the thieves' guild\n\n## Prior dice results\n\n- Kael: 19+0 (initiative) — fail\n- Sindra: 9+1 (arcana) — fail\n- Mira: 15+4 (athletics) — partial\n- Kael: 19+0 (persuasion) — partial\n- Drevin: 18+0 (athletics) — partial\n- Thorne: 14+0 (initiative) — fail\n- Sindra: 15+2 (persuasion) — success\n- Corin: 4+1 (initiative) — partial\n- Drevin: 20+5 (athletics) — success\n- Mira: 7+1 (perception) — partial\n- Drevin: 18+2 (arcana) — partial\n- Mira: 11+5 (persuasion) — fail\n- Elara: 17+5 (perception) — success\n- Nyssa: 2+2 (initiative) — partial\n\n## Session recap (compressed)\n\n\n\n- a roof collapse that separated the party near a collapsed chapel nave\n- a roof collapse that separated the party near the undercity fungus market\n- a roof collapse that separated the party near a nobles' hunting lodge gone to rot\n- a blood oath sworn on the wrong saint's relic near a collapsed chapel nave\n- a prisoner exchange that smelled of trap near the undercity fungus market\n- a blood oath sworn on the wrong saint's relic near a nobles' hunting lodge gone to rot\n- a blood oath sworn on the wrong saint's relic near the salt-crusted dock ward\n- a failed parley that ended in drawn steel near a nobles' hunting lodge gone to rot\n- a prisoner exchange that smelled of trap near the undercity fungus market\n- whispers in a language no one admits knowing near a nobles' hunting lodge gone to rot\n- a blood oath sworn on the wrong saint's relic near the undercity fungus market\n- a prisoner exchange that smelled of trap near the salt-crusted dock ward\n- a failed parley that ended in drawn steel near a nobles' hunting lodge gone to rot\n- whispers in a language no one admits knowing near the salt-crusted dock ward"}, {"role": "user", "content": "Turn 1: We're regrouping in the bell tower's third landing. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Thorne still has mud to the knee. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 2: We're regrouping in the undercity fungus market. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Elara still has mud to the knee. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 3: We're regrouping in a nobles' hunting lodge gone to rot. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Sindra still has a torn sleeve. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 4: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Kael still has a torn sleeve. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 5: We're regrouping in the salt-crusted dock ward. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Thorne still has a wary glance. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 6: We're regrouping in the undercity fungus market. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Elara still has a torn sleeve. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 7: We're regrouping in the salt-crusted dock ward. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Mira still has a torn sleeve. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 8: We're regrouping in the undercity fungus market. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Nyssa still has a wary glance. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 9: We're regrouping in the salt-crusted dock ward. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Thorne still has mud to the knee. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 10: We're regrouping in the bell tower's third landing. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Corin still has a torn sleeve. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 11: We're regrouping in the undercity fungus market. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Nyssa still has a wary glance. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 12: We're regrouping in the salt-crusted dock ward. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Nyssa still has a torn sleeve. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 13: We're regrouping in the undercity fungus market. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Elara still has a torn sleeve. The Ash Widow is absent."}, {"role": "user", "content": "Turn 14: We're regrouping in a collapsed chapel nave. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Sindra still has a wary glance. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 15: We're regrouping in the undercity fungus market. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Mira still has mud to the knee. The Ash Widow is absent."}, {"role": "user", "content": "Turn 16: We're regrouping in the salt-crusted dock ward. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Mira still has a torn sleeve. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 17: We're regrouping in a nobles' hunting lodge gone to rot. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Mira still has a torn sleeve. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 18: We're regrouping in the salt-crusted dock ward. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Elara still has a wary glance. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 19: We're regrouping in the undercity fungus market. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Thorne still has a wary glance. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 20: We're regrouping in the salt-crusted dock ward. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Corin still has mud to the knee. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 21: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Kael still has a wary glance. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 22: We're regrouping in the undercity fungus market. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Nyssa still has a wary glance. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 23: We're regrouping in the bell tower's third landing. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Corin still has a torn sleeve. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 24: We're regrouping in the salt-crusted dock ward. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Elara still has a torn sleeve. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 25: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Elara still has a wary glance. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 26: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Mira still has mud to the knee. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 27: We're regrouping in the salt-crusted dock ward. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Thorne still has a torn sleeve. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 28: We're regrouping in the bell tower's third landing. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Elara still has a wary glance. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 29: We're regrouping in a collapsed chapel nave. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Thorne still has a torn sleeve. The Ash Widow is absent."}, {"role": "user", "content": "Turn 30: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Sindra still has mud to the knee. Sister Oria is absent."}, {"role": "user", "content": "Turn 31: We're regrouping in the salt-crusted dock ward. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Sindra still has a torn sleeve. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 32: We're regrouping in the bell tower's third landing. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Elara still has a torn sleeve. Captain Venn is absent."}, {"role": "user", "content": "Turn 33: We're regrouping in the undercity fungus market. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Sindra still has mud to the knee. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 34: We're regrouping in the bell tower's third landing. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Elara still has a wary glance. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 35: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Drevin still has a torn sleeve. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 36: We're regrouping in a collapsed chapel nave. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Mira still has mud to the knee. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 37: We're regrouping in the salt-crusted dock ward. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Sindra still has a torn sleeve. Magistrate Hale is absent."}, {"role": "user", "content": "Ambush at the stair — attach a dice-roller tool (id dice-roller, name roll_dice) so we can roll initiative without losing this state."}, {"role": "assistant", "content": "<think>\nLong session context is loaded; initiative next — attach_tool before rolling.\n</think>", "tool_calls": [{"id": "call_0b25ab65be6948d7b4d8dff9", "type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "arguments": {"id": "dice-roller", "name": "roll_dice", "description": "Rolls polyhedral dice; stateful GM session."}}}]}, {"role": "tool", "tool_call_id": "call_0b25ab65be6948d7b4d8dff9", "content": "{\"ok\": true}"}], "tools": [{"type": "function", "function": {"name": "bifrost.soong-lab.set_name", "parameters": {"type": "object", "required": ["name"], "properties": {"name": {"type": "string", "maxLength": 128, "minLength": 1}}}, "description": "Set the agent's name (its display name; export slugifies it)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_role", "parameters": {"type": "object", "required": ["role"], "properties": {"role": {"enum": ["assistant", "thoughtful-assistant", "character", "thoughtful-character"], "type": "string"}}}, "description": "Set the agent's model-role — one of: assistant (general), thoughtful-assistant (reasoning general), character (RP/writing-tuned), thoughtful-character (reasoning RP). Export ships it as the native agents.define `role`."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_ocean", "parameters": {"type": "object", "properties": {"A": {"type": "number", "maximum": 1, "minimum": -1}, "C": {"type": "number", "maximum": 1, "minimum": -1}, "E": {"type": "number", "maximum": 1, "minimum": -1}, "N": {"type": "number", "maximum": 1, "minimum": -1}, "O": {"type": "number", "maximum": 1, "minimum": -1}}, "minProperties": 1}, "description": "Merge OCEAN dials (each in [-1,1]); re-derives the disposition."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_prompt", "parameters": {"type": "object", "required": ["system_prompt"], "properties": {"system_prompt": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Replace the authored role/instructions block (the exported system prompt)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "parameters": {"type": "object", "required": ["id", "name"], "properties": {"id": {"type": "string", "maxLength": 256, "minLength": 1}, "name": {"type": "string", "maxLength": 256, "minLength": 1}, "description": {"type": "string", "maxLength": 2048}}}, "description": "Attach (upsert by id) a tool the designed agent will bind via Bifrost."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.author_first_message", "parameters": {"type": "object", "required": ["first_message"], "properties": {"first_message": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Set the agent's in-character opening turn (tone + format by example)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_psych_profile", "parameters": {"type": "object", "required": ["psych_profile"], "properties": {"psych_profile": {"type": "string", "maxLength": 8192, "minLength": 1}}}, "description": "Author the character's Psychological Profile & Experience — a ~150-300 word prose lens (the self-report producer reads it every turn) covering four dimensions: disposition/appraisal bent, attention/salience focus, values/yardstick, and formative history. Integrate them as one paragraph and CLOSE ON ATTENTION — what the character characteristically notices ('...notices who is unwell, what is left unsaid'). Guardrails: (1) NEVER name a per-event output emotion ('is anxious', 'feels hurt') — naming PRIMES it, so it fires regardless of the event; describe the bent and let emotion follow from the appraisal. (2) Magnitude lives in the OCEAN dials, not the prose (don't narrate 'comes apart'/'takes it hard'). (3) Appraisal-STYLE yes ('reads others charitably until she can't'), output-emotion no. (4) Salience is character-relative — never rewrite what happened."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.generate_portrait", "parameters": {"type": "object", "required": ["description"], "properties": {"description": {"type": "string", "maxLength": 500, "minLength": 1}, "style_mode": {"enum": ["anime", "cartoon", "photoreal"], "type": "string"}}}, "description": "Generate the agent's persona portrait NOW from a visual `description` you author — the persona's LOOK (e.g. 'a stern woman in her 40s, short dark hair, sharp jaw'). A persona is personality, not appearance, so YOU compose the appearance in conversation and pass it here; describe only the subject, never the art style. `style_mode` (anime | cartoon | photoreal) selects the curated render style — the style preset owns the look. Generation runs in the background; the portrait pane shows it when ready. Offer/generate a portrait once the look is settled."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.export", "parameters": {"type": "object", "properties": {}}, "description": "Export the native payload + sidecar bundle (stub — lands in E5)."}}]}
{"messages": [{"role": "system", "content": "You are a mature-fantasy tabletop GM assistant with deep reasoning. Enclose deliberation in <think> </think> before narrating or calling tools. Respect player agency, track campaign state, and use bifrost.soong-lab tools when a design or mechanics mutation is required."}, {"role": "user", "content": "Load this campaign state before we continue. Track every detail.\n\n## Party state\n\n- **Corin**: HP 13, bloodied; notes: a failed parley that ended in drawn steel\n- **Mira**: HP 39, poisoned; notes: a roof collapse that separated the party\n- **Thorne**: HP 24, bloodied; notes: a blood oath sworn on the wrong saint's relic\n\n## Shared inventory\n\n- climbing pitons ×4\n- torch bundle (6) ×3\n- iron rations (4 days) ×3\n- holy water (2) ×3\n- waterskin ×1\n- crowbar ×4\n- sun-bleached rope (60ft) ×1\n- chalk sticks ×3\n- antitoxin vial ×2\n- bedroll ×3\n- map fragment — catacombs ×3\n- manacles ×2\n- silvered dagger ×4\n\n## NPC roster\n\n- **The Ash Widow** — rumor-seller, knows who slept in the crypt last night\n- **Magistrate Hale** — lawful, exhausted, hiding a debt to the thieves' guild\n- **Captain Venn** — scarred, loyal to coin, watches exits before faces\n- **Sister Oria** — gentle, steel underneath, tends the wounded without asking names\n\n## Prior dice results\n\n- Nyssa: 1+1 (arcana) — fail\n- Sindra: 11+0 (athletics) — partial\n- Elara: 4+1 (arcana) — success\n- Nyssa: 16+0 (initiative) — partial\n- Elara: 3+0 (initiative) — partial\n- Nyssa: 12+3 (perception) — partial\n- Kael: 17+1 (athletics) — success\n- Sindra: 14+5 (initiative) — success\n- Elara: 9+2 (athletics) — partial\n- Drevin: 11+3 (persuasion) — success\n- Kael: 7+1 (arcana) — success\n- Mira: 4+1 (athletics) — fail\n\n## Session recap (compressed)\n\n\n\n- a blood oath sworn on the wrong saint's relic near the salt-crusted dock ward\n- a prisoner exchange that smelled of trap near the undercity fungus market\n- a roof collapse that separated the party near a nobles' hunting lodge gone to rot\n- whispers in a language no one admits knowing near a nobles' hunting lodge gone to rot\n- whispers in a language no one admits knowing near the salt-crusted dock ward\n- a failed parley that ended in drawn steel near a collapsed chapel nave\n- whispers in a language no one admits knowing near the bell tower's third landing\n- a failed parley that ended in drawn steel near a collapsed chapel nave\n- whispers in a language no one admits knowing near a collapsed chapel nave\n- a failed parley that ended in drawn steel near a collapsed chapel nave"}, {"role": "user", "content": "Turn 1: We're regrouping in the undercity fungus market. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Sindra still has a wary glance. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 2: We're regrouping in a collapsed chapel nave. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Nyssa still has mud to the knee. Sister Oria is absent."}, {"role": "user", "content": "Turn 3: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Mira still has a torn sleeve. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 4: We're regrouping in a collapsed chapel nave. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Thorne still has mud to the knee. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 5: We're regrouping in the salt-crusted dock ward. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Elara still has a torn sleeve. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 6: We're regrouping in a collapsed chapel nave. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Mira still has a torn sleeve. Captain Venn is absent."}, {"role": "user", "content": "Turn 7: We're regrouping in the salt-crusted dock ward. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Sindra still has a torn sleeve. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 8: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Sindra still has mud to the knee. The Ash Widow is absent."}, {"role": "user", "content": "Turn 9: We're regrouping in the undercity fungus market. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Mira still has mud to the knee. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 10: We're regrouping in a collapsed chapel nave. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Thorne still has a wary glance. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 11: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Corin still has a torn sleeve. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 12: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Nyssa still has a torn sleeve. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 13: We're regrouping in the bell tower's third landing. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Nyssa still has a wary glance. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 14: We're regrouping in the bell tower's third landing. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Drevin still has a wary glance. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 15: We're regrouping in the undercity fungus market. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Sindra still has mud to the knee. Sister Oria is absent."}, {"role": "user", "content": "Turn 16: We're regrouping in the undercity fungus market. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Corin still has a wary glance. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 17: We're regrouping in a collapsed chapel nave. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Kael still has a torn sleeve. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 18: We're regrouping in the bell tower's third landing. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Thorne still has a wary glance. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 19: We're regrouping in a collapsed chapel nave. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Thorne still has a wary glance. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 20: We're regrouping in the undercity fungus market. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Sindra still has a wary glance. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 21: We're regrouping in the bell tower's third landing. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Thorne still has mud to the knee. Captain Venn is absent."}, {"role": "user", "content": "Turn 22: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Kael still has a torn sleeve. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 23: We're regrouping in a collapsed chapel nave. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Corin still has a torn sleeve. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 24: We're regrouping in a collapsed chapel nave. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Drevin still has a wary glance. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 25: We're regrouping in the salt-crusted dock ward. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Mira still has a wary glance. Sister Oria is absent."}, {"role": "user", "content": "Turn 26: We're regrouping in the bell tower's third landing. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Kael still has mud to the knee. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 27: We're regrouping in the salt-crusted dock ward. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Elara still has mud to the knee. Sister Oria is absent."}, {"role": "user", "content": "Turn 28: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Drevin still has a torn sleeve. Captain Venn is absent."}, {"role": "user", "content": "Turn 29: We're regrouping in the bell tower's third landing. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Nyssa still has mud to the knee. Captain Venn is absent."}, {"role": "user", "content": "Turn 30: We're regrouping in a collapsed chapel nave. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Nyssa still has a wary glance. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 31: We're regrouping in the bell tower's third landing. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Thorne still has a wary glance. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 32: We're regrouping in a collapsed chapel nave. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Kael still has a torn sleeve. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 33: We're regrouping in a collapsed chapel nave. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Drevin still has mud to the knee. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 34: We're regrouping in a collapsed chapel nave. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Kael still has mud to the knee. Captain Venn is absent."}, {"role": "user", "content": "Turn 35: We're regrouping in the salt-crusted dock ward. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Nyssa still has mud to the knee. The Ash Widow is absent."}, {"role": "user", "content": "Turn 36: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Nyssa still has mud to the knee. The Ash Widow is absent."}, {"role": "user", "content": "Turn 37: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Thorne still has a torn sleeve. The Ash Widow is absent."}, {"role": "user", "content": "Turn 38: We're regrouping in the salt-crusted dock ward. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Sindra still has mud to the knee. Captain Venn is absent."}, {"role": "user", "content": "Ambush at the stair — attach a dice-roller tool (id dice-roller, name roll_dice) so we can roll initiative without losing this state."}, {"role": "assistant", "content": "<think>\nLong session context is loaded; initiative next — attach_tool before rolling.\n</think>", "tool_calls": [{"id": "call_f14c5ade55b94df2b0e2303b", "type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "arguments": {"id": "dice-roller", "name": "roll_dice", "description": "Rolls polyhedral dice; stateful GM session."}}}]}, {"role": "tool", "tool_call_id": "call_f14c5ade55b94df2b0e2303b", "content": "{\"ok\": true}"}], "tools": [{"type": "function", "function": {"name": "bifrost.soong-lab.set_name", "parameters": {"type": "object", "required": ["name"], "properties": {"name": {"type": "string", "maxLength": 128, "minLength": 1}}}, "description": "Set the agent's name (its display name; export slugifies it)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_role", "parameters": {"type": "object", "required": ["role"], "properties": {"role": {"enum": ["assistant", "thoughtful-assistant", "character", "thoughtful-character"], "type": "string"}}}, "description": "Set the agent's model-role — one of: assistant (general), thoughtful-assistant (reasoning general), character (RP/writing-tuned), thoughtful-character (reasoning RP). Export ships it as the native agents.define `role`."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_ocean", "parameters": {"type": "object", "properties": {"A": {"type": "number", "maximum": 1, "minimum": -1}, "C": {"type": "number", "maximum": 1, "minimum": -1}, "E": {"type": "number", "maximum": 1, "minimum": -1}, "N": {"type": "number", "maximum": 1, "minimum": -1}, "O": {"type": "number", "maximum": 1, "minimum": -1}}, "minProperties": 1}, "description": "Merge OCEAN dials (each in [-1,1]); re-derives the disposition."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_prompt", "parameters": {"type": "object", "required": ["system_prompt"], "properties": {"system_prompt": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Replace the authored role/instructions block (the exported system prompt)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "parameters": {"type": "object", "required": ["id", "name"], "properties": {"id": {"type": "string", "maxLength": 256, "minLength": 1}, "name": {"type": "string", "maxLength": 256, "minLength": 1}, "description": {"type": "string", "maxLength": 2048}}}, "description": "Attach (upsert by id) a tool the designed agent will bind via Bifrost."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.author_first_message", "parameters": {"type": "object", "required": ["first_message"], "properties": {"first_message": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Set the agent's in-character opening turn (tone + format by example)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_psych_profile", "parameters": {"type": "object", "required": ["psych_profile"], "properties": {"psych_profile": {"type": "string", "maxLength": 8192, "minLength": 1}}}, "description": "Author the character's Psychological Profile & Experience — a ~150-300 word prose lens (the self-report producer reads it every turn) covering four dimensions: disposition/appraisal bent, attention/salience focus, values/yardstick, and formative history. Integrate them as one paragraph and CLOSE ON ATTENTION — what the character characteristically notices ('...notices who is unwell, what is left unsaid'). Guardrails: (1) NEVER name a per-event output emotion ('is anxious', 'feels hurt') — naming PRIMES it, so it fires regardless of the event; describe the bent and let emotion follow from the appraisal. (2) Magnitude lives in the OCEAN dials, not the prose (don't narrate 'comes apart'/'takes it hard'). (3) Appraisal-STYLE yes ('reads others charitably until she can't'), output-emotion no. (4) Salience is character-relative — never rewrite what happened."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.generate_portrait", "parameters": {"type": "object", "required": ["description"], "properties": {"description": {"type": "string", "maxLength": 500, "minLength": 1}, "style_mode": {"enum": ["anime", "cartoon", "photoreal"], "type": "string"}}}, "description": "Generate the agent's persona portrait NOW from a visual `description` you author — the persona's LOOK (e.g. 'a stern woman in her 40s, short dark hair, sharp jaw'). A persona is personality, not appearance, so YOU compose the appearance in conversation and pass it here; describe only the subject, never the art style. `style_mode` (anime | cartoon | photoreal) selects the curated render style — the style preset owns the look. Generation runs in the background; the portrait pane shows it when ready. Offer/generate a portrait once the look is settled."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.export", "parameters": {"type": "object", "properties": {}}, "description": "Export the native payload + sidecar bundle (stub — lands in E5)."}}]}
{"messages": [{"role": "system", "content": "You are a mature-fantasy tabletop GM assistant with deep reasoning. Enclose deliberation in <think> </think> before narrating or calling tools. Respect player agency, track campaign state, and use bifrost.soong-lab tools when a design or mechanics mutation is required."}, {"role": "user", "content": "Load this campaign state before we continue. Track every detail.\n\n## Party state\n\n- **Drevin**: HP 14, stable; notes: a prisoner exchange that smelled of trap\n- **Kael**: HP 9, exhausted; notes: a prisoner exchange that smelled of trap\n- **Thorne**: HP 34, stable; notes: a blood oath sworn on the wrong saint's relic\n\n## Shared inventory\n\n- healer's kit ×3\n- holy water (2) ×2\n- antitoxin vial ×1\n- waterskin ×1\n- sun-bleached rope (60ft) ×4\n- iron rations (4 days) ×4\n- climbing pitons ×2\n- chalk sticks ×1\n- crowbar ×3\n- silvered dagger ×1\n- manacles ×4\n- torch bundle (6) ×1\n- map fragment — catacombs ×3\n\n## NPC roster\n\n- **Sister Oria** — gentle, steel underneath, tends the wounded without asking names\n- **Magistrate Hale** — lawful, exhausted, hiding a debt to the thieves' guild\n- **Captain Venn** — scarred, loyal to coin, watches exits before faces\n- **The Ash Widow** — rumor-seller, knows who slept in the crypt last night\n\n## Prior dice results\n\n- Elara: 3+3 (perception) — fail\n- Nyssa: 16+3 (persuasion) — success\n- Nyssa: 6+2 (athletics) — fail\n- Mira: 15+0 (persuasion) — fail\n- Corin: 9+1 (persuasion) — partial\n- Sindra: 5+5 (perception) — success\n- Drevin: 18+3 (arcana) — success\n- Sindra: 13+4 (athletics) — partial\n- Corin: 19+1 (athletics) — fail\n- Kael: 13+5 (perception) — partial\n- Mira: 4+3 (initiative) — success\n- Thorne: 7+1 (perception) — fail\n- Kael: 14+1 (initiative) — partial\n- Elara: 11+5 (perception) — success\n\n## Session recap (compressed)\n\n\n\n- a prisoner exchange that smelled of trap near a nobles' hunting lodge gone to rot\n- a prisoner exchange that smelled of trap near the undercity fungus market\n- whispers in a language no one admits knowing near the bell tower's third landing\n- a blood oath sworn on the wrong saint's relic near the salt-crusted dock ward\n- a prisoner exchange that smelled of trap near the bell tower's third landing\n- a prisoner exchange that smelled of trap near a nobles' hunting lodge gone to rot\n- a failed parley that ended in drawn steel near a nobles' hunting lodge gone to rot\n- a roof collapse that separated the party near a collapsed chapel nave\n- a prisoner exchange that smelled of trap near the bell tower's third landing\n- a prisoner exchange that smelled of trap near the salt-crusted dock ward\n- a failed parley that ended in drawn steel near the bell tower's third landing"}, {"role": "user", "content": "Turn 1: We're regrouping in the salt-crusted dock ward. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Drevin still has mud to the knee. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 2: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Corin still has a torn sleeve. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 3: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Nyssa still has a torn sleeve. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 4: We're regrouping in a collapsed chapel nave. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Corin still has mud to the knee. Captain Venn is absent."}, {"role": "user", "content": "Turn 5: We're regrouping in the undercity fungus market. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Elara still has mud to the knee. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 6: We're regrouping in the salt-crusted dock ward. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Mira still has mud to the knee. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 7: We're regrouping in the undercity fungus market. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Kael still has a torn sleeve. The Ash Widow is absent."}, {"role": "user", "content": "Turn 8: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Drevin still has a torn sleeve. Sister Oria is absent."}, {"role": "user", "content": "Turn 9: We're regrouping in the undercity fungus market. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Nyssa still has a torn sleeve. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 10: We're regrouping in a collapsed chapel nave. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Sindra still has a torn sleeve. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 11: We're regrouping in the salt-crusted dock ward. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Thorne still has mud to the knee. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 12: We're regrouping in the bell tower's third landing. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Kael still has a wary glance. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 13: We're regrouping in the undercity fungus market. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Corin still has a torn sleeve. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 14: We're regrouping in the bell tower's third landing. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Drevin still has a torn sleeve. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 15: We're regrouping in the salt-crusted dock ward. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Sindra still has mud to the knee. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 16: We're regrouping in the bell tower's third landing. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Thorne still has a wary glance. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 17: We're regrouping in a collapsed chapel nave. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Nyssa still has a wary glance. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 18: We're regrouping in the salt-crusted dock ward. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Mira still has a wary glance. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 19: We're regrouping in the salt-crusted dock ward. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Elara still has a wary glance. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 20: We're regrouping in the undercity fungus market. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Nyssa still has mud to the knee. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 21: We're regrouping in a collapsed chapel nave. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Elara still has a wary glance. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 22: We're regrouping in the salt-crusted dock ward. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Drevin still has a wary glance. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 23: We're regrouping in the salt-crusted dock ward. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Kael still has mud to the knee. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 24: We're regrouping in the undercity fungus market. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Elara still has a wary glance. Captain Venn is absent."}, {"role": "user", "content": "Turn 25: We're regrouping in a collapsed chapel nave. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Thorne still has a torn sleeve. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 26: We're regrouping in the undercity fungus market. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Sindra still has a wary glance. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 27: We're regrouping in the undercity fungus market. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Nyssa still has mud to the knee. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 28: We're regrouping in the bell tower's third landing. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Drevin still has a wary glance. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 29: We're regrouping in the bell tower's third landing. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Drevin still has a wary glance. Captain Venn is absent."}, {"role": "user", "content": "Turn 30: We're regrouping in the bell tower's third landing. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Elara still has a torn sleeve. The Ash Widow is absent."}, {"role": "user", "content": "Turn 31: We're regrouping in the undercity fungus market. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Mira still has a wary glance. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 32: We're regrouping in the salt-crusted dock ward. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Drevin still has a torn sleeve. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 33: We're regrouping in the undercity fungus market. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Elara still has a wary glance. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 34: We're regrouping in the salt-crusted dock ward. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Sindra still has a wary glance. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 35: We're regrouping in a collapsed chapel nave. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Kael still has a wary glance. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 36: We're regrouping in the undercity fungus market. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Sindra still has a torn sleeve. Sister Oria is absent."}, {"role": "user", "content": "Turn 37: We're regrouping in the undercity fungus market. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Corin still has a torn sleeve. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 38: We're regrouping in a collapsed chapel nave. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Corin still has mud to the knee. Sister Oria is watching from the archway."}, {"role": "user", "content": "Ambush at the stair — attach a dice-roller tool (id dice-roller, name roll_dice) so we can roll initiative without losing this state."}, {"role": "assistant", "content": "<think>\nLong session context is loaded; initiative next — attach_tool before rolling.\n</think>", "tool_calls": [{"id": "call_81ccbae127cc4735a519d3b7", "type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "arguments": {"id": "dice-roller", "name": "roll_dice", "description": "Rolls polyhedral dice; stateful GM session."}}}]}, {"role": "tool", "tool_call_id": "call_81ccbae127cc4735a519d3b7", "content": "{\"ok\": true}"}], "tools": [{"type": "function", "function": {"name": "bifrost.soong-lab.set_name", "parameters": {"type": "object", "required": ["name"], "properties": {"name": {"type": "string", "maxLength": 128, "minLength": 1}}}, "description": "Set the agent's name (its display name; export slugifies it)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_role", "parameters": {"type": "object", "required": ["role"], "properties": {"role": {"enum": ["assistant", "thoughtful-assistant", "character", "thoughtful-character"], "type": "string"}}}, "description": "Set the agent's model-role — one of: assistant (general), thoughtful-assistant (reasoning general), character (RP/writing-tuned), thoughtful-character (reasoning RP). Export ships it as the native agents.define `role`."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_ocean", "parameters": {"type": "object", "properties": {"A": {"type": "number", "maximum": 1, "minimum": -1}, "C": {"type": "number", "maximum": 1, "minimum": -1}, "E": {"type": "number", "maximum": 1, "minimum": -1}, "N": {"type": "number", "maximum": 1, "minimum": -1}, "O": {"type": "number", "maximum": 1, "minimum": -1}}, "minProperties": 1}, "description": "Merge OCEAN dials (each in [-1,1]); re-derives the disposition."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_prompt", "parameters": {"type": "object", "required": ["system_prompt"], "properties": {"system_prompt": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Replace the authored role/instructions block (the exported system prompt)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "parameters": {"type": "object", "required": ["id", "name"], "properties": {"id": {"type": "string", "maxLength": 256, "minLength": 1}, "name": {"type": "string", "maxLength": 256, "minLength": 1}, "description": {"type": "string", "maxLength": 2048}}}, "description": "Attach (upsert by id) a tool the designed agent will bind via Bifrost."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.author_first_message", "parameters": {"type": "object", "required": ["first_message"], "properties": {"first_message": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Set the agent's in-character opening turn (tone + format by example)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_psych_profile", "parameters": {"type": "object", "required": ["psych_profile"], "properties": {"psych_profile": {"type": "string", "maxLength": 8192, "minLength": 1}}}, "description": "Author the character's Psychological Profile & Experience — a ~150-300 word prose lens (the self-report producer reads it every turn) covering four dimensions: disposition/appraisal bent, attention/salience focus, values/yardstick, and formative history. Integrate them as one paragraph and CLOSE ON ATTENTION — what the character characteristically notices ('...notices who is unwell, what is left unsaid'). Guardrails: (1) NEVER name a per-event output emotion ('is anxious', 'feels hurt') — naming PRIMES it, so it fires regardless of the event; describe the bent and let emotion follow from the appraisal. (2) Magnitude lives in the OCEAN dials, not the prose (don't narrate 'comes apart'/'takes it hard'). (3) Appraisal-STYLE yes ('reads others charitably until she can't'), output-emotion no. (4) Salience is character-relative — never rewrite what happened."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.generate_portrait", "parameters": {"type": "object", "required": ["description"], "properties": {"description": {"type": "string", "maxLength": 500, "minLength": 1}, "style_mode": {"enum": ["anime", "cartoon", "photoreal"], "type": "string"}}}, "description": "Generate the agent's persona portrait NOW from a visual `description` you author — the persona's LOOK (e.g. 'a stern woman in her 40s, short dark hair, sharp jaw'). A persona is personality, not appearance, so YOU compose the appearance in conversation and pass it here; describe only the subject, never the art style. `style_mode` (anime | cartoon | photoreal) selects the curated render style — the style preset owns the look. Generation runs in the background; the portrait pane shows it when ready. Offer/generate a portrait once the look is settled."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.export", "parameters": {"type": "object", "properties": {}}, "description": "Export the native payload + sidecar bundle (stub — lands in E5)."}}]}
{"messages": [{"role": "system", "content": "You are a mature-fantasy tabletop GM assistant with deep reasoning. Enclose deliberation in <think> </think> before narrating or calling tools. Respect player agency, track campaign state, and use bifrost.soong-lab tools when a design or mechanics mutation is required."}, {"role": "user", "content": "Load this campaign state before we continue. Track every detail.\n\n## Party state\n\n- **Sindra**: HP 14, inspired; notes: a roof collapse that separated the party\n- **Corin**: HP 35, stable; notes: a roof collapse that separated the party\n- **Thorne**: HP 31, poisoned; notes: a blood oath sworn on the wrong saint's relic\n- **Mira**: HP 31, poisoned; notes: a blood oath sworn on the wrong saint's relic\n- **Kael**: HP 4, stable; notes: a prisoner exchange that smelled of trap\n\n## Shared inventory\n\n- crowbar ×2\n- climbing pitons ×2\n- sun-bleached rope (60ft) ×3\n- bedroll ×3\n- chalk sticks ×2\n- silvered dagger ×1\n- waterskin ×4\n- manacles ×3\n- map fragment — catacombs ×2\n\n## NPC roster\n\n- **Magistrate Hale** — lawful, exhausted, hiding a debt to the thieves' guild\n- **Sister Oria** — gentle, steel underneath, tends the wounded without asking names\n- **Captain Venn** — scarred, loyal to coin, watches exits before faces\n\n## Prior dice results\n\n- Drevin: 14+5 (initiative) — fail\n- Corin: 12+1 (initiative) — fail\n- Sindra: 8+1 (initiative) — success\n- Sindra: 19+4 (initiative) — success\n- Drevin: 2+3 (persuasion) — partial\n- Sindra: 20+0 (perception) — partial\n- Sindra: 2+5 (perception) — fail\n- Corin: 13+0 (arcana) — fail\n- Corin: 5+1 (perception) — fail\n- Nyssa: 4+5 (arcana) — fail\n- Mira: 14+0 (arcana) — partial\n- Kael: 10+0 (perception) — fail\n- Thorne: 20+1 (persuasion) — partial\n- Thorne: 12+5 (athletics) — fail\n- Mira: 2+4 (athletics) — success\n- Corin: 11+1 (perception) — success\n- Kael: 4+4 (athletics) — success\n- Kael: 17+0 (perception) — fail\n- Thorne: 15+2 (persuasion) — fail\n\n## Session recap (compressed)\n\n\n\n- a failed parley that ended in drawn steel near a collapsed chapel nave\n- a failed parley that ended in drawn steel near the undercity fungus market\n- whispers in a language no one admits knowing near the undercity fungus market\n- a blood oath sworn on the wrong saint's relic near the salt-crusted dock ward\n- a failed parley that ended in drawn steel near the salt-crusted dock ward\n- a failed parley that ended in drawn steel near a collapsed chapel nave\n- a roof collapse that separated the party near the undercity fungus market\n- whispers in a language no one admits knowing near a nobles' hunting lodge gone to rot"}, {"role": "user", "content": "Turn 1: We're regrouping in the bell tower's third landing. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Kael still has mud to the knee. Captain Venn is absent."}, {"role": "user", "content": "Turn 2: We're regrouping in the salt-crusted dock ward. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Nyssa still has mud to the knee. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 3: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Mira still has a torn sleeve. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 4: We're regrouping in the salt-crusted dock ward. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Kael still has mud to the knee. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 5: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Nyssa still has mud to the knee. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 6: We're regrouping in a collapsed chapel nave. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Corin still has a torn sleeve. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 7: We're regrouping in the salt-crusted dock ward. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Elara still has a wary glance. Captain Venn is absent."}, {"role": "user", "content": "Turn 8: We're regrouping in the bell tower's third landing. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Thorne still has a wary glance. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 9: We're regrouping in the bell tower's third landing. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Kael still has mud to the knee. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 10: We're regrouping in the undercity fungus market. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Mira still has a wary glance. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 11: We're regrouping in a collapsed chapel nave. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Corin still has mud to the knee. Sister Oria is absent."}, {"role": "user", "content": "Turn 12: We're regrouping in a nobles' hunting lodge gone to rot. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Thorne still has mud to the knee. Captain Venn is absent."}, {"role": "user", "content": "Turn 13: We're regrouping in the bell tower's third landing. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Nyssa still has mud to the knee. Sister Oria is absent."}, {"role": "user", "content": "Turn 14: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Corin still has a torn sleeve. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 15: We're regrouping in the undercity fungus market. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Corin still has a wary glance. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 16: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Sindra still has a wary glance. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 17: We're regrouping in the bell tower's third landing. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Elara still has a wary glance. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 18: We're regrouping in a nobles' hunting lodge gone to rot. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Drevin still has a torn sleeve. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 19: We're regrouping in the undercity fungus market. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Corin still has a wary glance. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 20: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Kael still has a wary glance. Sister Oria is absent."}, {"role": "user", "content": "Turn 21: We're regrouping in the undercity fungus market. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Elara still has a wary glance. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 22: We're regrouping in the salt-crusted dock ward. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Mira still has mud to the knee. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 23: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Elara still has a wary glance. Sister Oria is absent."}, {"role": "user", "content": "Turn 24: We're regrouping in the salt-crusted dock ward. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Thorne still has mud to the knee. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 25: We're regrouping in the undercity fungus market. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Nyssa still has a torn sleeve. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 26: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Mira still has mud to the knee. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 27: We're regrouping in the salt-crusted dock ward. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Nyssa still has a wary glance. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 28: We're regrouping in a collapsed chapel nave. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Mira still has a wary glance. Sister Oria is absent."}, {"role": "user", "content": "Turn 29: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Drevin still has a wary glance. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 30: We're regrouping in the bell tower's third landing. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Elara still has mud to the knee. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 31: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Mira still has mud to the knee. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 32: We're regrouping in the bell tower's third landing. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Thorne still has a torn sleeve. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 33: We're regrouping in the undercity fungus market. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Mira still has a wary glance. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 34: We're regrouping in the bell tower's third landing. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Kael still has mud to the knee. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 35: We're regrouping in the bell tower's third landing. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Elara still has mud to the knee. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 36: We're regrouping in the salt-crusted dock ward. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Nyssa still has a torn sleeve. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 37: We're regrouping in the salt-crusted dock ward. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Elara still has a torn sleeve. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 38: We're regrouping in the undercity fungus market. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Sindra still has a wary glance. Captain Venn is absent."}, {"role": "user", "content": "Ambush at the stair — attach a dice-roller tool (id dice-roller, name roll_dice) so we can roll initiative without losing this state."}, {"role": "assistant", "content": "<think>\nLong session context is loaded; initiative next — attach_tool before rolling.\n</think>", "tool_calls": [{"id": "call_cfe1b291bfc9425b95b55344", "type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "arguments": {"id": "dice-roller", "name": "roll_dice", "description": "Rolls polyhedral dice; stateful GM session."}}}]}, {"role": "tool", "tool_call_id": "call_cfe1b291bfc9425b95b55344", "content": "{\"ok\": true}"}], "tools": [{"type": "function", "function": {"name": "bifrost.soong-lab.set_name", "parameters": {"type": "object", "required": ["name"], "properties": {"name": {"type": "string", "maxLength": 128, "minLength": 1}}}, "description": "Set the agent's name (its display name; export slugifies it)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_role", "parameters": {"type": "object", "required": ["role"], "properties": {"role": {"enum": ["assistant", "thoughtful-assistant", "character", "thoughtful-character"], "type": "string"}}}, "description": "Set the agent's model-role — one of: assistant (general), thoughtful-assistant (reasoning general), character (RP/writing-tuned), thoughtful-character (reasoning RP). Export ships it as the native agents.define `role`."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_ocean", "parameters": {"type": "object", "properties": {"A": {"type": "number", "maximum": 1, "minimum": -1}, "C": {"type": "number", "maximum": 1, "minimum": -1}, "E": {"type": "number", "maximum": 1, "minimum": -1}, "N": {"type": "number", "maximum": 1, "minimum": -1}, "O": {"type": "number", "maximum": 1, "minimum": -1}}, "minProperties": 1}, "description": "Merge OCEAN dials (each in [-1,1]); re-derives the disposition."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_prompt", "parameters": {"type": "object", "required": ["system_prompt"], "properties": {"system_prompt": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Replace the authored role/instructions block (the exported system prompt)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "parameters": {"type": "object", "required": ["id", "name"], "properties": {"id": {"type": "string", "maxLength": 256, "minLength": 1}, "name": {"type": "string", "maxLength": 256, "minLength": 1}, "description": {"type": "string", "maxLength": 2048}}}, "description": "Attach (upsert by id) a tool the designed agent will bind via Bifrost."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.author_first_message", "parameters": {"type": "object", "required": ["first_message"], "properties": {"first_message": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Set the agent's in-character opening turn (tone + format by example)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_psych_profile", "parameters": {"type": "object", "required": ["psych_profile"], "properties": {"psych_profile": {"type": "string", "maxLength": 8192, "minLength": 1}}}, "description": "Author the character's Psychological Profile & Experience — a ~150-300 word prose lens (the self-report producer reads it every turn) covering four dimensions: disposition/appraisal bent, attention/salience focus, values/yardstick, and formative history. Integrate them as one paragraph and CLOSE ON ATTENTION — what the character characteristically notices ('...notices who is unwell, what is left unsaid'). Guardrails: (1) NEVER name a per-event output emotion ('is anxious', 'feels hurt') — naming PRIMES it, so it fires regardless of the event; describe the bent and let emotion follow from the appraisal. (2) Magnitude lives in the OCEAN dials, not the prose (don't narrate 'comes apart'/'takes it hard'). (3) Appraisal-STYLE yes ('reads others charitably until she can't'), output-emotion no. (4) Salience is character-relative — never rewrite what happened."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.generate_portrait", "parameters": {"type": "object", "required": ["description"], "properties": {"description": {"type": "string", "maxLength": 500, "minLength": 1}, "style_mode": {"enum": ["anime", "cartoon", "photoreal"], "type": "string"}}}, "description": "Generate the agent's persona portrait NOW from a visual `description` you author — the persona's LOOK (e.g. 'a stern woman in her 40s, short dark hair, sharp jaw'). A persona is personality, not appearance, so YOU compose the appearance in conversation and pass it here; describe only the subject, never the art style. `style_mode` (anime | cartoon | photoreal) selects the curated render style — the style preset owns the look. Generation runs in the background; the portrait pane shows it when ready. Offer/generate a portrait once the look is settled."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.export", "parameters": {"type": "object", "properties": {}}, "description": "Export the native payload + sidecar bundle (stub — lands in E5)."}}]}
{"messages": [{"role": "system", "content": "You are a mature-fantasy tabletop GM assistant with deep reasoning. Enclose deliberation in <think> </think> before narrating or calling tools. Respect player agency, track campaign state, and use bifrost.soong-lab tools when a design or mechanics mutation is required."}, {"role": "user", "content": "Load this campaign state before we continue. Track every detail.\n\n## Party state\n\n- **Sindra**: HP 39, poisoned; notes: a roof collapse that separated the party\n- **Mira**: HP 36, exhausted; notes: a failed parley that ended in drawn steel\n- **Thorne**: HP 28, poisoned; notes: a blood oath sworn on the wrong saint's relic\n- **Corin**: HP 24, inspired; notes: a failed parley that ended in drawn steel\n- **Kael**: HP 4, exhausted; notes: a roof collapse that separated the party\n\n## Shared inventory\n\n- waterskin ×2\n- bedroll ×1\n- map fragment — catacombs ×2\n- silvered dagger ×2\n- climbing pitons ×1\n- chalk sticks ×4\n- manacles ×1\n- antitoxin vial ×4\n- holy water (2) ×3\n- iron rations (4 days) ×3\n- healer's kit ×2\n- torch bundle (6) ×2\n\n## NPC roster\n\n- **Magistrate Hale** — lawful, exhausted, hiding a debt to the thieves' guild\n- **Sister Oria** — gentle, steel underneath, tends the wounded without asking names\n- **Captain Venn** — scarred, loyal to coin, watches exits before faces\n- **The Ash Widow** — rumor-seller, knows who slept in the crypt last night\n\n## Prior dice results\n\n- Mira: 11+4 (perception) — partial\n- Elara: 16+4 (arcana) — fail\n- Kael: 11+4 (initiative) — success\n- Kael: 17+1 (athletics) — partial\n- Nyssa: 3+2 (initiative) — success\n- Drevin: 11+2 (persuasion) — success\n- Corin: 18+5 (perception) — success\n- Drevin: 15+1 (arcana) — partial\n- Thorne: 2+5 (persuasion) — fail\n- Kael: 13+2 (arcana) — partial\n- Elara: 1+4 (persuasion) — partial\n- Corin: 16+0 (persuasion) — partial\n\n## Session recap (compressed)\n\n\n\n- whispers in a language no one admits knowing near the bell tower's third landing\n- a failed parley that ended in drawn steel near the salt-crusted dock ward\n- a roof collapse that separated the party near the bell tower's third landing\n- a prisoner exchange that smelled of trap near the salt-crusted dock ward\n- a failed parley that ended in drawn steel near a collapsed chapel nave\n- a roof collapse that separated the party near a nobles' hunting lodge gone to rot\n- a failed parley that ended in drawn steel near a collapsed chapel nave\n- a prisoner exchange that smelled of trap near a nobles' hunting lodge gone to rot\n- a failed parley that ended in drawn steel near a collapsed chapel nave"}, {"role": "user", "content": "Turn 1: We're regrouping in the salt-crusted dock ward. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Drevin still has a torn sleeve. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 2: We're regrouping in the salt-crusted dock ward. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Elara still has a wary glance. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 3: We're regrouping in a collapsed chapel nave. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Nyssa still has mud to the knee. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 4: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Drevin still has a torn sleeve. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 5: We're regrouping in the salt-crusted dock ward. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Sindra still has a wary glance. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 6: We're regrouping in the bell tower's third landing. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Kael still has mud to the knee. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 7: We're regrouping in the undercity fungus market. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Kael still has mud to the knee. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 8: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Corin still has a torn sleeve. Sister Oria is absent."}, {"role": "user", "content": "Turn 9: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Elara still has a wary glance. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 10: We're regrouping in the undercity fungus market. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Mira still has a torn sleeve. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 11: We're regrouping in the bell tower's third landing. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Nyssa still has a wary glance. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 12: We're regrouping in a collapsed chapel nave. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Thorne still has mud to the knee. Sister Oria is absent."}, {"role": "user", "content": "Turn 13: We're regrouping in a collapsed chapel nave. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Elara still has a torn sleeve. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 14: We're regrouping in the bell tower's third landing. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Corin still has a wary glance. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 15: We're regrouping in the salt-crusted dock ward. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Kael still has a torn sleeve. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 16: We're regrouping in the undercity fungus market. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Thorne still has a torn sleeve. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 17: We're regrouping in the salt-crusted dock ward. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Drevin still has mud to the knee. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 18: We're regrouping in the bell tower's third landing. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Mira still has a wary glance. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 19: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Sindra still has mud to the knee. Sister Oria is absent."}, {"role": "user", "content": "Turn 20: We're regrouping in a nobles' hunting lodge gone to rot. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Drevin still has a torn sleeve. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 21: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Drevin still has mud to the knee. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 22: We're regrouping in the salt-crusted dock ward. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Kael still has mud to the knee. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 23: We're regrouping in a collapsed chapel nave. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Kael still has a wary glance. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 24: We're regrouping in the bell tower's third landing. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Nyssa still has a wary glance. Sister Oria is absent."}, {"role": "user", "content": "Turn 25: We're regrouping in the bell tower's third landing. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Corin still has a wary glance. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 26: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Elara still has a torn sleeve. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 27: We're regrouping in the bell tower's third landing. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Nyssa still has mud to the knee. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 28: We're regrouping in a collapsed chapel nave. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Mira still has a wary glance. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 29: We're regrouping in a collapsed chapel nave. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Mira still has a wary glance. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 30: We're regrouping in the salt-crusted dock ward. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Corin still has a torn sleeve. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 31: We're regrouping in the undercity fungus market. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Sindra still has a wary glance. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 32: We're regrouping in the undercity fungus market. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Corin still has mud to the knee. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 33: We're regrouping in the undercity fungus market. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Elara still has a wary glance. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 34: We're regrouping in the bell tower's third landing. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Mira still has mud to the knee. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 35: We're regrouping in the bell tower's third landing. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Elara still has mud to the knee. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 36: We're regrouping in a nobles' hunting lodge gone to rot. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Drevin still has mud to the knee. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 37: We're regrouping in the salt-crusted dock ward. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Mira still has mud to the knee. Sister Oria is absent."}, {"role": "user", "content": "Turn 38: We're regrouping in the salt-crusted dock ward. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Elara still has a torn sleeve. Sister Oria is absent."}, {"role": "user", "content": "Ambush at the stair — attach a dice-roller tool (id dice-roller, name roll_dice) so we can roll initiative without losing this state."}, {"role": "assistant", "content": "<think>\nLong session context is loaded; initiative next — attach_tool before rolling.\n</think>", "tool_calls": [{"id": "call_4e57634a510344c1a56e6560", "type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "arguments": {"id": "dice-roller", "name": "roll_dice", "description": "Rolls polyhedral dice; stateful GM session."}}}]}, {"role": "tool", "tool_call_id": "call_4e57634a510344c1a56e6560", "content": "{\"ok\": true}"}], "tools": [{"type": "function", "function": {"name": "bifrost.soong-lab.set_name", "parameters": {"type": "object", "required": ["name"], "properties": {"name": {"type": "string", "maxLength": 128, "minLength": 1}}}, "description": "Set the agent's name (its display name; export slugifies it)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_role", "parameters": {"type": "object", "required": ["role"], "properties": {"role": {"enum": ["assistant", "thoughtful-assistant", "character", "thoughtful-character"], "type": "string"}}}, "description": "Set the agent's model-role — one of: assistant (general), thoughtful-assistant (reasoning general), character (RP/writing-tuned), thoughtful-character (reasoning RP). Export ships it as the native agents.define `role`."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_ocean", "parameters": {"type": "object", "properties": {"A": {"type": "number", "maximum": 1, "minimum": -1}, "C": {"type": "number", "maximum": 1, "minimum": -1}, "E": {"type": "number", "maximum": 1, "minimum": -1}, "N": {"type": "number", "maximum": 1, "minimum": -1}, "O": {"type": "number", "maximum": 1, "minimum": -1}}, "minProperties": 1}, "description": "Merge OCEAN dials (each in [-1,1]); re-derives the disposition."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_prompt", "parameters": {"type": "object", "required": ["system_prompt"], "properties": {"system_prompt": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Replace the authored role/instructions block (the exported system prompt)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "parameters": {"type": "object", "required": ["id", "name"], "properties": {"id": {"type": "string", "maxLength": 256, "minLength": 1}, "name": {"type": "string", "maxLength": 256, "minLength": 1}, "description": {"type": "string", "maxLength": 2048}}}, "description": "Attach (upsert by id) a tool the designed agent will bind via Bifrost."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.author_first_message", "parameters": {"type": "object", "required": ["first_message"], "properties": {"first_message": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Set the agent's in-character opening turn (tone + format by example)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_psych_profile", "parameters": {"type": "object", "required": ["psych_profile"], "properties": {"psych_profile": {"type": "string", "maxLength": 8192, "minLength": 1}}}, "description": "Author the character's Psychological Profile & Experience — a ~150-300 word prose lens (the self-report producer reads it every turn) covering four dimensions: disposition/appraisal bent, attention/salience focus, values/yardstick, and formative history. Integrate them as one paragraph and CLOSE ON ATTENTION — what the character characteristically notices ('...notices who is unwell, what is left unsaid'). Guardrails: (1) NEVER name a per-event output emotion ('is anxious', 'feels hurt') — naming PRIMES it, so it fires regardless of the event; describe the bent and let emotion follow from the appraisal. (2) Magnitude lives in the OCEAN dials, not the prose (don't narrate 'comes apart'/'takes it hard'). (3) Appraisal-STYLE yes ('reads others charitably until she can't'), output-emotion no. (4) Salience is character-relative — never rewrite what happened."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.generate_portrait", "parameters": {"type": "object", "required": ["description"], "properties": {"description": {"type": "string", "maxLength": 500, "minLength": 1}, "style_mode": {"enum": ["anime", "cartoon", "photoreal"], "type": "string"}}}, "description": "Generate the agent's persona portrait NOW from a visual `description` you author — the persona's LOOK (e.g. 'a stern woman in her 40s, short dark hair, sharp jaw'). A persona is personality, not appearance, so YOU compose the appearance in conversation and pass it here; describe only the subject, never the art style. `style_mode` (anime | cartoon | photoreal) selects the curated render style — the style preset owns the look. Generation runs in the background; the portrait pane shows it when ready. Offer/generate a portrait once the look is settled."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.export", "parameters": {"type": "object", "properties": {}}, "description": "Export the native payload + sidecar bundle (stub — lands in E5)."}}]}
{"messages": [{"role": "system", "content": "You are a mature-fantasy tabletop GM assistant with deep reasoning. Enclose deliberation in <think> </think> before narrating or calling tools. Respect player agency, track campaign state, and use bifrost.soong-lab tools when a design or mechanics mutation is required."}, {"role": "user", "content": "Load this campaign state before we continue. Track every detail.\n\n## Party state\n\n- **Drevin**: HP 11, bloodied; notes: a blood oath sworn on the wrong saint's relic\n- **Elara**: HP 25, stable; notes: a blood oath sworn on the wrong saint's relic\n- **Corin**: HP 34, poisoned; notes: a roof collapse that separated the party\n\n## Shared inventory\n\n- healer's kit ×1\n- manacles ×2\n- antitoxin vial ×1\n- sun-bleached rope (60ft) ×2\n- silvered dagger ×3\n- bedroll ×2\n- waterskin ×4\n- torch bundle (6) ×1\n- crowbar ×3\n- iron rations (4 days) ×1\n- climbing pitons ×2\n- map fragment — catacombs ×4\n\n## NPC roster\n\n- **The Ash Widow** — rumor-seller, knows who slept in the crypt last night\n- **Magistrate Hale** — lawful, exhausted, hiding a debt to the thieves' guild\n- **Captain Venn** — scarred, loyal to coin, watches exits before faces\n- **Sister Oria** — gentle, steel underneath, tends the wounded without asking names\n\n## Prior dice results\n\n- Mira: 20+5 (arcana) — fail\n- Mira: 11+3 (arcana) — partial\n- Kael: 8+3 (athletics) — success\n- Kael: 1+1 (arcana) — partial\n- Nyssa: 5+4 (perception) — success\n- Corin: 20+4 (perception) — partial\n- Kael: 3+3 (initiative) — partial\n- Sindra: 14+4 (athletics) — fail\n- Sindra: 17+3 (initiative) — fail\n- Nyssa: 12+4 (arcana) — success\n- Nyssa: 5+2 (athletics) — success\n- Kael: 10+4 (arcana) — fail\n- Elara: 7+0 (perception) — partial\n- Kael: 17+0 (athletics) — partial\n\n## Session recap (compressed)\n\n\n\n- whispers in a language no one admits knowing near a nobles' hunting lodge gone to rot\n- whispers in a language no one admits knowing near the salt-crusted dock ward\n- a roof collapse that separated the party near a nobles' hunting lodge gone to rot\n- a prisoner exchange that smelled of trap near the undercity fungus market\n- whispers in a language no one admits knowing near the bell tower's third landing\n- a blood oath sworn on the wrong saint's relic near the bell tower's third landing\n- whispers in a language no one admits knowing near the bell tower's third landing\n- whispers in a language no one admits knowing near a nobles' hunting lodge gone to rot\n- a roof collapse that separated the party near a nobles' hunting lodge gone to rot"}, {"role": "user", "content": "Turn 1: We're regrouping in the bell tower's third landing. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Corin still has a torn sleeve. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 2: We're regrouping in the bell tower's third landing. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Elara still has mud to the knee. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 3: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Kael still has a wary glance. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 4: We're regrouping in a collapsed chapel nave. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Thorne still has a wary glance. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 5: We're regrouping in the bell tower's third landing. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Sindra still has a torn sleeve. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 6: We're regrouping in the salt-crusted dock ward. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Mira still has mud to the knee. The Ash Widow is absent."}, {"role": "user", "content": "Turn 7: We're regrouping in the salt-crusted dock ward. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Thorne still has mud to the knee. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 8: We're regrouping in the salt-crusted dock ward. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Nyssa still has a wary glance. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 9: We're regrouping in the bell tower's third landing. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Mira still has a wary glance. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 10: We're regrouping in the salt-crusted dock ward. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Elara still has a torn sleeve. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 11: We're regrouping in the bell tower's third landing. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Thorne still has a wary glance. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 12: We're regrouping in the salt-crusted dock ward. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Thorne still has a wary glance. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 13: We're regrouping in the salt-crusted dock ward. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Nyssa still has mud to the knee. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 14: We're regrouping in the bell tower's third landing. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Sindra still has a wary glance. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 15: We're regrouping in the bell tower's third landing. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Drevin still has mud to the knee. Captain Venn is absent."}, {"role": "user", "content": "Turn 16: We're regrouping in the bell tower's third landing. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Corin still has mud to the knee. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 17: We're regrouping in a collapsed chapel nave. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Kael still has a wary glance. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 18: We're regrouping in the undercity fungus market. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Kael still has a wary glance. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 19: We're regrouping in the bell tower's third landing. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Corin still has mud to the knee. The Ash Widow is absent."}, {"role": "user", "content": "Turn 20: We're regrouping in the undercity fungus market. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Corin still has a wary glance. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 21: We're regrouping in the salt-crusted dock ward. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Kael still has mud to the knee. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 22: We're regrouping in a collapsed chapel nave. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Nyssa still has mud to the knee. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 23: We're regrouping in the undercity fungus market. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Elara still has a torn sleeve. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 24: We're regrouping in the undercity fungus market. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Mira still has mud to the knee. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 25: We're regrouping in a collapsed chapel nave. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Elara still has a torn sleeve. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 26: We're regrouping in a collapsed chapel nave. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Thorne still has mud to the knee. Sister Oria is absent."}, {"role": "user", "content": "Turn 27: We're regrouping in a collapsed chapel nave. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Drevin still has a torn sleeve. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 28: We're regrouping in the salt-crusted dock ward. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Sindra still has a wary glance. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 29: We're regrouping in the undercity fungus market. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Drevin still has mud to the knee. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 30: We're regrouping in a collapsed chapel nave. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Elara still has mud to the knee. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 31: We're regrouping in a collapsed chapel nave. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Nyssa still has mud to the knee. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 32: We're regrouping in the undercity fungus market. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Mira still has mud to the knee. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 33: We're regrouping in the bell tower's third landing. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Drevin still has a wary glance. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 34: We're regrouping in a collapsed chapel nave. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Kael still has mud to the knee. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 35: We're regrouping in the undercity fungus market. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Elara still has a torn sleeve. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 36: We're regrouping in the bell tower's third landing. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Drevin still has a torn sleeve. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 37: We're regrouping in a collapsed chapel nave. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Drevin still has mud to the knee. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 38: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Mira still has a wary glance. Sister Oria is absent."}, {"role": "user", "content": "Ambush at the stair — attach a dice-roller tool (id dice-roller, name roll_dice) so we can roll initiative without losing this state."}, {"role": "assistant", "content": "<think>\nLong session context is loaded; initiative next — attach_tool before rolling.\n</think>", "tool_calls": [{"id": "call_d604507c94d34e84ac7a42aa", "type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "arguments": {"id": "dice-roller", "name": "roll_dice", "description": "Rolls polyhedral dice; stateful GM session."}}}]}, {"role": "tool", "tool_call_id": "call_d604507c94d34e84ac7a42aa", "content": "{\"ok\": true}"}], "tools": [{"type": "function", "function": {"name": "bifrost.soong-lab.set_name", "parameters": {"type": "object", "required": ["name"], "properties": {"name": {"type": "string", "maxLength": 128, "minLength": 1}}}, "description": "Set the agent's name (its display name; export slugifies it)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_role", "parameters": {"type": "object", "required": ["role"], "properties": {"role": {"enum": ["assistant", "thoughtful-assistant", "character", "thoughtful-character"], "type": "string"}}}, "description": "Set the agent's model-role — one of: assistant (general), thoughtful-assistant (reasoning general), character (RP/writing-tuned), thoughtful-character (reasoning RP). Export ships it as the native agents.define `role`."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_ocean", "parameters": {"type": "object", "properties": {"A": {"type": "number", "maximum": 1, "minimum": -1}, "C": {"type": "number", "maximum": 1, "minimum": -1}, "E": {"type": "number", "maximum": 1, "minimum": -1}, "N": {"type": "number", "maximum": 1, "minimum": -1}, "O": {"type": "number", "maximum": 1, "minimum": -1}}, "minProperties": 1}, "description": "Merge OCEAN dials (each in [-1,1]); re-derives the disposition."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_prompt", "parameters": {"type": "object", "required": ["system_prompt"], "properties": {"system_prompt": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Replace the authored role/instructions block (the exported system prompt)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "parameters": {"type": "object", "required": ["id", "name"], "properties": {"id": {"type": "string", "maxLength": 256, "minLength": 1}, "name": {"type": "string", "maxLength": 256, "minLength": 1}, "description": {"type": "string", "maxLength": 2048}}}, "description": "Attach (upsert by id) a tool the designed agent will bind via Bifrost."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.author_first_message", "parameters": {"type": "object", "required": ["first_message"], "properties": {"first_message": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Set the agent's in-character opening turn (tone + format by example)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_psych_profile", "parameters": {"type": "object", "required": ["psych_profile"], "properties": {"psych_profile": {"type": "string", "maxLength": 8192, "minLength": 1}}}, "description": "Author the character's Psychological Profile & Experience — a ~150-300 word prose lens (the self-report producer reads it every turn) covering four dimensions: disposition/appraisal bent, attention/salience focus, values/yardstick, and formative history. Integrate them as one paragraph and CLOSE ON ATTENTION — what the character characteristically notices ('...notices who is unwell, what is left unsaid'). Guardrails: (1) NEVER name a per-event output emotion ('is anxious', 'feels hurt') — naming PRIMES it, so it fires regardless of the event; describe the bent and let emotion follow from the appraisal. (2) Magnitude lives in the OCEAN dials, not the prose (don't narrate 'comes apart'/'takes it hard'). (3) Appraisal-STYLE yes ('reads others charitably until she can't'), output-emotion no. (4) Salience is character-relative — never rewrite what happened."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.generate_portrait", "parameters": {"type": "object", "required": ["description"], "properties": {"description": {"type": "string", "maxLength": 500, "minLength": 1}, "style_mode": {"enum": ["anime", "cartoon", "photoreal"], "type": "string"}}}, "description": "Generate the agent's persona portrait NOW from a visual `description` you author — the persona's LOOK (e.g. 'a stern woman in her 40s, short dark hair, sharp jaw'). A persona is personality, not appearance, so YOU compose the appearance in conversation and pass it here; describe only the subject, never the art style. `style_mode` (anime | cartoon | photoreal) selects the curated render style — the style preset owns the look. Generation runs in the background; the portrait pane shows it when ready. Offer/generate a portrait once the look is settled."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.export", "parameters": {"type": "object", "properties": {}}, "description": "Export the native payload + sidecar bundle (stub — lands in E5)."}}]}
{"messages": [{"role": "system", "content": "You are a mature-fantasy tabletop GM assistant with deep reasoning. Enclose deliberation in <think> </think> before narrating or calling tools. Respect player agency, track campaign state, and use bifrost.soong-lab tools when a design or mechanics mutation is required."}, {"role": "user", "content": "Load this campaign state before we continue. Track every detail.\n\n## Party state\n\n- **Elara**: HP 28, bloodied; notes: a roof collapse that separated the party\n- **Nyssa**: HP 13, poisoned; notes: a failed parley that ended in drawn steel\n- **Kael**: HP 15, poisoned; notes: a blood oath sworn on the wrong saint's relic\n- **Corin**: HP 12, inspired; notes: a prisoner exchange that smelled of trap\n- **Thorne**: HP 24, poisoned; notes: whispers in a language no one admits knowing\n\n## Shared inventory\n\n- chalk sticks ×1\n- holy water (2) ×4\n- sun-bleached rope (60ft) ×3\n- antitoxin vial ×3\n- iron rations (4 days) ×3\n- healer's kit ×3\n- crowbar ×3\n- bedroll ×3\n- waterskin ×1\n- silvered dagger ×4\n\n## NPC roster\n\n- **Captain Venn** — scarred, loyal to coin, watches exits before faces\n- **The Ash Widow** — rumor-seller, knows who slept in the crypt last night\n- **Magistrate Hale** — lawful, exhausted, hiding a debt to the thieves' guild\n\n## Prior dice results\n\n- Mira: 10+2 (persuasion) — partial\n- Corin: 15+0 (athletics) — partial\n- Elara: 15+5 (initiative) — success\n- Drevin: 14+5 (arcana) — partial\n- Nyssa: 3+0 (initiative) — fail\n- Thorne: 11+2 (persuasion) — partial\n- Elara: 20+5 (athletics) — fail\n- Corin: 12+5 (arcana) — partial\n- Corin: 14+1 (initiative) — success\n- Mira: 8+5 (persuasion) — partial\n- Kael: 7+1 (athletics) — success\n- Kael: 3+3 (arcana) — success\n- Sindra: 13+4 (perception) — success\n- Elara: 20+1 (perception) — partial\n- Nyssa: 10+1 (initiative) — partial\n- Elara: 15+5 (initiative) — success\n- Mira: 1+0 (persuasion) — fail\n- Corin: 15+4 (persuasion) — partial\n- Corin: 5+5 (arcana) — success\n- Corin: 19+3 (arcana) — partial\n\n## Session recap (compressed)\n\n\n\n- a prisoner exchange that smelled of trap near the undercity fungus market\n- whispers in a language no one admits knowing near a nobles' hunting lodge gone to rot\n- a prisoner exchange that smelled of trap near a collapsed chapel nave\n- a failed parley that ended in drawn steel near a nobles' hunting lodge gone to rot\n- whispers in a language no one admits knowing near the undercity fungus market\n- a blood oath sworn on the wrong saint's relic near the undercity fungus market\n- a roof collapse that separated the party near the undercity fungus market\n- a failed parley that ended in drawn steel near the salt-crusted dock ward\n- a prisoner exchange that smelled of trap near a collapsed chapel nave\n- whispers in a language no one admits knowing near the undercity fungus market\n- a blood oath sworn on the wrong saint's relic near the bell tower's third landing\n- a failed parley that ended in drawn steel near a nobles' hunting lodge gone to rot\n- a blood oath sworn on the wrong saint's relic near the undercity fungus market"}, {"role": "user", "content": "Turn 1: We're regrouping in the salt-crusted dock ward. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Elara still has a wary glance. Sister Oria is absent."}, {"role": "user", "content": "Turn 2: We're regrouping in the bell tower's third landing. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Thorne still has mud to the knee. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 3: We're regrouping in a collapsed chapel nave. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Nyssa still has mud to the knee. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 4: We're regrouping in the salt-crusted dock ward. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Thorne still has a wary glance. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 5: We're regrouping in the bell tower's third landing. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Nyssa still has a torn sleeve. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 6: We're regrouping in a collapsed chapel nave. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Kael still has a wary glance. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 7: We're regrouping in a nobles' hunting lodge gone to rot. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Corin still has a torn sleeve. Captain Venn is absent."}, {"role": "user", "content": "Turn 8: We're regrouping in a collapsed chapel nave. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Sindra still has a torn sleeve. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 9: We're regrouping in the undercity fungus market. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Corin still has a wary glance. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 10: We're regrouping in the salt-crusted dock ward. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Sindra still has mud to the knee. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 11: We're regrouping in a nobles' hunting lodge gone to rot. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Corin still has mud to the knee. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 12: We're regrouping in the salt-crusted dock ward. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Kael still has a torn sleeve. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 13: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Corin still has a torn sleeve. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 14: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Kael still has a wary glance. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 15: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Sindra still has a torn sleeve. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 16: We're regrouping in the salt-crusted dock ward. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Thorne still has mud to the knee. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 17: We're regrouping in the undercity fungus market. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Mira still has a wary glance. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 18: We're regrouping in the bell tower's third landing. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Kael still has mud to the knee. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 19: We're regrouping in the undercity fungus market. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Drevin still has a torn sleeve. Sister Oria is absent."}, {"role": "user", "content": "Turn 20: We're regrouping in a collapsed chapel nave. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Drevin still has a torn sleeve. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 21: We're regrouping in the bell tower's third landing. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Nyssa still has a torn sleeve. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 22: We're regrouping in the bell tower's third landing. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Mira still has mud to the knee. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 23: We're regrouping in a collapsed chapel nave. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Kael still has a wary glance. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 24: We're regrouping in the salt-crusted dock ward. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Drevin still has a wary glance. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 25: We're regrouping in the bell tower's third landing. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Mira still has mud to the knee. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 26: We're regrouping in the bell tower's third landing. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Corin still has a wary glance. Sister Oria is absent."}, {"role": "user", "content": "Turn 27: We're regrouping in a nobles' hunting lodge gone to rot. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Mira still has mud to the knee. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 28: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Elara still has a wary glance. The Ash Widow is absent."}, {"role": "user", "content": "Turn 29: We're regrouping in the bell tower's third landing. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Drevin still has mud to the knee. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 30: We're regrouping in the bell tower's third landing. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Mira still has a torn sleeve. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 31: We're regrouping in the undercity fungus market. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Drevin still has mud to the knee. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 32: We're regrouping in the bell tower's third landing. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Mira still has a torn sleeve. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 33: We're regrouping in a collapsed chapel nave. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Kael still has a wary glance. The Ash Widow is absent."}, {"role": "user", "content": "Turn 34: We're regrouping in the bell tower's third landing. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Mira still has a wary glance. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 35: We're regrouping in a nobles' hunting lodge gone to rot. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Kael still has a torn sleeve. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 36: We're regrouping in a collapsed chapel nave. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Sindra still has a torn sleeve. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 37: We're regrouping in a collapsed chapel nave. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Sindra still has a wary glance. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Ambush at the stair — attach a dice-roller tool (id dice-roller, name roll_dice) so we can roll initiative without losing this state."}, {"role": "assistant", "content": "<think>\nLong session context is loaded; initiative next — attach_tool before rolling.\n</think>", "tool_calls": [{"id": "call_310ecbc366e146c0ae11a667", "type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "arguments": {"id": "dice-roller", "name": "roll_dice", "description": "Rolls polyhedral dice; stateful GM session."}}}]}, {"role": "tool", "tool_call_id": "call_310ecbc366e146c0ae11a667", "content": "{\"ok\": true}"}], "tools": [{"type": "function", "function": {"name": "bifrost.soong-lab.set_name", "parameters": {"type": "object", "required": ["name"], "properties": {"name": {"type": "string", "maxLength": 128, "minLength": 1}}}, "description": "Set the agent's name (its display name; export slugifies it)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_role", "parameters": {"type": "object", "required": ["role"], "properties": {"role": {"enum": ["assistant", "thoughtful-assistant", "character", "thoughtful-character"], "type": "string"}}}, "description": "Set the agent's model-role — one of: assistant (general), thoughtful-assistant (reasoning general), character (RP/writing-tuned), thoughtful-character (reasoning RP). Export ships it as the native agents.define `role`."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_ocean", "parameters": {"type": "object", "properties": {"A": {"type": "number", "maximum": 1, "minimum": -1}, "C": {"type": "number", "maximum": 1, "minimum": -1}, "E": {"type": "number", "maximum": 1, "minimum": -1}, "N": {"type": "number", "maximum": 1, "minimum": -1}, "O": {"type": "number", "maximum": 1, "minimum": -1}}, "minProperties": 1}, "description": "Merge OCEAN dials (each in [-1,1]); re-derives the disposition."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_prompt", "parameters": {"type": "object", "required": ["system_prompt"], "properties": {"system_prompt": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Replace the authored role/instructions block (the exported system prompt)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "parameters": {"type": "object", "required": ["id", "name"], "properties": {"id": {"type": "string", "maxLength": 256, "minLength": 1}, "name": {"type": "string", "maxLength": 256, "minLength": 1}, "description": {"type": "string", "maxLength": 2048}}}, "description": "Attach (upsert by id) a tool the designed agent will bind via Bifrost."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.author_first_message", "parameters": {"type": "object", "required": ["first_message"], "properties": {"first_message": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Set the agent's in-character opening turn (tone + format by example)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_psych_profile", "parameters": {"type": "object", "required": ["psych_profile"], "properties": {"psych_profile": {"type": "string", "maxLength": 8192, "minLength": 1}}}, "description": "Author the character's Psychological Profile & Experience — a ~150-300 word prose lens (the self-report producer reads it every turn) covering four dimensions: disposition/appraisal bent, attention/salience focus, values/yardstick, and formative history. Integrate them as one paragraph and CLOSE ON ATTENTION — what the character characteristically notices ('...notices who is unwell, what is left unsaid'). Guardrails: (1) NEVER name a per-event output emotion ('is anxious', 'feels hurt') — naming PRIMES it, so it fires regardless of the event; describe the bent and let emotion follow from the appraisal. (2) Magnitude lives in the OCEAN dials, not the prose (don't narrate 'comes apart'/'takes it hard'). (3) Appraisal-STYLE yes ('reads others charitably until she can't'), output-emotion no. (4) Salience is character-relative — never rewrite what happened."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.generate_portrait", "parameters": {"type": "object", "required": ["description"], "properties": {"description": {"type": "string", "maxLength": 500, "minLength": 1}, "style_mode": {"enum": ["anime", "cartoon", "photoreal"], "type": "string"}}}, "description": "Generate the agent's persona portrait NOW from a visual `description` you author — the persona's LOOK (e.g. 'a stern woman in her 40s, short dark hair, sharp jaw'). A persona is personality, not appearance, so YOU compose the appearance in conversation and pass it here; describe only the subject, never the art style. `style_mode` (anime | cartoon | photoreal) selects the curated render style — the style preset owns the look. Generation runs in the background; the portrait pane shows it when ready. Offer/generate a portrait once the look is settled."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.export", "parameters": {"type": "object", "properties": {}}, "description": "Export the native payload + sidecar bundle (stub — lands in E5)."}}]}
{"messages": [{"role": "system", "content": "You are a mature-fantasy tabletop GM assistant with deep reasoning. Enclose deliberation in <think> </think> before narrating or calling tools. Respect player agency, track campaign state, and use bifrost.soong-lab tools when a design or mechanics mutation is required."}, {"role": "user", "content": "Load this campaign state before we continue. Track every detail.\n\n## Party state\n\n- **Elara**: HP 42, stable; notes: a failed parley that ended in drawn steel\n- **Sindra**: HP 17, poisoned; notes: a failed parley that ended in drawn steel\n- **Mira**: HP 33, stable; notes: whispers in a language no one admits knowing\n- **Kael**: HP 39, poisoned; notes: whispers in a language no one admits knowing\n\n## Shared inventory\n\n- crowbar ×2\n- sun-bleached rope (60ft) ×4\n- holy water (2) ×2\n- torch bundle (6) ×2\n- chalk sticks ×2\n- bedroll ×2\n- iron rations (4 days) ×4\n- antitoxin vial ×1\n- healer's kit ×3\n- waterskin ×4\n- map fragment — catacombs ×4\n- climbing pitons ×1\n- manacles ×2\n- silvered dagger ×2\n\n## NPC roster\n\n- **Captain Venn** — scarred, loyal to coin, watches exits before faces\n- **The Ash Widow** — rumor-seller, knows who slept in the crypt last night\n- **Magistrate Hale** — lawful, exhausted, hiding a debt to the thieves' guild\n- **Sister Oria** — gentle, steel underneath, tends the wounded without asking names\n\n## Prior dice results\n\n- Drevin: 18+2 (persuasion) — fail\n- Nyssa: 11+4 (initiative) — partial\n- Thorne: 13+4 (persuasion) — fail\n- Corin: 15+3 (perception) — partial\n- Sindra: 10+4 (perception) — partial\n- Mira: 10+0 (persuasion) — success\n- Thorne: 11+0 (persuasion) — partial\n- Mira: 4+0 (athletics) — fail\n- Mira: 5+2 (persuasion) — partial\n- Thorne: 8+2 (persuasion) — success\n- Nyssa: 19+1 (perception) — partial\n- Drevin: 16+1 (athletics) — partial\n- Kael: 20+5 (persuasion) — success\n- Nyssa: 3+0 (persuasion) — fail\n- Nyssa: 14+0 (initiative) — partial\n- Sindra: 13+0 (persuasion) — partial\n- Sindra: 11+4 (arcana) — success\n\n## Session recap (compressed)\n\n\n\n- a prisoner exchange that smelled of trap near a collapsed chapel nave\n- a roof collapse that separated the party near the salt-crusted dock ward\n- a blood oath sworn on the wrong saint's relic near a nobles' hunting lodge gone to rot\n- a prisoner exchange that smelled of trap near the bell tower's third landing\n- a prisoner exchange that smelled of trap near the salt-crusted dock ward\n- a roof collapse that separated the party near a nobles' hunting lodge gone to rot\n- whispers in a language no one admits knowing near a nobles' hunting lodge gone to rot\n- a roof collapse that separated the party near a collapsed chapel nave\n- whispers in a language no one admits knowing near the salt-crusted dock ward\n- a blood oath sworn on the wrong saint's relic near the bell tower's third landing"}, {"role": "user", "content": "Turn 1: We're regrouping in the salt-crusted dock ward. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Nyssa still has mud to the knee. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 2: We're regrouping in the bell tower's third landing. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Mira still has a torn sleeve. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 3: We're regrouping in a collapsed chapel nave. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Nyssa still has a wary glance. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 4: We're regrouping in the bell tower's third landing. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Thorne still has a torn sleeve. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 5: We're regrouping in a nobles' hunting lodge gone to rot. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Kael still has a torn sleeve. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 6: We're regrouping in the undercity fungus market. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Thorne still has mud to the knee. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 7: We're regrouping in the salt-crusted dock ward. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Mira still has mud to the knee. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 8: We're regrouping in a collapsed chapel nave. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Sindra still has a torn sleeve. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 9: We're regrouping in the undercity fungus market. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Kael still has a torn sleeve. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 10: We're regrouping in the bell tower's third landing. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Elara still has a torn sleeve. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 11: We're regrouping in the salt-crusted dock ward. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Corin still has mud to the knee. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 12: We're regrouping in a collapsed chapel nave. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Thorne still has a torn sleeve. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 13: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Mira still has a wary glance. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 14: We're regrouping in the bell tower's third landing. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Sindra still has mud to the knee. Sister Oria is absent."}, {"role": "user", "content": "Turn 15: We're regrouping in the undercity fungus market. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Elara still has a torn sleeve. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 16: We're regrouping in the salt-crusted dock ward. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Nyssa still has a wary glance. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 17: We're regrouping in the undercity fungus market. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Sindra still has mud to the knee. The Ash Widow is absent."}, {"role": "user", "content": "Turn 18: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Kael still has mud to the knee. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 19: We're regrouping in the bell tower's third landing. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Mira still has a torn sleeve. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 20: We're regrouping in the salt-crusted dock ward. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Thorne still has a wary glance. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 21: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Mira still has a torn sleeve. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 22: We're regrouping in the undercity fungus market. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Elara still has a torn sleeve. Captain Venn is absent."}, {"role": "user", "content": "Turn 23: We're regrouping in the undercity fungus market. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Sindra still has a wary glance. Captain Venn is absent."}, {"role": "user", "content": "Turn 24: We're regrouping in a collapsed chapel nave. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Nyssa still has a wary glance. Sister Oria is absent."}, {"role": "user", "content": "Turn 25: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Thorne still has mud to the knee. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 26: We're regrouping in a collapsed chapel nave. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Elara still has a wary glance. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 27: We're regrouping in the bell tower's third landing. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Thorne still has a wary glance. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 28: We're regrouping in the bell tower's third landing. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Mira still has mud to the knee. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 29: We're regrouping in a collapsed chapel nave. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Mira still has mud to the knee. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 30: We're regrouping in the bell tower's third landing. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Mira still has mud to the knee. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 31: We're regrouping in the salt-crusted dock ward. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Nyssa still has mud to the knee. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 32: We're regrouping in the undercity fungus market. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Thorne still has a torn sleeve. Sister Oria is absent."}, {"role": "user", "content": "Turn 33: We're regrouping in the salt-crusted dock ward. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Elara still has a wary glance. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 34: We're regrouping in a collapsed chapel nave. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Sindra still has mud to the knee. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 35: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Corin still has a wary glance. Captain Venn is absent."}, {"role": "user", "content": "Turn 36: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Corin still has a torn sleeve. Sister Oria is absent."}, {"role": "user", "content": "Turn 37: We're regrouping in a collapsed chapel nave. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Nyssa still has a torn sleeve. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 38: We're regrouping in a collapsed chapel nave. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Thorne still has a torn sleeve. Sister Oria is watching from the archway."}, {"role": "user", "content": "Ambush at the stair — attach a dice-roller tool (id dice-roller, name roll_dice) so we can roll initiative without losing this state."}, {"role": "assistant", "content": "<think>\nLong session context is loaded; initiative next — attach_tool before rolling.\n</think>", "tool_calls": [{"id": "call_6387b728f92e4030bf920d9f", "type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "arguments": {"id": "dice-roller", "name": "roll_dice", "description": "Rolls polyhedral dice; stateful GM session."}}}]}, {"role": "tool", "tool_call_id": "call_6387b728f92e4030bf920d9f", "content": "{\"ok\": true}"}], "tools": [{"type": "function", "function": {"name": "bifrost.soong-lab.set_name", "parameters": {"type": "object", "required": ["name"], "properties": {"name": {"type": "string", "maxLength": 128, "minLength": 1}}}, "description": "Set the agent's name (its display name; export slugifies it)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_role", "parameters": {"type": "object", "required": ["role"], "properties": {"role": {"enum": ["assistant", "thoughtful-assistant", "character", "thoughtful-character"], "type": "string"}}}, "description": "Set the agent's model-role — one of: assistant (general), thoughtful-assistant (reasoning general), character (RP/writing-tuned), thoughtful-character (reasoning RP). Export ships it as the native agents.define `role`."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_ocean", "parameters": {"type": "object", "properties": {"A": {"type": "number", "maximum": 1, "minimum": -1}, "C": {"type": "number", "maximum": 1, "minimum": -1}, "E": {"type": "number", "maximum": 1, "minimum": -1}, "N": {"type": "number", "maximum": 1, "minimum": -1}, "O": {"type": "number", "maximum": 1, "minimum": -1}}, "minProperties": 1}, "description": "Merge OCEAN dials (each in [-1,1]); re-derives the disposition."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_prompt", "parameters": {"type": "object", "required": ["system_prompt"], "properties": {"system_prompt": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Replace the authored role/instructions block (the exported system prompt)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "parameters": {"type": "object", "required": ["id", "name"], "properties": {"id": {"type": "string", "maxLength": 256, "minLength": 1}, "name": {"type": "string", "maxLength": 256, "minLength": 1}, "description": {"type": "string", "maxLength": 2048}}}, "description": "Attach (upsert by id) a tool the designed agent will bind via Bifrost."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.author_first_message", "parameters": {"type": "object", "required": ["first_message"], "properties": {"first_message": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Set the agent's in-character opening turn (tone + format by example)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_psych_profile", "parameters": {"type": "object", "required": ["psych_profile"], "properties": {"psych_profile": {"type": "string", "maxLength": 8192, "minLength": 1}}}, "description": "Author the character's Psychological Profile & Experience — a ~150-300 word prose lens (the self-report producer reads it every turn) covering four dimensions: disposition/appraisal bent, attention/salience focus, values/yardstick, and formative history. Integrate them as one paragraph and CLOSE ON ATTENTION — what the character characteristically notices ('...notices who is unwell, what is left unsaid'). Guardrails: (1) NEVER name a per-event output emotion ('is anxious', 'feels hurt') — naming PRIMES it, so it fires regardless of the event; describe the bent and let emotion follow from the appraisal. (2) Magnitude lives in the OCEAN dials, not the prose (don't narrate 'comes apart'/'takes it hard'). (3) Appraisal-STYLE yes ('reads others charitably until she can't'), output-emotion no. (4) Salience is character-relative — never rewrite what happened."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.generate_portrait", "parameters": {"type": "object", "required": ["description"], "properties": {"description": {"type": "string", "maxLength": 500, "minLength": 1}, "style_mode": {"enum": ["anime", "cartoon", "photoreal"], "type": "string"}}}, "description": "Generate the agent's persona portrait NOW from a visual `description` you author — the persona's LOOK (e.g. 'a stern woman in her 40s, short dark hair, sharp jaw'). A persona is personality, not appearance, so YOU compose the appearance in conversation and pass it here; describe only the subject, never the art style. `style_mode` (anime | cartoon | photoreal) selects the curated render style — the style preset owns the look. Generation runs in the background; the portrait pane shows it when ready. Offer/generate a portrait once the look is settled."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.export", "parameters": {"type": "object", "properties": {}}, "description": "Export the native payload + sidecar bundle (stub — lands in E5)."}}]}
{"messages": [{"role": "system", "content": "You are a mature-fantasy tabletop GM assistant with deep reasoning. Enclose deliberation in <think> </think> before narrating or calling tools. Respect player agency, track campaign state, and use bifrost.soong-lab tools when a design or mechanics mutation is required."}, {"role": "user", "content": "Load this campaign state before we continue. Track every detail.\n\n## Party state\n\n- **Corin**: HP 31, poisoned; notes: a failed parley that ended in drawn steel\n- **Drevin**: HP 42, poisoned; notes: whispers in a language no one admits knowing\n- **Mira**: HP 29, inspired; notes: a prisoner exchange that smelled of trap\n- **Thorne**: HP 42, inspired; notes: a prisoner exchange that smelled of trap\n- **Kael**: HP 6, inspired; notes: a failed parley that ended in drawn steel\n\n## Shared inventory\n\n- map fragment — catacombs ×2\n- sun-bleached rope (60ft) ×3\n- silvered dagger ×4\n- chalk sticks ×4\n- manacles ×3\n- antitoxin vial ×3\n- bedroll ×4\n- torch bundle (6) ×2\n- crowbar ×4\n- holy water (2) ×3\n- waterskin ×1\n\n## NPC roster\n\n- **The Ash Widow** — rumor-seller, knows who slept in the crypt last night\n- **Captain Venn** — scarred, loyal to coin, watches exits before faces\n- **Sister Oria** — gentle, steel underneath, tends the wounded without asking names\n\n## Prior dice results\n\n- Kael: 6+4 (arcana) — success\n- Nyssa: 14+2 (athletics) — success\n- Mira: 15+4 (initiative) — fail\n- Kael: 9+2 (initiative) — partial\n- Kael: 3+0 (athletics) — partial\n- Drevin: 3+4 (athletics) — partial\n- Mira: 13+4 (athletics) — success\n- Mira: 11+4 (initiative) — success\n- Mira: 6+5 (perception) — fail\n- Elara: 10+5 (athletics) — fail\n- Mira: 4+1 (initiative) — success\n- Elara: 1+3 (athletics) — fail\n- Sindra: 20+3 (initiative) — success\n\n## Session recap (compressed)\n\n\n\n- a blood oath sworn on the wrong saint's relic near a nobles' hunting lodge gone to rot\n- a blood oath sworn on the wrong saint's relic near a nobles' hunting lodge gone to rot\n- a failed parley that ended in drawn steel near the bell tower's third landing\n- a prisoner exchange that smelled of trap near the salt-crusted dock ward\n- a roof collapse that separated the party near the bell tower's third landing\n- whispers in a language no one admits knowing near the bell tower's third landing\n- a prisoner exchange that smelled of trap near a collapsed chapel nave\n- a failed parley that ended in drawn steel near a collapsed chapel nave\n- a roof collapse that separated the party near the salt-crusted dock ward\n- whispers in a language no one admits knowing near the salt-crusted dock ward\n- a roof collapse that separated the party near the salt-crusted dock ward\n- a prisoner exchange that smelled of trap near the bell tower's third landing"}, {"role": "user", "content": "Turn 1: We're regrouping in the undercity fungus market. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Kael still has a torn sleeve. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 2: We're regrouping in a collapsed chapel nave. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Elara still has a wary glance. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 3: We're regrouping in the bell tower's third landing. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Sindra still has a torn sleeve. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 4: We're regrouping in the undercity fungus market. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Kael still has mud to the knee. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 5: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Kael still has a wary glance. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 6: We're regrouping in the bell tower's third landing. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Thorne still has a wary glance. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 7: We're regrouping in the salt-crusted dock ward. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Kael still has mud to the knee. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 8: We're regrouping in the bell tower's third landing. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Elara still has a wary glance. Captain Venn is absent."}, {"role": "user", "content": "Turn 9: We're regrouping in the bell tower's third landing. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Corin still has a wary glance. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 10: We're regrouping in a collapsed chapel nave. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Thorne still has a wary glance. Captain Venn is absent."}, {"role": "user", "content": "Turn 11: We're regrouping in the salt-crusted dock ward. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Sindra still has mud to the knee. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 12: We're regrouping in a collapsed chapel nave. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Nyssa still has mud to the knee. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 13: We're regrouping in the undercity fungus market. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Thorne still has a torn sleeve. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 14: We're regrouping in the undercity fungus market. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Kael still has mud to the knee. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 15: We're regrouping in the bell tower's third landing. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Sindra still has a torn sleeve. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 16: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Sindra still has a torn sleeve. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 17: We're regrouping in the undercity fungus market. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Corin still has a torn sleeve. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 18: We're regrouping in a collapsed chapel nave. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Drevin still has mud to the knee. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 19: We're regrouping in the salt-crusted dock ward. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Elara still has a wary glance. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 20: We're regrouping in the bell tower's third landing. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Thorne still has a wary glance. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 21: We're regrouping in the salt-crusted dock ward. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Elara still has a torn sleeve. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 22: We're regrouping in the bell tower's third landing. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Nyssa still has a torn sleeve. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 23: We're regrouping in the undercity fungus market. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Elara still has mud to the knee. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 24: We're regrouping in a collapsed chapel nave. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Corin still has mud to the knee. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 25: We're regrouping in the undercity fungus market. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Kael still has mud to the knee. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 26: We're regrouping in the salt-crusted dock ward. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Sindra still has mud to the knee. Sister Oria is absent."}, {"role": "user", "content": "Turn 27: We're regrouping in the undercity fungus market. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Elara still has mud to the knee. Sister Oria is absent."}, {"role": "user", "content": "Turn 28: We're regrouping in the bell tower's third landing. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Thorne still has a wary glance. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 29: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Kael still has a torn sleeve. Captain Venn is absent."}, {"role": "user", "content": "Turn 30: We're regrouping in the bell tower's third landing. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Drevin still has mud to the knee. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 31: We're regrouping in the bell tower's third landing. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Sindra still has a wary glance. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 32: We're regrouping in a collapsed chapel nave. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Thorne still has a torn sleeve. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 33: We're regrouping in the bell tower's third landing. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Corin still has a wary glance. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 34: We're regrouping in a collapsed chapel nave. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Elara still has a torn sleeve. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 35: We're regrouping in the bell tower's third landing. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Kael still has a torn sleeve. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 36: We're regrouping in the undercity fungus market. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Mira still has a wary glance. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 37: We're regrouping in a collapsed chapel nave. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Kael still has mud to the knee. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 38: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Mira still has a torn sleeve. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Ambush at the stair — attach a dice-roller tool (id dice-roller, name roll_dice) so we can roll initiative without losing this state."}, {"role": "assistant", "content": "<think>\nLong session context is loaded; initiative next — attach_tool before rolling.\n</think>", "tool_calls": [{"id": "call_0e3118315a984e4ba7b9612c", "type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "arguments": {"id": "dice-roller", "name": "roll_dice", "description": "Rolls polyhedral dice; stateful GM session."}}}]}, {"role": "tool", "tool_call_id": "call_0e3118315a984e4ba7b9612c", "content": "{\"ok\": true}"}], "tools": [{"type": "function", "function": {"name": "bifrost.soong-lab.set_name", "parameters": {"type": "object", "required": ["name"], "properties": {"name": {"type": "string", "maxLength": 128, "minLength": 1}}}, "description": "Set the agent's name (its display name; export slugifies it)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_role", "parameters": {"type": "object", "required": ["role"], "properties": {"role": {"enum": ["assistant", "thoughtful-assistant", "character", "thoughtful-character"], "type": "string"}}}, "description": "Set the agent's model-role — one of: assistant (general), thoughtful-assistant (reasoning general), character (RP/writing-tuned), thoughtful-character (reasoning RP). Export ships it as the native agents.define `role`."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_ocean", "parameters": {"type": "object", "properties": {"A": {"type": "number", "maximum": 1, "minimum": -1}, "C": {"type": "number", "maximum": 1, "minimum": -1}, "E": {"type": "number", "maximum": 1, "minimum": -1}, "N": {"type": "number", "maximum": 1, "minimum": -1}, "O": {"type": "number", "maximum": 1, "minimum": -1}}, "minProperties": 1}, "description": "Merge OCEAN dials (each in [-1,1]); re-derives the disposition."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_prompt", "parameters": {"type": "object", "required": ["system_prompt"], "properties": {"system_prompt": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Replace the authored role/instructions block (the exported system prompt)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "parameters": {"type": "object", "required": ["id", "name"], "properties": {"id": {"type": "string", "maxLength": 256, "minLength": 1}, "name": {"type": "string", "maxLength": 256, "minLength": 1}, "description": {"type": "string", "maxLength": 2048}}}, "description": "Attach (upsert by id) a tool the designed agent will bind via Bifrost."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.author_first_message", "parameters": {"type": "object", "required": ["first_message"], "properties": {"first_message": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Set the agent's in-character opening turn (tone + format by example)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_psych_profile", "parameters": {"type": "object", "required": ["psych_profile"], "properties": {"psych_profile": {"type": "string", "maxLength": 8192, "minLength": 1}}}, "description": "Author the character's Psychological Profile & Experience — a ~150-300 word prose lens (the self-report producer reads it every turn) covering four dimensions: disposition/appraisal bent, attention/salience focus, values/yardstick, and formative history. Integrate them as one paragraph and CLOSE ON ATTENTION — what the character characteristically notices ('...notices who is unwell, what is left unsaid'). Guardrails: (1) NEVER name a per-event output emotion ('is anxious', 'feels hurt') — naming PRIMES it, so it fires regardless of the event; describe the bent and let emotion follow from the appraisal. (2) Magnitude lives in the OCEAN dials, not the prose (don't narrate 'comes apart'/'takes it hard'). (3) Appraisal-STYLE yes ('reads others charitably until she can't'), output-emotion no. (4) Salience is character-relative — never rewrite what happened."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.generate_portrait", "parameters": {"type": "object", "required": ["description"], "properties": {"description": {"type": "string", "maxLength": 500, "minLength": 1}, "style_mode": {"enum": ["anime", "cartoon", "photoreal"], "type": "string"}}}, "description": "Generate the agent's persona portrait NOW from a visual `description` you author — the persona's LOOK (e.g. 'a stern woman in her 40s, short dark hair, sharp jaw'). A persona is personality, not appearance, so YOU compose the appearance in conversation and pass it here; describe only the subject, never the art style. `style_mode` (anime | cartoon | photoreal) selects the curated render style — the style preset owns the look. Generation runs in the background; the portrait pane shows it when ready. Offer/generate a portrait once the look is settled."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.export", "parameters": {"type": "object", "properties": {}}, "description": "Export the native payload + sidecar bundle (stub — lands in E5)."}}]}
{"messages": [{"role": "system", "content": "You are a mature-fantasy tabletop GM assistant with deep reasoning. Enclose deliberation in <think> </think> before narrating or calling tools. Respect player agency, track campaign state, and use bifrost.soong-lab tools when a design or mechanics mutation is required."}, {"role": "user", "content": "Load this campaign state before we continue. Track every detail.\n\n## Party state\n\n- **Kael**: HP 9, poisoned; notes: a blood oath sworn on the wrong saint's relic\n- **Thorne**: HP 15, inspired; notes: a prisoner exchange that smelled of trap\n- **Sindra**: HP 32, inspired; notes: whispers in a language no one admits knowing\n\n## Shared inventory\n\n- climbing pitons ×4\n- silvered dagger ×1\n- crowbar ×4\n- manacles ×3\n- chalk sticks ×4\n- iron rations (4 days) ×4\n- map fragment — catacombs ×2\n- torch bundle (6) ×2\n- holy water (2) ×2\n- sun-bleached rope (60ft) ×3\n\n## NPC roster\n\n- **The Ash Widow** — rumor-seller, knows who slept in the crypt last night\n- **Magistrate Hale** — lawful, exhausted, hiding a debt to the thieves' guild\n- **Sister Oria** — gentle, steel underneath, tends the wounded without asking names\n- **Captain Venn** — scarred, loyal to coin, watches exits before faces\n\n## Prior dice results\n\n- Corin: 1+0 (athletics) — success\n- Drevin: 16+3 (initiative) — fail\n- Drevin: 20+4 (initiative) — partial\n- Kael: 13+5 (perception) — fail\n- Kael: 10+4 (athletics) — fail\n- Nyssa: 8+4 (initiative) — partial\n- Mira: 16+3 (perception) — fail\n- Thorne: 19+3 (athletics) — partial\n- Drevin: 18+5 (initiative) — success\n- Kael: 19+3 (perception) — partial\n- Corin: 11+4 (perception) — fail\n- Mira: 10+3 (perception) — partial\n- Kael: 20+3 (persuasion) — fail\n- Sindra: 3+1 (initiative) — partial\n- Sindra: 5+5 (initiative) — fail\n- Elara: 13+4 (arcana) — fail\n- Thorne: 7+5 (persuasion) — fail\n- Elara: 14+5 (persuasion) — success\n- Sindra: 20+4 (athletics) — success\n\n## Session recap (compressed)\n\n\n\n- whispers in a language no one admits knowing near the salt-crusted dock ward\n- whispers in a language no one admits knowing near the bell tower's third landing\n- a failed parley that ended in drawn steel near the salt-crusted dock ward\n- a prisoner exchange that smelled of trap near the undercity fungus market\n- a failed parley that ended in drawn steel near the undercity fungus market\n- a failed parley that ended in drawn steel near a collapsed chapel nave\n- a blood oath sworn on the wrong saint's relic near the bell tower's third landing\n- a blood oath sworn on the wrong saint's relic near the undercity fungus market\n- a blood oath sworn on the wrong saint's relic near a nobles' hunting lodge gone to rot\n- a blood oath sworn on the wrong saint's relic near a nobles' hunting lodge gone to rot\n- a prisoner exchange that smelled of trap near a collapsed chapel nave\n- a roof collapse that separated the party near a nobles' hunting lodge gone to rot\n- a roof collapse that separated the party near a collapsed chapel nave\n- a prisoner exchange that smelled of trap near a nobles' hunting lodge gone to rot"}, {"role": "user", "content": "Turn 1: We're regrouping in the undercity fungus market. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Mira still has mud to the knee. Sister Oria is absent."}, {"role": "user", "content": "Turn 2: We're regrouping in the salt-crusted dock ward. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Sindra still has a torn sleeve. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 3: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Kael still has a torn sleeve. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 4: We're regrouping in the bell tower's third landing. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Mira still has mud to the knee. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 5: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Drevin still has a torn sleeve. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 6: We're regrouping in the bell tower's third landing. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Corin still has a wary glance. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 7: We're regrouping in the bell tower's third landing. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Nyssa still has a wary glance. Captain Venn is absent."}, {"role": "user", "content": "Turn 8: We're regrouping in the salt-crusted dock ward. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Corin still has a wary glance. Captain Venn is absent."}, {"role": "user", "content": "Turn 9: We're regrouping in the bell tower's third landing. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Kael still has a torn sleeve. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 10: We're regrouping in the bell tower's third landing. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Kael still has a torn sleeve. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 11: We're regrouping in the salt-crusted dock ward. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Elara still has a wary glance. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 12: We're regrouping in the bell tower's third landing. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Corin still has mud to the knee. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 13: We're regrouping in the undercity fungus market. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Drevin still has mud to the knee. Captain Venn is absent."}, {"role": "user", "content": "Turn 14: We're regrouping in the salt-crusted dock ward. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Elara still has a wary glance. Captain Venn is absent."}, {"role": "user", "content": "Turn 15: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Mira still has a wary glance. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 16: We're regrouping in the undercity fungus market. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Sindra still has mud to the knee. The Ash Widow is absent."}, {"role": "user", "content": "Turn 17: We're regrouping in a collapsed chapel nave. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Kael still has mud to the knee. Captain Venn is absent."}, {"role": "user", "content": "Turn 18: We're regrouping in the bell tower's third landing. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Elara still has mud to the knee. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 19: We're regrouping in the salt-crusted dock ward. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Mira still has a wary glance. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 20: We're regrouping in a nobles' hunting lodge gone to rot. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Mira still has mud to the knee. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 21: We're regrouping in a collapsed chapel nave. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Sindra still has mud to the knee. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 22: We're regrouping in the bell tower's third landing. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Corin still has mud to the knee. The Ash Widow is absent."}, {"role": "user", "content": "Turn 23: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Thorne still has a wary glance. Captain Venn is absent."}, {"role": "user", "content": "Turn 24: We're regrouping in the undercity fungus market. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Sindra still has a torn sleeve. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 25: We're regrouping in a nobles' hunting lodge gone to rot. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Corin still has a wary glance. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 26: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Elara still has a torn sleeve. The Ash Widow is absent."}, {"role": "user", "content": "Turn 27: We're regrouping in the undercity fungus market. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Nyssa still has a wary glance. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 28: We're regrouping in the salt-crusted dock ward. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Drevin still has mud to the knee. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 29: We're regrouping in the undercity fungus market. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Kael still has mud to the knee. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 30: We're regrouping in a collapsed chapel nave. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Thorne still has a wary glance. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 31: We're regrouping in a collapsed chapel nave. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Sindra still has a wary glance. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 32: We're regrouping in the salt-crusted dock ward. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Kael still has a wary glance. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 33: We're regrouping in a nobles' hunting lodge gone to rot. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Thorne still has a wary glance. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 34: We're regrouping in a collapsed chapel nave. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Sindra still has a wary glance. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 35: We're regrouping in the bell tower's third landing. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Kael still has a wary glance. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 36: We're regrouping in the bell tower's third landing. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Nyssa still has a wary glance. Sister Oria is absent."}, {"role": "user", "content": "Turn 37: We're regrouping in a collapsed chapel nave. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Elara still has mud to the knee. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Ambush at the stair — attach a dice-roller tool (id dice-roller, name roll_dice) so we can roll initiative without losing this state."}, {"role": "assistant", "content": "<think>\nLong session context is loaded; initiative next — attach_tool before rolling.\n</think>", "tool_calls": [{"id": "call_a90f35b36a59439e82f7925b", "type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "arguments": {"id": "dice-roller", "name": "roll_dice", "description": "Rolls polyhedral dice; stateful GM session."}}}]}, {"role": "tool", "tool_call_id": "call_a90f35b36a59439e82f7925b", "content": "{\"ok\": true}"}], "tools": [{"type": "function", "function": {"name": "bifrost.soong-lab.set_name", "parameters": {"type": "object", "required": ["name"], "properties": {"name": {"type": "string", "maxLength": 128, "minLength": 1}}}, "description": "Set the agent's name (its display name; export slugifies it)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_role", "parameters": {"type": "object", "required": ["role"], "properties": {"role": {"enum": ["assistant", "thoughtful-assistant", "character", "thoughtful-character"], "type": "string"}}}, "description": "Set the agent's model-role — one of: assistant (general), thoughtful-assistant (reasoning general), character (RP/writing-tuned), thoughtful-character (reasoning RP). Export ships it as the native agents.define `role`."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_ocean", "parameters": {"type": "object", "properties": {"A": {"type": "number", "maximum": 1, "minimum": -1}, "C": {"type": "number", "maximum": 1, "minimum": -1}, "E": {"type": "number", "maximum": 1, "minimum": -1}, "N": {"type": "number", "maximum": 1, "minimum": -1}, "O": {"type": "number", "maximum": 1, "minimum": -1}}, "minProperties": 1}, "description": "Merge OCEAN dials (each in [-1,1]); re-derives the disposition."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_prompt", "parameters": {"type": "object", "required": ["system_prompt"], "properties": {"system_prompt": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Replace the authored role/instructions block (the exported system prompt)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "parameters": {"type": "object", "required": ["id", "name"], "properties": {"id": {"type": "string", "maxLength": 256, "minLength": 1}, "name": {"type": "string", "maxLength": 256, "minLength": 1}, "description": {"type": "string", "maxLength": 2048}}}, "description": "Attach (upsert by id) a tool the designed agent will bind via Bifrost."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.author_first_message", "parameters": {"type": "object", "required": ["first_message"], "properties": {"first_message": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Set the agent's in-character opening turn (tone + format by example)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_psych_profile", "parameters": {"type": "object", "required": ["psych_profile"], "properties": {"psych_profile": {"type": "string", "maxLength": 8192, "minLength": 1}}}, "description": "Author the character's Psychological Profile & Experience — a ~150-300 word prose lens (the self-report producer reads it every turn) covering four dimensions: disposition/appraisal bent, attention/salience focus, values/yardstick, and formative history. Integrate them as one paragraph and CLOSE ON ATTENTION — what the character characteristically notices ('...notices who is unwell, what is left unsaid'). Guardrails: (1) NEVER name a per-event output emotion ('is anxious', 'feels hurt') — naming PRIMES it, so it fires regardless of the event; describe the bent and let emotion follow from the appraisal. (2) Magnitude lives in the OCEAN dials, not the prose (don't narrate 'comes apart'/'takes it hard'). (3) Appraisal-STYLE yes ('reads others charitably until she can't'), output-emotion no. (4) Salience is character-relative — never rewrite what happened."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.generate_portrait", "parameters": {"type": "object", "required": ["description"], "properties": {"description": {"type": "string", "maxLength": 500, "minLength": 1}, "style_mode": {"enum": ["anime", "cartoon", "photoreal"], "type": "string"}}}, "description": "Generate the agent's persona portrait NOW from a visual `description` you author — the persona's LOOK (e.g. 'a stern woman in her 40s, short dark hair, sharp jaw'). A persona is personality, not appearance, so YOU compose the appearance in conversation and pass it here; describe only the subject, never the art style. `style_mode` (anime | cartoon | photoreal) selects the curated render style — the style preset owns the look. Generation runs in the background; the portrait pane shows it when ready. Offer/generate a portrait once the look is settled."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.export", "parameters": {"type": "object", "properties": {}}, "description": "Export the native payload + sidecar bundle (stub — lands in E5)."}}]}
{"messages": [{"role": "system", "content": "You are a mature-fantasy tabletop GM assistant with deep reasoning. Enclose deliberation in <think> </think> before narrating or calling tools. Respect player agency, track campaign state, and use bifrost.soong-lab tools when a design or mechanics mutation is required."}, {"role": "user", "content": "Load this campaign state before we continue. Track every detail.\n\n## Party state\n\n- **Elara**: HP 20, bloodied; notes: a failed parley that ended in drawn steel\n- **Nyssa**: HP 21, stable; notes: a blood oath sworn on the wrong saint's relic\n- **Thorne**: HP 28, exhausted; notes: a failed parley that ended in drawn steel\n- **Mira**: HP 20, exhausted; notes: a roof collapse that separated the party\n\n## Shared inventory\n\n- iron rations (4 days) ×2\n- map fragment — catacombs ×1\n- silvered dagger ×4\n- holy water (2) ×3\n- antitoxin vial ×1\n- healer's kit ×1\n- bedroll ×1\n- sun-bleached rope (60ft) ×1\n- waterskin ×3\n- torch bundle (6) ×4\n- crowbar ×1\n\n## NPC roster\n\n- **Sister Oria** — gentle, steel underneath, tends the wounded without asking names\n- **Captain Venn** — scarred, loyal to coin, watches exits before faces\n- **Magistrate Hale** — lawful, exhausted, hiding a debt to the thieves' guild\n- **The Ash Widow** — rumor-seller, knows who slept in the crypt last night\n\n## Prior dice results\n\n- Elara: 5+5 (persuasion) — fail\n- Sindra: 17+5 (athletics) — fail\n- Nyssa: 13+5 (perception) — partial\n- Thorne: 1+3 (athletics) — success\n- Drevin: 11+5 (persuasion) — fail\n- Sindra: 3+2 (arcana) — fail\n- Kael: 15+2 (initiative) — success\n- Sindra: 13+5 (initiative) — fail\n- Nyssa: 4+5 (persuasion) — fail\n- Kael: 15+5 (initiative) — success\n- Sindra: 7+0 (arcana) — success\n- Corin: 13+0 (arcana) — partial\n- Elara: 16+4 (athletics) — success\n- Sindra: 11+0 (persuasion) — partial\n- Sindra: 13+0 (initiative) — partial\n- Corin: 18+1 (arcana) — success\n- Kael: 2+5 (initiative) — fail\n- Sindra: 16+4 (perception) — success\n\n## Session recap (compressed)\n\n\n\n- a roof collapse that separated the party near the salt-crusted dock ward\n- a roof collapse that separated the party near the salt-crusted dock ward\n- whispers in a language no one admits knowing near the salt-crusted dock ward\n- a blood oath sworn on the wrong saint's relic near the bell tower's third landing\n- a roof collapse that separated the party near the bell tower's third landing\n- a failed parley that ended in drawn steel near the salt-crusted dock ward\n- a failed parley that ended in drawn steel near a nobles' hunting lodge gone to rot\n- a prisoner exchange that smelled of trap near the bell tower's third landing\n- a roof collapse that separated the party near the salt-crusted dock ward\n- a roof collapse that separated the party near a nobles' hunting lodge gone to rot\n- whispers in a language no one admits knowing near a nobles' hunting lodge gone to rot\n- whispers in a language no one admits knowing near the salt-crusted dock ward\n- a prisoner exchange that smelled of trap near the bell tower's third landing"}, {"role": "user", "content": "Turn 1: We're regrouping in a collapsed chapel nave. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Thorne still has a torn sleeve. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 2: We're regrouping in the salt-crusted dock ward. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Elara still has a torn sleeve. The Ash Widow is absent."}, {"role": "user", "content": "Turn 3: We're regrouping in the undercity fungus market. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Mira still has mud to the knee. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 4: We're regrouping in the salt-crusted dock ward. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Kael still has a wary glance. The Ash Widow is absent."}, {"role": "user", "content": "Turn 5: We're regrouping in the salt-crusted dock ward. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Kael still has a torn sleeve. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 6: We're regrouping in the salt-crusted dock ward. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Elara still has mud to the knee. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 7: We're regrouping in a collapsed chapel nave. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Mira still has a wary glance. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 8: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Thorne still has a torn sleeve. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 9: We're regrouping in a collapsed chapel nave. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Kael still has a wary glance. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 10: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Thorne still has a torn sleeve. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 11: We're regrouping in the salt-crusted dock ward. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Drevin still has a wary glance. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 12: We're regrouping in a collapsed chapel nave. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Sindra still has a torn sleeve. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 13: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Mira still has a torn sleeve. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 14: We're regrouping in the undercity fungus market. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Thorne still has mud to the knee. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 15: We're regrouping in the bell tower's third landing. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Sindra still has a torn sleeve. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 16: We're regrouping in a collapsed chapel nave. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Sindra still has mud to the knee. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 17: We're regrouping in a collapsed chapel nave. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Drevin still has mud to the knee. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 18: We're regrouping in the undercity fungus market. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Kael still has mud to the knee. Sister Oria is absent."}, {"role": "user", "content": "Turn 19: We're regrouping in a collapsed chapel nave. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Thorne still has mud to the knee. Sister Oria is absent."}, {"role": "user", "content": "Turn 20: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Corin still has a torn sleeve. The Ash Widow is absent."}, {"role": "user", "content": "Turn 21: We're regrouping in a collapsed chapel nave. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Corin still has a torn sleeve. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 22: We're regrouping in a collapsed chapel nave. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Thorne still has a wary glance. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 23: We're regrouping in a collapsed chapel nave. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Mira still has a torn sleeve. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 24: We're regrouping in a collapsed chapel nave. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Corin still has mud to the knee. The Ash Widow is absent."}, {"role": "user", "content": "Turn 25: We're regrouping in the undercity fungus market. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Elara still has a wary glance. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 26: We're regrouping in the bell tower's third landing. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Thorne still has a torn sleeve. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 27: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Corin still has mud to the knee. Captain Venn is absent."}, {"role": "user", "content": "Turn 28: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Thorne still has mud to the knee. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 29: We're regrouping in a collapsed chapel nave. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Mira still has a wary glance. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 30: We're regrouping in the salt-crusted dock ward. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Corin still has a wary glance. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 31: We're regrouping in the bell tower's third landing. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Corin still has a wary glance. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 32: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Kael still has a wary glance. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 33: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Mira still has mud to the knee. Captain Venn is absent."}, {"role": "user", "content": "Turn 34: We're regrouping in the salt-crusted dock ward. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Corin still has a wary glance. Captain Venn is absent."}, {"role": "user", "content": "Turn 35: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Sindra still has mud to the knee. The Ash Widow is absent."}, {"role": "user", "content": "Turn 36: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Drevin still has a wary glance. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 37: We're regrouping in the salt-crusted dock ward. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Nyssa still has a wary glance. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Ambush at the stair — attach a dice-roller tool (id dice-roller, name roll_dice) so we can roll initiative without losing this state."}, {"role": "assistant", "content": "<think>\nLong session context is loaded; initiative next — attach_tool before rolling.\n</think>", "tool_calls": [{"id": "call_fb008f76b1754d8cb700a8ac", "type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "arguments": {"id": "dice-roller", "name": "roll_dice", "description": "Rolls polyhedral dice; stateful GM session."}}}]}, {"role": "tool", "tool_call_id": "call_fb008f76b1754d8cb700a8ac", "content": "{\"ok\": true}"}], "tools": [{"type": "function", "function": {"name": "bifrost.soong-lab.set_name", "parameters": {"type": "object", "required": ["name"], "properties": {"name": {"type": "string", "maxLength": 128, "minLength": 1}}}, "description": "Set the agent's name (its display name; export slugifies it)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_role", "parameters": {"type": "object", "required": ["role"], "properties": {"role": {"enum": ["assistant", "thoughtful-assistant", "character", "thoughtful-character"], "type": "string"}}}, "description": "Set the agent's model-role — one of: assistant (general), thoughtful-assistant (reasoning general), character (RP/writing-tuned), thoughtful-character (reasoning RP). Export ships it as the native agents.define `role`."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_ocean", "parameters": {"type": "object", "properties": {"A": {"type": "number", "maximum": 1, "minimum": -1}, "C": {"type": "number", "maximum": 1, "minimum": -1}, "E": {"type": "number", "maximum": 1, "minimum": -1}, "N": {"type": "number", "maximum": 1, "minimum": -1}, "O": {"type": "number", "maximum": 1, "minimum": -1}}, "minProperties": 1}, "description": "Merge OCEAN dials (each in [-1,1]); re-derives the disposition."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_prompt", "parameters": {"type": "object", "required": ["system_prompt"], "properties": {"system_prompt": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Replace the authored role/instructions block (the exported system prompt)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "parameters": {"type": "object", "required": ["id", "name"], "properties": {"id": {"type": "string", "maxLength": 256, "minLength": 1}, "name": {"type": "string", "maxLength": 256, "minLength": 1}, "description": {"type": "string", "maxLength": 2048}}}, "description": "Attach (upsert by id) a tool the designed agent will bind via Bifrost."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.author_first_message", "parameters": {"type": "object", "required": ["first_message"], "properties": {"first_message": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Set the agent's in-character opening turn (tone + format by example)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_psych_profile", "parameters": {"type": "object", "required": ["psych_profile"], "properties": {"psych_profile": {"type": "string", "maxLength": 8192, "minLength": 1}}}, "description": "Author the character's Psychological Profile & Experience — a ~150-300 word prose lens (the self-report producer reads it every turn) covering four dimensions: disposition/appraisal bent, attention/salience focus, values/yardstick, and formative history. Integrate them as one paragraph and CLOSE ON ATTENTION — what the character characteristically notices ('...notices who is unwell, what is left unsaid'). Guardrails: (1) NEVER name a per-event output emotion ('is anxious', 'feels hurt') — naming PRIMES it, so it fires regardless of the event; describe the bent and let emotion follow from the appraisal. (2) Magnitude lives in the OCEAN dials, not the prose (don't narrate 'comes apart'/'takes it hard'). (3) Appraisal-STYLE yes ('reads others charitably until she can't'), output-emotion no. (4) Salience is character-relative — never rewrite what happened."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.generate_portrait", "parameters": {"type": "object", "required": ["description"], "properties": {"description": {"type": "string", "maxLength": 500, "minLength": 1}, "style_mode": {"enum": ["anime", "cartoon", "photoreal"], "type": "string"}}}, "description": "Generate the agent's persona portrait NOW from a visual `description` you author — the persona's LOOK (e.g. 'a stern woman in her 40s, short dark hair, sharp jaw'). A persona is personality, not appearance, so YOU compose the appearance in conversation and pass it here; describe only the subject, never the art style. `style_mode` (anime | cartoon | photoreal) selects the curated render style — the style preset owns the look. Generation runs in the background; the portrait pane shows it when ready. Offer/generate a portrait once the look is settled."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.export", "parameters": {"type": "object", "properties": {}}, "description": "Export the native payload + sidecar bundle (stub — lands in E5)."}}]}
{"messages": [{"role": "system", "content": "You are a mature-fantasy tabletop GM assistant with deep reasoning. Enclose deliberation in <think> </think> before narrating or calling tools. Respect player agency, track campaign state, and use bifrost.soong-lab tools when a design or mechanics mutation is required."}, {"role": "user", "content": "Load this campaign state before we continue. Track every detail.\n\n## Party state\n\n- **Elara**: HP 38, inspired; notes: a roof collapse that separated the party\n- **Thorne**: HP 9, inspired; notes: whispers in a language no one admits knowing\n- **Mira**: HP 7, inspired; notes: whispers in a language no one admits knowing\n\n## Shared inventory\n\n- iron rations (4 days) ×2\n- antitoxin vial ×1\n- climbing pitons ×2\n- map fragment — catacombs ×2\n- holy water (2) ×3\n- sun-bleached rope (60ft) ×2\n- crowbar ×1\n- healer's kit ×4\n\n## NPC roster\n\n- **Sister Oria** — gentle, steel underneath, tends the wounded without asking names\n- **The Ash Widow** — rumor-seller, knows who slept in the crypt last night\n- **Captain Venn** — scarred, loyal to coin, watches exits before faces\n\n## Prior dice results\n\n- Nyssa: 9+0 (perception) — fail\n- Drevin: 15+3 (arcana) — partial\n- Kael: 16+5 (arcana) — partial\n- Elara: 15+4 (persuasion) — partial\n- Kael: 7+3 (perception) — success\n- Nyssa: 6+2 (perception) — success\n- Mira: 9+0 (initiative) — fail\n- Mira: 7+4 (perception) — fail\n- Nyssa: 18+1 (athletics) — fail\n- Nyssa: 15+5 (perception) — fail\n- Thorne: 3+0 (initiative) — partial\n- Drevin: 14+4 (persuasion) — partial\n- Drevin: 16+4 (arcana) — partial\n- Corin: 15+2 (arcana) — success\n- Elara: 6+2 (initiative) — fail\n- Drevin: 10+0 (initiative) — fail\n\n## Session recap (compressed)\n\n\n\n- a blood oath sworn on the wrong saint's relic near a collapsed chapel nave\n- a prisoner exchange that smelled of trap near a collapsed chapel nave\n- a prisoner exchange that smelled of trap near the undercity fungus market\n- a roof collapse that separated the party near a collapsed chapel nave\n- a roof collapse that separated the party near a collapsed chapel nave\n- a roof collapse that separated the party near the salt-crusted dock ward\n- a failed parley that ended in drawn steel near the undercity fungus market\n- a prisoner exchange that smelled of trap near a collapsed chapel nave\n- a blood oath sworn on the wrong saint's relic near the undercity fungus market\n- whispers in a language no one admits knowing near a collapsed chapel nave"}, {"role": "user", "content": "Turn 1: We're regrouping in a collapsed chapel nave. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Sindra still has a wary glance. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 2: We're regrouping in a collapsed chapel nave. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Corin still has a wary glance. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 3: We're regrouping in the undercity fungus market. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Sindra still has mud to the knee. The Ash Widow is absent."}, {"role": "user", "content": "Turn 4: We're regrouping in a nobles' hunting lodge gone to rot. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Mira still has a torn sleeve. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 5: We're regrouping in the undercity fungus market. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Elara still has a wary glance. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 6: We're regrouping in a nobles' hunting lodge gone to rot. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Kael still has a wary glance. The Ash Widow is absent."}, {"role": "user", "content": "Turn 7: We're regrouping in a collapsed chapel nave. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Kael still has mud to the knee. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 8: We're regrouping in the bell tower's third landing. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Corin still has mud to the knee. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 9: We're regrouping in the salt-crusted dock ward. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Thorne still has a wary glance. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 10: We're regrouping in a collapsed chapel nave. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Kael still has a wary glance. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 11: We're regrouping in the salt-crusted dock ward. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Nyssa still has a torn sleeve. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 12: We're regrouping in the bell tower's third landing. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Sindra still has a wary glance. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 13: We're regrouping in a collapsed chapel nave. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Drevin still has mud to the knee. Captain Venn is absent."}, {"role": "user", "content": "Turn 14: We're regrouping in the undercity fungus market. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Drevin still has mud to the knee. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 15: We're regrouping in the salt-crusted dock ward. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Corin still has a wary glance. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 16: We're regrouping in the undercity fungus market. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Nyssa still has a wary glance. The Ash Widow is absent."}, {"role": "user", "content": "Turn 17: We're regrouping in the bell tower's third landing. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Kael still has a torn sleeve. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 18: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Drevin still has a torn sleeve. The Ash Widow is absent."}, {"role": "user", "content": "Turn 19: We're regrouping in the salt-crusted dock ward. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Elara still has mud to the knee. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 20: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Mira still has a torn sleeve. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 21: We're regrouping in the undercity fungus market. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Corin still has a torn sleeve. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 22: We're regrouping in the undercity fungus market. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Corin still has a torn sleeve. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 23: We're regrouping in a collapsed chapel nave. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Elara still has a wary glance. The Ash Widow is absent."}, {"role": "user", "content": "Turn 24: We're regrouping in the undercity fungus market. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Mira still has mud to the knee. Sister Oria is absent."}, {"role": "user", "content": "Turn 25: We're regrouping in the salt-crusted dock ward. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Corin still has a torn sleeve. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 26: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Nyssa still has mud to the knee. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 27: We're regrouping in the salt-crusted dock ward. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Sindra still has mud to the knee. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 28: We're regrouping in the salt-crusted dock ward. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Drevin still has mud to the knee. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 29: We're regrouping in a collapsed chapel nave. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Elara still has mud to the knee. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 30: We're regrouping in the undercity fungus market. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Elara still has mud to the knee. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 31: We're regrouping in a collapsed chapel nave. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Kael still has a wary glance. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 32: We're regrouping in the undercity fungus market. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Elara still has mud to the knee. Captain Venn is absent."}, {"role": "user", "content": "Turn 33: We're regrouping in the bell tower's third landing. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Drevin still has a torn sleeve. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 34: We're regrouping in the bell tower's third landing. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Drevin still has mud to the knee. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 35: We're regrouping in a collapsed chapel nave. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Thorne still has a torn sleeve. Sister Oria is absent."}, {"role": "user", "content": "Turn 36: We're regrouping in the bell tower's third landing. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Kael still has mud to the knee. The Ash Widow is absent."}, {"role": "user", "content": "Turn 37: We're regrouping in the salt-crusted dock ward. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Sindra still has mud to the knee. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 38: We're regrouping in the undercity fungus market. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Corin still has a wary glance. Captain Venn is absent."}, {"role": "user", "content": "Turn 39: We're regrouping in the undercity fungus market. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Kael still has a torn sleeve. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Ambush at the stair — attach a dice-roller tool (id dice-roller, name roll_dice) so we can roll initiative without losing this state."}, {"role": "assistant", "content": "<think>\nLong session context is loaded; initiative next — attach_tool before rolling.\n</think>", "tool_calls": [{"id": "call_add2f6dd3bd8494f8a50d4e7", "type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "arguments": {"id": "dice-roller", "name": "roll_dice", "description": "Rolls polyhedral dice; stateful GM session."}}}]}, {"role": "tool", "tool_call_id": "call_add2f6dd3bd8494f8a50d4e7", "content": "{\"ok\": true}"}], "tools": [{"type": "function", "function": {"name": "bifrost.soong-lab.set_name", "parameters": {"type": "object", "required": ["name"], "properties": {"name": {"type": "string", "maxLength": 128, "minLength": 1}}}, "description": "Set the agent's name (its display name; export slugifies it)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_role", "parameters": {"type": "object", "required": ["role"], "properties": {"role": {"enum": ["assistant", "thoughtful-assistant", "character", "thoughtful-character"], "type": "string"}}}, "description": "Set the agent's model-role — one of: assistant (general), thoughtful-assistant (reasoning general), character (RP/writing-tuned), thoughtful-character (reasoning RP). Export ships it as the native agents.define `role`."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_ocean", "parameters": {"type": "object", "properties": {"A": {"type": "number", "maximum": 1, "minimum": -1}, "C": {"type": "number", "maximum": 1, "minimum": -1}, "E": {"type": "number", "maximum": 1, "minimum": -1}, "N": {"type": "number", "maximum": 1, "minimum": -1}, "O": {"type": "number", "maximum": 1, "minimum": -1}}, "minProperties": 1}, "description": "Merge OCEAN dials (each in [-1,1]); re-derives the disposition."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_prompt", "parameters": {"type": "object", "required": ["system_prompt"], "properties": {"system_prompt": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Replace the authored role/instructions block (the exported system prompt)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "parameters": {"type": "object", "required": ["id", "name"], "properties": {"id": {"type": "string", "maxLength": 256, "minLength": 1}, "name": {"type": "string", "maxLength": 256, "minLength": 1}, "description": {"type": "string", "maxLength": 2048}}}, "description": "Attach (upsert by id) a tool the designed agent will bind via Bifrost."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.author_first_message", "parameters": {"type": "object", "required": ["first_message"], "properties": {"first_message": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Set the agent's in-character opening turn (tone + format by example)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_psych_profile", "parameters": {"type": "object", "required": ["psych_profile"], "properties": {"psych_profile": {"type": "string", "maxLength": 8192, "minLength": 1}}}, "description": "Author the character's Psychological Profile & Experience — a ~150-300 word prose lens (the self-report producer reads it every turn) covering four dimensions: disposition/appraisal bent, attention/salience focus, values/yardstick, and formative history. Integrate them as one paragraph and CLOSE ON ATTENTION — what the character characteristically notices ('...notices who is unwell, what is left unsaid'). Guardrails: (1) NEVER name a per-event output emotion ('is anxious', 'feels hurt') — naming PRIMES it, so it fires regardless of the event; describe the bent and let emotion follow from the appraisal. (2) Magnitude lives in the OCEAN dials, not the prose (don't narrate 'comes apart'/'takes it hard'). (3) Appraisal-STYLE yes ('reads others charitably until she can't'), output-emotion no. (4) Salience is character-relative — never rewrite what happened."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.generate_portrait", "parameters": {"type": "object", "required": ["description"], "properties": {"description": {"type": "string", "maxLength": 500, "minLength": 1}, "style_mode": {"enum": ["anime", "cartoon", "photoreal"], "type": "string"}}}, "description": "Generate the agent's persona portrait NOW from a visual `description` you author — the persona's LOOK (e.g. 'a stern woman in her 40s, short dark hair, sharp jaw'). A persona is personality, not appearance, so YOU compose the appearance in conversation and pass it here; describe only the subject, never the art style. `style_mode` (anime | cartoon | photoreal) selects the curated render style — the style preset owns the look. Generation runs in the background; the portrait pane shows it when ready. Offer/generate a portrait once the look is settled."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.export", "parameters": {"type": "object", "properties": {}}, "description": "Export the native payload + sidecar bundle (stub — lands in E5)."}}]}
{"messages": [{"role": "system", "content": "You are a mature-fantasy tabletop GM assistant with deep reasoning. Enclose deliberation in <think> </think> before narrating or calling tools. Respect player agency, track campaign state, and use bifrost.soong-lab tools when a design or mechanics mutation is required."}, {"role": "user", "content": "Load this campaign state before we continue. Track every detail.\n\n## Party state\n\n- **Thorne**: HP 17, bloodied; notes: a failed parley that ended in drawn steel\n- **Mira**: HP 31, stable; notes: a failed parley that ended in drawn steel\n- **Kael**: HP 5, poisoned; notes: a blood oath sworn on the wrong saint's relic\n\n## Shared inventory\n\n- silvered dagger ×3\n- iron rations (4 days) ×1\n- sun-bleached rope (60ft) ×1\n- manacles ×3\n- chalk sticks ×1\n- crowbar ×1\n- map fragment — catacombs ×1\n- holy water (2) ×2\n\n## NPC roster\n\n- **Sister Oria** — gentle, steel underneath, tends the wounded without asking names\n- **Captain Venn** — scarred, loyal to coin, watches exits before faces\n- **The Ash Widow** — rumor-seller, knows who slept in the crypt last night\n\n## Prior dice results\n\n- Kael: 5+5 (persuasion) — partial\n- Drevin: 12+1 (arcana) — partial\n- Thorne: 17+4 (perception) — success\n- Sindra: 17+1 (initiative) — fail\n- Mira: 18+0 (perception) — success\n- Corin: 12+5 (arcana) — success\n- Corin: 4+1 (persuasion) — fail\n- Nyssa: 7+4 (initiative) — fail\n- Kael: 11+0 (athletics) — success\n- Mira: 16+2 (persuasion) — partial\n- Sindra: 3+2 (athletics) — success\n- Nyssa: 10+3 (arcana) — partial\n\n## Session recap (compressed)\n\n\n\n- a blood oath sworn on the wrong saint's relic near a collapsed chapel nave\n- a prisoner exchange that smelled of trap near a nobles' hunting lodge gone to rot\n- whispers in a language no one admits knowing near a nobles' hunting lodge gone to rot\n- a roof collapse that separated the party near the salt-crusted dock ward\n- a blood oath sworn on the wrong saint's relic near the undercity fungus market\n- a roof collapse that separated the party near the salt-crusted dock ward\n- a blood oath sworn on the wrong saint's relic near the salt-crusted dock ward\n- a blood oath sworn on the wrong saint's relic near a nobles' hunting lodge gone to rot\n- a prisoner exchange that smelled of trap near the salt-crusted dock ward\n- a failed parley that ended in drawn steel near a collapsed chapel nave"}, {"role": "user", "content": "Turn 1: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Kael still has a wary glance. Sister Oria is absent."}, {"role": "user", "content": "Turn 2: We're regrouping in the undercity fungus market. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Drevin still has a torn sleeve. The Ash Widow is absent."}, {"role": "user", "content": "Turn 3: We're regrouping in a collapsed chapel nave. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Corin still has mud to the knee. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 4: We're regrouping in a nobles' hunting lodge gone to rot. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Corin still has a wary glance. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 5: We're regrouping in the bell tower's third landing. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Mira still has mud to the knee. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 6: We're regrouping in the undercity fungus market. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Corin still has a torn sleeve. Sister Oria is absent."}, {"role": "user", "content": "Turn 7: We're regrouping in the salt-crusted dock ward. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Kael still has mud to the knee. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 8: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Drevin still has a torn sleeve. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 9: We're regrouping in the bell tower's third landing. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Kael still has a wary glance. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 10: We're regrouping in a collapsed chapel nave. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Corin still has mud to the knee. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 11: We're regrouping in the undercity fungus market. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Sindra still has a torn sleeve. The Ash Widow is absent."}, {"role": "user", "content": "Turn 12: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Drevin still has mud to the knee. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 13: We're regrouping in the salt-crusted dock ward. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Mira still has a wary glance. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 14: We're regrouping in a collapsed chapel nave. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Nyssa still has a torn sleeve. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 15: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Kael still has a wary glance. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 16: We're regrouping in the bell tower's third landing. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Corin still has mud to the knee. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 17: We're regrouping in the salt-crusted dock ward. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Elara still has mud to the knee. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 18: We're regrouping in the undercity fungus market. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Drevin still has a torn sleeve. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 19: We're regrouping in the salt-crusted dock ward. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Drevin still has mud to the knee. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 20: We're regrouping in the undercity fungus market. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Kael still has mud to the knee. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 21: We're regrouping in a nobles' hunting lodge gone to rot. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Sindra still has a wary glance. Sister Oria is absent."}, {"role": "user", "content": "Turn 22: We're regrouping in a collapsed chapel nave. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Kael still has a wary glance. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 23: We're regrouping in the salt-crusted dock ward. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Mira still has a torn sleeve. Captain Venn is absent."}, {"role": "user", "content": "Turn 24: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Nyssa still has mud to the knee. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 25: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Sindra still has mud to the knee. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 26: We're regrouping in a nobles' hunting lodge gone to rot. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Kael still has mud to the knee. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 27: We're regrouping in a collapsed chapel nave. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Corin still has a wary glance. Captain Venn is absent."}, {"role": "user", "content": "Turn 28: We're regrouping in the bell tower's third landing. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Drevin still has mud to the knee. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 29: We're regrouping in the salt-crusted dock ward. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Thorne still has mud to the knee. Captain Venn is absent."}, {"role": "user", "content": "Turn 30: We're regrouping in the undercity fungus market. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Nyssa still has a torn sleeve. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 31: We're regrouping in the bell tower's third landing. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Drevin still has mud to the knee. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 32: We're regrouping in the bell tower's third landing. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Nyssa still has a torn sleeve. Captain Venn is absent."}, {"role": "user", "content": "Turn 33: We're regrouping in the undercity fungus market. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Elara still has mud to the knee. Captain Venn is absent."}, {"role": "user", "content": "Turn 34: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Elara still has a wary glance. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 35: We're regrouping in the bell tower's third landing. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Sindra still has a wary glance. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 36: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Corin still has mud to the knee. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 37: We're regrouping in the salt-crusted dock ward. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Thorne still has mud to the knee. The Ash Widow is absent."}, {"role": "user", "content": "Turn 38: We're regrouping in a collapsed chapel nave. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Elara still has mud to the knee. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Ambush at the stair — attach a dice-roller tool (id dice-roller, name roll_dice) so we can roll initiative without losing this state."}, {"role": "assistant", "content": "<think>\nLong session context is loaded; initiative next — attach_tool before rolling.\n</think>", "tool_calls": [{"id": "call_a79df11e35a445fbafadca91", "type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "arguments": {"id": "dice-roller", "name": "roll_dice", "description": "Rolls polyhedral dice; stateful GM session."}}}]}, {"role": "tool", "tool_call_id": "call_a79df11e35a445fbafadca91", "content": "{\"ok\": true}"}], "tools": [{"type": "function", "function": {"name": "bifrost.soong-lab.set_name", "parameters": {"type": "object", "required": ["name"], "properties": {"name": {"type": "string", "maxLength": 128, "minLength": 1}}}, "description": "Set the agent's name (its display name; export slugifies it)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_role", "parameters": {"type": "object", "required": ["role"], "properties": {"role": {"enum": ["assistant", "thoughtful-assistant", "character", "thoughtful-character"], "type": "string"}}}, "description": "Set the agent's model-role — one of: assistant (general), thoughtful-assistant (reasoning general), character (RP/writing-tuned), thoughtful-character (reasoning RP). Export ships it as the native agents.define `role`."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_ocean", "parameters": {"type": "object", "properties": {"A": {"type": "number", "maximum": 1, "minimum": -1}, "C": {"type": "number", "maximum": 1, "minimum": -1}, "E": {"type": "number", "maximum": 1, "minimum": -1}, "N": {"type": "number", "maximum": 1, "minimum": -1}, "O": {"type": "number", "maximum": 1, "minimum": -1}}, "minProperties": 1}, "description": "Merge OCEAN dials (each in [-1,1]); re-derives the disposition."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_prompt", "parameters": {"type": "object", "required": ["system_prompt"], "properties": {"system_prompt": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Replace the authored role/instructions block (the exported system prompt)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "parameters": {"type": "object", "required": ["id", "name"], "properties": {"id": {"type": "string", "maxLength": 256, "minLength": 1}, "name": {"type": "string", "maxLength": 256, "minLength": 1}, "description": {"type": "string", "maxLength": 2048}}}, "description": "Attach (upsert by id) a tool the designed agent will bind via Bifrost."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.author_first_message", "parameters": {"type": "object", "required": ["first_message"], "properties": {"first_message": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Set the agent's in-character opening turn (tone + format by example)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_psych_profile", "parameters": {"type": "object", "required": ["psych_profile"], "properties": {"psych_profile": {"type": "string", "maxLength": 8192, "minLength": 1}}}, "description": "Author the character's Psychological Profile & Experience — a ~150-300 word prose lens (the self-report producer reads it every turn) covering four dimensions: disposition/appraisal bent, attention/salience focus, values/yardstick, and formative history. Integrate them as one paragraph and CLOSE ON ATTENTION — what the character characteristically notices ('...notices who is unwell, what is left unsaid'). Guardrails: (1) NEVER name a per-event output emotion ('is anxious', 'feels hurt') — naming PRIMES it, so it fires regardless of the event; describe the bent and let emotion follow from the appraisal. (2) Magnitude lives in the OCEAN dials, not the prose (don't narrate 'comes apart'/'takes it hard'). (3) Appraisal-STYLE yes ('reads others charitably until she can't'), output-emotion no. (4) Salience is character-relative — never rewrite what happened."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.generate_portrait", "parameters": {"type": "object", "required": ["description"], "properties": {"description": {"type": "string", "maxLength": 500, "minLength": 1}, "style_mode": {"enum": ["anime", "cartoon", "photoreal"], "type": "string"}}}, "description": "Generate the agent's persona portrait NOW from a visual `description` you author — the persona's LOOK (e.g. 'a stern woman in her 40s, short dark hair, sharp jaw'). A persona is personality, not appearance, so YOU compose the appearance in conversation and pass it here; describe only the subject, never the art style. `style_mode` (anime | cartoon | photoreal) selects the curated render style — the style preset owns the look. Generation runs in the background; the portrait pane shows it when ready. Offer/generate a portrait once the look is settled."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.export", "parameters": {"type": "object", "properties": {}}, "description": "Export the native payload + sidecar bundle (stub — lands in E5)."}}]}
{"messages": [{"role": "system", "content": "You are a mature-fantasy tabletop GM assistant with deep reasoning. Enclose deliberation in <think> </think> before narrating or calling tools. Respect player agency, track campaign state, and use bifrost.soong-lab tools when a design or mechanics mutation is required."}, {"role": "user", "content": "Load this campaign state before we continue. Track every detail.\n\n## Party state\n\n- **Thorne**: HP 21, exhausted; notes: a roof collapse that separated the party\n- **Nyssa**: HP 20, inspired; notes: a roof collapse that separated the party\n- **Corin**: HP 29, bloodied; notes: a failed parley that ended in drawn steel\n\n## Shared inventory\n\n- silvered dagger ×1\n- sun-bleached rope (60ft) ×2\n- waterskin ×2\n- torch bundle (6) ×3\n- map fragment — catacombs ×2\n- holy water (2) ×1\n- antitoxin vial ×3\n- crowbar ×3\n- climbing pitons ×2\n\n## NPC roster\n\n- **The Ash Widow** — rumor-seller, knows who slept in the crypt last night\n- **Magistrate Hale** — lawful, exhausted, hiding a debt to the thieves' guild\n- **Captain Venn** — scarred, loyal to coin, watches exits before faces\n\n## Prior dice results\n\n- Drevin: 20+2 (perception) — fail\n- Drevin: 3+3 (initiative) — success\n- Kael: 19+5 (arcana) — success\n- Elara: 16+0 (initiative) — partial\n- Kael: 11+2 (arcana) — partial\n- Nyssa: 8+3 (initiative) — success\n- Kael: 6+1 (persuasion) — fail\n- Nyssa: 9+4 (perception) — fail\n- Drevin: 4+2 (arcana) — fail\n- Corin: 8+2 (initiative) — fail\n- Corin: 12+2 (perception) — partial\n- Sindra: 2+5 (initiative) — fail\n- Nyssa: 10+5 (persuasion) — partial\n\n## Session recap (compressed)\n\n\n\n- a prisoner exchange that smelled of trap near a collapsed chapel nave\n- a blood oath sworn on the wrong saint's relic near a nobles' hunting lodge gone to rot\n- a failed parley that ended in drawn steel near a nobles' hunting lodge gone to rot\n- whispers in a language no one admits knowing near the undercity fungus market\n- a failed parley that ended in drawn steel near a collapsed chapel nave\n- whispers in a language no one admits knowing near a collapsed chapel nave\n- a roof collapse that separated the party near a nobles' hunting lodge gone to rot\n- whispers in a language no one admits knowing near a nobles' hunting lodge gone to rot"}, {"role": "user", "content": "Turn 1: We're regrouping in the salt-crusted dock ward. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Kael still has mud to the knee. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 2: We're regrouping in a nobles' hunting lodge gone to rot. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Nyssa still has a torn sleeve. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 3: We're regrouping in the undercity fungus market. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Kael still has mud to the knee. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 4: We're regrouping in the bell tower's third landing. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Corin still has a wary glance. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 5: We're regrouping in a collapsed chapel nave. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Mira still has a torn sleeve. The Ash Widow is absent."}, {"role": "user", "content": "Turn 6: We're regrouping in the undercity fungus market. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Kael still has a torn sleeve. Sister Oria is absent."}, {"role": "user", "content": "Turn 7: We're regrouping in the bell tower's third landing. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Nyssa still has mud to the knee. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 8: We're regrouping in a collapsed chapel nave. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Mira still has a wary glance. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 9: We're regrouping in a collapsed chapel nave. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Nyssa still has mud to the knee. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 10: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Thorne still has a torn sleeve. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 11: We're regrouping in the bell tower's third landing. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Kael still has mud to the knee. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 12: We're regrouping in a collapsed chapel nave. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Nyssa still has a wary glance. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 13: We're regrouping in the undercity fungus market. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Kael still has mud to the knee. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 14: We're regrouping in the salt-crusted dock ward. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Nyssa still has mud to the knee. The Ash Widow is absent."}, {"role": "user", "content": "Turn 15: We're regrouping in a collapsed chapel nave. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Thorne still has mud to the knee. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 16: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Mira still has mud to the knee. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 17: We're regrouping in a collapsed chapel nave. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Thorne still has mud to the knee. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 18: We're regrouping in a collapsed chapel nave. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Elara still has mud to the knee. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 19: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Drevin still has a wary glance. The Ash Widow is absent."}, {"role": "user", "content": "Turn 20: We're regrouping in the salt-crusted dock ward. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Mira still has mud to the knee. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 21: We're regrouping in a collapsed chapel nave. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Nyssa still has a wary glance. Captain Venn is absent."}, {"role": "user", "content": "Turn 22: We're regrouping in the salt-crusted dock ward. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Sindra still has a torn sleeve. Captain Venn is absent."}, {"role": "user", "content": "Turn 23: We're regrouping in a nobles' hunting lodge gone to rot. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Sindra still has a torn sleeve. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 24: We're regrouping in the bell tower's third landing. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Elara still has mud to the knee. Captain Venn is absent."}, {"role": "user", "content": "Turn 25: We're regrouping in the bell tower's third landing. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Mira still has mud to the knee. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 26: We're regrouping in a nobles' hunting lodge gone to rot. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Corin still has a torn sleeve. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 27: We're regrouping in the bell tower's third landing. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Mira still has mud to the knee. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 28: We're regrouping in the salt-crusted dock ward. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Corin still has mud to the knee. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 29: We're regrouping in the undercity fungus market. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Elara still has a wary glance. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 30: We're regrouping in a collapsed chapel nave. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Corin still has a torn sleeve. The Ash Widow is absent."}, {"role": "user", "content": "Turn 31: We're regrouping in a collapsed chapel nave. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Sindra still has a torn sleeve. Sister Oria is absent."}, {"role": "user", "content": "Turn 32: We're regrouping in a nobles' hunting lodge gone to rot. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Mira still has a wary glance. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 33: We're regrouping in the salt-crusted dock ward. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Sindra still has mud to the knee. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 34: We're regrouping in the bell tower's third landing. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Corin still has mud to the knee. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 35: We're regrouping in a collapsed chapel nave. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Drevin still has a torn sleeve. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 36: We're regrouping in a collapsed chapel nave. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Elara still has a wary glance. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 37: We're regrouping in the salt-crusted dock ward. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Mira still has mud to the knee. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 38: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Drevin still has a torn sleeve. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 39: We're regrouping in the salt-crusted dock ward. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Drevin still has a wary glance. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Ambush at the stair — attach a dice-roller tool (id dice-roller, name roll_dice) so we can roll initiative without losing this state."}, {"role": "assistant", "content": "<think>\nLong session context is loaded; initiative next — attach_tool before rolling.\n</think>", "tool_calls": [{"id": "call_a24dfd93702d441f8621c0da", "type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "arguments": {"id": "dice-roller", "name": "roll_dice", "description": "Rolls polyhedral dice; stateful GM session."}}}]}, {"role": "tool", "tool_call_id": "call_a24dfd93702d441f8621c0da", "content": "{\"ok\": true}"}], "tools": [{"type": "function", "function": {"name": "bifrost.soong-lab.set_name", "parameters": {"type": "object", "required": ["name"], "properties": {"name": {"type": "string", "maxLength": 128, "minLength": 1}}}, "description": "Set the agent's name (its display name; export slugifies it)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_role", "parameters": {"type": "object", "required": ["role"], "properties": {"role": {"enum": ["assistant", "thoughtful-assistant", "character", "thoughtful-character"], "type": "string"}}}, "description": "Set the agent's model-role — one of: assistant (general), thoughtful-assistant (reasoning general), character (RP/writing-tuned), thoughtful-character (reasoning RP). Export ships it as the native agents.define `role`."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_ocean", "parameters": {"type": "object", "properties": {"A": {"type": "number", "maximum": 1, "minimum": -1}, "C": {"type": "number", "maximum": 1, "minimum": -1}, "E": {"type": "number", "maximum": 1, "minimum": -1}, "N": {"type": "number", "maximum": 1, "minimum": -1}, "O": {"type": "number", "maximum": 1, "minimum": -1}}, "minProperties": 1}, "description": "Merge OCEAN dials (each in [-1,1]); re-derives the disposition."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_prompt", "parameters": {"type": "object", "required": ["system_prompt"], "properties": {"system_prompt": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Replace the authored role/instructions block (the exported system prompt)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "parameters": {"type": "object", "required": ["id", "name"], "properties": {"id": {"type": "string", "maxLength": 256, "minLength": 1}, "name": {"type": "string", "maxLength": 256, "minLength": 1}, "description": {"type": "string", "maxLength": 2048}}}, "description": "Attach (upsert by id) a tool the designed agent will bind via Bifrost."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.author_first_message", "parameters": {"type": "object", "required": ["first_message"], "properties": {"first_message": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Set the agent's in-character opening turn (tone + format by example)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_psych_profile", "parameters": {"type": "object", "required": ["psych_profile"], "properties": {"psych_profile": {"type": "string", "maxLength": 8192, "minLength": 1}}}, "description": "Author the character's Psychological Profile & Experience — a ~150-300 word prose lens (the self-report producer reads it every turn) covering four dimensions: disposition/appraisal bent, attention/salience focus, values/yardstick, and formative history. Integrate them as one paragraph and CLOSE ON ATTENTION — what the character characteristically notices ('...notices who is unwell, what is left unsaid'). Guardrails: (1) NEVER name a per-event output emotion ('is anxious', 'feels hurt') — naming PRIMES it, so it fires regardless of the event; describe the bent and let emotion follow from the appraisal. (2) Magnitude lives in the OCEAN dials, not the prose (don't narrate 'comes apart'/'takes it hard'). (3) Appraisal-STYLE yes ('reads others charitably until she can't'), output-emotion no. (4) Salience is character-relative — never rewrite what happened."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.generate_portrait", "parameters": {"type": "object", "required": ["description"], "properties": {"description": {"type": "string", "maxLength": 500, "minLength": 1}, "style_mode": {"enum": ["anime", "cartoon", "photoreal"], "type": "string"}}}, "description": "Generate the agent's persona portrait NOW from a visual `description` you author — the persona's LOOK (e.g. 'a stern woman in her 40s, short dark hair, sharp jaw'). A persona is personality, not appearance, so YOU compose the appearance in conversation and pass it here; describe only the subject, never the art style. `style_mode` (anime | cartoon | photoreal) selects the curated render style — the style preset owns the look. Generation runs in the background; the portrait pane shows it when ready. Offer/generate a portrait once the look is settled."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.export", "parameters": {"type": "object", "properties": {}}, "description": "Export the native payload + sidecar bundle (stub — lands in E5)."}}]}
{"messages": [{"role": "system", "content": "You are a mature-fantasy tabletop GM assistant with deep reasoning. Enclose deliberation in <think> </think> before narrating or calling tools. Respect player agency, track campaign state, and use bifrost.soong-lab tools when a design or mechanics mutation is required."}, {"role": "user", "content": "Load this campaign state before we continue. Track every detail.\n\n## Party state\n\n- **Sindra**: HP 34, poisoned; notes: whispers in a language no one admits knowing\n- **Corin**: HP 42, stable; notes: whispers in a language no one admits knowing\n- **Thorne**: HP 6, inspired; notes: a blood oath sworn on the wrong saint's relic\n\n## Shared inventory\n\n- crowbar ×4\n- waterskin ×1\n- holy water (2) ×4\n- healer's kit ×3\n- silvered dagger ×2\n- sun-bleached rope (60ft) ×2\n- torch bundle (6) ×4\n- manacles ×1\n- chalk sticks ×1\n- climbing pitons ×2\n\n## NPC roster\n\n- **The Ash Widow** — rumor-seller, knows who slept in the crypt last night\n- **Sister Oria** — gentle, steel underneath, tends the wounded without asking names\n- **Captain Venn** — scarred, loyal to coin, watches exits before faces\n\n## Prior dice results\n\n- Kael: 10+3 (athletics) — partial\n- Elara: 20+1 (persuasion) — partial\n- Kael: 12+4 (initiative) — fail\n- Corin: 13+3 (persuasion) — partial\n- Nyssa: 3+3 (persuasion) — partial\n- Mira: 14+5 (athletics) — success\n- Sindra: 17+2 (athletics) — partial\n- Thorne: 5+3 (arcana) — partial\n- Kael: 10+3 (athletics) — success\n- Corin: 10+1 (initiative) — partial\n- Elara: 8+4 (athletics) — fail\n- Sindra: 18+0 (perception) — partial\n- Kael: 17+3 (athletics) — success\n- Corin: 19+2 (persuasion) — fail\n\n## Session recap (compressed)\n\n\n\n- a failed parley that ended in drawn steel near the bell tower's third landing\n- a failed parley that ended in drawn steel near the salt-crusted dock ward\n- a blood oath sworn on the wrong saint's relic near a collapsed chapel nave\n- a roof collapse that separated the party near a nobles' hunting lodge gone to rot\n- a failed parley that ended in drawn steel near the salt-crusted dock ward\n- a blood oath sworn on the wrong saint's relic near the undercity fungus market\n- whispers in a language no one admits knowing near the bell tower's third landing\n- a blood oath sworn on the wrong saint's relic near a nobles' hunting lodge gone to rot\n- a prisoner exchange that smelled of trap near the undercity fungus market\n- whispers in a language no one admits knowing near a collapsed chapel nave\n- a roof collapse that separated the party near a collapsed chapel nave\n- a failed parley that ended in drawn steel near the bell tower's third landing"}, {"role": "user", "content": "Turn 1: We're regrouping in the undercity fungus market. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Nyssa still has a wary glance. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 2: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Sindra still has a torn sleeve. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 3: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Corin still has mud to the knee. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 4: We're regrouping in a nobles' hunting lodge gone to rot. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Kael still has a torn sleeve. Sister Oria is absent."}, {"role": "user", "content": "Turn 5: We're regrouping in a collapsed chapel nave. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Sindra still has a wary glance. Sister Oria is absent."}, {"role": "user", "content": "Turn 6: We're regrouping in a collapsed chapel nave. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Mira still has a wary glance. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 7: We're regrouping in the bell tower's third landing. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Kael still has mud to the knee. The Ash Widow is absent."}, {"role": "user", "content": "Turn 8: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Sindra still has a torn sleeve. Sister Oria is absent."}, {"role": "user", "content": "Turn 9: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Corin still has a torn sleeve. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 10: We're regrouping in a collapsed chapel nave. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Elara still has a wary glance. The Ash Widow is absent."}, {"role": "user", "content": "Turn 11: We're regrouping in the undercity fungus market. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Kael still has a wary glance. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 12: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Elara still has a torn sleeve. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 13: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Corin still has a torn sleeve. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 14: We're regrouping in the salt-crusted dock ward. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Drevin still has a wary glance. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 15: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Kael still has mud to the knee. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 16: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Mira still has mud to the knee. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 17: We're regrouping in the undercity fungus market. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Thorne still has a wary glance. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 18: We're regrouping in the undercity fungus market. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Corin still has a torn sleeve. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 19: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Drevin still has mud to the knee. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 20: We're regrouping in a collapsed chapel nave. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Kael still has a wary glance. The Ash Widow is absent."}, {"role": "user", "content": "Turn 21: We're regrouping in a collapsed chapel nave. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Mira still has a wary glance. The Ash Widow is absent."}, {"role": "user", "content": "Turn 22: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Elara still has a torn sleeve. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 23: We're regrouping in the salt-crusted dock ward. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Drevin still has mud to the knee. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 24: We're regrouping in a collapsed chapel nave. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Sindra still has a torn sleeve. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 25: We're regrouping in the salt-crusted dock ward. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Thorne still has a torn sleeve. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 26: We're regrouping in the undercity fungus market. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Drevin still has a torn sleeve. Captain Venn is absent."}, {"role": "user", "content": "Turn 27: We're regrouping in the bell tower's third landing. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Kael still has a wary glance. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 28: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Kael still has a wary glance. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 29: We're regrouping in the salt-crusted dock ward. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Kael still has a torn sleeve. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 30: We're regrouping in the undercity fungus market. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Elara still has a wary glance. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 31: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Mira still has a wary glance. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 32: We're regrouping in a collapsed chapel nave. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Thorne still has mud to the knee. The Ash Widow is absent."}, {"role": "user", "content": "Turn 33: We're regrouping in a collapsed chapel nave. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Drevin still has mud to the knee. Sister Oria is absent."}, {"role": "user", "content": "Turn 34: We're regrouping in the undercity fungus market. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Nyssa still has mud to the knee. Sister Oria is absent."}, {"role": "user", "content": "Turn 35: We're regrouping in the bell tower's third landing. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Thorne still has a torn sleeve. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 36: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Drevin still has a torn sleeve. The Ash Widow is absent."}, {"role": "user", "content": "Turn 37: We're regrouping in the salt-crusted dock ward. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Kael still has a torn sleeve. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 38: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Nyssa still has a torn sleeve. The Ash Widow is absent."}, {"role": "user", "content": "Ambush at the stair — attach a dice-roller tool (id dice-roller, name roll_dice) so we can roll initiative without losing this state."}, {"role": "assistant", "content": "<think>\nLong session context is loaded; initiative next — attach_tool before rolling.\n</think>", "tool_calls": [{"id": "call_c11c398e7f8a49fcba908c80", "type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "arguments": {"id": "dice-roller", "name": "roll_dice", "description": "Rolls polyhedral dice; stateful GM session."}}}]}, {"role": "tool", "tool_call_id": "call_c11c398e7f8a49fcba908c80", "content": "{\"ok\": true}"}], "tools": [{"type": "function", "function": {"name": "bifrost.soong-lab.set_name", "parameters": {"type": "object", "required": ["name"], "properties": {"name": {"type": "string", "maxLength": 128, "minLength": 1}}}, "description": "Set the agent's name (its display name; export slugifies it)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_role", "parameters": {"type": "object", "required": ["role"], "properties": {"role": {"enum": ["assistant", "thoughtful-assistant", "character", "thoughtful-character"], "type": "string"}}}, "description": "Set the agent's model-role — one of: assistant (general), thoughtful-assistant (reasoning general), character (RP/writing-tuned), thoughtful-character (reasoning RP). Export ships it as the native agents.define `role`."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_ocean", "parameters": {"type": "object", "properties": {"A": {"type": "number", "maximum": 1, "minimum": -1}, "C": {"type": "number", "maximum": 1, "minimum": -1}, "E": {"type": "number", "maximum": 1, "minimum": -1}, "N": {"type": "number", "maximum": 1, "minimum": -1}, "O": {"type": "number", "maximum": 1, "minimum": -1}}, "minProperties": 1}, "description": "Merge OCEAN dials (each in [-1,1]); re-derives the disposition."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_prompt", "parameters": {"type": "object", "required": ["system_prompt"], "properties": {"system_prompt": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Replace the authored role/instructions block (the exported system prompt)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "parameters": {"type": "object", "required": ["id", "name"], "properties": {"id": {"type": "string", "maxLength": 256, "minLength": 1}, "name": {"type": "string", "maxLength": 256, "minLength": 1}, "description": {"type": "string", "maxLength": 2048}}}, "description": "Attach (upsert by id) a tool the designed agent will bind via Bifrost."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.author_first_message", "parameters": {"type": "object", "required": ["first_message"], "properties": {"first_message": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Set the agent's in-character opening turn (tone + format by example)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_psych_profile", "parameters": {"type": "object", "required": ["psych_profile"], "properties": {"psych_profile": {"type": "string", "maxLength": 8192, "minLength": 1}}}, "description": "Author the character's Psychological Profile & Experience — a ~150-300 word prose lens (the self-report producer reads it every turn) covering four dimensions: disposition/appraisal bent, attention/salience focus, values/yardstick, and formative history. Integrate them as one paragraph and CLOSE ON ATTENTION — what the character characteristically notices ('...notices who is unwell, what is left unsaid'). Guardrails: (1) NEVER name a per-event output emotion ('is anxious', 'feels hurt') — naming PRIMES it, so it fires regardless of the event; describe the bent and let emotion follow from the appraisal. (2) Magnitude lives in the OCEAN dials, not the prose (don't narrate 'comes apart'/'takes it hard'). (3) Appraisal-STYLE yes ('reads others charitably until she can't'), output-emotion no. (4) Salience is character-relative — never rewrite what happened."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.generate_portrait", "parameters": {"type": "object", "required": ["description"], "properties": {"description": {"type": "string", "maxLength": 500, "minLength": 1}, "style_mode": {"enum": ["anime", "cartoon", "photoreal"], "type": "string"}}}, "description": "Generate the agent's persona portrait NOW from a visual `description` you author — the persona's LOOK (e.g. 'a stern woman in her 40s, short dark hair, sharp jaw'). A persona is personality, not appearance, so YOU compose the appearance in conversation and pass it here; describe only the subject, never the art style. `style_mode` (anime | cartoon | photoreal) selects the curated render style — the style preset owns the look. Generation runs in the background; the portrait pane shows it when ready. Offer/generate a portrait once the look is settled."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.export", "parameters": {"type": "object", "properties": {}}, "description": "Export the native payload + sidecar bundle (stub — lands in E5)."}}]}
{"messages": [{"role": "system", "content": "You are a mature-fantasy tabletop GM assistant with deep reasoning. Enclose deliberation in <think> </think> before narrating or calling tools. Respect player agency, track campaign state, and use bifrost.soong-lab tools when a design or mechanics mutation is required."}, {"role": "user", "content": "Load this campaign state before we continue. Track every detail.\n\n## Party state\n\n- **Mira**: HP 30, poisoned; notes: a prisoner exchange that smelled of trap\n- **Elara**: HP 23, exhausted; notes: whispers in a language no one admits knowing\n- **Sindra**: HP 4, exhausted; notes: a prisoner exchange that smelled of trap\n- **Nyssa**: HP 13, poisoned; notes: a blood oath sworn on the wrong saint's relic\n- **Corin**: HP 17, inspired; notes: a prisoner exchange that smelled of trap\n\n## Shared inventory\n\n- holy water (2) ×2\n- manacles ×1\n- map fragment — catacombs ×3\n- climbing pitons ×3\n- antitoxin vial ×2\n- silvered dagger ×1\n- torch bundle (6) ×1\n- sun-bleached rope (60ft) ×3\n- waterskin ×2\n- crowbar ×3\n- healer's kit ×4\n- iron rations (4 days) ×1\n- bedroll ×1\n- chalk sticks ×3\n\n## NPC roster\n\n- **Captain Venn** — scarred, loyal to coin, watches exits before faces\n- **Magistrate Hale** — lawful, exhausted, hiding a debt to the thieves' guild\n- **The Ash Widow** — rumor-seller, knows who slept in the crypt last night\n- **Sister Oria** — gentle, steel underneath, tends the wounded without asking names\n\n## Prior dice results\n\n- Elara: 19+5 (perception) — fail\n- Drevin: 8+5 (arcana) — partial\n- Thorne: 12+2 (persuasion) — partial\n- Mira: 13+4 (initiative) — success\n- Drevin: 17+4 (initiative) — fail\n- Corin: 4+1 (athletics) — fail\n- Kael: 3+0 (athletics) — success\n- Corin: 7+3 (perception) — fail\n- Nyssa: 19+4 (arcana) — fail\n- Elara: 19+3 (athletics) — fail\n- Corin: 14+1 (initiative) — partial\n- Mira: 16+5 (athletics) — success\n- Kael: 7+3 (athletics) — success\n- Mira: 18+2 (perception) — partial\n- Nyssa: 4+0 (persuasion) — partial\n- Elara: 2+4 (initiative) — success\n- Drevin: 10+2 (persuasion) — fail\n- Corin: 1+1 (initiative) — partial\n- Nyssa: 2+2 (persuasion) — success\n\n## Session recap (compressed)\n\n\n\n- a blood oath sworn on the wrong saint's relic near the salt-crusted dock ward\n- a failed parley that ended in drawn steel near the bell tower's third landing\n- whispers in a language no one admits knowing near the salt-crusted dock ward\n- a failed parley that ended in drawn steel near a nobles' hunting lodge gone to rot\n- a blood oath sworn on the wrong saint's relic near the bell tower's third landing\n- whispers in a language no one admits knowing near the bell tower's third landing\n- a blood oath sworn on the wrong saint's relic near the undercity fungus market\n- a blood oath sworn on the wrong saint's relic near a nobles' hunting lodge gone to rot\n- a prisoner exchange that smelled of trap near a collapsed chapel nave"}, {"role": "user", "content": "Turn 1: We're regrouping in a collapsed chapel nave. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Corin still has mud to the knee. The Ash Widow is absent."}, {"role": "user", "content": "Turn 2: We're regrouping in the undercity fungus market. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Nyssa still has mud to the knee. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 3: We're regrouping in the undercity fungus market. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Sindra still has a wary glance. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 4: We're regrouping in the undercity fungus market. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Mira still has a wary glance. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 5: We're regrouping in the undercity fungus market. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Kael still has a wary glance. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 6: We're regrouping in the bell tower's third landing. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Sindra still has a wary glance. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 7: We're regrouping in the bell tower's third landing. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Kael still has a wary glance. Sister Oria is absent."}, {"role": "user", "content": "Turn 8: We're regrouping in the undercity fungus market. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Thorne still has a wary glance. The Ash Widow is absent."}, {"role": "user", "content": "Turn 9: We're regrouping in the bell tower's third landing. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Drevin still has mud to the knee. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 10: We're regrouping in the salt-crusted dock ward. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Nyssa still has a torn sleeve. The Ash Widow is absent."}, {"role": "user", "content": "Turn 11: We're regrouping in the bell tower's third landing. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Nyssa still has mud to the knee. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 12: We're regrouping in the salt-crusted dock ward. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Mira still has mud to the knee. Sister Oria is absent."}, {"role": "user", "content": "Turn 13: We're regrouping in the undercity fungus market. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Mira still has mud to the knee. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 14: We're regrouping in a collapsed chapel nave. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Drevin still has a torn sleeve. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 15: We're regrouping in the salt-crusted dock ward. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Nyssa still has a torn sleeve. Captain Venn is absent."}, {"role": "user", "content": "Turn 16: We're regrouping in a nobles' hunting lodge gone to rot. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Elara still has mud to the knee. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 17: We're regrouping in a collapsed chapel nave. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Thorne still has mud to the knee. The Ash Widow is absent."}, {"role": "user", "content": "Turn 18: We're regrouping in the undercity fungus market. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Drevin still has mud to the knee. The Ash Widow is absent."}, {"role": "user", "content": "Turn 19: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Nyssa still has a wary glance. Sister Oria is absent."}, {"role": "user", "content": "Turn 20: We're regrouping in the undercity fungus market. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Kael still has a torn sleeve. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 21: We're regrouping in the bell tower's third landing. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Corin still has a torn sleeve. Sister Oria is absent."}, {"role": "user", "content": "Turn 22: We're regrouping in the undercity fungus market. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Mira still has a torn sleeve. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 23: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Sindra still has mud to the knee. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 24: We're regrouping in a collapsed chapel nave. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Sindra still has mud to the knee. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 25: We're regrouping in the undercity fungus market. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Drevin still has a wary glance. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 26: We're regrouping in the bell tower's third landing. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Sindra still has a torn sleeve. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 27: We're regrouping in the salt-crusted dock ward. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Kael still has a torn sleeve. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 28: We're regrouping in a collapsed chapel nave. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Drevin still has a wary glance. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 29: We're regrouping in the undercity fungus market. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Elara still has a torn sleeve. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 30: We're regrouping in a collapsed chapel nave. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Drevin still has a torn sleeve. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 31: We're regrouping in the salt-crusted dock ward. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Corin still has a torn sleeve. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 32: We're regrouping in a collapsed chapel nave. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Corin still has mud to the knee. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 33: We're regrouping in the salt-crusted dock ward. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Sindra still has a wary glance. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 34: We're regrouping in the salt-crusted dock ward. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Nyssa still has a wary glance. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 35: We're regrouping in a collapsed chapel nave. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Kael still has mud to the knee. Captain Venn is absent."}, {"role": "user", "content": "Turn 36: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Thorne still has a wary glance. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 37: We're regrouping in the undercity fungus market. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Kael still has a wary glance. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 38: We're regrouping in a collapsed chapel nave. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Corin still has mud to the knee. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Ambush at the stair — attach a dice-roller tool (id dice-roller, name roll_dice) so we can roll initiative without losing this state."}, {"role": "assistant", "content": "<think>\nLong session context is loaded; initiative next — attach_tool before rolling.\n</think>", "tool_calls": [{"id": "call_3b0b2cdc7c944d7696025e09", "type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "arguments": {"id": "dice-roller", "name": "roll_dice", "description": "Rolls polyhedral dice; stateful GM session."}}}]}, {"role": "tool", "tool_call_id": "call_3b0b2cdc7c944d7696025e09", "content": "{\"ok\": true}"}], "tools": [{"type": "function", "function": {"name": "bifrost.soong-lab.set_name", "parameters": {"type": "object", "required": ["name"], "properties": {"name": {"type": "string", "maxLength": 128, "minLength": 1}}}, "description": "Set the agent's name (its display name; export slugifies it)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_role", "parameters": {"type": "object", "required": ["role"], "properties": {"role": {"enum": ["assistant", "thoughtful-assistant", "character", "thoughtful-character"], "type": "string"}}}, "description": "Set the agent's model-role — one of: assistant (general), thoughtful-assistant (reasoning general), character (RP/writing-tuned), thoughtful-character (reasoning RP). Export ships it as the native agents.define `role`."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_ocean", "parameters": {"type": "object", "properties": {"A": {"type": "number", "maximum": 1, "minimum": -1}, "C": {"type": "number", "maximum": 1, "minimum": -1}, "E": {"type": "number", "maximum": 1, "minimum": -1}, "N": {"type": "number", "maximum": 1, "minimum": -1}, "O": {"type": "number", "maximum": 1, "minimum": -1}}, "minProperties": 1}, "description": "Merge OCEAN dials (each in [-1,1]); re-derives the disposition."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_prompt", "parameters": {"type": "object", "required": ["system_prompt"], "properties": {"system_prompt": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Replace the authored role/instructions block (the exported system prompt)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "parameters": {"type": "object", "required": ["id", "name"], "properties": {"id": {"type": "string", "maxLength": 256, "minLength": 1}, "name": {"type": "string", "maxLength": 256, "minLength": 1}, "description": {"type": "string", "maxLength": 2048}}}, "description": "Attach (upsert by id) a tool the designed agent will bind via Bifrost."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.author_first_message", "parameters": {"type": "object", "required": ["first_message"], "properties": {"first_message": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Set the agent's in-character opening turn (tone + format by example)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_psych_profile", "parameters": {"type": "object", "required": ["psych_profile"], "properties": {"psych_profile": {"type": "string", "maxLength": 8192, "minLength": 1}}}, "description": "Author the character's Psychological Profile & Experience — a ~150-300 word prose lens (the self-report producer reads it every turn) covering four dimensions: disposition/appraisal bent, attention/salience focus, values/yardstick, and formative history. Integrate them as one paragraph and CLOSE ON ATTENTION — what the character characteristically notices ('...notices who is unwell, what is left unsaid'). Guardrails: (1) NEVER name a per-event output emotion ('is anxious', 'feels hurt') — naming PRIMES it, so it fires regardless of the event; describe the bent and let emotion follow from the appraisal. (2) Magnitude lives in the OCEAN dials, not the prose (don't narrate 'comes apart'/'takes it hard'). (3) Appraisal-STYLE yes ('reads others charitably until she can't'), output-emotion no. (4) Salience is character-relative — never rewrite what happened."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.generate_portrait", "parameters": {"type": "object", "required": ["description"], "properties": {"description": {"type": "string", "maxLength": 500, "minLength": 1}, "style_mode": {"enum": ["anime", "cartoon", "photoreal"], "type": "string"}}}, "description": "Generate the agent's persona portrait NOW from a visual `description` you author — the persona's LOOK (e.g. 'a stern woman in her 40s, short dark hair, sharp jaw'). A persona is personality, not appearance, so YOU compose the appearance in conversation and pass it here; describe only the subject, never the art style. `style_mode` (anime | cartoon | photoreal) selects the curated render style — the style preset owns the look. Generation runs in the background; the portrait pane shows it when ready. Offer/generate a portrait once the look is settled."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.export", "parameters": {"type": "object", "properties": {}}, "description": "Export the native payload + sidecar bundle (stub — lands in E5)."}}]}
{"messages": [{"role": "system", "content": "You are a mature-fantasy tabletop GM assistant with deep reasoning. Enclose deliberation in <think> </think> before narrating or calling tools. Respect player agency, track campaign state, and use bifrost.soong-lab tools when a design or mechanics mutation is required."}, {"role": "user", "content": "Load this campaign state before we continue. Track every detail.\n\n## Party state\n\n- **Thorne**: HP 11, exhausted; notes: a prisoner exchange that smelled of trap\n- **Sindra**: HP 36, poisoned; notes: a roof collapse that separated the party\n- **Kael**: HP 39, bloodied; notes: a prisoner exchange that smelled of trap\n- **Corin**: HP 42, inspired; notes: a roof collapse that separated the party\n\n## Shared inventory\n\n- holy water (2) ×3\n- healer's kit ×2\n- crowbar ×1\n- iron rations (4 days) ×3\n- bedroll ×4\n- torch bundle (6) ×1\n- silvered dagger ×4\n- chalk sticks ×1\n\n## NPC roster\n\n- **The Ash Widow** — rumor-seller, knows who slept in the crypt last night\n- **Sister Oria** — gentle, steel underneath, tends the wounded without asking names\n- **Captain Venn** — scarred, loyal to coin, watches exits before faces\n- **Magistrate Hale** — lawful, exhausted, hiding a debt to the thieves' guild\n\n## Prior dice results\n\n- Corin: 16+2 (arcana) — success\n- Thorne: 2+2 (athletics) — partial\n- Corin: 11+0 (athletics) — success\n- Drevin: 3+4 (perception) — partial\n- Thorne: 14+0 (initiative) — success\n- Mira: 11+2 (perception) — partial\n- Kael: 1+3 (athletics) — success\n- Drevin: 9+1 (perception) — fail\n- Thorne: 11+0 (persuasion) — partial\n- Thorne: 3+4 (arcana) — fail\n- Kael: 15+4 (perception) — success\n- Sindra: 2+3 (persuasion) — partial\n- Kael: 5+0 (athletics) — success\n- Elara: 20+5 (athletics) — success\n- Kael: 2+4 (perception) — fail\n- Nyssa: 13+0 (arcana) — fail\n- Thorne: 20+5 (arcana) — success\n- Corin: 13+3 (athletics) — partial\n- Kael: 11+5 (perception) — fail\n- Drevin: 19+1 (perception) — success\n\n## Session recap (compressed)\n\n\n\n- a prisoner exchange that smelled of trap near the salt-crusted dock ward\n- a prisoner exchange that smelled of trap near a collapsed chapel nave\n- a prisoner exchange that smelled of trap near a collapsed chapel nave\n- a prisoner exchange that smelled of trap near the undercity fungus market\n- whispers in a language no one admits knowing near a nobles' hunting lodge gone to rot\n- a blood oath sworn on the wrong saint's relic near the bell tower's third landing\n- a blood oath sworn on the wrong saint's relic near a collapsed chapel nave\n- a roof collapse that separated the party near a collapsed chapel nave"}, {"role": "user", "content": "Turn 1: We're regrouping in the salt-crusted dock ward. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Mira still has mud to the knee. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 2: We're regrouping in the undercity fungus market. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Mira still has a torn sleeve. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 3: We're regrouping in the bell tower's third landing. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Elara still has mud to the knee. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 4: We're regrouping in the bell tower's third landing. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Sindra still has a torn sleeve. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 5: We're regrouping in the undercity fungus market. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Thorne still has a wary glance. Sister Oria is absent."}, {"role": "user", "content": "Turn 6: We're regrouping in the undercity fungus market. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Corin still has a wary glance. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 7: We're regrouping in the undercity fungus market. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Drevin still has a wary glance. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 8: We're regrouping in the undercity fungus market. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Kael still has mud to the knee. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 9: We're regrouping in a collapsed chapel nave. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Thorne still has a wary glance. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 10: We're regrouping in the bell tower's third landing. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Thorne still has mud to the knee. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 11: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Nyssa still has a torn sleeve. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 12: We're regrouping in the salt-crusted dock ward. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Drevin still has a torn sleeve. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 13: We're regrouping in the undercity fungus market. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Thorne still has a wary glance. Captain Venn is absent."}, {"role": "user", "content": "Turn 14: We're regrouping in the salt-crusted dock ward. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Thorne still has mud to the knee. Sister Oria is absent."}, {"role": "user", "content": "Turn 15: We're regrouping in the undercity fungus market. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Drevin still has a wary glance. Sister Oria is absent."}, {"role": "user", "content": "Turn 16: We're regrouping in a collapsed chapel nave. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Mira still has mud to the knee. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 17: We're regrouping in a collapsed chapel nave. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Kael still has mud to the knee. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 18: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Drevin still has mud to the knee. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 19: We're regrouping in the bell tower's third landing. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Kael still has a torn sleeve. Sister Oria is absent."}, {"role": "user", "content": "Turn 20: We're regrouping in a collapsed chapel nave. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Nyssa still has a wary glance. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 21: We're regrouping in the bell tower's third landing. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Thorne still has a torn sleeve. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 22: We're regrouping in the undercity fungus market. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Drevin still has a torn sleeve. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 23: We're regrouping in the undercity fungus market. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Corin still has a torn sleeve. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 24: We're regrouping in the bell tower's third landing. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Mira still has a wary glance. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 25: We're regrouping in the bell tower's third landing. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Corin still has a wary glance. The Ash Widow is absent."}, {"role": "user", "content": "Turn 26: We're regrouping in the undercity fungus market. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Corin still has a wary glance. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 27: We're regrouping in the undercity fungus market. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Nyssa still has a wary glance. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 28: We're regrouping in a collapsed chapel nave. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Corin still has a torn sleeve. The Ash Widow is absent."}, {"role": "user", "content": "Turn 29: We're regrouping in the undercity fungus market. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Nyssa still has a wary glance. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 30: We're regrouping in the undercity fungus market. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Kael still has a torn sleeve. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 31: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Drevin still has a torn sleeve. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 32: We're regrouping in the bell tower's third landing. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Drevin still has mud to the knee. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 33: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Drevin still has mud to the knee. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 34: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Mira still has mud to the knee. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 35: We're regrouping in the salt-crusted dock ward. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Kael still has mud to the knee. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 36: We're regrouping in a collapsed chapel nave. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Kael still has a torn sleeve. Captain Venn is absent."}, {"role": "user", "content": "Turn 37: We're regrouping in the bell tower's third landing. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Drevin still has a torn sleeve. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 38: We're regrouping in the undercity fungus market. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Thorne still has a wary glance. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Ambush at the stair — attach a dice-roller tool (id dice-roller, name roll_dice) so we can roll initiative without losing this state."}, {"role": "assistant", "content": "<think>\nLong session context is loaded; initiative next — attach_tool before rolling.\n</think>", "tool_calls": [{"id": "call_1f6b1c88c7ea479c8c06570b", "type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "arguments": {"id": "dice-roller", "name": "roll_dice", "description": "Rolls polyhedral dice; stateful GM session."}}}]}, {"role": "tool", "tool_call_id": "call_1f6b1c88c7ea479c8c06570b", "content": "{\"ok\": true}"}], "tools": [{"type": "function", "function": {"name": "bifrost.soong-lab.set_name", "parameters": {"type": "object", "required": ["name"], "properties": {"name": {"type": "string", "maxLength": 128, "minLength": 1}}}, "description": "Set the agent's name (its display name; export slugifies it)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_role", "parameters": {"type": "object", "required": ["role"], "properties": {"role": {"enum": ["assistant", "thoughtful-assistant", "character", "thoughtful-character"], "type": "string"}}}, "description": "Set the agent's model-role — one of: assistant (general), thoughtful-assistant (reasoning general), character (RP/writing-tuned), thoughtful-character (reasoning RP). Export ships it as the native agents.define `role`."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_ocean", "parameters": {"type": "object", "properties": {"A": {"type": "number", "maximum": 1, "minimum": -1}, "C": {"type": "number", "maximum": 1, "minimum": -1}, "E": {"type": "number", "maximum": 1, "minimum": -1}, "N": {"type": "number", "maximum": 1, "minimum": -1}, "O": {"type": "number", "maximum": 1, "minimum": -1}}, "minProperties": 1}, "description": "Merge OCEAN dials (each in [-1,1]); re-derives the disposition."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_prompt", "parameters": {"type": "object", "required": ["system_prompt"], "properties": {"system_prompt": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Replace the authored role/instructions block (the exported system prompt)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "parameters": {"type": "object", "required": ["id", "name"], "properties": {"id": {"type": "string", "maxLength": 256, "minLength": 1}, "name": {"type": "string", "maxLength": 256, "minLength": 1}, "description": {"type": "string", "maxLength": 2048}}}, "description": "Attach (upsert by id) a tool the designed agent will bind via Bifrost."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.author_first_message", "parameters": {"type": "object", "required": ["first_message"], "properties": {"first_message": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Set the agent's in-character opening turn (tone + format by example)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_psych_profile", "parameters": {"type": "object", "required": ["psych_profile"], "properties": {"psych_profile": {"type": "string", "maxLength": 8192, "minLength": 1}}}, "description": "Author the character's Psychological Profile & Experience — a ~150-300 word prose lens (the self-report producer reads it every turn) covering four dimensions: disposition/appraisal bent, attention/salience focus, values/yardstick, and formative history. Integrate them as one paragraph and CLOSE ON ATTENTION — what the character characteristically notices ('...notices who is unwell, what is left unsaid'). Guardrails: (1) NEVER name a per-event output emotion ('is anxious', 'feels hurt') — naming PRIMES it, so it fires regardless of the event; describe the bent and let emotion follow from the appraisal. (2) Magnitude lives in the OCEAN dials, not the prose (don't narrate 'comes apart'/'takes it hard'). (3) Appraisal-STYLE yes ('reads others charitably until she can't'), output-emotion no. (4) Salience is character-relative — never rewrite what happened."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.generate_portrait", "parameters": {"type": "object", "required": ["description"], "properties": {"description": {"type": "string", "maxLength": 500, "minLength": 1}, "style_mode": {"enum": ["anime", "cartoon", "photoreal"], "type": "string"}}}, "description": "Generate the agent's persona portrait NOW from a visual `description` you author — the persona's LOOK (e.g. 'a stern woman in her 40s, short dark hair, sharp jaw'). A persona is personality, not appearance, so YOU compose the appearance in conversation and pass it here; describe only the subject, never the art style. `style_mode` (anime | cartoon | photoreal) selects the curated render style — the style preset owns the look. Generation runs in the background; the portrait pane shows it when ready. Offer/generate a portrait once the look is settled."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.export", "parameters": {"type": "object", "properties": {}}, "description": "Export the native payload + sidecar bundle (stub — lands in E5)."}}]}
{"messages": [{"role": "system", "content": "You are a mature-fantasy tabletop GM assistant with deep reasoning. Enclose deliberation in <think> </think> before narrating or calling tools. Respect player agency, track campaign state, and use bifrost.soong-lab tools when a design or mechanics mutation is required."}, {"role": "user", "content": "Load this campaign state before we continue. Track every detail.\n\n## Party state\n\n- **Elara**: HP 29, poisoned; notes: a prisoner exchange that smelled of trap\n- **Sindra**: HP 4, poisoned; notes: a prisoner exchange that smelled of trap\n- **Mira**: HP 13, poisoned; notes: a roof collapse that separated the party\n- **Drevin**: HP 18, bloodied; notes: a blood oath sworn on the wrong saint's relic\n- **Corin**: HP 18, inspired; notes: a prisoner exchange that smelled of trap\n\n## Shared inventory\n\n- chalk sticks ×1\n- bedroll ×3\n- map fragment — catacombs ×2\n- crowbar ×2\n- climbing pitons ×3\n- iron rations (4 days) ×1\n- holy water (2) ×4\n- antitoxin vial ×3\n- waterskin ×3\n- silvered dagger ×2\n- torch bundle (6) ×4\n- sun-bleached rope (60ft) ×4\n- manacles ×4\n- healer's kit ×3\n\n## NPC roster\n\n- **Magistrate Hale** — lawful, exhausted, hiding a debt to the thieves' guild\n- **Captain Venn** — scarred, loyal to coin, watches exits before faces\n- **The Ash Widow** — rumor-seller, knows who slept in the crypt last night\n- **Sister Oria** — gentle, steel underneath, tends the wounded without asking names\n\n## Prior dice results\n\n- Drevin: 19+5 (arcana) — partial\n- Nyssa: 13+1 (athletics) — success\n- Nyssa: 7+3 (perception) — fail\n- Corin: 10+0 (initiative) — success\n- Mira: 2+5 (arcana) — fail\n- Sindra: 6+1 (perception) — fail\n- Elara: 7+1 (persuasion) — partial\n- Kael: 15+0 (persuasion) — partial\n- Sindra: 6+2 (athletics) — fail\n- Mira: 4+1 (arcana) — fail\n- Corin: 3+3 (initiative) — success\n- Thorne: 10+3 (athletics) — success\n- Elara: 19+1 (arcana) — partial\n- Corin: 9+1 (perception) — success\n\n## Session recap (compressed)\n\n\n\n- a failed parley that ended in drawn steel near a nobles' hunting lodge gone to rot\n- a prisoner exchange that smelled of trap near a collapsed chapel nave\n- a prisoner exchange that smelled of trap near the undercity fungus market\n- a prisoner exchange that smelled of trap near a nobles' hunting lodge gone to rot\n- a blood oath sworn on the wrong saint's relic near a nobles' hunting lodge gone to rot\n- a prisoner exchange that smelled of trap near the salt-crusted dock ward\n- a failed parley that ended in drawn steel near the undercity fungus market\n- a blood oath sworn on the wrong saint's relic near the undercity fungus market\n- whispers in a language no one admits knowing near a nobles' hunting lodge gone to rot\n- a prisoner exchange that smelled of trap near a collapsed chapel nave\n- a blood oath sworn on the wrong saint's relic near a collapsed chapel nave"}, {"role": "user", "content": "Turn 1: We're regrouping in a collapsed chapel nave. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Nyssa still has mud to the knee. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 2: We're regrouping in a collapsed chapel nave. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Kael still has mud to the knee. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 3: We're regrouping in a collapsed chapel nave. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Elara still has a wary glance. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 4: We're regrouping in a collapsed chapel nave. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Nyssa still has a wary glance. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 5: We're regrouping in the salt-crusted dock ward. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Drevin still has mud to the knee. The Ash Widow is absent."}, {"role": "user", "content": "Turn 6: We're regrouping in the undercity fungus market. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Sindra still has mud to the knee. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 7: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Drevin still has a wary glance. The Ash Widow is absent."}, {"role": "user", "content": "Turn 8: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Sindra still has mud to the knee. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 9: We're regrouping in a collapsed chapel nave. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Corin still has mud to the knee. The Ash Widow is absent."}, {"role": "user", "content": "Turn 10: We're regrouping in the salt-crusted dock ward. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Thorne still has a wary glance. The Ash Widow is absent."}, {"role": "user", "content": "Turn 11: We're regrouping in a nobles' hunting lodge gone to rot. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Mira still has a torn sleeve. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 12: We're regrouping in the salt-crusted dock ward. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Elara still has a torn sleeve. The Ash Widow is absent."}, {"role": "user", "content": "Turn 13: We're regrouping in the salt-crusted dock ward. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Elara still has a torn sleeve. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 14: We're regrouping in a collapsed chapel nave. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Sindra still has a wary glance. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 15: We're regrouping in the salt-crusted dock ward. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Kael still has mud to the knee. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 16: We're regrouping in the salt-crusted dock ward. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Sindra still has a torn sleeve. The Ash Widow is absent."}, {"role": "user", "content": "Turn 17: We're regrouping in a collapsed chapel nave. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Thorne still has a torn sleeve. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 18: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Sindra still has mud to the knee. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 19: We're regrouping in the salt-crusted dock ward. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Kael still has a wary glance. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 20: We're regrouping in a collapsed chapel nave. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Nyssa still has a wary glance. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 21: We're regrouping in the undercity fungus market. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Thorne still has a wary glance. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 22: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Kael still has a torn sleeve. Sister Oria is absent."}, {"role": "user", "content": "Turn 23: We're regrouping in the undercity fungus market. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Mira still has a torn sleeve. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 24: We're regrouping in the undercity fungus market. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Nyssa still has a torn sleeve. The Ash Widow is absent."}, {"role": "user", "content": "Turn 25: We're regrouping in the salt-crusted dock ward. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Drevin still has a torn sleeve. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 26: We're regrouping in a nobles' hunting lodge gone to rot. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Corin still has a torn sleeve. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 27: We're regrouping in the salt-crusted dock ward. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Drevin still has a wary glance. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 28: We're regrouping in a collapsed chapel nave. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Mira still has a wary glance. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 29: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Drevin still has a torn sleeve. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 30: We're regrouping in the bell tower's third landing. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Sindra still has a torn sleeve. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 31: We're regrouping in the salt-crusted dock ward. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Thorne still has a wary glance. The Ash Widow is absent."}, {"role": "user", "content": "Turn 32: We're regrouping in the bell tower's third landing. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Sindra still has a torn sleeve. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 33: We're regrouping in the undercity fungus market. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Mira still has mud to the knee. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 34: We're regrouping in the salt-crusted dock ward. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Corin still has a wary glance. Captain Venn is absent."}, {"role": "user", "content": "Turn 35: We're regrouping in the undercity fungus market. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Sindra still has a wary glance. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 36: We're regrouping in the undercity fungus market. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Thorne still has a wary glance. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 37: We're regrouping in a collapsed chapel nave. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Sindra still has a wary glance. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 38: We're regrouping in a collapsed chapel nave. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Nyssa still has a wary glance. Captain Venn is absent."}, {"role": "user", "content": "Ambush at the stair — attach a dice-roller tool (id dice-roller, name roll_dice) so we can roll initiative without losing this state."}, {"role": "assistant", "content": "<think>\nLong session context is loaded; initiative next — attach_tool before rolling.\n</think>", "tool_calls": [{"id": "call_02b9efaabd7f45efb4803792", "type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "arguments": {"id": "dice-roller", "name": "roll_dice", "description": "Rolls polyhedral dice; stateful GM session."}}}]}, {"role": "tool", "tool_call_id": "call_02b9efaabd7f45efb4803792", "content": "{\"ok\": true}"}], "tools": [{"type": "function", "function": {"name": "bifrost.soong-lab.set_name", "parameters": {"type": "object", "required": ["name"], "properties": {"name": {"type": "string", "maxLength": 128, "minLength": 1}}}, "description": "Set the agent's name (its display name; export slugifies it)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_role", "parameters": {"type": "object", "required": ["role"], "properties": {"role": {"enum": ["assistant", "thoughtful-assistant", "character", "thoughtful-character"], "type": "string"}}}, "description": "Set the agent's model-role — one of: assistant (general), thoughtful-assistant (reasoning general), character (RP/writing-tuned), thoughtful-character (reasoning RP). Export ships it as the native agents.define `role`."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_ocean", "parameters": {"type": "object", "properties": {"A": {"type": "number", "maximum": 1, "minimum": -1}, "C": {"type": "number", "maximum": 1, "minimum": -1}, "E": {"type": "number", "maximum": 1, "minimum": -1}, "N": {"type": "number", "maximum": 1, "minimum": -1}, "O": {"type": "number", "maximum": 1, "minimum": -1}}, "minProperties": 1}, "description": "Merge OCEAN dials (each in [-1,1]); re-derives the disposition."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_prompt", "parameters": {"type": "object", "required": ["system_prompt"], "properties": {"system_prompt": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Replace the authored role/instructions block (the exported system prompt)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "parameters": {"type": "object", "required": ["id", "name"], "properties": {"id": {"type": "string", "maxLength": 256, "minLength": 1}, "name": {"type": "string", "maxLength": 256, "minLength": 1}, "description": {"type": "string", "maxLength": 2048}}}, "description": "Attach (upsert by id) a tool the designed agent will bind via Bifrost."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.author_first_message", "parameters": {"type": "object", "required": ["first_message"], "properties": {"first_message": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Set the agent's in-character opening turn (tone + format by example)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_psych_profile", "parameters": {"type": "object", "required": ["psych_profile"], "properties": {"psych_profile": {"type": "string", "maxLength": 8192, "minLength": 1}}}, "description": "Author the character's Psychological Profile & Experience — a ~150-300 word prose lens (the self-report producer reads it every turn) covering four dimensions: disposition/appraisal bent, attention/salience focus, values/yardstick, and formative history. Integrate them as one paragraph and CLOSE ON ATTENTION — what the character characteristically notices ('...notices who is unwell, what is left unsaid'). Guardrails: (1) NEVER name a per-event output emotion ('is anxious', 'feels hurt') — naming PRIMES it, so it fires regardless of the event; describe the bent and let emotion follow from the appraisal. (2) Magnitude lives in the OCEAN dials, not the prose (don't narrate 'comes apart'/'takes it hard'). (3) Appraisal-STYLE yes ('reads others charitably until she can't'), output-emotion no. (4) Salience is character-relative — never rewrite what happened."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.generate_portrait", "parameters": {"type": "object", "required": ["description"], "properties": {"description": {"type": "string", "maxLength": 500, "minLength": 1}, "style_mode": {"enum": ["anime", "cartoon", "photoreal"], "type": "string"}}}, "description": "Generate the agent's persona portrait NOW from a visual `description` you author — the persona's LOOK (e.g. 'a stern woman in her 40s, short dark hair, sharp jaw'). A persona is personality, not appearance, so YOU compose the appearance in conversation and pass it here; describe only the subject, never the art style. `style_mode` (anime | cartoon | photoreal) selects the curated render style — the style preset owns the look. Generation runs in the background; the portrait pane shows it when ready. Offer/generate a portrait once the look is settled."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.export", "parameters": {"type": "object", "properties": {}}, "description": "Export the native payload + sidecar bundle (stub — lands in E5)."}}]}
{"messages": [{"role": "system", "content": "You are a mature-fantasy tabletop GM assistant with deep reasoning. Enclose deliberation in <think> </think> before narrating or calling tools. Respect player agency, track campaign state, and use bifrost.soong-lab tools when a design or mechanics mutation is required."}, {"role": "user", "content": "Load this campaign state before we continue. Track every detail.\n\n## Party state\n\n- **Sindra**: HP 16, stable; notes: a roof collapse that separated the party\n- **Corin**: HP 17, bloodied; notes: a failed parley that ended in drawn steel\n- **Thorne**: HP 15, inspired; notes: a prisoner exchange that smelled of trap\n- **Nyssa**: HP 17, bloodied; notes: a prisoner exchange that smelled of trap\n\n## Shared inventory\n\n- antitoxin vial ×2\n- crowbar ×2\n- map fragment — catacombs ×3\n- torch bundle (6) ×3\n- healer's kit ×4\n- silvered dagger ×2\n- chalk sticks ×3\n- bedroll ×4\n\n## NPC roster\n\n- **Captain Venn** — scarred, loyal to coin, watches exits before faces\n- **Sister Oria** — gentle, steel underneath, tends the wounded without asking names\n- **The Ash Widow** — rumor-seller, knows who slept in the crypt last night\n\n## Prior dice results\n\n- Corin: 15+3 (arcana) — partial\n- Nyssa: 5+3 (perception) — fail\n- Nyssa: 3+2 (arcana) — partial\n- Mira: 18+5 (initiative) — fail\n- Nyssa: 15+2 (athletics) — fail\n- Nyssa: 18+4 (athletics) — success\n- Drevin: 5+5 (athletics) — success\n- Mira: 7+0 (perception) — partial\n- Drevin: 16+3 (athletics) — fail\n- Drevin: 13+3 (persuasion) — partial\n- Kael: 14+0 (perception) — fail\n- Mira: 7+3 (persuasion) — partial\n- Drevin: 17+5 (athletics) — partial\n- Drevin: 2+5 (athletics) — fail\n\n## Session recap (compressed)\n\n\n\n- a roof collapse that separated the party near a collapsed chapel nave\n- a blood oath sworn on the wrong saint's relic near the salt-crusted dock ward\n- whispers in a language no one admits knowing near the salt-crusted dock ward\n- a roof collapse that separated the party near the undercity fungus market\n- a prisoner exchange that smelled of trap near a nobles' hunting lodge gone to rot\n- a roof collapse that separated the party near the undercity fungus market\n- a roof collapse that separated the party near the bell tower's third landing\n- a prisoner exchange that smelled of trap near a collapsed chapel nave\n- a failed parley that ended in drawn steel near the salt-crusted dock ward\n- a failed parley that ended in drawn steel near a nobles' hunting lodge gone to rot\n- a blood oath sworn on the wrong saint's relic near the bell tower's third landing\n- a failed parley that ended in drawn steel near the bell tower's third landing\n- a roof collapse that separated the party near a nobles' hunting lodge gone to rot"}, {"role": "user", "content": "Turn 1: We're regrouping in a collapsed chapel nave. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Elara still has a wary glance. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 2: We're regrouping in the bell tower's third landing. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Elara still has a wary glance. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 3: We're regrouping in the salt-crusted dock ward. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Drevin still has a torn sleeve. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 4: We're regrouping in a collapsed chapel nave. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Elara still has a torn sleeve. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 5: We're regrouping in the salt-crusted dock ward. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Kael still has a wary glance. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 6: We're regrouping in a nobles' hunting lodge gone to rot. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Nyssa still has a torn sleeve. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 7: We're regrouping in a collapsed chapel nave. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Thorne still has mud to the knee. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 8: We're regrouping in the salt-crusted dock ward. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Thorne still has a torn sleeve. Sister Oria is absent."}, {"role": "user", "content": "Turn 9: We're regrouping in a collapsed chapel nave. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Elara still has mud to the knee. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 10: We're regrouping in the bell tower's third landing. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Mira still has a torn sleeve. Captain Venn is absent."}, {"role": "user", "content": "Turn 11: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Elara still has a torn sleeve. Captain Venn is absent."}, {"role": "user", "content": "Turn 12: We're regrouping in the bell tower's third landing. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Corin still has mud to the knee. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 13: We're regrouping in the salt-crusted dock ward. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Sindra still has a wary glance. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 14: We're regrouping in a collapsed chapel nave. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Sindra still has mud to the knee. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 15: We're regrouping in a nobles' hunting lodge gone to rot. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Nyssa still has mud to the knee. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 16: We're regrouping in the undercity fungus market. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Thorne still has mud to the knee. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 17: We're regrouping in the bell tower's third landing. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Drevin still has mud to the knee. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 18: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Mira still has a torn sleeve. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 19: We're regrouping in the undercity fungus market. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Drevin still has mud to the knee. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 20: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Sindra still has a wary glance. Captain Venn is absent."}, {"role": "user", "content": "Turn 21: We're regrouping in the undercity fungus market. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Drevin still has a wary glance. The Ash Widow is absent."}, {"role": "user", "content": "Turn 22: We're regrouping in the bell tower's third landing. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Nyssa still has a wary glance. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 23: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Kael still has a wary glance. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 24: We're regrouping in the bell tower's third landing. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Mira still has a wary glance. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 25: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Elara still has a wary glance. The Ash Widow is absent."}, {"role": "user", "content": "Turn 26: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Corin still has a wary glance. Sister Oria is absent."}, {"role": "user", "content": "Turn 27: We're regrouping in a collapsed chapel nave. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Kael still has a torn sleeve. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 28: We're regrouping in the salt-crusted dock ward. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Drevin still has mud to the knee. Captain Venn is absent."}, {"role": "user", "content": "Turn 29: We're regrouping in the undercity fungus market. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Kael still has a wary glance. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 30: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Drevin still has a torn sleeve. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 31: We're regrouping in the undercity fungus market. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Nyssa still has a wary glance. The Ash Widow is absent."}, {"role": "user", "content": "Turn 32: We're regrouping in a collapsed chapel nave. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Kael still has mud to the knee. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 33: We're regrouping in the salt-crusted dock ward. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Thorne still has a wary glance. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 34: We're regrouping in the undercity fungus market. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Drevin still has mud to the knee. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 35: We're regrouping in the salt-crusted dock ward. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Thorne still has mud to the knee. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 36: We're regrouping in the undercity fungus market. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Thorne still has a torn sleeve. The Ash Widow is absent."}, {"role": "user", "content": "Turn 37: We're regrouping in the bell tower's third landing. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Drevin still has a torn sleeve. Captain Venn is absent."}, {"role": "user", "content": "Turn 38: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Mira still has a wary glance. Captain Venn is absent."}, {"role": "user", "content": "Ambush at the stair — attach a dice-roller tool (id dice-roller, name roll_dice) so we can roll initiative without losing this state."}, {"role": "assistant", "content": "<think>\nLong session context is loaded; initiative next — attach_tool before rolling.\n</think>", "tool_calls": [{"id": "call_af2c958bde0f46ea99fc7e47", "type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "arguments": {"id": "dice-roller", "name": "roll_dice", "description": "Rolls polyhedral dice; stateful GM session."}}}]}, {"role": "tool", "tool_call_id": "call_af2c958bde0f46ea99fc7e47", "content": "{\"ok\": true}"}], "tools": [{"type": "function", "function": {"name": "bifrost.soong-lab.set_name", "parameters": {"type": "object", "required": ["name"], "properties": {"name": {"type": "string", "maxLength": 128, "minLength": 1}}}, "description": "Set the agent's name (its display name; export slugifies it)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_role", "parameters": {"type": "object", "required": ["role"], "properties": {"role": {"enum": ["assistant", "thoughtful-assistant", "character", "thoughtful-character"], "type": "string"}}}, "description": "Set the agent's model-role — one of: assistant (general), thoughtful-assistant (reasoning general), character (RP/writing-tuned), thoughtful-character (reasoning RP). Export ships it as the native agents.define `role`."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_ocean", "parameters": {"type": "object", "properties": {"A": {"type": "number", "maximum": 1, "minimum": -1}, "C": {"type": "number", "maximum": 1, "minimum": -1}, "E": {"type": "number", "maximum": 1, "minimum": -1}, "N": {"type": "number", "maximum": 1, "minimum": -1}, "O": {"type": "number", "maximum": 1, "minimum": -1}}, "minProperties": 1}, "description": "Merge OCEAN dials (each in [-1,1]); re-derives the disposition."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_prompt", "parameters": {"type": "object", "required": ["system_prompt"], "properties": {"system_prompt": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Replace the authored role/instructions block (the exported system prompt)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "parameters": {"type": "object", "required": ["id", "name"], "properties": {"id": {"type": "string", "maxLength": 256, "minLength": 1}, "name": {"type": "string", "maxLength": 256, "minLength": 1}, "description": {"type": "string", "maxLength": 2048}}}, "description": "Attach (upsert by id) a tool the designed agent will bind via Bifrost."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.author_first_message", "parameters": {"type": "object", "required": ["first_message"], "properties": {"first_message": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Set the agent's in-character opening turn (tone + format by example)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_psych_profile", "parameters": {"type": "object", "required": ["psych_profile"], "properties": {"psych_profile": {"type": "string", "maxLength": 8192, "minLength": 1}}}, "description": "Author the character's Psychological Profile & Experience — a ~150-300 word prose lens (the self-report producer reads it every turn) covering four dimensions: disposition/appraisal bent, attention/salience focus, values/yardstick, and formative history. Integrate them as one paragraph and CLOSE ON ATTENTION — what the character characteristically notices ('...notices who is unwell, what is left unsaid'). Guardrails: (1) NEVER name a per-event output emotion ('is anxious', 'feels hurt') — naming PRIMES it, so it fires regardless of the event; describe the bent and let emotion follow from the appraisal. (2) Magnitude lives in the OCEAN dials, not the prose (don't narrate 'comes apart'/'takes it hard'). (3) Appraisal-STYLE yes ('reads others charitably until she can't'), output-emotion no. (4) Salience is character-relative — never rewrite what happened."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.generate_portrait", "parameters": {"type": "object", "required": ["description"], "properties": {"description": {"type": "string", "maxLength": 500, "minLength": 1}, "style_mode": {"enum": ["anime", "cartoon", "photoreal"], "type": "string"}}}, "description": "Generate the agent's persona portrait NOW from a visual `description` you author — the persona's LOOK (e.g. 'a stern woman in her 40s, short dark hair, sharp jaw'). A persona is personality, not appearance, so YOU compose the appearance in conversation and pass it here; describe only the subject, never the art style. `style_mode` (anime | cartoon | photoreal) selects the curated render style — the style preset owns the look. Generation runs in the background; the portrait pane shows it when ready. Offer/generate a portrait once the look is settled."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.export", "parameters": {"type": "object", "properties": {}}, "description": "Export the native payload + sidecar bundle (stub — lands in E5)."}}]}
{"messages": [{"role": "system", "content": "You are a mature-fantasy tabletop GM assistant with deep reasoning. Enclose deliberation in <think> </think> before narrating or calling tools. Respect player agency, track campaign state, and use bifrost.soong-lab tools when a design or mechanics mutation is required."}, {"role": "user", "content": "Load this campaign state before we continue. Track every detail.\n\n## Party state\n\n- **Sindra**: HP 21, inspired; notes: a blood oath sworn on the wrong saint's relic\n- **Elara**: HP 17, poisoned; notes: whispers in a language no one admits knowing\n- **Mira**: HP 28, stable; notes: whispers in a language no one admits knowing\n- **Drevin**: HP 13, bloodied; notes: a roof collapse that separated the party\n- **Corin**: HP 7, bloodied; notes: a blood oath sworn on the wrong saint's relic\n\n## Shared inventory\n\n- antitoxin vial ×1\n- torch bundle (6) ×3\n- manacles ×3\n- healer's kit ×2\n- sun-bleached rope (60ft) ×4\n- chalk sticks ×1\n- waterskin ×2\n- crowbar ×3\n- silvered dagger ×1\n- climbing pitons ×3\n- map fragment — catacombs ×4\n- iron rations (4 days) ×2\n- bedroll ×2\n\n## NPC roster\n\n- **The Ash Widow** — rumor-seller, knows who slept in the crypt last night\n- **Sister Oria** — gentle, steel underneath, tends the wounded without asking names\n- **Magistrate Hale** — lawful, exhausted, hiding a debt to the thieves' guild\n- **Captain Venn** — scarred, loyal to coin, watches exits before faces\n\n## Prior dice results\n\n- Thorne: 1+2 (arcana) — success\n- Mira: 13+3 (initiative) — success\n- Kael: 12+3 (initiative) — success\n- Kael: 17+5 (persuasion) — partial\n- Nyssa: 5+5 (athletics) — success\n- Sindra: 4+1 (athletics) — fail\n- Elara: 20+1 (athletics) — partial\n- Kael: 15+5 (athletics) — fail\n- Corin: 12+0 (perception) — success\n- Kael: 4+3 (arcana) — success\n- Sindra: 19+4 (arcana) — fail\n- Elara: 4+4 (initiative) — fail\n- Corin: 14+2 (arcana) — success\n- Kael: 11+0 (arcana) — success\n- Nyssa: 1+3 (arcana) — partial\n\n## Session recap (compressed)\n\n\n\n- a prisoner exchange that smelled of trap near a nobles' hunting lodge gone to rot\n- a failed parley that ended in drawn steel near the bell tower's third landing\n- a prisoner exchange that smelled of trap near the bell tower's third landing\n- a failed parley that ended in drawn steel near a collapsed chapel nave\n- a failed parley that ended in drawn steel near a collapsed chapel nave\n- a prisoner exchange that smelled of trap near a collapsed chapel nave\n- a failed parley that ended in drawn steel near the bell tower's third landing\n- a blood oath sworn on the wrong saint's relic near the undercity fungus market\n- a failed parley that ended in drawn steel near the salt-crusted dock ward\n- a roof collapse that separated the party near the bell tower's third landing\n- a roof collapse that separated the party near a collapsed chapel nave\n- a failed parley that ended in drawn steel near the bell tower's third landing\n- whispers in a language no one admits knowing near the salt-crusted dock ward\n- a failed parley that ended in drawn steel near the salt-crusted dock ward"}, {"role": "user", "content": "Turn 1: We're regrouping in the bell tower's third landing. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Drevin still has a wary glance. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 2: We're regrouping in the salt-crusted dock ward. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Elara still has a torn sleeve. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 3: We're regrouping in the bell tower's third landing. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Mira still has a wary glance. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 4: We're regrouping in the undercity fungus market. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Drevin still has a wary glance. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 5: We're regrouping in the salt-crusted dock ward. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Thorne still has a torn sleeve. Sister Oria is absent."}, {"role": "user", "content": "Turn 6: We're regrouping in the undercity fungus market. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Mira still has a wary glance. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 7: We're regrouping in the undercity fungus market. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Mira still has a wary glance. The Ash Widow is absent."}, {"role": "user", "content": "Turn 8: We're regrouping in the bell tower's third landing. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Elara still has mud to the knee. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 9: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Elara still has a wary glance. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 10: We're regrouping in a collapsed chapel nave. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Thorne still has a torn sleeve. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 11: We're regrouping in a collapsed chapel nave. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Mira still has mud to the knee. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 12: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Sindra still has a wary glance. Sister Oria is absent."}, {"role": "user", "content": "Turn 13: We're regrouping in the undercity fungus market. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Kael still has a wary glance. The Ash Widow is absent."}, {"role": "user", "content": "Turn 14: We're regrouping in the undercity fungus market. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Drevin still has mud to the knee. Captain Venn is absent."}, {"role": "user", "content": "Turn 15: We're regrouping in a collapsed chapel nave. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Sindra still has a torn sleeve. The Ash Widow is absent."}, {"role": "user", "content": "Turn 16: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Kael still has a torn sleeve. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 17: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Drevin still has a wary glance. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 18: We're regrouping in the undercity fungus market. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Kael still has a torn sleeve. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 19: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Drevin still has a wary glance. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 20: We're regrouping in the bell tower's third landing. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Elara still has a torn sleeve. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 21: We're regrouping in a collapsed chapel nave. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Nyssa still has a wary glance. Captain Venn is absent."}, {"role": "user", "content": "Turn 22: We're regrouping in the undercity fungus market. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Nyssa still has a wary glance. The Ash Widow is absent."}, {"role": "user", "content": "Turn 23: We're regrouping in a nobles' hunting lodge gone to rot. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Corin still has a wary glance. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 24: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Thorne still has mud to the knee. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 25: We're regrouping in a nobles' hunting lodge gone to rot. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Kael still has a wary glance. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 26: We're regrouping in a collapsed chapel nave. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Mira still has a wary glance. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 27: We're regrouping in the undercity fungus market. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Corin still has a torn sleeve. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 28: We're regrouping in the bell tower's third landing. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Corin still has mud to the knee. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 29: We're regrouping in the salt-crusted dock ward. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Thorne still has a wary glance. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 30: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Drevin still has a torn sleeve. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 31: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Thorne still has a torn sleeve. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 32: We're regrouping in a collapsed chapel nave. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Drevin still has a torn sleeve. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 33: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Drevin still has a torn sleeve. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 34: We're regrouping in a collapsed chapel nave. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Kael still has mud to the knee. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 35: We're regrouping in the undercity fungus market. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Thorne still has a torn sleeve. The Ash Widow is absent."}, {"role": "user", "content": "Turn 36: We're regrouping in the undercity fungus market. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Sindra still has mud to the knee. The Ash Widow is absent."}, {"role": "user", "content": "Turn 37: We're regrouping in the undercity fungus market. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Corin still has mud to the knee. Captain Venn is watching from the archway."}, {"role": "user", "content": "Ambush at the stair — attach a dice-roller tool (id dice-roller, name roll_dice) so we can roll initiative without losing this state."}, {"role": "assistant", "content": "<think>\nLong session context is loaded; initiative next — attach_tool before rolling.\n</think>", "tool_calls": [{"id": "call_0b8dd37c6ccb4b5dbae6696a", "type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "arguments": {"id": "dice-roller", "name": "roll_dice", "description": "Rolls polyhedral dice; stateful GM session."}}}]}, {"role": "tool", "tool_call_id": "call_0b8dd37c6ccb4b5dbae6696a", "content": "{\"ok\": true}"}], "tools": [{"type": "function", "function": {"name": "bifrost.soong-lab.set_name", "parameters": {"type": "object", "required": ["name"], "properties": {"name": {"type": "string", "maxLength": 128, "minLength": 1}}}, "description": "Set the agent's name (its display name; export slugifies it)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_role", "parameters": {"type": "object", "required": ["role"], "properties": {"role": {"enum": ["assistant", "thoughtful-assistant", "character", "thoughtful-character"], "type": "string"}}}, "description": "Set the agent's model-role — one of: assistant (general), thoughtful-assistant (reasoning general), character (RP/writing-tuned), thoughtful-character (reasoning RP). Export ships it as the native agents.define `role`."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_ocean", "parameters": {"type": "object", "properties": {"A": {"type": "number", "maximum": 1, "minimum": -1}, "C": {"type": "number", "maximum": 1, "minimum": -1}, "E": {"type": "number", "maximum": 1, "minimum": -1}, "N": {"type": "number", "maximum": 1, "minimum": -1}, "O": {"type": "number", "maximum": 1, "minimum": -1}}, "minProperties": 1}, "description": "Merge OCEAN dials (each in [-1,1]); re-derives the disposition."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_prompt", "parameters": {"type": "object", "required": ["system_prompt"], "properties": {"system_prompt": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Replace the authored role/instructions block (the exported system prompt)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "parameters": {"type": "object", "required": ["id", "name"], "properties": {"id": {"type": "string", "maxLength": 256, "minLength": 1}, "name": {"type": "string", "maxLength": 256, "minLength": 1}, "description": {"type": "string", "maxLength": 2048}}}, "description": "Attach (upsert by id) a tool the designed agent will bind via Bifrost."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.author_first_message", "parameters": {"type": "object", "required": ["first_message"], "properties": {"first_message": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Set the agent's in-character opening turn (tone + format by example)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_psych_profile", "parameters": {"type": "object", "required": ["psych_profile"], "properties": {"psych_profile": {"type": "string", "maxLength": 8192, "minLength": 1}}}, "description": "Author the character's Psychological Profile & Experience — a ~150-300 word prose lens (the self-report producer reads it every turn) covering four dimensions: disposition/appraisal bent, attention/salience focus, values/yardstick, and formative history. Integrate them as one paragraph and CLOSE ON ATTENTION — what the character characteristically notices ('...notices who is unwell, what is left unsaid'). Guardrails: (1) NEVER name a per-event output emotion ('is anxious', 'feels hurt') — naming PRIMES it, so it fires regardless of the event; describe the bent and let emotion follow from the appraisal. (2) Magnitude lives in the OCEAN dials, not the prose (don't narrate 'comes apart'/'takes it hard'). (3) Appraisal-STYLE yes ('reads others charitably until she can't'), output-emotion no. (4) Salience is character-relative — never rewrite what happened."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.generate_portrait", "parameters": {"type": "object", "required": ["description"], "properties": {"description": {"type": "string", "maxLength": 500, "minLength": 1}, "style_mode": {"enum": ["anime", "cartoon", "photoreal"], "type": "string"}}}, "description": "Generate the agent's persona portrait NOW from a visual `description` you author — the persona's LOOK (e.g. 'a stern woman in her 40s, short dark hair, sharp jaw'). A persona is personality, not appearance, so YOU compose the appearance in conversation and pass it here; describe only the subject, never the art style. `style_mode` (anime | cartoon | photoreal) selects the curated render style — the style preset owns the look. Generation runs in the background; the portrait pane shows it when ready. Offer/generate a portrait once the look is settled."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.export", "parameters": {"type": "object", "properties": {}}, "description": "Export the native payload + sidecar bundle (stub — lands in E5)."}}]}
{"messages": [{"role": "system", "content": "You are a mature-fantasy tabletop GM assistant with deep reasoning. Enclose deliberation in <think> </think> before narrating or calling tools. Respect player agency, track campaign state, and use bifrost.soong-lab tools when a design or mechanics mutation is required."}, {"role": "user", "content": "Load this campaign state before we continue. Track every detail.\n\n## Party state\n\n- **Sindra**: HP 15, poisoned; notes: whispers in a language no one admits knowing\n- **Mira**: HP 4, stable; notes: a blood oath sworn on the wrong saint's relic\n- **Drevin**: HP 35, bloodied; notes: a failed parley that ended in drawn steel\n\n## Shared inventory\n\n- chalk sticks ×4\n- healer's kit ×3\n- antitoxin vial ×3\n- iron rations (4 days) ×3\n- map fragment — catacombs ×4\n- sun-bleached rope (60ft) ×2\n- bedroll ×3\n- crowbar ×1\n- climbing pitons ×4\n- holy water (2) ×4\n- manacles ×2\n- silvered dagger ×2\n\n## NPC roster\n\n- **The Ash Widow** — rumor-seller, knows who slept in the crypt last night\n- **Magistrate Hale** — lawful, exhausted, hiding a debt to the thieves' guild\n- **Sister Oria** — gentle, steel underneath, tends the wounded without asking names\n- **Captain Venn** — scarred, loyal to coin, watches exits before faces\n\n## Prior dice results\n\n- Thorne: 10+0 (initiative) — fail\n- Nyssa: 11+0 (initiative) — partial\n- Thorne: 16+5 (persuasion) — success\n- Nyssa: 16+4 (athletics) — partial\n- Mira: 11+3 (arcana) — partial\n- Nyssa: 5+0 (perception) — success\n- Mira: 5+2 (arcana) — success\n- Thorne: 2+5 (persuasion) — fail\n- Sindra: 14+3 (persuasion) — fail\n- Corin: 3+3 (initiative) — partial\n- Mira: 17+1 (initiative) — fail\n- Kael: 9+5 (initiative) — partial\n- Nyssa: 7+3 (perception) — partial\n\n## Session recap (compressed)\n\n\n\n- a prisoner exchange that smelled of trap near the bell tower's third landing\n- a roof collapse that separated the party near a collapsed chapel nave\n- a prisoner exchange that smelled of trap near a collapsed chapel nave\n- a roof collapse that separated the party near the salt-crusted dock ward\n- a roof collapse that separated the party near a nobles' hunting lodge gone to rot\n- a failed parley that ended in drawn steel near the undercity fungus market\n- a roof collapse that separated the party near a collapsed chapel nave\n- a blood oath sworn on the wrong saint's relic near the salt-crusted dock ward\n- a prisoner exchange that smelled of trap near a collapsed chapel nave\n- a failed parley that ended in drawn steel near the salt-crusted dock ward\n- a blood oath sworn on the wrong saint's relic near a nobles' hunting lodge gone to rot\n- a prisoner exchange that smelled of trap near the undercity fungus market\n- a roof collapse that separated the party near a collapsed chapel nave"}, {"role": "user", "content": "Turn 1: We're regrouping in the undercity fungus market. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Corin still has a torn sleeve. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 2: We're regrouping in the salt-crusted dock ward. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Kael still has mud to the knee. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 3: We're regrouping in the undercity fungus market. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Thorne still has mud to the knee. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 4: We're regrouping in the salt-crusted dock ward. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Sindra still has a wary glance. Captain Venn is absent."}, {"role": "user", "content": "Turn 5: We're regrouping in the undercity fungus market. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Elara still has a wary glance. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 6: We're regrouping in a collapsed chapel nave. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Corin still has mud to the knee. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 7: We're regrouping in the salt-crusted dock ward. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Sindra still has a wary glance. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 8: We're regrouping in the undercity fungus market. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Drevin still has a torn sleeve. Captain Venn is absent."}, {"role": "user", "content": "Turn 9: We're regrouping in the bell tower's third landing. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Kael still has a torn sleeve. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 10: We're regrouping in the bell tower's third landing. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Sindra still has a wary glance. Sister Oria is absent."}, {"role": "user", "content": "Turn 11: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Kael still has a wary glance. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 12: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Mira still has a torn sleeve. Sister Oria is absent."}, {"role": "user", "content": "Turn 13: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Elara still has a wary glance. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 14: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Nyssa still has a torn sleeve. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 15: We're regrouping in the bell tower's third landing. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Sindra still has a torn sleeve. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 16: We're regrouping in a collapsed chapel nave. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Sindra still has a wary glance. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 17: We're regrouping in a collapsed chapel nave. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Corin still has a wary glance. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 18: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Nyssa still has a wary glance. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 19: We're regrouping in the bell tower's third landing. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Thorne still has a torn sleeve. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 20: We're regrouping in the bell tower's third landing. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Sindra still has a wary glance. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 21: We're regrouping in the bell tower's third landing. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Elara still has a torn sleeve. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 22: We're regrouping in the undercity fungus market. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Kael still has a torn sleeve. Sister Oria is absent."}, {"role": "user", "content": "Turn 23: We're regrouping in the bell tower's third landing. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Elara still has a torn sleeve. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 24: We're regrouping in a collapsed chapel nave. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Sindra still has a wary glance. Sister Oria is absent."}, {"role": "user", "content": "Turn 25: We're regrouping in the bell tower's third landing. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Sindra still has a wary glance. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 26: We're regrouping in the bell tower's third landing. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Drevin still has a torn sleeve. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 27: We're regrouping in a collapsed chapel nave. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Elara still has mud to the knee. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 28: We're regrouping in the salt-crusted dock ward. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Thorne still has a wary glance. Captain Venn is absent."}, {"role": "user", "content": "Turn 29: We're regrouping in the undercity fungus market. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Kael still has a wary glance. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 30: We're regrouping in the undercity fungus market. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Thorne still has mud to the knee. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 31: We're regrouping in the undercity fungus market. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Nyssa still has a torn sleeve. The Ash Widow is absent."}, {"role": "user", "content": "Turn 32: We're regrouping in a nobles' hunting lodge gone to rot. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Mira still has mud to the knee. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 33: We're regrouping in a collapsed chapel nave. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Mira still has a torn sleeve. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 34: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Elara still has a torn sleeve. Captain Venn is absent."}, {"role": "user", "content": "Turn 35: We're regrouping in a collapsed chapel nave. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Thorne still has a torn sleeve. Sister Oria is absent."}, {"role": "user", "content": "Turn 36: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Corin still has a wary glance. The Ash Widow is absent."}, {"role": "user", "content": "Turn 37: We're regrouping in the bell tower's third landing. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Sindra still has a wary glance. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 38: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Kael still has a torn sleeve. Magistrate Hale is absent."}, {"role": "user", "content": "Ambush at the stair — attach a dice-roller tool (id dice-roller, name roll_dice) so we can roll initiative without losing this state."}, {"role": "assistant", "content": "<think>\nLong session context is loaded; initiative next — attach_tool before rolling.\n</think>", "tool_calls": [{"id": "call_1e96b6fcfc094143ab36d722", "type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "arguments": {"id": "dice-roller", "name": "roll_dice", "description": "Rolls polyhedral dice; stateful GM session."}}}]}, {"role": "tool", "tool_call_id": "call_1e96b6fcfc094143ab36d722", "content": "{\"ok\": true}"}], "tools": [{"type": "function", "function": {"name": "bifrost.soong-lab.set_name", "parameters": {"type": "object", "required": ["name"], "properties": {"name": {"type": "string", "maxLength": 128, "minLength": 1}}}, "description": "Set the agent's name (its display name; export slugifies it)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_role", "parameters": {"type": "object", "required": ["role"], "properties": {"role": {"enum": ["assistant", "thoughtful-assistant", "character", "thoughtful-character"], "type": "string"}}}, "description": "Set the agent's model-role — one of: assistant (general), thoughtful-assistant (reasoning general), character (RP/writing-tuned), thoughtful-character (reasoning RP). Export ships it as the native agents.define `role`."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_ocean", "parameters": {"type": "object", "properties": {"A": {"type": "number", "maximum": 1, "minimum": -1}, "C": {"type": "number", "maximum": 1, "minimum": -1}, "E": {"type": "number", "maximum": 1, "minimum": -1}, "N": {"type": "number", "maximum": 1, "minimum": -1}, "O": {"type": "number", "maximum": 1, "minimum": -1}}, "minProperties": 1}, "description": "Merge OCEAN dials (each in [-1,1]); re-derives the disposition."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_prompt", "parameters": {"type": "object", "required": ["system_prompt"], "properties": {"system_prompt": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Replace the authored role/instructions block (the exported system prompt)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "parameters": {"type": "object", "required": ["id", "name"], "properties": {"id": {"type": "string", "maxLength": 256, "minLength": 1}, "name": {"type": "string", "maxLength": 256, "minLength": 1}, "description": {"type": "string", "maxLength": 2048}}}, "description": "Attach (upsert by id) a tool the designed agent will bind via Bifrost."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.author_first_message", "parameters": {"type": "object", "required": ["first_message"], "properties": {"first_message": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Set the agent's in-character opening turn (tone + format by example)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_psych_profile", "parameters": {"type": "object", "required": ["psych_profile"], "properties": {"psych_profile": {"type": "string", "maxLength": 8192, "minLength": 1}}}, "description": "Author the character's Psychological Profile & Experience — a ~150-300 word prose lens (the self-report producer reads it every turn) covering four dimensions: disposition/appraisal bent, attention/salience focus, values/yardstick, and formative history. Integrate them as one paragraph and CLOSE ON ATTENTION — what the character characteristically notices ('...notices who is unwell, what is left unsaid'). Guardrails: (1) NEVER name a per-event output emotion ('is anxious', 'feels hurt') — naming PRIMES it, so it fires regardless of the event; describe the bent and let emotion follow from the appraisal. (2) Magnitude lives in the OCEAN dials, not the prose (don't narrate 'comes apart'/'takes it hard'). (3) Appraisal-STYLE yes ('reads others charitably until she can't'), output-emotion no. (4) Salience is character-relative — never rewrite what happened."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.generate_portrait", "parameters": {"type": "object", "required": ["description"], "properties": {"description": {"type": "string", "maxLength": 500, "minLength": 1}, "style_mode": {"enum": ["anime", "cartoon", "photoreal"], "type": "string"}}}, "description": "Generate the agent's persona portrait NOW from a visual `description` you author — the persona's LOOK (e.g. 'a stern woman in her 40s, short dark hair, sharp jaw'). A persona is personality, not appearance, so YOU compose the appearance in conversation and pass it here; describe only the subject, never the art style. `style_mode` (anime | cartoon | photoreal) selects the curated render style — the style preset owns the look. Generation runs in the background; the portrait pane shows it when ready. Offer/generate a portrait once the look is settled."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.export", "parameters": {"type": "object", "properties": {}}, "description": "Export the native payload + sidecar bundle (stub — lands in E5)."}}]}
{"messages": [{"role": "system", "content": "You are a mature-fantasy tabletop GM assistant with deep reasoning. Enclose deliberation in <think> </think> before narrating or calling tools. Respect player agency, track campaign state, and use bifrost.soong-lab tools when a design or mechanics mutation is required."}, {"role": "user", "content": "Load this campaign state before we continue. Track every detail.\n\n## Party state\n\n- **Kael**: HP 42, stable; notes: a failed parley that ended in drawn steel\n- **Mira**: HP 10, inspired; notes: whispers in a language no one admits knowing\n- **Corin**: HP 9, bloodied; notes: a roof collapse that separated the party\n\n## Shared inventory\n\n- bedroll ×1\n- holy water (2) ×1\n- map fragment — catacombs ×1\n- healer's kit ×1\n- torch bundle (6) ×3\n- climbing pitons ×1\n- crowbar ×4\n- iron rations (4 days) ×2\n- antitoxin vial ×1\n- sun-bleached rope (60ft) ×2\n- manacles ×1\n\n## NPC roster\n\n- **The Ash Widow** — rumor-seller, knows who slept in the crypt last night\n- **Sister Oria** — gentle, steel underneath, tends the wounded without asking names\n- **Magistrate Hale** — lawful, exhausted, hiding a debt to the thieves' guild\n\n## Prior dice results\n\n- Elara: 8+5 (athletics) — partial\n- Kael: 16+1 (perception) — success\n- Kael: 10+2 (perception) — partial\n- Drevin: 4+2 (perception) — success\n- Mira: 6+3 (arcana) — fail\n- Mira: 14+1 (persuasion) — partial\n- Elara: 12+0 (persuasion) — fail\n- Drevin: 9+5 (perception) — success\n- Mira: 5+2 (initiative) — fail\n- Corin: 16+0 (perception) — partial\n- Nyssa: 9+1 (perception) — fail\n- Mira: 6+3 (persuasion) — fail\n- Corin: 14+3 (athletics) — partial\n- Drevin: 5+5 (initiative) — fail\n- Nyssa: 18+3 (arcana) — partial\n- Corin: 18+4 (initiative) — fail\n- Kael: 19+5 (athletics) — partial\n\n## Session recap (compressed)\n\n\n\n- a roof collapse that separated the party near the salt-crusted dock ward\n- a roof collapse that separated the party near the undercity fungus market\n- a failed parley that ended in drawn steel near a collapsed chapel nave\n- a failed parley that ended in drawn steel near the undercity fungus market\n- a prisoner exchange that smelled of trap near a nobles' hunting lodge gone to rot\n- a roof collapse that separated the party near the salt-crusted dock ward\n- a failed parley that ended in drawn steel near the undercity fungus market\n- whispers in a language no one admits knowing near a collapsed chapel nave\n- whispers in a language no one admits knowing near a nobles' hunting lodge gone to rot\n- a roof collapse that separated the party near the bell tower's third landing\n- a blood oath sworn on the wrong saint's relic near a collapsed chapel nave\n- a roof collapse that separated the party near a collapsed chapel nave"}, {"role": "user", "content": "Turn 1: We're regrouping in the salt-crusted dock ward. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Kael still has a wary glance. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 2: We're regrouping in the salt-crusted dock ward. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Drevin still has a torn sleeve. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 3: We're regrouping in the bell tower's third landing. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Corin still has a wary glance. Sister Oria is absent."}, {"role": "user", "content": "Turn 4: We're regrouping in a collapsed chapel nave. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Mira still has a torn sleeve. Sister Oria is absent."}, {"role": "user", "content": "Turn 5: We're regrouping in the salt-crusted dock ward. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Nyssa still has a torn sleeve. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 6: We're regrouping in a collapsed chapel nave. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Elara still has mud to the knee. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 7: We're regrouping in the undercity fungus market. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Sindra still has mud to the knee. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 8: We're regrouping in the salt-crusted dock ward. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Mira still has a wary glance. Sister Oria is absent."}, {"role": "user", "content": "Turn 9: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Corin still has a wary glance. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 10: We're regrouping in the bell tower's third landing. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Thorne still has mud to the knee. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 11: We're regrouping in the salt-crusted dock ward. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Nyssa still has a torn sleeve. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 12: We're regrouping in the bell tower's third landing. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Thorne still has mud to the knee. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 13: We're regrouping in the bell tower's third landing. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Kael still has a wary glance. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 14: We're regrouping in the undercity fungus market. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Nyssa still has a torn sleeve. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 15: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Elara still has a torn sleeve. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 16: We're regrouping in the undercity fungus market. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Drevin still has a torn sleeve. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 17: We're regrouping in a collapsed chapel nave. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Kael still has a torn sleeve. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 18: We're regrouping in the salt-crusted dock ward. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Thorne still has a wary glance. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 19: We're regrouping in the salt-crusted dock ward. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Elara still has a torn sleeve. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 20: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Sindra still has mud to the knee. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 21: We're regrouping in the salt-crusted dock ward. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Elara still has mud to the knee. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 22: We're regrouping in a nobles' hunting lodge gone to rot. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Mira still has a wary glance. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 23: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Kael still has a wary glance. Sister Oria is absent."}, {"role": "user", "content": "Turn 24: We're regrouping in the bell tower's third landing. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Corin still has a wary glance. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 25: We're regrouping in a collapsed chapel nave. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Corin still has a torn sleeve. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 26: We're regrouping in a collapsed chapel nave. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Mira still has a wary glance. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 27: We're regrouping in the bell tower's third landing. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Drevin still has mud to the knee. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 28: We're regrouping in the undercity fungus market. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Nyssa still has a torn sleeve. The Ash Widow is absent."}, {"role": "user", "content": "Turn 29: We're regrouping in a collapsed chapel nave. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Kael still has a torn sleeve. The Ash Widow is absent."}, {"role": "user", "content": "Turn 30: We're regrouping in the salt-crusted dock ward. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Elara still has a wary glance. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 31: We're regrouping in the salt-crusted dock ward. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Drevin still has a torn sleeve. Captain Venn is absent."}, {"role": "user", "content": "Turn 32: We're regrouping in the salt-crusted dock ward. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Drevin still has mud to the knee. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 33: We're regrouping in a collapsed chapel nave. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Elara still has mud to the knee. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 34: We're regrouping in a collapsed chapel nave. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Corin still has a torn sleeve. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 35: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Mira still has mud to the knee. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 36: We're regrouping in the bell tower's third landing. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Drevin still has a torn sleeve. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 37: We're regrouping in a nobles' hunting lodge gone to rot. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Sindra still has a wary glance. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 38: We're regrouping in a collapsed chapel nave. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Sindra still has a torn sleeve. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Ambush at the stair — attach a dice-roller tool (id dice-roller, name roll_dice) so we can roll initiative without losing this state."}, {"role": "assistant", "content": "<think>\nLong session context is loaded; initiative next — attach_tool before rolling.\n</think>", "tool_calls": [{"id": "call_21bd06181cda45168769fac0", "type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "arguments": {"id": "dice-roller", "name": "roll_dice", "description": "Rolls polyhedral dice; stateful GM session."}}}]}, {"role": "tool", "tool_call_id": "call_21bd06181cda45168769fac0", "content": "{\"ok\": true}"}], "tools": [{"type": "function", "function": {"name": "bifrost.soong-lab.set_name", "parameters": {"type": "object", "required": ["name"], "properties": {"name": {"type": "string", "maxLength": 128, "minLength": 1}}}, "description": "Set the agent's name (its display name; export slugifies it)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_role", "parameters": {"type": "object", "required": ["role"], "properties": {"role": {"enum": ["assistant", "thoughtful-assistant", "character", "thoughtful-character"], "type": "string"}}}, "description": "Set the agent's model-role — one of: assistant (general), thoughtful-assistant (reasoning general), character (RP/writing-tuned), thoughtful-character (reasoning RP). Export ships it as the native agents.define `role`."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_ocean", "parameters": {"type": "object", "properties": {"A": {"type": "number", "maximum": 1, "minimum": -1}, "C": {"type": "number", "maximum": 1, "minimum": -1}, "E": {"type": "number", "maximum": 1, "minimum": -1}, "N": {"type": "number", "maximum": 1, "minimum": -1}, "O": {"type": "number", "maximum": 1, "minimum": -1}}, "minProperties": 1}, "description": "Merge OCEAN dials (each in [-1,1]); re-derives the disposition."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_prompt", "parameters": {"type": "object", "required": ["system_prompt"], "properties": {"system_prompt": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Replace the authored role/instructions block (the exported system prompt)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "parameters": {"type": "object", "required": ["id", "name"], "properties": {"id": {"type": "string", "maxLength": 256, "minLength": 1}, "name": {"type": "string", "maxLength": 256, "minLength": 1}, "description": {"type": "string", "maxLength": 2048}}}, "description": "Attach (upsert by id) a tool the designed agent will bind via Bifrost."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.author_first_message", "parameters": {"type": "object", "required": ["first_message"], "properties": {"first_message": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Set the agent's in-character opening turn (tone + format by example)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_psych_profile", "parameters": {"type": "object", "required": ["psych_profile"], "properties": {"psych_profile": {"type": "string", "maxLength": 8192, "minLength": 1}}}, "description": "Author the character's Psychological Profile & Experience — a ~150-300 word prose lens (the self-report producer reads it every turn) covering four dimensions: disposition/appraisal bent, attention/salience focus, values/yardstick, and formative history. Integrate them as one paragraph and CLOSE ON ATTENTION — what the character characteristically notices ('...notices who is unwell, what is left unsaid'). Guardrails: (1) NEVER name a per-event output emotion ('is anxious', 'feels hurt') — naming PRIMES it, so it fires regardless of the event; describe the bent and let emotion follow from the appraisal. (2) Magnitude lives in the OCEAN dials, not the prose (don't narrate 'comes apart'/'takes it hard'). (3) Appraisal-STYLE yes ('reads others charitably until she can't'), output-emotion no. (4) Salience is character-relative — never rewrite what happened."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.generate_portrait", "parameters": {"type": "object", "required": ["description"], "properties": {"description": {"type": "string", "maxLength": 500, "minLength": 1}, "style_mode": {"enum": ["anime", "cartoon", "photoreal"], "type": "string"}}}, "description": "Generate the agent's persona portrait NOW from a visual `description` you author — the persona's LOOK (e.g. 'a stern woman in her 40s, short dark hair, sharp jaw'). A persona is personality, not appearance, so YOU compose the appearance in conversation and pass it here; describe only the subject, never the art style. `style_mode` (anime | cartoon | photoreal) selects the curated render style — the style preset owns the look. Generation runs in the background; the portrait pane shows it when ready. Offer/generate a portrait once the look is settled."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.export", "parameters": {"type": "object", "properties": {}}, "description": "Export the native payload + sidecar bundle (stub — lands in E5)."}}]}
{"messages": [{"role": "system", "content": "You are a mature-fantasy tabletop GM assistant with deep reasoning. Enclose deliberation in <think> </think> before narrating or calling tools. Respect player agency, track campaign state, and use bifrost.soong-lab tools when a design or mechanics mutation is required."}, {"role": "user", "content": "Load this campaign state before we continue. Track every detail.\n\n## Party state\n\n- **Mira**: HP 18, poisoned; notes: a blood oath sworn on the wrong saint's relic\n- **Elara**: HP 9, exhausted; notes: a blood oath sworn on the wrong saint's relic\n- **Thorne**: HP 33, inspired; notes: a blood oath sworn on the wrong saint's relic\n- **Sindra**: HP 10, stable; notes: a roof collapse that separated the party\n\n## Shared inventory\n\n- iron rations (4 days) ×1\n- antitoxin vial ×3\n- bedroll ×4\n- silvered dagger ×1\n- crowbar ×2\n- climbing pitons ×4\n- waterskin ×2\n- healer's kit ×2\n- holy water (2) ×3\n- torch bundle (6) ×1\n- manacles ×4\n- sun-bleached rope (60ft) ×1\n- map fragment — catacombs ×3\n\n## NPC roster\n\n- **The Ash Widow** — rumor-seller, knows who slept in the crypt last night\n- **Magistrate Hale** — lawful, exhausted, hiding a debt to the thieves' guild\n- **Captain Venn** — scarred, loyal to coin, watches exits before faces\n- **Sister Oria** — gentle, steel underneath, tends the wounded without asking names\n\n## Prior dice results\n\n- Nyssa: 9+2 (initiative) — success\n- Mira: 3+2 (athletics) — success\n- Elara: 15+3 (arcana) — success\n- Elara: 6+0 (perception) — fail\n- Drevin: 10+1 (initiative) — fail\n- Nyssa: 16+3 (arcana) — partial\n- Mira: 14+2 (arcana) — fail\n- Sindra: 18+4 (initiative) — success\n- Mira: 11+5 (persuasion) — success\n- Mira: 15+1 (athletics) — fail\n- Kael: 14+2 (arcana) — partial\n- Sindra: 15+1 (athletics) — partial\n\n## Session recap (compressed)\n\n\n\n- a failed parley that ended in drawn steel near the salt-crusted dock ward\n- a roof collapse that separated the party near a collapsed chapel nave\n- a blood oath sworn on the wrong saint's relic near the bell tower's third landing\n- a roof collapse that separated the party near the bell tower's third landing\n- a blood oath sworn on the wrong saint's relic near a collapsed chapel nave\n- whispers in a language no one admits knowing near a collapsed chapel nave\n- a roof collapse that separated the party near the bell tower's third landing\n- a failed parley that ended in drawn steel near the undercity fungus market\n- whispers in a language no one admits knowing near the salt-crusted dock ward\n- whispers in a language no one admits knowing near the undercity fungus market\n- a prisoner exchange that smelled of trap near the salt-crusted dock ward\n- a blood oath sworn on the wrong saint's relic near a nobles' hunting lodge gone to rot"}, {"role": "user", "content": "Turn 1: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Drevin still has mud to the knee. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 2: We're regrouping in the undercity fungus market. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Mira still has mud to the knee. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 3: We're regrouping in a collapsed chapel nave. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Mira still has a wary glance. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 4: We're regrouping in the undercity fungus market. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Elara still has a wary glance. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 5: We're regrouping in the salt-crusted dock ward. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Sindra still has a wary glance. The Ash Widow is absent."}, {"role": "user", "content": "Turn 6: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Kael still has a wary glance. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 7: We're regrouping in the bell tower's third landing. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Elara still has mud to the knee. Sister Oria is absent."}, {"role": "user", "content": "Turn 8: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Nyssa still has a torn sleeve. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 9: We're regrouping in the salt-crusted dock ward. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Corin still has mud to the knee. The Ash Widow is absent."}, {"role": "user", "content": "Turn 10: We're regrouping in the undercity fungus market. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Elara still has mud to the knee. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 11: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Sindra still has mud to the knee. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 12: We're regrouping in the salt-crusted dock ward. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Drevin still has a wary glance. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 13: We're regrouping in a collapsed chapel nave. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Nyssa still has a torn sleeve. The Ash Widow is absent."}, {"role": "user", "content": "Turn 14: We're regrouping in the bell tower's third landing. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Sindra still has a wary glance. The Ash Widow is absent."}, {"role": "user", "content": "Turn 15: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Nyssa still has mud to the knee. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 16: We're regrouping in a collapsed chapel nave. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Mira still has a wary glance. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 17: We're regrouping in the bell tower's third landing. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Elara still has a wary glance. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 18: We're regrouping in a collapsed chapel nave. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Kael still has a torn sleeve. The Ash Widow is absent."}, {"role": "user", "content": "Turn 19: We're regrouping in the bell tower's third landing. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Sindra still has a wary glance. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 20: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Mira still has mud to the knee. Captain Venn is absent."}, {"role": "user", "content": "Turn 21: We're regrouping in a collapsed chapel nave. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Elara still has a torn sleeve. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 22: We're regrouping in a nobles' hunting lodge gone to rot. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Sindra still has mud to the knee. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 23: We're regrouping in the salt-crusted dock ward. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Kael still has a torn sleeve. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 24: We're regrouping in the salt-crusted dock ward. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Mira still has mud to the knee. Captain Venn is absent."}, {"role": "user", "content": "Turn 25: We're regrouping in the salt-crusted dock ward. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Corin still has mud to the knee. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 26: We're regrouping in the salt-crusted dock ward. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Sindra still has mud to the knee. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 27: We're regrouping in the salt-crusted dock ward. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Nyssa still has mud to the knee. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 28: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Mira still has mud to the knee. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 29: We're regrouping in the bell tower's third landing. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Sindra still has a torn sleeve. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 30: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Sindra still has a torn sleeve. Captain Venn is absent."}, {"role": "user", "content": "Turn 31: We're regrouping in a collapsed chapel nave. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Sindra still has a wary glance. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 32: We're regrouping in the bell tower's third landing. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Thorne still has mud to the knee. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 33: We're regrouping in the salt-crusted dock ward. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Mira still has a torn sleeve. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 34: We're regrouping in a collapsed chapel nave. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Elara still has mud to the knee. Sister Oria is absent."}, {"role": "user", "content": "Turn 35: We're regrouping in the undercity fungus market. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Elara still has mud to the knee. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 36: We're regrouping in the bell tower's third landing. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Thorne still has mud to the knee. Sister Oria is absent."}, {"role": "user", "content": "Turn 37: We're regrouping in the undercity fungus market. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Kael still has a wary glance. Captain Venn is absent."}, {"role": "user", "content": "Turn 38: We're regrouping in a collapsed chapel nave. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Nyssa still has mud to the knee. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Ambush at the stair — attach a dice-roller tool (id dice-roller, name roll_dice) so we can roll initiative without losing this state."}, {"role": "assistant", "content": "<think>\nLong session context is loaded; initiative next — attach_tool before rolling.\n</think>", "tool_calls": [{"id": "call_7b0702c2e121459a83ef9859", "type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "arguments": {"id": "dice-roller", "name": "roll_dice", "description": "Rolls polyhedral dice; stateful GM session."}}}]}, {"role": "tool", "tool_call_id": "call_7b0702c2e121459a83ef9859", "content": "{\"ok\": true}"}], "tools": [{"type": "function", "function": {"name": "bifrost.soong-lab.set_name", "parameters": {"type": "object", "required": ["name"], "properties": {"name": {"type": "string", "maxLength": 128, "minLength": 1}}}, "description": "Set the agent's name (its display name; export slugifies it)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_role", "parameters": {"type": "object", "required": ["role"], "properties": {"role": {"enum": ["assistant", "thoughtful-assistant", "character", "thoughtful-character"], "type": "string"}}}, "description": "Set the agent's model-role — one of: assistant (general), thoughtful-assistant (reasoning general), character (RP/writing-tuned), thoughtful-character (reasoning RP). Export ships it as the native agents.define `role`."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_ocean", "parameters": {"type": "object", "properties": {"A": {"type": "number", "maximum": 1, "minimum": -1}, "C": {"type": "number", "maximum": 1, "minimum": -1}, "E": {"type": "number", "maximum": 1, "minimum": -1}, "N": {"type": "number", "maximum": 1, "minimum": -1}, "O": {"type": "number", "maximum": 1, "minimum": -1}}, "minProperties": 1}, "description": "Merge OCEAN dials (each in [-1,1]); re-derives the disposition."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_prompt", "parameters": {"type": "object", "required": ["system_prompt"], "properties": {"system_prompt": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Replace the authored role/instructions block (the exported system prompt)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "parameters": {"type": "object", "required": ["id", "name"], "properties": {"id": {"type": "string", "maxLength": 256, "minLength": 1}, "name": {"type": "string", "maxLength": 256, "minLength": 1}, "description": {"type": "string", "maxLength": 2048}}}, "description": "Attach (upsert by id) a tool the designed agent will bind via Bifrost."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.author_first_message", "parameters": {"type": "object", "required": ["first_message"], "properties": {"first_message": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Set the agent's in-character opening turn (tone + format by example)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_psych_profile", "parameters": {"type": "object", "required": ["psych_profile"], "properties": {"psych_profile": {"type": "string", "maxLength": 8192, "minLength": 1}}}, "description": "Author the character's Psychological Profile & Experience — a ~150-300 word prose lens (the self-report producer reads it every turn) covering four dimensions: disposition/appraisal bent, attention/salience focus, values/yardstick, and formative history. Integrate them as one paragraph and CLOSE ON ATTENTION — what the character characteristically notices ('...notices who is unwell, what is left unsaid'). Guardrails: (1) NEVER name a per-event output emotion ('is anxious', 'feels hurt') — naming PRIMES it, so it fires regardless of the event; describe the bent and let emotion follow from the appraisal. (2) Magnitude lives in the OCEAN dials, not the prose (don't narrate 'comes apart'/'takes it hard'). (3) Appraisal-STYLE yes ('reads others charitably until she can't'), output-emotion no. (4) Salience is character-relative — never rewrite what happened."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.generate_portrait", "parameters": {"type": "object", "required": ["description"], "properties": {"description": {"type": "string", "maxLength": 500, "minLength": 1}, "style_mode": {"enum": ["anime", "cartoon", "photoreal"], "type": "string"}}}, "description": "Generate the agent's persona portrait NOW from a visual `description` you author — the persona's LOOK (e.g. 'a stern woman in her 40s, short dark hair, sharp jaw'). A persona is personality, not appearance, so YOU compose the appearance in conversation and pass it here; describe only the subject, never the art style. `style_mode` (anime | cartoon | photoreal) selects the curated render style — the style preset owns the look. Generation runs in the background; the portrait pane shows it when ready. Offer/generate a portrait once the look is settled."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.export", "parameters": {"type": "object", "properties": {}}, "description": "Export the native payload + sidecar bundle (stub — lands in E5)."}}]}
{"messages": [{"role": "system", "content": "You are a mature-fantasy tabletop GM assistant with deep reasoning. Enclose deliberation in <think> </think> before narrating or calling tools. Respect player agency, track campaign state, and use bifrost.soong-lab tools when a design or mechanics mutation is required."}, {"role": "user", "content": "Load this campaign state before we continue. Track every detail.\n\n## Party state\n\n- **Elara**: HP 42, poisoned; notes: a blood oath sworn on the wrong saint's relic\n- **Nyssa**: HP 16, inspired; notes: whispers in a language no one admits knowing\n- **Mira**: HP 27, stable; notes: a blood oath sworn on the wrong saint's relic\n- **Corin**: HP 14, stable; notes: a prisoner exchange that smelled of trap\n- **Sindra**: HP 20, inspired; notes: a blood oath sworn on the wrong saint's relic\n\n## Shared inventory\n\n- holy water (2) ×2\n- manacles ×3\n- chalk sticks ×2\n- climbing pitons ×1\n- antitoxin vial ×2\n- sun-bleached rope (60ft) ×3\n- iron rations (4 days) ×3\n- map fragment — catacombs ×2\n- healer's kit ×3\n- silvered dagger ×1\n\n## NPC roster\n\n- **Captain Venn** — scarred, loyal to coin, watches exits before faces\n- **The Ash Widow** — rumor-seller, knows who slept in the crypt last night\n- **Magistrate Hale** — lawful, exhausted, hiding a debt to the thieves' guild\n\n## Prior dice results\n\n- Thorne: 15+4 (persuasion) — success\n- Kael: 13+2 (arcana) — success\n- Thorne: 4+4 (persuasion) — partial\n- Kael: 19+5 (athletics) — partial\n- Nyssa: 11+2 (initiative) — success\n- Sindra: 16+3 (perception) — fail\n- Nyssa: 4+0 (athletics) — success\n- Drevin: 19+3 (initiative) — partial\n- Sindra: 10+0 (arcana) — success\n- Corin: 10+1 (athletics) — success\n- Sindra: 11+5 (perception) — success\n- Corin: 4+3 (persuasion) — fail\n- Drevin: 12+3 (perception) — partial\n- Drevin: 16+4 (perception) — fail\n- Elara: 15+3 (perception) — fail\n- Kael: 1+1 (perception) — success\n- Mira: 4+2 (athletics) — success\n\n## Session recap (compressed)\n\n\n\n- a failed parley that ended in drawn steel near a collapsed chapel nave\n- whispers in a language no one admits knowing near the bell tower's third landing\n- a failed parley that ended in drawn steel near the salt-crusted dock ward\n- whispers in a language no one admits knowing near the salt-crusted dock ward\n- a failed parley that ended in drawn steel near the salt-crusted dock ward\n- whispers in a language no one admits knowing near the salt-crusted dock ward\n- whispers in a language no one admits knowing near the undercity fungus market\n- a prisoner exchange that smelled of trap near a nobles' hunting lodge gone to rot\n- whispers in a language no one admits knowing near a collapsed chapel nave"}, {"role": "user", "content": "Turn 1: We're regrouping in a collapsed chapel nave. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Corin still has a torn sleeve. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 2: We're regrouping in a collapsed chapel nave. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Nyssa still has a wary glance. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 3: We're regrouping in the salt-crusted dock ward. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Thorne still has a wary glance. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 4: We're regrouping in a nobles' hunting lodge gone to rot. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Drevin still has a wary glance. The Ash Widow is absent."}, {"role": "user", "content": "Turn 5: We're regrouping in the salt-crusted dock ward. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Elara still has a wary glance. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 6: We're regrouping in the bell tower's third landing. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Thorne still has a wary glance. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 7: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Thorne still has a torn sleeve. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 8: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Corin still has a torn sleeve. Captain Venn is absent."}, {"role": "user", "content": "Turn 9: We're regrouping in the bell tower's third landing. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Drevin still has mud to the knee. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 10: We're regrouping in a collapsed chapel nave. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Kael still has a torn sleeve. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 11: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Thorne still has mud to the knee. Sister Oria is absent."}, {"role": "user", "content": "Turn 12: We're regrouping in the undercity fungus market. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Mira still has a wary glance. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 13: We're regrouping in the salt-crusted dock ward. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Corin still has a torn sleeve. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 14: We're regrouping in the salt-crusted dock ward. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Mira still has mud to the knee. Magistrate Hale is watching from the archway."}, {"role": "user", "content": "Turn 15: We're regrouping in the bell tower's third landing. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Drevin still has mud to the knee. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 16: We're regrouping in the salt-crusted dock ward. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Nyssa still has a torn sleeve. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 17: We're regrouping in the bell tower's third landing. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Drevin still has a torn sleeve. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 18: We're regrouping in the undercity fungus market. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Sindra still has a wary glance. The Ash Widow is pretending not to listen."}, {"role": "user", "content": "Turn 19: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Elara still has a torn sleeve. The Ash Widow is absent."}, {"role": "user", "content": "Turn 20: We're regrouping in the bell tower's third landing. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Corin still has a wary glance. The Ash Widow is absent."}, {"role": "user", "content": "Turn 21: We're regrouping in the salt-crusted dock ward. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Kael still has a torn sleeve. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 22: We're regrouping in the salt-crusted dock ward. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Elara still has a torn sleeve. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 23: We're regrouping in the salt-crusted dock ward. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Thorne still has a wary glance. The Ash Widow is watching from the archway."}, {"role": "user", "content": "Turn 24: We're regrouping in a nobles' hunting lodge gone to rot. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a nobles' hunting lodge gone to rot, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a nobles' hunting lodge gone to rot.* The party catches their breath; Thorne still has a wary glance. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 25: We're regrouping in a collapsed chapel nave. What changed since a roof collapse that separated the party?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Thorne still has mud to the knee. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 26: We're regrouping in the bell tower's third landing. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Sindra still has a torn sleeve. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Turn 27: We're regrouping in the bell tower's third landing. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Elara still has a wary glance. Sister Oria is absent."}, {"role": "user", "content": "Turn 28: We're regrouping in the undercity fungus market. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Mira still has a torn sleeve. Captain Venn is watching from the archway."}, {"role": "user", "content": "Turn 29: We're regrouping in a collapsed chapel nave. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Corin still has mud to the knee. Captain Venn is absent."}, {"role": "user", "content": "Turn 30: We're regrouping in a collapsed chapel nave. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Kael still has a torn sleeve. Magistrate Hale is pretending not to listen."}, {"role": "user", "content": "Turn 31: We're regrouping in the undercity fungus market. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Sindra still has mud to the knee. Sister Oria is watching from the archway."}, {"role": "user", "content": "Turn 32: We're regrouping in the salt-crusted dock ward. What changed since a failed parley that ended in drawn steel?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the salt-crusted dock ward, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the salt-crusted dock ward.* The party catches their breath; Sindra still has a wary glance. Captain Venn is absent."}, {"role": "user", "content": "Turn 33: We're regrouping in the bell tower's third landing. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the bell tower's third landing, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the bell tower's third landing.* The party catches their breath; Mira still has a torn sleeve. Magistrate Hale is absent."}, {"role": "user", "content": "Turn 34: We're regrouping in the undercity fungus market. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Corin still has mud to the knee. Captain Venn is pretending not to listen."}, {"role": "user", "content": "Turn 35: We're regrouping in the undercity fungus market. What changed since a blood oath sworn on the wrong saint's relic?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Elara still has mud to the knee. The Ash Widow is absent."}, {"role": "user", "content": "Turn 36: We're regrouping in the undercity fungus market. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Drevin still has a wary glance. The Ash Widow is absent."}, {"role": "user", "content": "Turn 37: We're regrouping in the undercity fungus market. What changed since a prisoner exchange that smelled of trap?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in the undercity fungus market, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in the undercity fungus market.* The party catches their breath; Sindra still has a torn sleeve. The Ash Widow is absent."}, {"role": "user", "content": "Turn 38: We're regrouping in a collapsed chapel nave. What changed since whispers in a language no one admits knowing?"}, {"role": "assistant", "content": "<think>\nCross-check party positions in a collapsed chapel nave, inventory constraints, and NPC motives. Flag continuity risks before narrating.\n</think>\n*Lantern smoke clings to the stone in a collapsed chapel nave.* The party catches their breath; Corin still has a torn sleeve. Sister Oria is pretending not to listen."}, {"role": "user", "content": "Ambush at the stair — attach a dice-roller tool (id dice-roller, name roll_dice) so we can roll initiative without losing this state."}, {"role": "assistant", "content": "<think>\nLong session context is loaded; initiative next — attach_tool before rolling.\n</think>", "tool_calls": [{"id": "call_61b3bf607e5342978071cad0", "type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "arguments": {"id": "dice-roller", "name": "roll_dice", "description": "Rolls polyhedral dice; stateful GM session."}}}]}, {"role": "tool", "tool_call_id": "call_61b3bf607e5342978071cad0", "content": "{\"ok\": true}"}], "tools": [{"type": "function", "function": {"name": "bifrost.soong-lab.set_name", "parameters": {"type": "object", "required": ["name"], "properties": {"name": {"type": "string", "maxLength": 128, "minLength": 1}}}, "description": "Set the agent's name (its display name; export slugifies it)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_role", "parameters": {"type": "object", "required": ["role"], "properties": {"role": {"enum": ["assistant", "thoughtful-assistant", "character", "thoughtful-character"], "type": "string"}}}, "description": "Set the agent's model-role — one of: assistant (general), thoughtful-assistant (reasoning general), character (RP/writing-tuned), thoughtful-character (reasoning RP). Export ships it as the native agents.define `role`."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.set_ocean", "parameters": {"type": "object", "properties": {"A": {"type": "number", "maximum": 1, "minimum": -1}, "C": {"type": "number", "maximum": 1, "minimum": -1}, "E": {"type": "number", "maximum": 1, "minimum": -1}, "N": {"type": "number", "maximum": 1, "minimum": -1}, "O": {"type": "number", "maximum": 1, "minimum": -1}}, "minProperties": 1}, "description": "Merge OCEAN dials (each in [-1,1]); re-derives the disposition."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_prompt", "parameters": {"type": "object", "required": ["system_prompt"], "properties": {"system_prompt": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Replace the authored role/instructions block (the exported system prompt)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.attach_tool", "parameters": {"type": "object", "required": ["id", "name"], "properties": {"id": {"type": "string", "maxLength": 256, "minLength": 1}, "name": {"type": "string", "maxLength": 256, "minLength": 1}, "description": {"type": "string", "maxLength": 2048}}}, "description": "Attach (upsert by id) a tool the designed agent will bind via Bifrost."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.author_first_message", "parameters": {"type": "object", "required": ["first_message"], "properties": {"first_message": {"type": "string", "maxLength": 32768, "minLength": 1}}}, "description": "Set the agent's in-character opening turn (tone + format by example)."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.edit_psych_profile", "parameters": {"type": "object", "required": ["psych_profile"], "properties": {"psych_profile": {"type": "string", "maxLength": 8192, "minLength": 1}}}, "description": "Author the character's Psychological Profile & Experience — a ~150-300 word prose lens (the self-report producer reads it every turn) covering four dimensions: disposition/appraisal bent, attention/salience focus, values/yardstick, and formative history. Integrate them as one paragraph and CLOSE ON ATTENTION — what the character characteristically notices ('...notices who is unwell, what is left unsaid'). Guardrails: (1) NEVER name a per-event output emotion ('is anxious', 'feels hurt') — naming PRIMES it, so it fires regardless of the event; describe the bent and let emotion follow from the appraisal. (2) Magnitude lives in the OCEAN dials, not the prose (don't narrate 'comes apart'/'takes it hard'). (3) Appraisal-STYLE yes ('reads others charitably until she can't'), output-emotion no. (4) Salience is character-relative — never rewrite what happened."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.generate_portrait", "parameters": {"type": "object", "required": ["description"], "properties": {"description": {"type": "string", "maxLength": 500, "minLength": 1}, "style_mode": {"enum": ["anime", "cartoon", "photoreal"], "type": "string"}}}, "description": "Generate the agent's persona portrait NOW from a visual `description` you author — the persona's LOOK (e.g. 'a stern woman in her 40s, short dark hair, sharp jaw'). A persona is personality, not appearance, so YOU compose the appearance in conversation and pass it here; describe only the subject, never the art style. `style_mode` (anime | cartoon | photoreal) selects the curated render style — the style preset owns the look. Generation runs in the background; the portrait pane shows it when ready. Offer/generate a portrait once the look is settled."}}, {"type": "function", "function": {"name": "bifrost.soong-lab.export", "parameters": {"type": "object", "properties": {}}, "description": "Export the native payload + sidecar bundle (stub — lands in E5)."}}]}